Bryanonymous wrote: »It's just lame. Ruins immersion. Whoever insisted on this made a terrible decision.
if anything was game breaking, the game would be broken and we would not be playing anymore, but perhaps your opinion would seem more valid if you gave an example of some other feature which annoys you more. To each, their own.Yeah... by far not the worst thing done in this game. It doesn't even come close to being on the list honestly, more of a slight annoyance than a game breaker.
They have to be invincible unfortunetely... Somtimes system just need things we hate.
There would be no reason to clear bounty when you could not areid guards. And no danger with having bounty.
Past TES werent MMO. MMO's systems are far other than single player's.
Like I said. Sometimes we have no choice becouse this is the only system which works
Ech...
So why are merchant invincible?
And quest givers?
And many many many of other NPC?
And why they respawn?
Its also immersion breaking.
But its needed.
Why cant I take all armor from killed NPC?
Again...
If we could kill guards, there would be a lot of problems with it. System's problems.
Present system works. What is the most important.
I can imagine how easy and boring would be TG quest if i could simple kill guards. And not afraid about be caugh.
And for sure Mournhold/Elden root/ Wayres would be "no guards" cities...
"Dont touch running system"
"If something is stiupid but its working, its not stiupid"
If you cannot understand this... Well thats your problem. I hate invincible guards... But they are needed. ZOS got it. And you? I know... Not.
I see there is no reason to try convince you. You just wont understand. And I dont like arguying
Very well then, feel free to complain. And dream.
ZOS wont change working system.
Thats all.
If the guards were killable, it would be easily exploitable. You would see people raiding towns and cities to kill guards, take anything not nailed down to a fence, rinse and repeat. Why have the bounty system if there isn't some sort of effective enforcement?
To be honest, the system is pretty forgiving. I haven't ever gone on a murdering spree, so I usually just swap characters for a while until the bounty goes away. Guards are so forgetful in this game. Not so immersive in that respect.
Yes, definitely the most game-breaking feature present in Tamriel today. I think we should postpone player housing and One Tamrial indefinitely, in an effort to focus all staff and resources into making guards less immersion-breaking.
Here is a brief list of things that are clearly not as important, but things we should consider dedicating resources to once the whole guard debacle is resolved:
1. LAG
2. Crashing in the middle of / immediately following boss fights.
3. Not getting chests at the end of vIP and vDSA.
4. Players scaling vSO to level 45 and exploiting the final boss so as to only fight the Serpent over and over (not the whole trial) and still getting cp160 rewards.
5. Loot drops being available in Training and Prosperous on max-level gear, and having substantially higher drop rates than any trait deemed desirable by the community at large.
6. Inability to dye some gear pieces (particularly those that take a year to get - and yes, literally a year, not figuratively).
7. Bar-swapping allowing enemies to ignore resistances outright.
8. Top leaderboard spots being held by people who openly admitted cheating, but have not been cleared from the boards yet.
9. Discrepancy between magicka and stamina parses - balance anyone?
10. Group finder...
Bryanonymous wrote: »If the guards were killable, it would be easily exploitable. You would see people raiding towns and cities to kill guards, take anything not nailed down to a fence, rinse and repeat. Why have the bounty system if there isn't some sort of effective enforcement?
To be honest, the system is pretty forgiving. I haven't ever gone on a murdering spree, so I usually just swap characters for a while until the bounty goes away. Guards are so forgetful in this game. Not so immersive in that respect.
I don't see the problem with raiding towns. I already watch players do it all the time. And the point of the bounty is to make the guards attack you.
Bryanonymous wrote: »If the guards were killable, it would be easily exploitable. You would see people raiding towns and cities to kill guards, take anything not nailed down to a fence, rinse and repeat. Why have the bounty system if there isn't some sort of effective enforcement?
To be honest, the system is pretty forgiving. I haven't ever gone on a murdering spree, so I usually just swap characters for a while until the bounty goes away. Guards are so forgetful in this game. Not so immersive in that respect.
I don't see the problem with raiding towns. I already watch players do it all the time. And the point of the bounty is to make the guards attack you.
Ok, so what is the point of having the bounty if the guards are killable? You kill all the guards and go about your business. Guards would be pretty pointless that way. The way things are, people have some incentive to be sneaky when they steal things or murder an npc.
Bryanonymous wrote: »Yes, definitely the most game-breaking feature present in Tamriel today. I think we should postpone player housing and One Tamrial indefinitely, in an effort to focus all staff and resources into making guards less immersion-breaking.
Here is a brief list of things that are clearly not as important, but things we should consider dedicating resources to once the whole guard debacle is resolved:
1. LAG
2. Crashing in the middle of / immediately following boss fights.
3. Not getting chests at the end of vIP and vDSA.
4. Players scaling vSO to level 45 and exploiting the final boss so as to only fight the Serpent over and over (not the whole trial) and still getting cp160 rewards.
5. Loot drops being available in Training and Prosperous on max-level gear, and having substantially higher drop rates than any trait deemed desirable by the community at large.
6. Inability to dye some gear pieces (particularly those that take a year to get - and yes, literally a year, not figuratively).
7. Bar-swapping allowing enemies to ignore resistances outright.
8. Top leaderboard spots being held by people who openly admitted cheating, but have not been cleared from the boards yet.
9. Discrepancy between magicka and stamina parses - balance anyone?
10. Group finder...
All those issues are under constant maintenance. Do you have any clue how easy it would be to change the guards stats? Smh... And tbh, none of those things are even as noticeable. The behavior of the guards directly influences the choices of the players and alters their story. A few bugs really have much less impact on the choices a player makes. I know you thought you were being clever, but your list was just a try hard fail. And I never said anything breaks the game. If it was broken, I would not be playing. Which raises the question, if you believe any of those flaws breaks the game, why are you even here?
Bryanonymous wrote: »Yes, definitely the most game-breaking feature present in Tamriel today. I think we should postpone player housing and One Tamrial indefinitely, in an effort to focus all staff and resources into making guards less immersion-breaking.
Here is a brief list of things that are clearly not as important, but things we should consider dedicating resources to once the whole guard debacle is resolved:
1. LAG
2. Crashing in the middle of / immediately following boss fights.
3. Not getting chests at the end of vIP and vDSA.
4. Players scaling vSO to level 45 and exploiting the final boss so as to only fight the Serpent over and over (not the whole trial) and still getting cp160 rewards.
5. Loot drops being available in Training and Prosperous on max-level gear, and having substantially higher drop rates than any trait deemed desirable by the community at large.
6. Inability to dye some gear pieces (particularly those that take a year to get - and yes, literally a year, not figuratively).
7. Bar-swapping allowing enemies to ignore resistances outright.
8. Top leaderboard spots being held by people who openly admitted cheating, but have not been cleared from the boards yet.
9. Discrepancy between magicka and stamina parses - balance anyone?
10. Group finder...
All those issues are under constant maintenance. Do you have any clue how easy it would be to change the guards stats? Smh... And tbh, none of those things are even as noticeable. The behavior of the guards directly influences the choices of the players and alters their story. A few bugs really have much less impact on the choices a player makes. I know you thought you were being clever, but your list was just a try hard fail. And I never said anything breaks the game. If it was broken, I would not be playing. Which raises the question, if you believe any of those flaws breaks the game, why are you even here?
Lol. Okay buddy.
Guards are so easy to avoid and, if needed, to get away from, that it does not matter if they are invincible or not. They are a non factor if you do things so you don't get caught. Or, do things so that getting caught is not an issue, like not having 50 stolen items in your bag when you decide to go steal from the bank. Just pay the fine if your caught and move on.
If your murdering NPCs and racking up a Mass Murderer Bounty, I have no sympathy for you. Pay the price for your actions.
Bryanonymous wrote: »Fanboys are blind if they don't see how much more fun it would be. Never played grand theft auto and murdered a bunch of cops I guess.
Rainwhisper wrote: »Bryanonymous wrote: »Fanboys are blind if they don't see how much more fun it would be. Never played grand theft auto and murdered a bunch of cops I guess.
No, no I haven't, nor will I. You and I have VERY different ideas of fun.
Bryanonymous wrote: »I have not heard a single good argument for why they should be invincible.
Bryanonymous wrote: »I have not heard a single good argument for why they should be invincible.
@Bryanonymous
I have yet to hear a compelling argument for making the guards killable.
Immersion Nope, not compelling, getting caught for sloppily committing a crime is a real thing, that is Immersive.