Force-Siphon wrote: »Lol don't bring back that cheese
Ghost-Shot wrote: »You get enough free damage for doing nothing already, no thanks.
Ghost-Shot wrote: »You get enough free damage for doing nothing already, no thanks.
Just use the prismatic weapon enchant it hits every vampire like a truck it is nearly as strong as expert hunter except that you don't have to be in sneak to proc it.
And don't forget about that 75% healthreg decrease and the additional 25% fire damage, try to survive oil without a good healer you'll have a very bad time
Ghost-Shot wrote: »You get enough free damage for doing nothing already, no thanks.
You get enough free regen and damage reduction for doing nothing already, yes please.
There's zero downside to being a vampire except character ugliness.
The extra damage won't work on anyone that isn't a vampire or a were. There's your benefit for staying 'normal'.
BruhItsOver9000 wrote: »Everyones becoming a vamp, pvp has been flooded by vamps, everywhere you go, you see vamps. Why? Because of the changes to expert hunter and it's morphs.
Before db, players were scared of becoming vamps because of expert hunter. Now people only use expert hunter for crit and the morphs are useless, seriously.
You get 12% mag stam recovery for being a stage 2 vamp, STAGE 2. Not only that but you also get reduced damage.
And before you tell me vampirism has cons already, those cons are bad. Here's why, the 25% fire dmg can be reduced in the cp tree, the reduced health recovery is a joke in pvp.
Either increase the fire dmg to 50% or revert the changes to expert hunter.
You can find or buy the hakejio rune in the ic sewers. They deal additional damage against undead enemies with a tooltip of around 5kBruhItsOver9000 wrote: »Prismatic weapon enchant, Where can i get it? What does it do?
I wasn't scared of camohunter exploiters, but i did tbag them all the time when i could catch them out of hide.BruhItsOver9000 wrote: »Everyones becoming a vamp, pvp has been flooded by vamps, everywhere you go, you see vamps. Why? Because of the changes to expert hunter and it's morphs.
Before db, players were scared of becoming vamps because of expert hunter. Now people only use expert hunter for crit and the morphs are useless, seriously.
You get 12% mag stam recovery for being a stage 2 vamp, STAGE 2. Not only that but you also get reduced damage.
And before you tell me vampirism has cons already, those cons are bad. Here's why, the 25% fire dmg can be reduced in the cp tree, the reduced health recovery is a joke in pvp.
Either increase the fire dmg to 50% or revert the changes to expert hunter.
BruhItsOver9000 wrote: »Here's why, the 25% fire dmg can be reduced in the cp tree,
BruhItsOver9000 wrote: »Here's why, the 25% fire dmg can be reduced in the cp tree,
Oh do Vampires get an extra 100 CP to spend in the CP trees now? No?
I can not understand how people can justify this kind of logic. You realize that in order to counteract the +25% fire damage by using CP's, the player must pull CP's out from other places like physical damage, DoT damage, crit damage etc...?
They still take an extra 25% fire damage over a "normal" player no matter how you try to obfuscate it.
Toc de Malsvi wrote: »BruhItsOver9000 wrote: »Here's why, the 25% fire dmg can be reduced in the cp tree,
Oh do Vampires get an extra 100 CP to spend in the CP trees now? No?
I can not understand how people can justify this kind of logic. You realize that in order to counteract the +25% fire damage by using CP's, the player must pull CP's out from other places like physical damage, DoT damage, crit damage etc...?
They still take an extra 25% fire damage over a "normal" player no matter how you try to obfuscate it.
Except that under 50% health they gain 33% mitigation, which means they actually gain 8% damage reduction versus fire and 33% versus everything else as long as they have enough defenses in order to not be one shot.
Health recovery is a non factor for most builds as it is, so the health recovery debuff is also a non factor for most builds.
The net gain by vamp passives heavily outweighs the net loss, switching back and forth between vampirism I found my overall survivability increased rather than decreased. The only thing that decreased was the initial resistance towards fire, I was much more likely to take significantly more damage from the first tick or two from siege engines, however I was also much more likely to survive when at low health.
The greatest cost with vampirism was the uglyness of my character. In particular I favored not wearing a helmet before vampirism and had to seek out full face cover helmets after in order to enjoy my characters appearance once more.
In venues such as vMA where one shot mechanics abound vampirism has significant disadvantages, however within Cyrodiil there are several mechanics at play designed at preventing one shots. This would suggest that being a vampire in Cyrodiil is a significant advantage, which concurs with the results of my testing.
Toc de Malsvi wrote: »BruhItsOver9000 wrote: »Here's why, the 25% fire dmg can be reduced in the cp tree,
Oh do Vampires get an extra 100 CP to spend in the CP trees now? No?
I can not understand how people can justify this kind of logic. You realize that in order to counteract the +25% fire damage by using CP's, the player must pull CP's out from other places like physical damage, DoT damage, crit damage etc...?
They still take an extra 25% fire damage over a "normal" player no matter how you try to obfuscate it.
Except that under 50% health they gain 33% mitigation, which means they actually gain 8% damage reduction versus fire and 33% versus everything else as long as they have enough defenses in order to not be one shot.
Health recovery is a non factor for most builds as it is, so the health recovery debuff is also a non factor for most builds.
The net gain by vamp passives heavily outweighs the net loss, switching back and forth between vampirism I found my overall survivability increased rather than decreased. The only thing that decreased was the initial resistance towards fire, I was much more likely to take significantly more damage from the first tick or two from siege engines, however I was also much more likely to survive when at low health.
The greatest cost with vampirism was the uglyness of my character. In particular I favored not wearing a helmet before vampirism and had to seek out full face cover helmets after in order to enjoy my characters appearance once more.
In venues such as vMA where one shot mechanics abound vampirism has significant disadvantages, however within Cyrodiil there are several mechanics at play designed at preventing one shots. This would suggest that being a vampire in Cyrodiil is a significant advantage, which concurs with the results of my testing.
Firstly it is under 30% health according to the recent tooltip. And in order to get the full 33% you have to be at 1% health.
So you could say that at 1% health the Vampire will have an extra 5% fire mitigation. Of course up until that extreme point they will be taking more fire damage overall, so I am not sure it really matters.
Not to mention at 1% health, you're dead.
No dude it's under 30% only if you havent used two skillpoints on it...
So for most of vampires it is under 50%