

Forestd16b14_ESO wrote: »Again ZoS could have gone the easy and correct way of just removing the 30% healing bonus.
ZoS always the hard and wrong way huh ?
The huge healing ticks are still there. Images from today on my templar.
Welcome back, Cancerplars.
The huge healing ticks are still there. Images from today on my templar.
Welcome back, Cancerplars.
Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?
The huge healing ticks are still there. Images from today on my templar.
Welcome back, Cancerplars.
Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?
I wasn't in the thick of things for much of that combat, so harvester wasn't active for the majority of the fight. I was only showing the FTC report so people could see the average and highest healing ticks along with the CLS combat log showing the same thing.
The huge healing ticks are still there. Images from today on my templar.
Welcome back, Cancerplars.
Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?
I wasn't in the thick of things for much of that combat, so harvester wasn't active for the majority of the fight. I was only showing the FTC report so people could see the average and highest healing ticks along with the CLS combat log showing the same thing.
That information alone is not enough for me to deduce if its broken... Maybe a video with a log shot would serve better. Ive been using malu and nothing wrong is showing from my experience. I am however, on a DK tho. No BOL spam to test. Your numbers look write and without a breakdown of time I cant tell if its broken or not...
The huge healing ticks are still there. Images from today on my templar.
Welcome back, Cancerplars.
Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?
I wasn't in the thick of things for much of that combat, so harvester wasn't active for the majority of the fight. I was only showing the FTC report so people could see the average and highest healing ticks along with the CLS combat log showing the same thing.
That information alone is not enough for me to deduce if its broken... Maybe a video with a log shot would serve better. Ive been using malu and nothing wrong is showing from my experience. I am however, on a DK tho. No BOL spam to test. Your numbers look write and without a breakdown of time I cant tell if its broken or not...
Look at my Devouring Swarm ticks in the combat log - I also have Malubeth ticks going on at the same time so you can see that these are happening within 2 seconds.
RinaldoGandolphi wrote: »Honestly, Malabeth is fine now stop complaining please.
it has a 6 second cooldown between procs like Bloodspawn..so 7k dived by 6 = 1.1k HPS around that balpark.
the 6% chance makes it more like 7-8 secs which is fine...honestly folks need to stop complaining about tanks in PVP...i killed many Templars tonight that were using Malabeth, and I myself tried out Malabeth tonight om y DK and hoenstly...it has its pros and cons Bloodspawn is every bit as good after the nerf to Malabeth, so it just comes down to more healing or more Ultimate.
Prior to the change i would agree Malabeth procing with no cooldown for 7k heals wasd OP, but with the 6 second cooldown now its balanced, to make any other changes to it would make it useless.....
PS: that 30% healing received actually makes my Dragon Blood usable, it still won't completely refill my bar but it will atleast get me out of execute range for the 3k magic it costs.
RinaldoGandolphi wrote: »Honestly, Malabeth is fine now stop complaining please.
it has a 6 second cooldown between procs like Bloodspawn..so 7k dived by 6 = 1.1k HPS around that balpark.
the 6% chance makes it more like 7-8 secs which is fine...honestly folks need to stop complaining about tanks in PVP...i killed many Templars tonight that were using Malabeth, and I myself tried out Malabeth tonight om y DK and hoenstly...it has its pros and cons Bloodspawn is every bit as good after the nerf to Malabeth, so it just comes down to more healing or more Ultimate.
Prior to the change i would agree Malabeth procing with no cooldown for 7k heals wasd OP, but with the 6 second cooldown now its balanced, to make any other changes to it would make it useless.....
PS: that 30% healing received actually makes my Dragon Blood usable, it still won't completely refill my bar but it will atleast get me out of execute range for the 3k magic it costs.
It's healing 7k per tick, not 7k per proc. So it's 7k HPS, not 1k. The issue is not the 30% additional healing.
And I think (but haven't tested it), the 6 second cooldown starts counting from when it first procs, not when the proc ends. So if the beam lasts the entire duration, it can proc again almost right after ending. That's how Bloodspawn works, because I'm fairly positive I get Bloodspawn procs back to back - when one ends, I can almost immediately get another proc.
I knew it was too good to be true, ZOS can only fix stuff in theory. They send a list to santa claus.
There's nothing to FIX. The only ppl who complain about Maulbeth are the ones who built there characters to burn gank opponents down. Now that there's a set that helps against that, they are mad and come here to QQ.
Another update. After an, excessively long fight vs Lord Warden and 95 heal ticks total from the fight, none went over 1270. This was not the same nb tank as before so it could be passives or actives that particular tank used. But in this extended fight scourge harvester was in check and did not do anything unexpected.
There's nothing to FIX. The only ppl who complain about Maulbeth are the ones who built there characters to burn gank opponents down. Now that there's a set that helps against that, they are mad and come here to QQ.
More people justifying to themselves that it's okay to use something broken. We don't hate the set, just the bugs in it. The heals should be around 1K...not 7K for the whole proc duration.
Let's be reasonable about it and get it fixed.Another update. After an, excessively long fight vs Lord Warden and 95 heal ticks total from the fight, none went over 1270. This was not the same nb tank as before so it could be passives or actives that particular tank used. But in this extended fight scourge harvester was in check and did not do anything unexpected.
The bug takes effect in PVP with battle spirit. Something is bugged in that code, Lord Warden won't trigger it. PVE should work as intended.
The original changes they made that broke the set were made to the PVP functionality.