Sorry, Malubeth is NOT fixed

Synozeer
Synozeer
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The huge healing ticks are still there. Images from today on my templar.

KtMDYfd.jpg
rBKy9XK.jpg

Welcome back, Cancerplars.

Watch my PvP Videos on YouTube

Azoi - Nightblade - Daggerfall Covenant - NA Server - 1st DC NA Grand Overlord
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Again ZoS could have gone the easy and correct way of just removing the 30% healing bonus.

    ZoS always the hard and wrong way huh ?
  • Synozeer
    Synozeer
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    Again ZoS could have gone the easy and correct way of just removing the 30% healing bonus.

    ZoS always the hard and wrong way huh ?

    It's not the 30% healing bonus that's causing the problem, it's how the tether heal ticks are coded. They should be healing around 7k+ per 4 seconds, not 7k+ per tick. I only used the set for a few minutes. I imagine if I used it longer I'd see some even bigger ticks.
    Watch my PvP Videos on YouTube

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  • Minalan
    Minalan
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    Wow, these ZOS developers are really really bad at math.

    @ZOS_GinaBruno @ZOS_JessicaFolsom
    Gina, Jessica, can you please log this bug?
  • Vangy
    Vangy
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    Synozeer wrote: »
    The huge healing ticks are still there. Images from today on my templar.

    KtMDYfd.jpg
    rBKy9XK.jpg

    Welcome back, Cancerplars.

    Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • CatchMeTrolling
    CatchMeTrolling
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    1.3 per sec is what I'm seeing
  • Lokey0024
    Lokey0024
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    What you're seeing is a half second worth of fighting and he healed for 14k. Check the puncturing sweeps. One landed right after the first proc, second one right before the next. 2 times within the time it took 3 puncturing sweeps to land. Yep. Fixed
  • Synozeer
    Synozeer
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    Vangy wrote: »
    Synozeer wrote: »
    The huge healing ticks are still there. Images from today on my templar.

    KtMDYfd.jpg
    rBKy9XK.jpg

    Welcome back, Cancerplars.

    Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?

    I wasn't in the thick of things for much of that combat, so harvester wasn't active for the majority of the fight. I was only showing the FTC report so people could see the average and highest healing ticks along with the CLS combat log showing the same thing.
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  • Rohamad_Ali
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    Looks like Bahraha is in the mix too . Just as warned in another thread .
  • zerosingularity
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    Interesting, looks like the most important bug didn't get fixed.

    In before working as intended.

    If it were me, until the bugs can be fixed, I would code in a simple hard-cap on the heal received by the set, to mitigate the issues.
    NA-PC

    Kaineth - Stamina Nightblade (Weakest Player Ever!)
    Elena Stormwood - Magicka Sorcerer (vMA no Death 12/21/15 Score 401148)
    Sheila Feyrondas - Magicka Dragonknight Tank (Frost staves are gonna be fun!)

    *Disclaimer* I fail at emotional communication, so assume what I say is NOT meant to be offensive.
  • Vangy
    Vangy
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    Synozeer wrote: »
    Vangy wrote: »
    Synozeer wrote: »
    The huge healing ticks are still there. Images from today on my templar.

    KtMDYfd.jpg
    rBKy9XK.jpg

    Welcome back, Cancerplars.

    Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?

    I wasn't in the thick of things for much of that combat, so harvester wasn't active for the majority of the fight. I was only showing the FTC report so people could see the average and highest healing ticks along with the CLS combat log showing the same thing.

    That information alone is not enough for me to deduce if its broken... Maybe a video with a log shot would serve better. Ive been using malu and nothing wrong is showing from my experience. I am however, on a DK tho. No BOL spam to test. Your numbers look write and without a breakdown of time I cant tell if its broken or not...
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Synozeer
    Synozeer
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    Vangy wrote: »
    Synozeer wrote: »
    Vangy wrote: »
    Synozeer wrote: »
    The huge healing ticks are still there. Images from today on my templar.

    KtMDYfd.jpg
    rBKy9XK.jpg

    Welcome back, Cancerplars.

    Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?

    I wasn't in the thick of things for much of that combat, so harvester wasn't active for the majority of the fight. I was only showing the FTC report so people could see the average and highest healing ticks along with the CLS combat log showing the same thing.

    That information alone is not enough for me to deduce if its broken... Maybe a video with a log shot would serve better. Ive been using malu and nothing wrong is showing from my experience. I am however, on a DK tho. No BOL spam to test. Your numbers look write and without a breakdown of time I cant tell if its broken or not...

    Look at my Devouring Swarm ticks in the combat log - I also have Malubeth ticks going on at the same time so you can see that these are happening within 2 seconds.

    Edited by Synozeer on August 5, 2016 4:08AM
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  • Vangy
    Vangy
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    Synozeer wrote: »
    Vangy wrote: »
    Synozeer wrote: »
    Vangy wrote: »
    Synozeer wrote: »
    The huge healing ticks are still there. Images from today on my templar.

    KtMDYfd.jpg
    rBKy9XK.jpg

    Welcome back, Cancerplars.

    Im confused..... It says 1.2k hps from harvester.... So if its supposed to heal for 7k per 4 seconds with 6 secs ICD, that is about 50-60% uptime... So 7k/4 = 1.75k hps and with about 50-60% uptime --> 1k+ which seems about right no?

    I wasn't in the thick of things for much of that combat, so harvester wasn't active for the majority of the fight. I was only showing the FTC report so people could see the average and highest healing ticks along with the CLS combat log showing the same thing.

    That information alone is not enough for me to deduce if its broken... Maybe a video with a log shot would serve better. Ive been using malu and nothing wrong is showing from my experience. I am however, on a DK tho. No BOL spam to test. Your numbers look write and without a breakdown of time I cant tell if its broken or not...

    Look at my Devouring Swarm ticks in the combat log - I also have Malubeth ticks going on at the same time so you can see that these are happening within 2 seconds.

    Holy crap yeah... Okay im convinced lol....
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • CP5
    CP5
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    I recently ran the orsinium dwemer public dungeon group event and noticed a 8.8k scourge harvester heal. This was on a tank explicitly designed for self healing but that was odd. While going back to the dungeon i fought the large pull of dwemer spiders and got a 6.7k heal tick. Right before scourge harvester gave the heal (this being the first proc of it the fight) I got the "Overcharge" buff, not sure from where however. Scourge harvester proced 6s later and gave normal 1.2k heals.

    During the test i just did against the Resonant Centurion I got at most a 2.8k heal tick but can't see any "Overcharge" buffs, but that heal was after scourge harvester had proced thing, 1-2 times prior, so it could be the game is keeping a 'phantom' teather on the target that continues to buff the heals, but after that spider fight i'm not sure. In the first Resonant Centurion fight with the 8.8k heal I got 2 procs of scourge harvester and then on the 3rd I got the proc that began with 7880 healing, hit the 8.8k peak, but the last two ticks were back to 1.4k, and i do not see any strange buffs before that proc that would explain that heal. I'm not sure what it is that is triggering these heals, but I doubt that this tank build would be triggering the bug zos mentioned in the patch notes.

    Any idea what this "Overcharge" buff is? Any thoughts on the potential for scourge harvester leaving the heal buff on the player? Another thing to add, the last tick or two of the heal is often the lowest, or only stronger than the first few heals, which means it could be a healing buff that triggered slightly before the teather formed and expired slightly before it ended. Not sure, its a good set but these bugs are getting irritating.
  • CP5
    CP5
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    Update, just ran that public event again and during the boss fight my first proc began with a 8.8k heal tick and the second only proc that fight began with a 7.9k heal but had an 8.8k one in it as well.

    The numbers for the heal procs themselves that fight:

    heal damage

    Proc 1:
    8842 - 1195!
    7929 - 742
    7929! - 742
    7929 - 742
    7929 - 742
    7929 - 742
    8842 - 1195!
    7929 - 742
    7929 - 742

    Proc 2:
    7929! - 742
    7929 - 742
    8842 - 1195
    7929! - 742
    7929 - 742
    7929! - 742
    7929 - 742


    Proc 3:
    6166 - 604
    6907 - 972!
    6166 - 604

    The short proc duration's are since the targets died mid beam in proc 2-3.
    Edited by CP5 on August 5, 2016 5:24AM
  • ku5h
    ku5h
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    Can confirm its still broken. Used it yesturday for 15 min and and i could already see its still buged. Got ambushed by a gankBlade, droped to 10% HP and still stuned, all of the sudden Malu procs and in 2 ticks i got to 70% HP, rest was just formality in punishing the NB. After that i kinda expected wisp from saied NB since i would 100% be dead if malu didnt save me. After that 1v3 some dudes unexpectedly to easy. Checked combat log to see multiple 5k ticks, sometimes 3-4 times in a row.
    Most definitely still broken.
  • Idinuse
    Idinuse
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    ...
    Edited by Idinuse on August 5, 2016 11:50AM
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • leepalmer95
    leepalmer95
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    Really zos, if you can't even manage to fix a single set what hope has this game got..

    Just disable the set until you get your stuff together because i can't be bothered having 3 months worth of crap players using broken sets.

    Infact considering this is still broken can i report them for using it? Pretty sure 8k heals a second is not intended.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • timidobserver
    timidobserver
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    I think they fixed the actual bugs. The set is just really powerful even in it's unbugged state.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • olsborg
    olsborg
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    I knew it was too good to be true, ZOS can only fix stuff in theory. They send a list to santa claus.

    PC EU
    PvP only
  • Paneross
    Paneross
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    There's nothing to FIX. The only ppl who complain about Maulbeth are the ones who built there characters to burn gank opponents down. Now that there's a set that helps against that, they are mad and come here to QQ.
  • Rohamad_Ali
    Rohamad_Ali
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    Does anyone have data on Malubeth from before DB or Thieves Guild when this set started coming into question , so that we could compare to the current healing ? A video with combat UI from then perhaps .
  • RinaldoGandolphi
    RinaldoGandolphi
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    Honestly, Malabeth is fine now stop complaining please.

    it has a 6 second cooldown between procs like Bloodspawn..so 7k dived by 6 = 1.1k HPS around that balpark.

    the 6% chance makes it more like 7-8 secs which is fine...honestly folks need to stop complaining about tanks in PVP...i killed many Templars tonight that were using Malabeth, and I myself tried out Malabeth tonight om y DK and hoenstly...it has its pros and cons Bloodspawn is every bit as good after the nerf to Malabeth, so it just comes down to more healing or more Ultimate.

    Prior to the change i would agree Malabeth procing with no cooldown for 7k heals wasd OP, but with the 6 second cooldown now its balanced, to make any other changes to it would make it useless.....

    PS: that 30% healing received actually makes my Dragon Blood usable, it still won't completely refill my bar but it will atleast get me out of execute range for the 3k magic it costs.
    Edited by RinaldoGandolphi on August 6, 2016 4:17AM
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
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    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Synozeer
    Synozeer
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    Honestly, Malabeth is fine now stop complaining please.

    it has a 6 second cooldown between procs like Bloodspawn..so 7k dived by 6 = 1.1k HPS around that balpark.

    the 6% chance makes it more like 7-8 secs which is fine...honestly folks need to stop complaining about tanks in PVP...i killed many Templars tonight that were using Malabeth, and I myself tried out Malabeth tonight om y DK and hoenstly...it has its pros and cons Bloodspawn is every bit as good after the nerf to Malabeth, so it just comes down to more healing or more Ultimate.

    Prior to the change i would agree Malabeth procing with no cooldown for 7k heals wasd OP, but with the 6 second cooldown now its balanced, to make any other changes to it would make it useless.....

    PS: that 30% healing received actually makes my Dragon Blood usable, it still won't completely refill my bar but it will atleast get me out of execute range for the 3k magic it costs.

    It's healing 7k per tick, not 7k per proc. So it's 7k HPS, not 1k. The issue is not the 30% additional healing.

    And I think (but haven't tested it), the 6 second cooldown starts counting from when it first procs, not when the proc ends. So if the beam lasts the entire duration, it can proc again almost right after ending. That's how Bloodspawn works, because I'm fairly positive I get Bloodspawn procs back to back - when one ends, I can almost immediately get another proc.
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  • raasdal
    raasdal
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    Well then. Guess i can continue to demonstratively teabag every single malutard i lay in the dirt...
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
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  • CP5
    CP5
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    Synozeer wrote: »
    Honestly, Malabeth is fine now stop complaining please.

    it has a 6 second cooldown between procs like Bloodspawn..so 7k dived by 6 = 1.1k HPS around that balpark.

    the 6% chance makes it more like 7-8 secs which is fine...honestly folks need to stop complaining about tanks in PVP...i killed many Templars tonight that were using Malabeth, and I myself tried out Malabeth tonight om y DK and hoenstly...it has its pros and cons Bloodspawn is every bit as good after the nerf to Malabeth, so it just comes down to more healing or more Ultimate.

    Prior to the change i would agree Malabeth procing with no cooldown for 7k heals wasd OP, but with the 6 second cooldown now its balanced, to make any other changes to it would make it useless.....

    PS: that 30% healing received actually makes my Dragon Blood usable, it still won't completely refill my bar but it will atleast get me out of execute range for the 3k magic it costs.

    It's healing 7k per tick, not 7k per proc. So it's 7k HPS, not 1k. The issue is not the 30% additional healing.

    And I think (but haven't tested it), the 6 second cooldown starts counting from when it first procs, not when the proc ends. So if the beam lasts the entire duration, it can proc again almost right after ending. That's how Bloodspawn works, because I'm fairly positive I get Bloodspawn procs back to back - when one ends, I can almost immediately get another proc.

    Worse actually, since it ticks twice a second, those 7k ticks would give 14k hps for the duration. Its a good set, but these bugs plaguing it are getting old.
  • CP5
    CP5
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    Another update. After an, excessively long fight vs Lord Warden and 95 heal ticks total from the fight, none went over 1270. This was not the same nb tank as before so it could be passives or actives that particular tank used. But in this extended fight scourge harvester was in check and did not do anything unexpected.
  • LrdRahvin
    LrdRahvin
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    olsborg wrote: »
    I knew it was too good to be true, ZOS can only fix stuff in theory. They send a list to santa claus.

    Almost correct, what they actually do is outsource the coding for bug fixes to special needs elves at the North Pole.

    Same result though. :p
  • Jaronking
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    Why don't they just do the smart simple solutions and change the 30% to just major mending.
  • Minalan
    Minalan
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    Paneross wrote: »
    There's nothing to FIX. The only ppl who complain about Maulbeth are the ones who built there characters to burn gank opponents down. Now that there's a set that helps against that, they are mad and come here to QQ.

    More people justifying to themselves that it's okay to use something broken. We don't hate the set, just the bugs in it. The heals should be around 1K...not 7K for the whole proc duration.

    Let's be reasonable about it and get it fixed.
    CP5 wrote: »
    Another update. After an, excessively long fight vs Lord Warden and 95 heal ticks total from the fight, none went over 1270. This was not the same nb tank as before so it could be passives or actives that particular tank used. But in this extended fight scourge harvester was in check and did not do anything unexpected.

    The bug takes effect in PVP with battle spirit. Something is bugged in that code, Lord Warden won't trigger it. PVE should work as intended.

    The original changes they made that broke the set were made to the PVP functionality.
    Edited by Minalan on August 7, 2016 3:34AM
  • CP5
    CP5
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    Minalan wrote: »
    Paneross wrote: »
    There's nothing to FIX. The only ppl who complain about Maulbeth are the ones who built there characters to burn gank opponents down. Now that there's a set that helps against that, they are mad and come here to QQ.

    More people justifying to themselves that it's okay to use something broken. We don't hate the set, just the bugs in it. The heals should be around 1K...not 7K for the whole proc duration.

    Let's be reasonable about it and get it fixed.
    CP5 wrote: »
    Another update. After an, excessively long fight vs Lord Warden and 95 heal ticks total from the fight, none went over 1270. This was not the same nb tank as before so it could be passives or actives that particular tank used. But in this extended fight scourge harvester was in check and did not do anything unexpected.

    The bug takes effect in PVP with battle spirit. Something is bugged in that code, Lord Warden won't trigger it. PVE should work as intended.

    The original changes they made that broke the set were made to the PVP functionality.

    The earlier test were not in pvp. I don't think the bug is related to battle spirit, but by existing is able to simply out pace battle spirit.
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