Ara_Valleria wrote: »Ara_Valleria wrote: »So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
@Anazasi
"You know you're a true zerglord when even Pact Militia thinks your group is too big."
- M.L.K
I never said his zerg was too big or anything. I have no intrest in nor would I ever lecture someone on zergs xD I don't do it and that is exactly why the OP is so hypocritical here.
You don't do it, as in you don't zerg ?
Ara_Valleria wrote: »Ara_Valleria wrote: »So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
@Anazasi
"You know you're a true zerglord when even Pact Militia thinks your group is too big."
- M.L.K
I never said his zerg was too big or anything. I have no intrest in nor would I ever lecture someone on zergs xD I don't do it and that is exactly why the OP is so hypocritical here.
You don't do it, as in you don't zerg ?
I only run small man.No, I'm saying I don't take time to lecture others about zerging. As that would be rather hypocritical.
DisgracefulMind wrote: »AD stacks multiple raids as well lol. In fact, AD will take a 20 man raid to chase down 3 people. It is what it is, but please stop accusing only one alliance of this.
rfennell_ESO wrote: »So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
Heh do you play on PC NA TF?
Because, regardless of all the zerg connotations being thrown about... what the OP said about that group of EP in particular isn't the norm of zerging. It's more than 2 full raids hitting resources, literally. It's basically the source of lag on TF now.
The 50+ AD that consistently show up at Alessia farm for the nightly retake of Alessia would probably disagree with your line of thinking
DisgracefulMind wrote: »AD stacks multiple raids as well lol. In fact, AD will take a 20 man raid to chase down 3 people. It is what it is, but please stop accusing only one alliance of this.
I'm not saying AD doesn't do this. In fact we have to every single day when EP takes Alessia. Trying to root out 60 EP players from a home keep is never an easy task. Although we have almost perfected the process.
what i am saying is spread out some. If faction A turtles up inside a keep with more than 40 players it will take faction B an equal if not more players to retake the keep. During my play time, 7pm to 11pm EST time NA AD may have 2 organized groups running around 16 members each although i don't know what telel's group numbers ever are. There many be a pug group running around as well. But we are always dealing with 2 raids of PM, 1 group of invictus, 1 group of haxus (although very small in numbers) and 1 raid of blood for the pact. I'm certain there are others floating around as well on the EP side. I tend to want to stay on DC side but lately we keep getting pulled to west to deal with the overwhelming EP numbers.
I don't think AD wants to stack raids on raids unless it to take or defend something that is highly contested. I like seeing the 16-24 sized group vs the 16-24 sized group.
You know all this *** started when that certain player sent me those tells about limiting group size and spreading out for the sake of the server. You know what I'm tired of this whole issue, I'm tired of players accusing us of zerging when all you have to do is watch our videos to see what our numbers are. I'm tired of worrying about other perceptions. I'm going to just play the way I want to play and if you don't like it keep your tells to yourself.
Zerg happens. Contrary to popular belief, everyone does it.I really don't know why EP on TF (NA, PC) continues to stack multiple raids on each other.
Good thing AD never does it, right?
Oh wait...
For bonus points, that second one I was one lone EP that got chased off the BRK wall (after it got flipped) and all the the way to the resource. Both have in excess of 24 players.
Edit: This was also Oceanic prime time, not US prime time, although lately that's still resulted in 3 bars for some factions.
28 AD in the first pic looked like less in the second but didnt count. If a Raid is 24 seems to me that there might have been a few leaches riding along. although if you are in a small 4 man i guess you were in the wrong place at the wrong time.

DisgracefulMind wrote: »AD stacks multiple raids as well lol. In fact, AD will take a 20 man raid to chase down 3 people. It is what it is, but please stop accusing only one alliance of this.
Zerg happens. Contrary to popular belief, everyone does it.I really don't know why EP on TF (NA, PC) continues to stack multiple raids on each other.
Good thing AD never does it, right?
Oh wait...
For bonus points, that second one I was one lone EP that got chased off the BRK wall (after it got flipped) and all the the way to the resource. Both have in excess of 24 players.
Edit: This was also Oceanic prime time, not US prime time, although lately that's still resulted in 3 bars for some factions.
28 AD in the first pic looked like less in the second but didnt count. If a Raid is 24 seems to me that there might have been a few leaches riding along. although if you are in a small 4 man i guess you were in the wrong place at the wrong time.
Well if you insist...
Guess AD has a real issue with people riding along with groups.
Not pictured: The pile of extra AD blocked by the wall to the left, the 5 extra on top of the keep postern tower, and the others all hanging back at the mine operating that siege, etc (they popped into render distance now and then but otherwise kept getting culled).DisgracefulMind wrote: »AD stacks multiple raids as well lol. In fact, AD will take a 20 man raid to chase down 3 people. It is what it is, but please stop accusing only one alliance of this.
*full 24 man + 4 pugs to chase one person actually
During my play time, 7pm to 11pm EST time NA AD may have 2 organized groups running around 16 members each although i don't know what telel's group numbers ever are. There many be a pug group running around as well. But we are always dealing with 2 raids of PM, 1 group of invictus, 1 group of haxus (although very small in numbers) and 1 raid of blood for the pact.
Nothing wrong with zergs. It´s a war remember? Why should you during time of war run around on your own when you´re safer by running around with a group?#makesmoresense
Zerg happens. Contrary to popular belief, everyone does it.I really don't know why EP on TF (NA, PC) continues to stack multiple raids on each other.
Good thing AD never does it, right?
Oh wait...
For bonus points, that second one I was one lone EP that got chased off the BRK wall (after it got flipped) and all the the way to the resource. Both have in excess of 24 players.
Edit: This was also Oceanic prime time, not US prime time, although lately that's still resulted in 3 bars for some factions.
28 AD in the first pic looked like less in the second but didnt count. If a Raid is 24 seems to me that there might have been a few leaches riding along. although if you are in a small 4 man i guess you were in the wrong place at the wrong time.
Well if you insist...
Guess AD has a real issue with people riding along with groups.
Not pictured: The pile of extra AD blocked by the wall to the left, the 5 extra on top of the keep postern tower, and the others all hanging back at the mine operating that siege, etc (they popped into render distance now and then but otherwise kept getting culled).DisgracefulMind wrote: »AD stacks multiple raids as well lol. In fact, AD will take a 20 man raid to chase down 3 people. It is what it is, but please stop accusing only one alliance of this.
*full 24 man + 4 pugs to chase one person actually
PeggymoeXD wrote: »Really? Are you trolling? I can't get an AP buff in Cracked Wood Cave without being zerged by 30+ AD. Can't tell if you're a massive hypocrite or just extremely ignorant. Either way, large group pvp won't end until ZOS finds a way to end it. The only way to beat a big group, is to bring a bigger one. And everyone and their mom knows that AD brings unnecessarily enormous groups to every objective they go to.
The 50+ AD that consistently show up at Alessia farm for the nightly retake of Alessia would probably disagree with your line of thinking
Since it keeps getting brought up, just look at BRK. Does AD really expect EP to just let us take it if we outplay them with equal numbers? It's a gosh darn home keep of theirs dontchaknow.
https://youtu.be/yGCilgopmhQ
https://youtu.be/KRLGn1R82qwFrom last night.https://youtu.be/KRLGn1R82qw
your terminology is flawed.
CapuchinSeven wrote: »Sallington wrote: »pmn100b16_ESO wrote: »Here's how EP does Cropsford on Azura EU:
Looks like half of the squad they brought to Bruma Monday night on TF NA.
They get worse, on Azura EU pact is constantly at 2 bars or locked with everyone elseZerg happens. Contrary to popular belief, everyone does it.I really don't know why EP on TF (NA, PC) continues to stack multiple raids on each other.
Good thing AD never does it, right?
Oh wait...
For bonus points, that second one I was one lone EP that got chased off the BRK wall (after it got flipped) and all the the way to the resource. Both have in excess of 24 players.
Edit: This was also Oceanic prime time, not US prime time, although lately that's still resulted in 3 bars for some factions.
28 AD in the first pic looked like less in the second but didnt count. If a Raid is 24 seems to me that there might have been a few leaches riding along. although if you are in a small 4 man i guess you were in the wrong place at the wrong time.
Well if you insist...
Guess AD has a real issue with people riding along with groups.
Not pictured: The pile of extra AD blocked by the wall to the left, the 5 extra on top of the keep postern tower, and the others all hanging back at the mine operating that siege, etc (they popped into render distance now and then but otherwise kept getting culled).DisgracefulMind wrote: »AD stacks multiple raids as well lol. In fact, AD will take a 20 man raid to chase down 3 people. It is what it is, but please stop accusing only one alliance of this.
*full 24 man + 4 pugs to chase one person actually
No offence as I play on Azure EU not NA but that's a simple picture of a keep take, a simple keep take.
I can't speak for NA but EU Pact on our server will bring a group of 40 to kill 2 people at a lumber mill then bunny hop on the bodies while telling you your faction sucks (while they are two bars or locked and your faction is at one bar) and that "their ping was fine and it's your own fault Pact lagged all over the place".
rfennell_ESO wrote: »rfennell_ESO wrote: »So let me ask you (or anyone who wishes to respond): Specifically within the context of ESO PVP, what criteria have to be met before an organized group of players becomes a Zerg? Is it sheer numbers? Variety of skills/abilities used? Degree of coordination? When the servers start to lag? Or just when your group gets wiped?
I've been in a group of 12 well-coordinated players and been called out as a Zerg... But ESO allows grouping of up to 24. I've seen stacks of groups all run in at once to sack a keep, but claim they are playing "loose" and therefore are not Zerging.
What definition do you operate under?
your terminology is flawed. Zerg has a negative connotation while you are asking what an organized group calls themselves. An organized group is simply that. Organized. A zerg however is a mass of players with no clear leadership or purpose. While they all may share a common goal they operate independently. Organized play is by nature organized with a clear purpose and leadership. You can have 5 raids, each raid with 24 players, all working together to meet the same goal. Typically we call this coordination. It's easy to wipe groups that are not organized. We do it all the time. We know the groups we fight and which groups are more challenging. The fact of the matter is at some point attrition takes over and it becomes a numbers game because ZOS introduced AOE caps. I think we all can agree that without AOE caps there would be no need for more than 12 or 16 players in any group. But since AOE caps exist, attrition is only limited by the number of bodies you have at your disposal to through at an organized group.
you may continue to use the term zerg. That's your choice. You can continue to think in small numbers, that's also you choice. But you seriously have missed the concept that sold this game, because of the limits you place on yourself and the derogatory comments you through at organized players.
If you look at the title of this thread you will find i used the word "herd" that was intentional as not to offend my fellow TF players by calling them a zerg. If you are offended by the post you can choose to not read it or respond.
So let me get this straight, you start a forum post looking down on guilds that stack multiple raids. Then you say you are open to running 5 raids as long as they are "Coordinated." I am confused cause the level of hypocrisy here is so apparent I find it hard to believe this isn't some sort of troll post... Or is it?
Heh do you play on PC NA TF?
Because, regardless of all the zerg connotations being thrown about... what the OP said about that group of EP in particular isn't the norm of zerging. It's more than 2 full raids hitting resources, literally. It's basically the source of lag on TF now.
The 50+ AD that consistently show up at Alessia farm for the nightly retake of Alessia would probably disagree with your line of thinking
That's a bit different as it's not one group. When there are tons of defenders at a keep that's crucial there will always be a coordination (organized or not) to take it.
I can tell you from the AD side there is coordination and a lot of it is to prevent too many people from going to same location. All the main guilds are mostly separate and hitting separate targets or defending them. The only time when you see them converge is when there is a massive force attacking or defending.
This EP zerg in particular zergs resources, and they don't do it exclusively to attack a keep...
The 50+ AD that consistently show up at Alessia farm for the nightly retake of Alessia would probably disagree with your line of thinking
Because of you. You are the only leader on TF who stacks *his own* raids. Guild X running 3 of its own raids isn't the same as guilds Y and Z coordinating its raids to overcome the X horde.
Your guild the single biggest factor in TF performance and bad gameplay issues right now. When you send 50 players to one location, what do you think your opponents will need to do?
I chatted with him about it one night. His excuse for zerging was Daniel -- who hasn't played in how many months? -- but he was proud nonetheless. He seems to think of himself as a master strategist and leader of an "epic" army.
It is indisputable that all factions and practically all players zerg at times. The game has mechanisms that encourage this behavior. Zergs can and will happen with no coordination at all.
However, the guilds and players who regularly make the decision to stack raids proactively are the biggest problem.
During Primetime Pact Militia is the only EP guild that consistently runs more than 16 players. It falls on us to fight multiple AD guilds of varying in size at once who are almost always stacked. In order for Pact Militia to meet the numbers of the AD and sometimes more recently the DC as well we have to run 1.5-2.5 raids. Now half the time in TF there is enough attacks hitting EP that we split our numbers in half and divide them between north and south of the map. That is happening more and more lately as DC has stepped up their game.
In the times where we are stacked fighting AD. Take a moment to look around you. Especially if at Alessia. Count the number of EP wearing Pact Militia Tabards. Then look at the amount of AD standing next to you and tell me what you find.
You just like...nullified the entire point of your post. Why not just state: All factions stack really hard and it's bad. Why did you even post? Oh, I see. To flame and bait people.A zergbad complaining about other zergbads, ha. Let me retort:
"I really don't know why Dominion Knights run full 24 man raids, I'm starting to think that this is really the only way anyone in that guild can accomplish anything. I understand why you do it and I truly understand the mechanics of the game, but come on guys, the quality of life in ESO and the level of fun you can have is truly not dependent on size."
Glass houses and all that.
apparently counting (see video below) is a challenge......Might i suggest practice on basic math....
Since we can not tell what faction you hail from either out of shame or uncertainty, i'll assume you are DC. Calling DK a zergbad guild running 24 is hype failed as it may be. Don't worry DC stacking is just as bad a EP and AD. In retrospect, we are all playing the game as intended, furthermore players who simply call out other players labeling them bad are simply upset because that is the only way they can justify their own short comings.
PS i hear twich is free you can make yourself feel as self important or as God like as you want there and I'm sure people will admire you for it.