I am curious to hear others' feedback about Rapid Regen (or the Mutagen morph) and how frequently it successfully targets all members of their 4-person groups. In my opinion, it would be ideal if after casting the skill twice in a 4-man group, it would target everyone; however, a large majority of the time in my experiences, that ideal is not the case. I will try to post video soon, but until then, a couple of written examples:
My group was running the last boss of vRoM, and I, as the healer, was trying to make sure that Rapid Regen was on everyone, just in case I was selected for Inner Fire spam on the statues. Sure enough, I was chosen, and I made sure to cast Rapid Regen AT LEAST twice before this phase, hoping that it would have targeted both DDs and the Tank while I was busy killing the statue; however, while I was Inner Firing as fast as I could, I noticed that one DD's health was dropping dramatically, and naturally he then died as I could not heal him due to my skill bar being full of taunts. Rapid Regen had NOT actually targeted him in spite of my multiple casts, while it did hit myself, the other DD and the Tank.
vRoM, last boss again. Same scenario. I am chosen to spam taunt a statue, except this time, Rapid Regen for some reason did not target ME even though I am 100% sure that I cast it multiple times only seconds before the phase began so I would get heals just in case. Many times, the Rapid tick would have saved me during the attempts where I unfortunately wasn't quick enough to avoid ground AoE. Many times without, I died.
vWGT, Planar Inhibitor boss. I make sure to have Rapid on my bar just in case I am selected to kill portals, so my group has a bit of HoTs on them while I am busy dealing damage. A LOT of the time, in spite of my casting Rapid much more than twice in a row, the skill never targets one or more people in the group, even though I can see that they are well within my range. I wind up needing to spam Breath of Life as I cannot rely on Rapid Regen to target everyone in the group, which does work, but is way more stressful than it would be if Rapid would simply choose to hit everyone.
I could go on and on, and I am interested to know if others are having similar issues with this target prioritization. ZoS, is it possible to look into this and improve upon it?