TheMilkMan wrote: »Hello,
I have a Redguard Stam Dragonknight and I recently hit CP 160 so I was wondering which crafted gear would be most helpful for endgame DPS. I do mostly PvE. I was also wondering if someone could give me an idea of how I should allocate my CP.
Here are my (somewhat pitiful) stats (unbuffed):
Health: 12555
Stamina: 22404
Stam Recovery: 881
Weapon Damage 2019
Weapon Crit: 20.3% (Yikes, I know)
CP:166
Attributes:
Magicka: 0
Health: 5
Stam: 59
AverageJo3Gam3r wrote: »Start with something like 5 hundings, 3-4 nights silence, with agility or jewlery. That's a good starter set.
AverageJo3Gam3r wrote: »For PvE, all divines.
AverageJo3Gam3r wrote: »Start with something like 5 hundings, 3-4 nights silence, with agility or jewlery. That's a good starter set.
First bar: DW
Rapid Strikes, Noxious Breath, Igneous Weapons, Steel Tornado, Venomous Claw. Ultimate: Flawless Dawnbreaker
Second Bar: 2H
Critical Rush, Wrecking Blow, Green Dragon Blood, Executioner, Forward Momentum. Ult: Corrosive Armor
TheMilkMan wrote: »TheMilkMan wrote: »Hello,
I have a Redguard Stam Dragonknight and I recently hit CP 160 so I was wondering which crafted gear would be most helpful for endgame DPS. I do mostly PvE. I was also wondering if someone could give me an idea of how I should allocate my CP.
Here are my (somewhat pitiful) stats (unbuffed):
Health: 12555
Stamina: 22404
Stam Recovery: 881
Weapon Damage 2019
Weapon Crit: 20.3% (Yikes, I know)
CP:166
Attributes:
Magicka: 0
Health: 5
Stam: 59
I should've included my bar setup.
First bar: DW
Rapid Strikes, Noxious Breath, Igneous Weapons, Steel Tornado, Venomous Claw. Ultimate: Flawless Dawnbreaker
Second Bar: 2H
Critical Rush, Wrecking Blow, Green Dragon Blood, Executioner, Forward Momentum. Ult: Corrosive Armor
I also typically run 5 Medium and 2 Heavy.
AverageJo3Gam3r wrote: »Start with something like 5 hundings, 3-4 nights silence, with agility or jewlery. That's a good starter set.
5 Night Mother Gaze / 4 Hundings / 3 Agility (all Robust with Weapon damage enchants) is actually better for those who don't have vMA weapons. All medium, full Divines, Thief mundus, only stamina glyphs on armor. 1 Dagger, 1 axe (1 Sharpened / 1 Precise or 2 Sharpened). All attribute points into stamina. Use Health / stamina food.First bar: DW
Rapid Strikes, Noxious Breath, Igneous Weapons, Steel Tornado, Venomous Claw. Ultimate: Flawless Dawnbreaker
Second Bar: 2H
Critical Rush, Wrecking Blow, Green Dragon Blood, Executioner, Forward Momentum. Ult: Corrosive Armor
If you really want to run this setup, I guess you're not the "flower picking" kind (for short, you don't get Major Brutality from potions), so assuming this, you'll get your Major Brutality buff from abilities. Now, DW / Bow is superior to DW / 2H, but this is how I'd set a DW / 2H setup:
DW
- Rapid strikes
- Venomous claw
- Steel tornado (AoE) OR Rending slashes (boss fights)
- Rearming trap
- Expert hunter (any morph)
- (R) Flawless Dawnbreaker
2H
- Executioner
- Rally OR Igneous weapons (favor Igneous weapons)
- Resolving Vigor (GDB meanwhile)
- Caltrops (any morph, I prefer Razor caltrops for dungeons, anti-cavalry for boss fights)
- (flex) Flames of Oblivion
- (R) Standard of Might
Now, honestly, I'm not even sure Executioner is good enough to compare to the DW bar, even in execute phase, if not, might as well just replace it with a passive damage buff (a Fighters' guild abilities, Silver shards to have a ranged attack for use once in a while I guess).
Reasons for what abilities are changed
- Wrecking Blow is redundant and a DPS loss compared to Rapid strikes, especially since it has a bad synergy with weaving
- We eliminated the redundancy of Major brutality by choosing either Rally or Igneous weapons (I'd pick Igneous weapons)
- Corrosive Armor is inferior to Standard of Might both for single target DPS and AoE situations. The drop in survivability can be compensated by... learning the mechanics.
- Forward momentum makes sense in PvP, but Rally (if you use it) is the better choice for dungeons. That said, Igneous weapons is still the preferred choice, as it also gives you extra ultimate, and the Minor brutality buff.
Still, this is a dungeon setup, true late game, you'll want to look at something like what @Alcast posted above.