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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Others have already mentioned that heist quests often rely largely on random chance (ie. whether the objectives happen to spawn in locations that are easy for you to get to), or that they can be impossible to do stealthily depending on some very poor choices in guard pathing (example: guards with detection auras simply sitting in one place without ever moving, making it impossible to get past them without being detected).
I haven't seen much about how flat-out buggy they are in terms of the objectives, though, and frankly it's starting to get on my nerves.
I can't count the number of times I've had to abandon heist quests and start over because of objectives not updating properly. Just now I had one heist quest where the objective was to recover 3 hidden caches. Well, after getting 5 of them (of course these are the ones where you have to pick the locks, so combine this with evading guards and you're starting to run really low on time) and the quest still saying I'm only at 2 (those 2 being the first 2), I abandoned the heist to try it again.
This time it correctly updated the quest log with each hidden cache that I recovered, and when I had grabbed 3 with plenty of time to get back and turn in the heist. Wrong. When I got back to the entrance to the heist location there was no objective for me to complete. It was impossible to turn in the quest, and the timer was still ticking down. I tried going back to the thieves guild, and when I got there I saw a quest marker so I thought "OK, I guess this time for some reason it wanted me to actually come back to the guild in order to complete the quest in time" but no, the quest marker was just for Fa'ren-dar to take me back to the heist location, where I could do... absolutely nothing.
I'm getting sick of these bugs in the heists.
Timer can be beaten quite easily, especially if you craft invisibility potions...but guess what?
Invisibility goes away when you are detected and the same goes for opening chests, since you are detected for the time it takes to unlock them :'D
The whole heist system is just a wait-and-run mechanic with no tactic at all, it would've be nice to have a group member distracting the guards (do you remember throwing the rotten tomato during the first TG quest? it will never happen, great idea that ZoS ignored like 99% of other good things :'D) while you stun them (without alerting or triggering any malus).
Instead it's the opposite, playing with a friend is just bad because they can trigger the alarm when you are distant but they cannot take the treasure with you (you have to stay close...so it's the same of playing alone), things can only go worse when playing heists with a friend, such a shame
Oh I got back to where he was waiting for me just fine, it's just that there was no objective for me to complete. The only thing showing up in my quest journal/tracker was "Optional: complete the heist before the timer is up" or whatever the text for the optional component was.Others have already mentioned that heist quests often rely largely on random chance (ie. whether the objectives happen to spawn in locations that are easy for you to get to), or that they can be impossible to do stealthily depending on some very poor choices in guard pathing (example: guards with detection auras simply sitting in one place without ever moving, making it impossible to get past them without being detected).
I haven't seen much about how flat-out buggy they are in terms of the objectives, though, and frankly it's starting to get on my nerves.
I can't count the number of times I've had to abandon heist quests and start over because of objectives not updating properly. Just now I had one heist quest where the objective was to recover 3 hidden caches. Well, after getting 5 of them (of course these are the ones where you have to pick the locks, so combine this with evading guards and you're starting to run really low on time) and the quest still saying I'm only at 2 (those 2 being the first 2), I abandoned the heist to try it again.
This time it correctly updated the quest log with each hidden cache that I recovered, and when I had grabbed 3 with plenty of time to get back and turn in the heist. Wrong. When I got back to the entrance to the heist location there was no objective for me to complete. It was impossible to turn in the quest, and the timer was still ticking down. I tried going back to the thieves guild, and when I got there I saw a quest marker so I thought "OK, I guess this time for some reason it wanted me to actually come back to the guild in order to complete the quest in time" but no, the quest marker was just for Fa'ren-dar to take me back to the heist location, where I could do... absolutely nothing.
I'm getting sick of these bugs in the heists.
Did you try to TP out of there? I did that and had to do it again.You have to escape the entire area to find where he is waiting for you.
As to those Heist quests,I have a problem with the times too.Since half the time you cant get through the dungeon without killing at least two enemies,the timer whacks off your time. We should be able to just do the thing either without being detected,or having been detected,carry on.
Yes,we can finish it,but every day the same one keeps coming up.I wonder if you have to beat the timer to get to another heist.
I would also like an answer to this... I thought they were solo instances, but if you can do them in a group I'd like to know.Timer can be beaten quite easily, especially if you craft invisibility potions...but guess what?
Invisibility goes away when you are detected and the same goes for opening chests, since you are detected for the time it takes to unlock them :'D
The whole heist system is just a wait-and-run mechanic with no tactic at all, it would've be nice to have a group member distracting the guards (do you remember throwing the rotten tomato during the first TG quest? it will never happen, great idea that ZoS ignored like 99% of other good things :'D) while you stun them (without alerting or triggering any malus).
Instead it's the opposite, playing with a friend is just bad because they can trigger the alarm when you are distant but they cannot take the treasure with you (you have to stay close...so it's the same of playing alone), things can only go worse when playing heists with a friend, such a shame
How is it you can do the Heists with friends? It is instanced.Or can you if you group up?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Interesting. Does the quest sharing mean that you can do more than one heist per day on a given character?it is instanced but if you are in a group and share the quest you can do with someone else
but as I said you gain nothing, it's just more chances to alert guards :'D so it's useless, it's a solo content
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'm guessing you got the heist that requires you to find a special treasure IN ADDITION to the 3 hidden caches. Those are separate objectives, and the quest log is written in a way that can be misleading.Others have already mentioned that heist quests often rely largely on random chance (ie. whether the objectives happen to spawn in locations that are easy for you to get to), or that they can be impossible to do stealthily depending on some very poor choices in guard pathing (example: guards with detection auras simply sitting in one place without ever moving, making it impossible to get past them without being detected).
I haven't seen much about how flat-out buggy they are in terms of the objectives, though, and frankly it's starting to get on my nerves.
I can't count the number of times I've had to abandon heist quests and start over because of objectives not updating properly. Just now I had one heist quest where the objective was to recover 3 hidden caches. Well, after getting 5 of them (of course these are the ones where you have to pick the locks, so combine this with evading guards and you're starting to run really low on time) and the quest still saying I'm only at 2 (those 2 being the first 2), I abandoned the heist to try it again.
This time it correctly updated the quest log with each hidden cache that I recovered, and when I had grabbed 3 with plenty of time to get back and turn in the heist. Wrong. When I got back to the entrance to the heist location there was no objective for me to complete. It was impossible to turn in the quest, and the timer was still ticking down. I tried going back to the thieves guild, and when I got there I saw a quest marker so I thought "OK, I guess this time for some reason it wanted me to actually come back to the guild in order to complete the quest in time" but no, the quest marker was just for Fa'ren-dar to take me back to the heist location, where I could do... absolutely nothing.
I'm getting sick of these bugs in the heists.
That's the one, but the 2nd time I did the quest the additional special treasure never showed up in my objectives after I got the 3 hidden caches (the 1st time it was the hidden caches that weren't updating in my objectives). The 3rd time (after having had to abandon the quest twice due to objectives not updating) it worked properly.I'm guessing you got the heist that requires you to find a special treasure IN ADDITION to the 3 hidden caches. Those are separate objectives, and the quest log is written in a way that can be misleading.Others have already mentioned that heist quests often rely largely on random chance (ie. whether the objectives happen to spawn in locations that are easy for you to get to), or that they can be impossible to do stealthily depending on some very poor choices in guard pathing (example: guards with detection auras simply sitting in one place without ever moving, making it impossible to get past them without being detected).
I haven't seen much about how flat-out buggy they are in terms of the objectives, though, and frankly it's starting to get on my nerves.
I can't count the number of times I've had to abandon heist quests and start over because of objectives not updating properly. Just now I had one heist quest where the objective was to recover 3 hidden caches. Well, after getting 5 of them (of course these are the ones where you have to pick the locks, so combine this with evading guards and you're starting to run really low on time) and the quest still saying I'm only at 2 (those 2 being the first 2), I abandoned the heist to try it again.
This time it correctly updated the quest log with each hidden cache that I recovered, and when I had grabbed 3 with plenty of time to get back and turn in the heist. Wrong. When I got back to the entrance to the heist location there was no objective for me to complete. It was impossible to turn in the quest, and the timer was still ticking down. I tried going back to the thieves guild, and when I got there I saw a quest marker so I thought "OK, I guess this time for some reason it wanted me to actually come back to the guild in order to complete the quest in time" but no, the quest marker was just for Fa'ren-dar to take me back to the heist location, where I could do... absolutely nothing.
I'm getting sick of these bugs in the heists.
I've experienced invisible traps, clairvoyant guards that are impossible to evade because of the way their routes are designed, but I've never had a problem with heist objectives not updating. If that was in fact the case, add it to the list of bugs
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That's the one, but the 2nd time I did the quest the additional special treasure never showed up in my objectives after I got the 3 hidden caches (the 1st time it was the hidden caches that weren't updating in my objectives). The 3rd time (after having had to abandon the quest twice due to objectives not updating) it worked properly.I'm guessing you got the heist that requires you to find a special treasure IN ADDITION to the 3 hidden caches. Those are separate objectives, and the quest log is written in a way that can be misleading.Others have already mentioned that heist quests often rely largely on random chance (ie. whether the objectives happen to spawn in locations that are easy for you to get to), or that they can be impossible to do stealthily depending on some very poor choices in guard pathing (example: guards with detection auras simply sitting in one place without ever moving, making it impossible to get past them without being detected).
I haven't seen much about how flat-out buggy they are in terms of the objectives, though, and frankly it's starting to get on my nerves.
I can't count the number of times I've had to abandon heist quests and start over because of objectives not updating properly. Just now I had one heist quest where the objective was to recover 3 hidden caches. Well, after getting 5 of them (of course these are the ones where you have to pick the locks, so combine this with evading guards and you're starting to run really low on time) and the quest still saying I'm only at 2 (those 2 being the first 2), I abandoned the heist to try it again.
This time it correctly updated the quest log with each hidden cache that I recovered, and when I had grabbed 3 with plenty of time to get back and turn in the heist. Wrong. When I got back to the entrance to the heist location there was no objective for me to complete. It was impossible to turn in the quest, and the timer was still ticking down. I tried going back to the thieves guild, and when I got there I saw a quest marker so I thought "OK, I guess this time for some reason it wanted me to actually come back to the guild in order to complete the quest in time" but no, the quest marker was just for Fa'ren-dar to take me back to the heist location, where I could do... absolutely nothing.
I'm getting sick of these bugs in the heists.
I've experienced invisible traps, clairvoyant guards that are impossible to evade because of the way their routes are designed, but I've never had a problem with heist objectives not updating. If that was in fact the case, add it to the list of bugs
Interesting. Does the quest sharing mean that you can do more than one heist per day on a given character?it is instanced but if you are in a group and share the quest you can do with someone else
but as I said you gain nothing, it's just more chances to alert guards :'D so it's useless, it's a solo content