Today's DLC may have also fixed the Dragon Leap!

Robbmrp
Robbmrp
✭✭✭✭✭
From today's patch notes. Hopefully this will eliminate those who have been using the gap closer exploits to get to keep walls and outpost decks with no siege! I can't wait to see how this is working today in PVP!!!!

FIXES & IMPROVEMENTS, BASE GAME PATCH

Alliance War
General

The Battle Spirit buff no longer increases the range of Dragon Leap and its morphs
NA Server - Kildair
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    I highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly doubt it.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    It'll make it harder to do, not stop it entirely.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • DeadDealer
    DeadDealer
    ✭✭✭
    still not fixed on PTS - you can jump on walls
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    Any fix that will help reduce this will be appreciated!
    NA Server - Kildair
  • Runs
    Runs
    ✭✭✭✭✭
    ✭✭✭
    KaiVox22 wrote: »
    I highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly doubt it.

    The amount of highlys in that sentence is not damn high enough.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    Why on earth would you want this? I think it makes for cool and interesting gameplay.
  • DeadDealer
    DeadDealer
    ✭✭✭
    fred4 wrote: »
    Why on earth would you want this? I think it makes for cool and interesting gameplay.

    because if whiners and noobs and casuals ZOS decide to mark this as exploit lol
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    It's totaly dragonleap which people have been using to get inside keeps recently and not invasion / crit rush. Stupid change that isn't doing anything except stopping nostalgic DKs from suicideing by leaping inside.
    :]
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    DeadDealer wrote: »
    fred4 wrote: »
    Why on earth would you want this? I think it makes for cool and interesting gameplay.

    because if whiners and noobs and casuals ZOS decide to mark this as exploit lol

    No they marked it as an exploit because it was never supposed to be able to happen. "Reports" don't automatically make something wrong. If it was intended they'd say so.
    Edited by UltimaJoe777 on August 1, 2016 7:23PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • XDragonDoomX
    XDragonDoomX
    ✭✭✭✭✭
    DeadDealer wrote: »

    because if whiners and noobs and casuals ZOS decide to mark this as exploit lol

    You mean - honest players with integrity, not cheats, exploiters and trolls
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    DeadDealer wrote: »
    fred4 wrote: »
    Why on earth would you want this? I think it makes for cool and interesting gameplay.

    because if whiners and noobs and casuals ZOS decide to mark this as exploit lol

    No they marked it as an exploit because it was never supposed to be able to happen. "Reports" don't automatically make something wrong. If it was intended they'd say so.

    You mean you honestly believe that they never noticed this for 2 years? Please, it's litterally only to cater to complaints.
    :]
  • biovitalb16_ESO
    biovitalb16_ESO
    ✭✭✭✭✭
    Why would you want this fixed>? I love when dks leap up into 20 of us to instantly die. It's free AP.
  • DeadDealer
    DeadDealer
    ✭✭✭
    DeadDealer wrote: »

    because if whiners and noobs and casuals ZOS decide to mark this as exploit lol

    You mean - honest players with integrity, not cheats, exploiters and trolls

    facepalm
  • XDragonDoomX
    XDragonDoomX
    ✭✭✭✭✭
    A simple explanation of exploits and those defending them.

    Man "Would you go to bed with me for a million ?"
    Woman "Sure, honey"
    Man "Would you go to bed with me for five ?"
    Woman "Hell no, what kind of a woman do you think I am ?"
    Man "We've established that. Now we're just haggling over the price"

    Cheating & exploiting is just that, no matter the size of it - cheating & exploiting.
    "Forums are like a herd of performing elephants with diarrhea.
    massive, difficult to redirect, awe-inspiring, entertaining, and a source of
    mind-boggling amounts of excrement when you least expect it. ”

    (with apologies to Eugene H. Spafford, aka Spaf)

    I have the power to please one person per day. Today is not your day.
    Tomorrow... Tomorrow does not look good either.

    82. Victory laps after killing the dragon with my 1d2 bow is considered in poor taste.
    83. My gnome does not like big butts and he cannot lie.
    84. Not allowed to talk my fellow inquisitors into buying a 220lb pull crossbow.
    85. Not allowed to talk my fellow inquisitors into buying an industrial strength flamethrower.
    86. Not allowed to make a superhero with a 99% chance of dodging even after the -10 penalty for a successful called shot.
    87. There is no such thing as a dwarven katana.
    88. My bard does not get a bonus to perform if she is obviously not wearing anything under her tabard.
    89. The elf's name is not Legolam.
    ** Mr Glenn's Forbidden activities list**

  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    DeadDealer wrote: »
    fred4 wrote: »
    Why on earth would you want this? I think it makes for cool and interesting gameplay.

    because if whiners and noobs and casuals ZOS decide to mark this as exploit lol

    No they marked it as an exploit because it was never supposed to be able to happen. "Reports" don't automatically make something wrong. If it was intended they'd say so.

    You mean you honestly believe that they never noticed this for 2 years? Please, it's litterally only to cater to complaints.

    It's not that they didn't notice the exploit, it's that all the attempts to fix it only kept breaking gap closers.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    @fred4 It's the method that I have a problem with. I am totally for an actual game mechanic that lets people get to the upper parts of walls or outpost decks like Siege Towers or Ladders. No one should have a 1 button and your instantly at the top in this game. It isn't that big of a deal when one person does it but when you have a whole group doing it's completely different. Or when the Emp does it and can wipe out a group before they even know they are up there just isn't right.

    I really wish they would put in an actual game mechanic we could use and not some broken skill that people exploit.
    NA Server - Kildair
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Dragon Leap is fine as long as Nightblades can't do it as well. Then it would be OP.
  • sagitter
    sagitter
    ✭✭✭✭✭
    Leap on keep wall is a cool thing, it reminds me of Daoc assasins climbing keep walls. For me it isn't an issue, and usually i don't play dk in pvp.I agree with Themdogsbite,prolly it's about complaints.
  • themdogesbite
    themdogesbite
    ✭✭✭✭✭
    DeadDealer wrote: »
    fred4 wrote: »
    Why on earth would you want this? I think it makes for cool and interesting gameplay.

    because if whiners and noobs and casuals ZOS decide to mark this as exploit lol

    No they marked it as an exploit because it was never supposed to be able to happen. "Reports" don't automatically make something wrong. If it was intended they'd say so.

    You mean you honestly believe that they never noticed this for 2 years? Please, it's litterally only to cater to complaints.

    It's not that they didn't notice the exploit, it's that all the attempts to fix it only kept breaking gap closers.

    Last times i played arround on my DK most of the spots i used to go to in order to leap inside from outside the keep to the outer wall was already fixed. People are still going to be able to get to the inner keeps on most keeps without any problem.

    It's hardly a "big" change. Just a annoying one.
    :]
  • Hellbender27
    Hellbender27
    ✭✭
    Runs wrote: »
    KaiVox22 wrote: »
    I highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly highly doubt it.

    The amount of highlys in that sentence is not damn high enough.

    LOL
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Sweet so nerf jesus beam range the same way
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Kelces
    Kelces
    ✭✭✭✭✭
    If anything of this sort would have been fixed, it would have included abilities of all the other classes aswell. Anyway, it remains to be seen...*knock on wood*
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    Kelces wrote: »
    If anything of this sort would have been fixed, it would have included abilities of all the other classes aswell. Anyway, it remains to be seen...*knock on wood*

    The fix to Dragon Leap is just an indicator that gap closers are not meant to get increased range via the method mentioned in the netch poots. That is all they fixed, not the exploit itself.

    Perhaps someday...
    Edited by UltimaJoe777 on August 1, 2016 8:06PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    No they marked it as an exploit because it was never supposed to be able to happen. "Reports" don't automatically make something wrong. If it was intended they'd say so.
    Yes, I agree that is exactly why ZOS do some of the incomprehensible things they do. They feel a sense of ownership over the product much like George Lucas did over Star Wars. As a software developer I am a bit the same, but I know that some of my colleagues and customers don't share that view.

    I have a big problem when ZOS fix "unintentional" features, such as:

    (1) Getting rid of the unkillable NPC that people used for DPS testing. What was the harm in that?

    (2) Any changes that reduce build variety, such as the change to Trapping Webs. If people only used ZOS' intended skill rotations, we'd all be running around with meta builds. Part of the fun is making new builds and discovering skills that work well together regardless of ZOS intentions. Play as you like ... except when ZOS decide otherwise, right? It's like the guard who says "There are no rules, but I'll tell you if you break one."

    (3) The way ZOS curtailed the duelling scene by their changes to IC. Players from different factions previously respawned in the same district, which often led to ad hoc duelling underneath the spawn points. It's something you could participate in as a solo player without having an alliance member there to resurrect you.

    Duelling of course still happens, and the IC is still the best place when there's just two of you. But the respawn timers that ZOS are introducing are making this more painful. This one really gets me. It is in response to people complaining about spawn points close to the flags. It assume that your objective, in capturing the flag is, well, to capture the flag. That is not at all my objective, when I go there! I go there, because the flags are a focus for PvP. I go there to find players I can fight (and no I'm not good at it, but that's another story). When respawning more slowly, this will only be a nuisance all round.
  • Voxicity
    Voxicity
    ✭✭✭✭✭
    ✭✭✭✭✭
    fred4 wrote: »
    (1) Getting rid of the unkillable NPC that people used for DPS testing. What was the harm in that?
    .

    MUH IMMERSIONS
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    fred4 wrote: »
    No they marked it as an exploit because it was never supposed to be able to happen. "Reports" don't automatically make something wrong. If it was intended they'd say so.
    Yes, I agree that is exactly why ZOS do some of the incomprehensible things they do. They feel a sense of ownership over the product much like George Lucas did over Star Wars. As a software developer I am a bit the same, but I know that some of my colleagues and customers don't share that view.

    I have a big problem when ZOS fix "unintentional" features, such as:

    (1) Getting rid of the unkillable NPC that people used for DPS testing. What was the harm in that?

    (2) Any changes that reduce build variety, such as the change to Trapping Webs. If people only used ZOS' intended skill rotations, we'd all be running around with meta builds. Part of the fun is making new builds and discovering skills that work well together regardless of ZOS intentions. Play as you like ... except when ZOS decide otherwise, right? It's like the guard who says "There are no rules, but I'll tell you if you break one."

    (3) The way ZOS curtailed the duelling scene by their changes to IC. Players from different factions previously respawned in the same district, which often led to ad hoc duelling underneath the spawn points. It's something you could participate in as a solo player without having an alliance member there to resurrect you.

    Duelling of course still happens, and the IC is still the best place when there's just two of you. But the respawn timers that ZOS are introducing are making this more painful. This one really gets me. It is in response to people complaining about spawn points close to the flags. It assume that your objective, in capturing the flag is, well, to capture the flag. That is not at all my objective, when I go there! I go there, because the flags are a focus for PvP. I go there to find players I can fight (and no I'm not good at it, but that's another story). When respawning more slowly, this will only be a nuisance all round.

    (1) We are getting test dummies with Player Housing.

    (2) I agree that Trapping Webs is pretty useless now, but one bad change doesn't mean they're ALL bad.

    (3) Dueling will no doubt come with small-scale PvP.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    fred4 wrote: »
    No they marked it as an exploit because it was never supposed to be able to happen. "Reports" don't automatically make something wrong. If it was intended they'd say so.
    Yes, I agree that is exactly why ZOS do some of the incomprehensible things they do. They feel a sense of ownership over the product much like George Lucas did over Star Wars. As a software developer I am a bit the same, but I know that some of my colleagues and customers don't share that view.

    I have a big problem when ZOS fix "unintentional" features, such as:

    (1) Getting rid of the unkillable NPC that people used for DPS testing. What was the harm in that?

    (2) Any changes that reduce build variety, such as the change to Trapping Webs. If people only used ZOS' intended skill rotations, we'd all be running around with meta builds. Part of the fun is making new builds and discovering skills that work well together regardless of ZOS intentions. Play as you like ... except when ZOS decide otherwise, right? It's like the guard who says "There are no rules, but I'll tell you if you break one."

    (3) The way ZOS curtailed the duelling scene by their changes to IC. Players from different factions previously respawned in the same district, which often led to ad hoc duelling underneath the spawn points. It's something you could participate in as a solo player without having an alliance member there to resurrect you.

    Duelling of course still happens, and the IC is still the best place when there's just two of you. But the respawn timers that ZOS are introducing are making this more painful. This one really gets me. It is in response to people complaining about spawn points close to the flags. It assume that your objective, in capturing the flag is, well, to capture the flag. That is not at all my objective, when I go there! I go there, because the flags are a focus for PvP. I go there to find players I can fight (and no I'm not good at it, but that's another story). When respawning more slowly, this will only be a nuisance all round.

    (1) We are getting test dummies with Player Housing.

    (2) I agree that Trapping Webs is pretty useless now, but one bad change doesn't mean they're ALL bad.

    (3) Dueling will no doubt come with small-scale PvP.

    1) then why take it out now.

    3) then why take it out now.
  • UltimaJoe777
    UltimaJoe777
    ✭✭✭✭✭
    ✭✭✭
    fred4 wrote: »
    No they marked it as an exploit because it was never supposed to be able to happen. "Reports" don't automatically make something wrong. If it was intended they'd say so.
    Yes, I agree that is exactly why ZOS do some of the incomprehensible things they do. They feel a sense of ownership over the product much like George Lucas did over Star Wars. As a software developer I am a bit the same, but I know that some of my colleagues and customers don't share that view.

    I have a big problem when ZOS fix "unintentional" features, such as:

    (1) Getting rid of the unkillable NPC that people used for DPS testing. What was the harm in that?

    (2) Any changes that reduce build variety, such as the change to Trapping Webs. If people only used ZOS' intended skill rotations, we'd all be running around with meta builds. Part of the fun is making new builds and discovering skills that work well together regardless of ZOS intentions. Play as you like ... except when ZOS decide otherwise, right? It's like the guard who says "There are no rules, but I'll tell you if you break one."

    (3) The way ZOS curtailed the duelling scene by their changes to IC. Players from different factions previously respawned in the same district, which often led to ad hoc duelling underneath the spawn points. It's something you could participate in as a solo player without having an alliance member there to resurrect you.

    Duelling of course still happens, and the IC is still the best place when there's just two of you. But the respawn timers that ZOS are introducing are making this more painful. This one really gets me. It is in response to people complaining about spawn points close to the flags. It assume that your objective, in capturing the flag is, well, to capture the flag. That is not at all my objective, when I go there! I go there, because the flags are a focus for PvP. I go there to find players I can fight (and no I'm not good at it, but that's another story). When respawning more slowly, this will only be a nuisance all round.

    (1) We are getting test dummies with Player Housing.

    (2) I agree that Trapping Webs is pretty useless now, but one bad change doesn't mean they're ALL bad.

    (3) Dueling will no doubt come with small-scale PvP.

    1) then why take it out now.

    3) then why take it out now.

    1) It was never an official test dummy.

    3) It was never implemented to begin with.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    I did not mean to say all their changes are bad, far from it, but I think ZOS should pay more attention to what people actually do, and enjoy, rather than following their pre-conceived notions of how a particular gameplay should work.

    I feel the same about players who take the line that the game should only work "as designed".
  • visionality
    visionality
    ✭✭✭✭✭
    fred4 wrote: »
    Why on earth would you want this? I think it makes for cool and interesting gameplay.

    Also a nice way to deliver AP by jumping right into my blade :wink:
Sign In or Register to comment.