From what I understand, the following are the the only/best (let me know if I'm missing any) ways of reducing spell cost...
21% - Light Armor Passive
03% - Breton Passive
04% - Templar Passive
08% - Seducer Armor Set bonus
16% - Champion Points
(15% - Mage Adept, mages guild skills only)
Would pursuing 52%(67%) cost reduction be worthwhile? The Seducer Armor set bonus is nice, but are there other armor sets that make it not as appealing? The light armor passive is nice, but would the undaunted passive of increased resources be worth more? Are there champion points that should be spent elsewhere?
I'm looking to make a Breton Templar Healer, but I'm also asking in general. Thanks in advance!
[J.S.] The Lost King --->
http://justsnilloc.proboards.com/http://justsnilloc.deviantart.com/
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