Why haven't you done a dungeon yet?

  • Lysette
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    menedhyn wrote: »
    I have completed a couple of low level dungeons once or twice, but that's all. I have barely scratched the surface.

    There are a couple of reasons why I haven't completed more of them to date. Firstly, I tend to create deliberately unorthodox builds. The powerful mage or the battle-hardened warrior just don't grab my interest and so I create weaker characters who focus on a handful of skills and a hotchpotch of abilities that reflect how I want to play them. This means i'm less likely to be of use in group situations at higher levels. I'm fine with that - playing how I want is more important, and if that means solo or, on occasion, with another like-minded individual, so be it.

    Secondly, I think that dungeons can sometimes be rewarding experiences if tackled slowly, steadily and almost timorously. Finding that cave or ruin for the first time and not knowing what to expect, not knowing what fabulous riches or unique items you may find or how difficult it will be is so appealing to me. From what I have seen so far, the dungeons are incredible environments, wonderfully designed, often beautiful, and sometimes cold and foreboding. With so much to take in I can't help but stop and stare. Playing solo, and being able to survive solo so I can experience that, means dungeons are less likely to be visited at lower levels. That might not be what the game designers had in mind, or what the MMO experience is all about, but I can't help myself!

    This is me as well. I refuse to fit into a ROLE, so often I perform to a level that is considered substandard to the typical dungeon grinding group.

    I create characters, not toons - that fact alone frustrates most groups.

    Same here, my characters are kind of jack of all trades, can do everything but are good in nothing really. But at least they have options en masse. I like to play like this, but it is nothing what would fit the model of group content - they are neither DD nor tanks nor healers.
    Edited by Lysette on July 30, 2016 11:42PM
  • IcyDeadPeople
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    MopeyHat wrote: »
    I keep seeing people say they've never done a dungeon, or only done one or two.

    What keeps you out of dungeons? Is it the dungeon finder being glitchy? Players turn you off? Does PvP or roleplaying keep you busy?

    The veteran dungeons and trials don't seem like much fun to be honest. The couple of experiences I had, everyone kept dying and blaming each other, and you waste a lot of gold on repairing your gear etc.

    PVP is a lot more relaxing experience. I just log on at any time, play by myself and gank people on a bridge or something.
  • Esquire1980g_ESO
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    Played about 6 months and still don't have max level. 2 toons thru, 1 @ V16 (before the change), and now another with Cad's silver completed and working on gold. Still at CP 364 with from the looks of it, a long, long way to grind before 501. It seems everyone screamed about the grind to V16 but the CP grind is way worse than that ever thought about being.

    Soloed all the single player, even the group deals inside them. Went into a couple of the group but get lunched usually at the trash mobs at the start. Whatever dev felt the need to require healers for trash has no long-term time in any MMO before this one.

    Small guild, with only 1 501 in guild now and he's not playing no where near as much as he used to. I'm the 2nd highest with others under me in levels. Not sure we're going to have the make up (tanks/healers/DPS) that it takes when ev1 gets up there anyway. Have no interest in joining a large guild (I'm in 1 so far), but guild chat is what we didn't like back in SWG so we stick pretty much with our small group of friends that have played together for years and years.

    All these dungeons (including the new DLC ones) and the drops from same, seems to be wasted content, for us at least.
    Edited by Esquire1980g_ESO on July 30, 2016 11:51PM
  • Curragraigue
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    Being on PS4 a broken group finder ruins dungeons and trials for me, I haven't found a group of players that run them regularly to join. Very confusing as to how I find people to run these with. I haven't done a single one.

    If you wait around where the pledges are offered you can usually pick up a group. Group finder is buggier than it was pre DB but it still some times works for me so join a que as well as waiting near the pledge area. When we get text chat it will be easier again to get a group if you hook up a keyboard.

    When you do a run if you find someone who chats in group and the dungeon goes smoothly you can always ask them if they usually play at that time and then do a friend request if you both usually play around the same time. You can then pick up people that you can group with in future. Joining a guild that does dungeons should also help to find people.

    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • HoolDog
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    I consider myself a Pvp player... I do complete pve content to better my Pvp builds and to complete challenges with friends...

    But other than raising undaunted level for the undaunted mettle passive I no longer bother with trails or dungeons since impen was removed from the loot table. Not really any incentive to dedicate the time to this content for me with little reward for stuff I have already completed various times with most class types.

    Time is better spent in maelstrom in search of weapons or pvp to improve skills.
  • Sylveria_Relden
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    Personally I'm just tired of dealing with self-proclaimed optimization and efficiency experts in games.

    It smacks of Darwinism at it's finest- and detracts from the purpose of gaming in general, which is entertainment value, not some sort of egotist acquisition routine.

    I play a game because it's "fun" and "challenges" me in some way, not because I wish to have fame and rule the known world.

    If some play it for that reason, more "power" to them. Personally I think the majority of people resonate with my own reasons and that those attitudes are perpetuated by a small minority which may find themselves extinct the more they exclude themselves.

    Peculiar thing about "drawing lines" is they are by definition mutually exclusive. Food for thought.
    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • Lysette
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    Played about 6 months and still don't have max level. 2 toons thru, 1 @ V16 (before the change), and now another with Cad's silver completed and working on gold. Still at CP 364 with from the looks of it, a long, long way to grind before 501. It seems everyone screamed about the grind to V16 but the CP grind is way worse than that ever thought about being.

    Soloed all the single player, even the group deals inside them. Went into a couple of the group but get lunched usually at the trash mobs at the start. Whatever dev felt the need to require healers for trash has no long-term time in any MMO before this one.

    Small guild, with only 1 501 in guild now and he's not playing no where near as much as he used to. I'm the 2nd highest with others under me in levels. Not sure we're going to have the make up (tanks/healers/DPS) that it takes when ev1 gets up there anyway. Have no interest in joining a large guild (I'm in 1 so far), but guild chat is what we didn't like back in SWG so we stick pretty much with our small group of friends that have played together for years and years.

    All these dungeons (including the new DLC ones) and the drops from same, seems to be wasted content, for us at least.

    It is certainly not content, I would be interested in, because I do not fit into the group scheme of DD, tank and healer.
  • Skinzz
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    More like i cant do a dungeon because ground finder is a pos.
    Anybody got a group? LFG, anybody? Hello?
  • Eshelmen
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    It's a video game, not a job.
    The whole "don't want to look bad" is just another excuse and it's holding back your in game progression. You don't know these players(and if you did and are afraid they'll make fun of you- then why are you hanging out with jerks?).
    You owe them nothing, nor an apology for not meeting up to their standards. Every one of us has been there. If they can't be patient enough to run with you, then oh well and they've got serious double standard issues. You can't achieve everything on the first try and if you could, how would that be fun?
    You have the right to enjoy the game as you please. But, if you haven't entered a dungeon and you feel the game lacks content, then I believe you know the solution to that. Dungeons are insanely easy once you run through a few times.

    Hint for finding groups fast.. Go to the undaunted quest area and just wait... Put your local chat on and say "DPS/heals/tank looking to run dailies". Done.

    maxresdefault.jpg
    Edited by Eshelmen on July 31, 2016 3:47AM
    PC and PS4 EP only player
  • Mojmir
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    I haven't done black heart,volenfell,vaults of madness vet yet....oh wait.
  • GrumpyDuckling
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    For a long time I had been scared to do dungeons because my main character was a weak stamina nightblade.

    My first few attempts with dungeon finder I had random group mates complain that I didn't do enough DPS and died too much. The biggest issues were that I was inexperienced and we didn't have a true tank that was using a taunt. I couldn't handle any time I received aggro and still do damage. It was really tough and frustrating at the time.

    Now, I finally started doing dungeons semi-comfortably within the last couple months because 1) my closest friend has become a great healer, and 2) I created a true tank.

    Between the two of us we have the two key "support" roles covered, and people have been happy to join us and just drop a ton of damage. I don't know how comfortable I'd be without my friend, though.

  • Travy_2Hype
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    I have a friend that the Dungeons are the first thing we do as soon as we get on every time.

    Log on, get the daily pledges. Run Normal, Run Vet, Run Random Vet.
    And we always use the activity finder, so we end up with two randoms.

    However, from using the activity finder I could understand people's hesitation for not wanting to do dungeon. A lot of the time you have people who at MIA a lot, you have people leave - forcing you to queue again; finally find someone, or two someones; then you have to wait as they run to where you are. There's been a few dungeons where after about 2 hours I start to vow that I'm never do dungeons... well that dungeon.. ever again.

    For the most part there isn't a "good enough" to be able to do dungeon, dungeons in general are fairly easy (apart from a few). I've ran dungeons with lv20s before and things went smooth. As long as you stay true to what your role is then theres typically no complaints.

    As for those people who have never done dungeon or never do dungeons... Phew, you're missing out!!
    X-Box: EU

    Orc Stamina DragonKnight - Tank
    Altmer Magicka Templar - DPS
    Redguard Stamina Sorcerer - DPS
  • Banana
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    I find that if your doing one of the new dungeons for the first time many people want you to be on team speak to explain the fight or tactics, which is fair enough. I'm not on team speak and have no desire to be on it so that usually excludes me from even bothering doing the new ones.
  • MopeyHat
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    Lysette wrote: »
    Played about 6 months and still don't have max level. 2 toons thru, 1 @ V16 (before the change), and now another with Cad's silver completed and working on gold. Still at CP 364 with from the looks of it, a long, long way to grind before 501. It seems everyone screamed about the grind to V16 but the CP grind is way worse than that ever thought about being.

    Soloed all the single player, even the group deals inside them. Went into a couple of the group but get lunched usually at the trash mobs at the start. Whatever dev felt the need to require healers for trash has no long-term time in any MMO before this one.

    Small guild, with only 1 501 in guild now and he's not playing no where near as much as he used to. I'm the 2nd highest with others under me in levels. Not sure we're going to have the make up (tanks/healers/DPS) that it takes when ev1 gets up there anyway. Have no interest in joining a large guild (I'm in 1 so far), but guild chat is what we didn't like back in SWG so we stick pretty much with our small group of friends that have played together for years and years.

    All these dungeons (including the new DLC ones) and the drops from same, seems to be wasted content, for us at least.

    It is certainly not content, I would be interested in, because I do not fit into the group scheme of DD, tank and healer.

    I guess this type of complaint a little strange. It's very possible to take characters, even with unusual attributes and skills, and do just fine in normal dungeons. As long as everyone isn't 100% dps - maybe you each have some self-heals, maybe one person has a healstick - then you should live through the trash mobs just fine. It might take some decent situational awareness, at least. Dying to a trash pull is a survivability issue, not just your supposed 'role'.
  • Pistolera_ESO
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    Fear of being bad and I hate that one can't just learn as you play anymore and HAVE to look up walkthroughs or else no one tolerates you, so then what's the point of playing them.
    -Guildies-
    Tyrs Paladium
  • Pistolera_ESO
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    Eshelmen wrote: »
    It's a video game, not a job.
    The whole "don't want to look bad" is just another excuse and it's holding back your in game progression. You don't know these players(and if you did and are afraid they'll make fun of you- then why are you hanging out with jerks?).
    You owe them nothing, nor an apology for not meeting up to their standards. Every one of us has been there. If they can't be patient enough to run with you, then oh well and they've got serious double standard issues. You can't achieve everything on the first try and if you could, how would that be fun?
    You have the right to enjoy the game as you please. But, if you haven't entered a dungeon and you feel the game lacks content, then I believe you know the solution to that. Dungeons are insanely easy once you run through a few times.

    Hint for finding groups fast.. Go to the undaunted quest area and just wait... Put your local chat on and say "DPS/heals/tank looking to run dailies". Done.

    maxresdefault.jpg

    You've inspired me sir/madam!
    But on a serious note it's kinda hard when your constantly getting groups that call you a re tard or harass you for not doing well. :cry:
    -Guildies-
    Tyrs Paladium
  • phairdon
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    Gone through public dungeons by myself. Yet to set foot an any veteran group dungeons. Cannot be bothered, with the amount of negative discussions seen on the forum, about people being kicked from groups for various reasons.
    Edited by phairdon on July 31, 2016 7:26AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Lysette
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    MopeyHat wrote: »
    Lysette wrote: »
    Played about 6 months and still don't have max level. 2 toons thru, 1 @ V16 (before the change), and now another with Cad's silver completed and working on gold. Still at CP 364 with from the looks of it, a long, long way to grind before 501. It seems everyone screamed about the grind to V16 but the CP grind is way worse than that ever thought about being.

    Soloed all the single player, even the group deals inside them. Went into a couple of the group but get lunched usually at the trash mobs at the start. Whatever dev felt the need to require healers for trash has no long-term time in any MMO before this one.

    Small guild, with only 1 501 in guild now and he's not playing no where near as much as he used to. I'm the 2nd highest with others under me in levels. Not sure we're going to have the make up (tanks/healers/DPS) that it takes when ev1 gets up there anyway. Have no interest in joining a large guild (I'm in 1 so far), but guild chat is what we didn't like back in SWG so we stick pretty much with our small group of friends that have played together for years and years.

    All these dungeons (including the new DLC ones) and the drops from same, seems to be wasted content, for us at least.

    It is certainly not content, I would be interested in, because I do not fit into the group scheme of DD, tank and healer.

    I guess this type of complaint a little strange. It's very possible to take characters, even with unusual attributes and skills, and do just fine in normal dungeons. As long as everyone isn't 100% dps - maybe you each have some self-heals, maybe one person has a healstick - then you should live through the trash mobs just fine. It might take some decent situational awareness, at least. Dying to a trash pull is a survivability issue, not just your supposed 'role'.

    It is not a complaint, it is a fact - I do not fit into these roles and I do not like people who do, because they expect something from me, what I am not able and willing to deliver - that is why I am not interested into this kind of content. My characters are simply not DD, tank or healer, they are hybrids, jack of all trades, who do as they please, they do not fit into a role-based combat system. They are created with the intention to go solo, they are meant to stand their ground without help - they are not always able to do that, but that is what they are meant to be. They need no one, this is what they are like - and this is not meant to be part of a group - so this content is irrelevant to them.

    And yes, their intention is to survive, not to do a dungeon as fast as possible - a death is unacceptable to them and hurtful - I am not the one who is happy with dying at all. This is why I do no fit into an MMO-like gameplay - I am a role player and I play soloable characters. I do not like a gameplay which is die-resurrect-continue-die-resurrect-continue - if I cannot get through content without to die at all, I have not successfully done it - this is how I feel. But this is not how normal MMO-players feel.
    Edited by Lysette on July 31, 2016 7:51AM
  • anitajoneb17_ESO
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    Let me tell the story "from the other side".

    When I started playing ESO back in summer 2014, I thought I would only run the content once for the lore and story. I had no friends in the game, I'm not a gamer outside from Elder Scrolls and Witcher, had no idea what an MMO was, thought everything group related wasn't for me and required high playing skills anyway.

    Then a few days/weeks later the undaunted sent me to Spindleclutch (I'm DC). I walked in there without realizing it was a group instance. Couldn't pass the first group of spiders. Decided to ask for help via /say at the entrance of the dungeon. There were two other lowbie chars and a vet12 (max level at the time) player there. This vet player put all four of us in a group, grabbed a resto staff and within minutes we were all back in the dungeon fighting spiders. The vet player did not fight, he/she just healed us consistently all the way through. I had SUCH A BLAST. You couldn't even imagine the feeling I had discovering all this, the adrenaline of being scared, overwhelmed, still alive and fighting and surviving. I'll always remember that moment !

    A few weeks later, after asking for help once again in a public dungeon, I stumbled upon an adooorable guild which I joined. They taught it all to me with infinite patience. A few months later I was raiding. A few months later I became GM of that guild when the GM left the game for family reasons.

    So yeah, while all the sad stories in this thread are very true, there are also wonder stories. Don't be shy guys. Open up :-) . The first time I dared PUGging was a nightmare : I've been insulted, belittled and more. But nearly every other PUG since then has been fun and friendly.

    Edited by anitajoneb17_ESO on July 31, 2016 8:02AM
  • Lysette
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    I do not think of it as a "sad story" - I am just not interested to play like others want me to play. I follow the intention of the game "play as you want" - I do not want to play dungeons with groups with certain roles, where I cannot and are not willing to fill any of those roles - this is alien to me and I am not willing to do that. This is not sad, this is my decision.

    This said, I am not against group play in a whole, just not in this game - I am perfectly happy to do that in EVE, where I have a ship, which fulfills a certain role and where there is a fleet commander and wing commanders to lead us into battle - it is highly organized and we know each other pretty well - I can adapt a role, with my ship, I do not have to be this role all the time - this is different. I certainly will not play with people in a group, where I know no one of them nor have any relation to them - random grouping is not for me.
    Edited by Lysette on July 31, 2016 8:02AM
  • anitajoneb17_ESO
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    Lysette wrote: »
    I do not think of it as a "sad story" - I am just not interested to play like others want me to play. I follow the intention of the game "play as you want" - I do not want to play dungeons with groups with certain roles, where I cannot and are not willing to fill any of those roles - this is alien to me and I am not willing to do that. This is not sad, this is my decision.

    I wasn't referring specifically to you @Lysette . In your case it's pretty clear that your preferred playstyle isn't compatible with playing group intances and that's fine (even though I think your hybrid chars could run normal dungeons fine too, and I know quite a lot of people who also enjoy the careful, no-rush-no-death approach which makes things more thrilling, you could find like-minded people if you wished so).

    That said, I think that ZOS has never been really consistent and it's unclear to me what their design is in this game. There are sets for hybrids, they obviously don't want people or classes to be stuck in "roles" but they still keep the "holy trinity" as search criteria in the group finder, and their mechanics are mostly based on highest stat, which penalizes hybrids. I'm not sure what they want from us.



  • Lysette
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    Lysette wrote: »
    I do not think of it as a "sad story" - I am just not interested to play like others want me to play. I follow the intention of the game "play as you want" - I do not want to play dungeons with groups with certain roles, where I cannot and are not willing to fill any of those roles - this is alien to me and I am not willing to do that. This is not sad, this is my decision.

    I wasn't referring specifically to you @Lysette . In your case it's pretty clear that your preferred playstyle isn't compatible with playing group intances and that's fine (even though I think your hybrid chars could run normal dungeons fine too, and I know quite a lot of people who also enjoy the careful, no-rush-no-death approach which makes things more thrilling, you could find like-minded people if you wished so).

    That said, I think that ZOS has never been really consistent and it's unclear to me what their design is in this game. There are sets for hybrids, they obviously don't want people or classes to be stuck in "roles" but they still keep the "holy trinity" as search criteria in the group finder, and their mechanics are mostly based on highest stat, which penalizes hybrids. I'm not sure what they want from us.

    I think they want both - from what I read what Mr. Firor said, their intention is in a way to open single-players up to group content as well and make them familiar with it. That is why this kind of content is in the game IMO, but most of the game is nevertheless soloable. And yes, I might do group dungeons at a later time, if I will have found people, who do not judge me for being a hybrid and who intent as well to play it in a way, which is enjoyable - die-resurrect-continue is certainly not for me. This is as well a reason, why I am not likely to enjoy PvP in this game - this is exactly this type which I do not like.

    This said I have watched the stream of the Devs playing the new DLC dungeon - this kind of playing a dungeon is not appealing to me at all. So I am not very likely to enjoy this kind of content.
    Edited by Lysette on July 31, 2016 8:26AM
  • melianos
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    I'm wondering if the group finder should add a "jack of all trade" option for people like me. I'd gladly do dungeons with 3 other hybrids, and we'd know before hand what we are going into.
    Edited by melianos on July 31, 2016 11:19AM
  • Lysette
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    melianos wrote: »
    I'm wondering if the group finder should add a "jack of all trade" option for people like me. I'd gladly do dungeons with 3 other hybrids, and we'd now before hand what we are going into.

    I like this idea - it is more like playing together without to agree on certain roles where everyone just does his/her best. In a way, like when I am in a dungeon on my own and I see someone struggling, I support him/her - or like it happened yesterday to me, I ran into an enemy which was clearly too powerful for me and another player just stepped in and helped me out.

    Actually we should tag @ZOS_GinaBruno because this is a very good idea which would make people like us want to try group play.
    Edited by Lysette on July 31, 2016 10:10AM
  • GreenhaloX
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    Lysette wrote: »
    I go into dungeons which I can do on my own - in the early morning, when europeans are not up yet and americans are already in bed - so that I can experience a dungeon and not see just corpses in it. Otherwise I avoid all, where I have to group up, because I like to do things slow paced and this squirrel-like dungeoning (rushing it) is just stressing me out and is no fun to me. I play ESO to relax and enjoy the setting, I am not here to have stress (including drama) and rush things.

    So, @Lysette.. I feel you. Sometimes, you just want to slow it up, read some stuff and talk to NPCs and take up the sights and sounds.. like in Hew's Bane. However, you must be talking about non-CP 160 level public dungeons. It's doable to solo public CP 160 level/delves, such as those ones in Wrothgar, if you're high enough CP, but it's a bit rougher and not so relaxing. However, you can't solo group dungeons/delves (even at normal level) or consider it to be relaxing when you have hords of mobs coming at you and bosses in the 1 mil plus health meter to tend with. Much of any dungeons don't have any pleasing scenery, to me, at least. Ever done the 12-man (or woman) trial, such as Sanctum or Maw of Lorkhaj where the bosses' health meter are from 6 mil upward to 25 mil, and their minions from 600k to a mil health meter? Not so relaxing. Lol!
  • MopeyHat
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    GreenhaloX wrote: »
    Lysette wrote: »
    I go into dungeons which I can do on my own - in the early morning, when europeans are not up yet and americans are already in bed - so that I can experience a dungeon and not see just corpses in it. Otherwise I avoid all, where I have to group up, because I like to do things slow paced and this squirrel-like dungeoning (rushing it) is just stressing me out and is no fun to me. I play ESO to relax and enjoy the setting, I am not here to have stress (including drama) and rush things.

    So, @Lysette.. I feel you. Sometimes, you just want to slow it up, read some stuff and talk to NPCs and take up the sights and sounds.. like in Hew's Bane. However, you must be talking about non-CP 160 level public dungeons. It's doable to solo public CP 160 level/delves, such as those ones in Wrothgar, if you're high enough CP, but it's a bit rougher and not so relaxing. However, you can't solo group dungeons/delves (even at normal level) or consider it to be relaxing when you have hords of mobs coming at you and bosses in the 1 mil plus health meter to tend with. Much of any dungeons don't have any pleasing scenery, to me, at least. Ever done the 12-man (or woman) trial, such as Sanctum or Maw of Lorkhaj where the bosses' health meter are from 6 mil upward to 25 mil, and their minions from 600k to a mil health meter? Not so relaxing. Lol!

    I think they are aptly called trials :smiley: Just lead a group through normal Maw yesterday, having never completed the 160 version myself, with only one wipe. But I enjoy that kind of stress - all gone and so worth it when you finally get the last boss dead!
    phairdon wrote: »
    Gone through public dungeons by myself. Yet to set foot an any veteran group dungeons. Cannot be bothered, with the amount of negative discussions seen on the forum, about people being kicked from groups for various reasons.

    I promise you, the people complaining on the forums are the minority by far. There are many, many players out there who just want to help you be a better dungeoneer. Just let them know you're new to the dungeon, or that you don't know the mechanics - many people will step up and explain them (including myself). If you don't want to deal with random people, there are so many guilds out there.
  • Damican1982
    Damican1982
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    Well... I'd do more dungeons if the group finder worked. Waiting 2 hours to get a party is a tad bit ridiculous.
  • GreenhaloX
    GreenhaloX
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    MopeyHat wrote: »
    I think they are aptly called trials :smiley: Just lead a group through normal Maw yesterday, having never completed the 160 version myself, with only one wipe. But I enjoy that kind of stress - all gone and so worth it when you finally get the last boss dead!

    Congrats on finishing Maw! It's a dousey. I went in there first time a few days ago with my group, but we got stuck with the final boss. It was then past my bedtime, so I had to call it a day. I don't think the rest got replacements and pass it, but we're to do it again and will get through it. Just curious, what good loots did you get from that final boss?
  • MopeyHat
    MopeyHat
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    GreenhaloX wrote: »
    MopeyHat wrote: »
    I think they are aptly called trials :smiley: Just lead a group through normal Maw yesterday, having never completed the 160 version myself, with only one wipe. But I enjoy that kind of stress - all gone and so worth it when you finally get the last boss dead!

    Congrats on finishing Maw! It's a dousey. I went in there first time a few days ago with my group, but we got stuck with the final boss. It was then past my bedtime, so I had to call it a day. I don't think the rest got replacements and pass it, but we're to do it again and will get through it. Just curious, what good loots did you get from that final boss?

    Mostly just more of the same loot as the previous bosses/groups. But loot is another beast of a discussion entirely...at least we'll be able to trade the BoPs tomorrow.

    I'm more interested in seeing if we can start trying out the vet difficulty soon. So few players progress that far and I'm really starting to see why.
  • Dojohoda
    Dojohoda
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    I PVP a lot and my gear is impenetrable which, from what I have read, is not optimal for PvE. I'd like to do dungeons, but I will have to give it some thought, study up on the particulars of each dungeon, and make gear. Maybe someday I will be ready to join in on the dungeon queue.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
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