Parablodia wrote: »Once i was playing with my friend in group dungeon. He kept dying because of not blocking and not avoiding reds. Then he stopped atacking because 'i was not healing'.
I kicked him from the group. #NoRegrets
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
KochDerDamonen wrote: »Sylveria_Relden wrote: »As a healer with all yellow gear and well over CP cap, I like to play dungeon finder roulette. FInd the worst team possible and try to carry them with heals and dps.
A very "rare" breed, indeed.
As a former "healer" archtype player, I seriously applaud your efforts.
In this day and age of "min/max" and "efficiency", you won't really see much of this at all.
There's no fun to healing a hardcore group in standard 4man dungeons. Spend most of the time dpsing or trying to find ways to throw out more buffs to keep myself awake through the 10 minute (if even) ride!
Parablodia wrote: »Once i was playing with my friend in group dungeon. He kept dying because of not blocking and not avoiding reds. Then he stopped atacking because 'i was not healing'.
I kicked him from the group. #NoRegrets
Did you explain to him, what he was doing wrong and what he should avoid doing resp. not doing?
I prefer to play solo/cooperatively, and where appropriate will venture on that basis far enough into a dungeon to get a skyshard but that's all. I like to play my way and not be told how to play, how to gear, how to build etc. I also like to play in my own time and at my own pace, so long dungeon sessions aren't really feasible. I have no interest in competitive PvE or in PvP and therefore have no need of the best gear or the best build.
Time was back in the EQ day when I used to do a lot with guilds and groups but these days I find that less rewarding. I also have no interest in voice chat.
I prefer to play solo/cooperatively, and where appropriate will venture on that basis far enough into a dungeon to get a skyshard but that's all. I like to play my way and not be told how to play, how to gear, how to build etc. I also like to play in my own time and at my own pace, so long dungeon sessions aren't really feasible. I have no interest in competitive PvE or in PvP and therefore have no need of the best gear or the best build.
Time was back in the EQ day when I used to do a lot with guilds and groups but these days I find that less rewarding. I also have no interest in voice chat.
I prefer to play solo/cooperatively, and where appropriate will venture on that basis far enough into a dungeon to get a skyshard but that's all. I like to play my way and not be told how to play, how to gear, how to build etc. I also like to play in my own time and at my own pace, so long dungeon sessions aren't really feasible. I have no interest in competitive PvE or in PvP and therefore have no need of the best gear or the best build.
Time was back in the EQ day when I used to do a lot with guilds and groups but these days I find that less rewarding. I also have no interest in voice chat.
That sounds like me - I have pretty similar opinions about it.
I prefer to play solo/cooperatively, and where appropriate will venture on that basis far enough into a dungeon to get a skyshard but that's all. I like to play my way and not be told how to play, how to gear, how to build etc. I also like to play in my own time and at my own pace, so long dungeon sessions aren't really feasible. I have no interest in competitive PvE or in PvP and therefore have no need of the best gear or the best build.
Time was back in the EQ day when I used to do a lot with guilds and groups but these days I find that less rewarding. I also have no interest in voice chat.
I got burned out in other MMOs from the preponderance of bad behavior, and wish ESO's dungeons and trials would have scaling difficulties to accomodate smaller groups of folks (but obviously not qualify for the same rewards or leaderboards).
captainwolfos wrote: »Only done one or two dungeons myself (mostly waaay back before scaling was a thing), and while I did have fun playing through them (the lack of context because everyone charges on ahead while I'm still trying to listen to the dialogue notwithstanding), I'm still pretty paralysed by the thought of not being good enough to do them, so I mostly stick to solo stuff.
I've even had at least one person offer to run through some dungeons with me (on the forums, no less), but at that point I was trying to get the fishing achievements, then I went back over to SWTOR for a bit, so I've not really had the guts to say anything since.
Also my internet is slow as balls, so I really don't want to put anyone else through that, which is also one of the many reasons I also don't play PVP, and these days barely play the game in general, which is a huge shame.
¯\_(ツ)_/¯As a side note, my most memorable instance when actually playing a dungeon was with a PUG in Vaults of Madness (that is the one in Coldharbour, right?)
We couldn't get past the giant flaming flesh atronach for ages, and mostly wiped within minutes. I was playing a largely unoptimised tank (she's supposed to be more for crafting than actually playing), but she had a bow as a backup, so after everyone else died, I just kited using bow light attacks until it finally went down, and it was the best feeling ever.
So yeah, they can be great fun when I actually get into them, but it's taking the first step is the problem for me, I think.
I keep seeing people say they've never done a dungeon, or only done one or two.
What keeps you out of dungeons? Is it the dungeon finder being glitchy? Players turn you off? Does PvP or roleplaying keep you busy?
I keep seeing people say they've never done a dungeon, or only done one or two.
What keeps you out of dungeons? Is it the dungeon finder being glitchy? Players turn you off? Does PvP or roleplaying keep you busy?
I have completed a couple of low level dungeons once or twice, but that's all. I have barely scratched the surface.
There are a couple of reasons why I haven't completed more of them to date. Firstly, I tend to create deliberately unorthodox builds. The powerful mage or the battle-hardened warrior just don't grab my interest and so I create weaker characters who focus on a handful of skills and a hotchpotch of abilities that reflect how I want to play them. This means i'm less likely to be of use in group situations at higher levels. I'm fine with that - playing how I want is more important, and if that means solo or, on occasion, with another like-minded individual, so be it.
Secondly, I think that dungeons can sometimes be rewarding experiences if tackled slowly, steadily and almost timorously. Finding that cave or ruin for the first time and not knowing what to expect, not knowing what fabulous riches or unique items you may find or how difficult it will be is so appealing to me. From what I have seen so far, the dungeons are incredible environments, wonderfully designed, often beautiful, and sometimes cold and foreboding. With so much to take in I can't help but stop and stare. Playing solo, and being able to survive solo so I can experience that, means dungeons are less likely to be visited at lower levels. That might not be what the game designers had in mind, or what the MMO experience is all about, but I can't help myself!