My preference for a split build friendly change would be:
Magica feeds mag pool and spell damage but not mag regen.
Stamina feeds stam pool and stam dmg but not stam regen.
Health feeds health pool and all three regens.
This should make split pools a little more viable and promote splitting into two pools more commonplace.
Obviously if you dont have the regen you may need more cost red instead of dmg inc.
Burst is still possible but high heslth gives even more sustain.
Of course, if it were a complete overhaul, each class would have a stam based line, health based line and mag based line of skills.
But thats just crazy talk.
Forestd16b14_ESO wrote: »
I'd like to see all healing and shields to be dependent on max health instead of max magicka/stamina. That way you can still spec for max damage, but you won't have max healing/shield power at the same time as well.
Forestd16b14_ESO wrote: »
Key is to start from new perspective, not just how does it affect me now.
There is zero reason to believe magica would bevworse off than stamina or health if the atts were retooled esp the skills as well.
As an addition, what if you added healing power as a separate trait, right alongside spell dmg and wpn dmg, so healing outgoing and even incoming was increased by that?
Forestd16b14_ESO wrote: »
Key is to start from new perspective, not just how does it affect me now.
There is zero reason to believe magica would bevworse off than stamina or health if the atts were retooled esp the skills as well.
As an addition, what if you added healing power as a separate trait, right alongside spell dmg and wpn dmg, so healing outgoing and even incoming was increased by that?
DirtySmeegs33 wrote: »This might be a good change because then we would have more build variety and choice on how to split up our attributes. Less stacking and more dispersion leads to more interesting builds (imo). We could have true hybrids that pulled from both pools to cast a wide variety of spells and feats while still stacking into either spell damage or weapon damage for their damage totals.
What do you all think? What if just weapon damage and spell damage were the modifiers for damage rather than size of pools being so important?
Forestd16b14_ESO wrote: »
Forestd16b14_ESO wrote: »
Key is to start from new perspective, not just how does it affect me now.
There is zero reason to believe magica would bevworse off than stamina or health if the atts were retooled esp the skills as well.
As an addition, what if you added healing power as a separate trait, right alongside spell dmg and wpn dmg, so healing outgoing and even incoming was increased by that?
Oakmontowls_ESO wrote: »Forestd16b14_ESO wrote: »
Key is to start from new perspective, not just how does it affect me now.
There is zero reason to believe magica would bevworse off than stamina or health if the atts were retooled esp the skills as well.
As an addition, what if you added healing power as a separate trait, right alongside spell dmg and wpn dmg, so healing outgoing and even incoming was increased by that?
Magic would be worse off because weapon damage is easier to stack than magic damage and this would mean that stamina would be able to deal more damage since magic wouldn't be able recoup the difference with magika.