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Maelstrom weapons outperforming

  • Kalante
    Kalante
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    Keep the difficulty of vMSA the same but for gods sake fix the RNG and loot table. There is no reason for someone to run it 100 times to get what you want. That is BROKEN.
  • TheHsN
    TheHsN
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    KenaPKK wrote: »
    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.

    why the hell i need to farm 100 times same place ALONE even in MMO to have end game gear... And even i finished there 75+ and i have only useful item as Sharpened BOW... it should not be that bad...

    drop rates are insanely stupid...and LOW...

    Only Drop RATES it is high is FPS...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Milvan
    Milvan
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    Because this is Casual Scrolls/ Babies First MMO...
    So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.
    The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.
    So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.

    I can't agree more with this statement. Take my awesome comrade.
    “Kings of the land and the sky we are; proud gryphons.” Stalker stands, the epitome of pride. Naked and muscular, his wings widen and his feet dig in as if he alone holds down the earth and supports the heavens, keeping the two ever separate.”
    Gryphons guild - @Milvan,
  • dereck_phantom
    Kalante wrote: »
    Keep the difficulty of vMSA the same but for gods sake fix the RNG and loot table. There is no reason for someone to run it 100 times to get what you want. That is BROKEN.
    This I run it twice a day in hopes to getting what I want and I end up with rings and useless staves I just want a sharpened maul lol
  • Toast_STS
    Toast_STS
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    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    You can do LA before the DOT too for extra dps/ulti, also rearming traps is the only skill thats "bugged" where it doesn't consume cruel flurry but damage still get buffed, but your next dot attack need to be after 1.5s (have to wait for trap to arm) and before 3.5s (before cruel flurry buff disappear)

    Soul Trap is also bugged and allows you to cast it and another DoT off of one flurry buff.
    VR14 DK Leaps-in-keeps
  • idk
    idk
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    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.

    No offense but your contradicting yourself. MA weapons need to "remain supperior to others but not outperform." They much outperform to a degree if they are to be superior.

    Before MA the master weapons we top. They were superior and outperformed all other weapons.

    In some manners the new master weapons available next week will be superior to MA.
  • ragespell
    ragespell
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    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    Yeah, no. It's not bugged.

    To answer the OP
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    or just doing a macro with a good mouse?

    really many of you talk about this game as it was chess...really you don't need any special ability to master this game, just a bit more time than your average adult
  • GDOFWR420
    GDOFWR420
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    Can we just slow the troll spawn time on down like 5 more seconds on the rink off frozen blood?
  • Edziu
    Edziu
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    damn...malestor weapons are fine with compare to normal craft weapons....only 1 what we need is this scaling to max lvl vDSA with next patch...these master weapons are not that weak....these weapons are comparable to maelstor weapons...I just hate vMA and waiting to scae vDSA to farm master weapons with friends without rage like on vMA

    just wait for vDSA scale to max lvl and all will be fine
  • Autolycus
    Autolycus
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    BiS items in a massively multiplayer online role playing game should come from, wait for it.... multiplayer content.
  • Morbash
    Morbash
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    xblackroxe wrote: »
    Morbash wrote: »
    KenaPKK wrote: »
    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.

    I've said this once, and I'll say it again.

    Why is "luck" so often associated with "work?" They're not at all the same. I do understand where you're coming from and agree to an extent. For example, beating vMA should be a requirement to earn maelstrom weapons. However, the amount of RNG in vMA is asinine at best.

    That is not what this is about. The terrible loot system is a complete different topic.
    What is true is that people should work for the best stuff. Not get it handed to them/ be able to craft it.

    The OP asked for alternatives. He didn't ask that they be handed to him. And the terrible loot system goes hand in hand with this topic. It contributes heavily to the OP's complaint. Just in case you missed it, I'll quote the OP below and even bold some text to make it easier to connect the dots.
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    Edited by Morbash on July 26, 2016 4:48PM
    "War doesn't build character; it reveals it."
  • kadar
    kadar
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    ragespell wrote: »
    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    Yeah, no. It's not bugged.

    To answer the OP
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    or just doing a macro with a good mouse?

    really many of you talk about this game as it was chess...really you don't need any special ability to master this game, just a bit more time than your average adult

    9e275173-53e7-4a9e-be4b-a7722b99c81f_zpsvdvezisu.jpg

    This is my "good mouse" that allows me to spam ALL THE MACROS.

    In fact, Macros are the only way anyone can achieve higher than 20k DPS. Just ask Alcast. He hit that 20k ceiling and then was forced to bind his rotations to his good mouse to get any higher. Furthermore, any time someone kills you in Cyrodiil, it is only possible because of the clever macros they have put together. /sarcasm-off

  • idk
    idk
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    ragespell wrote: »
    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    Yeah, no. It's not bugged.

    To answer the OP
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    or just doing a macro with a good mouse?

    really many of you talk about this game as it was chess...really you don't need any special ability to master this game, just a bit more time than your average adult

    9e275173-53e7-4a9e-be4b-a7722b99c81f_zpsvdvezisu.jpg

    This is my "good mouse" that allows me to spam ALL THE MACROS.

    In fact, Macros are the only way anyone can achieve higher than 20k DPS. Just ask Alcast. He hit that 20k ceiling and then was forced to bind his rotations to his good mouse to get any higher. Furthermore, any time someone kills you in Cyrodiil, it is only possible because of the clever macros they have put together. /sarcasm-off

    20k dps on what? I don't use macros and can pull 30k+ on bloodspawn unbuffed.
  • dagonbeer
    dagonbeer
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    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    I can vouch for this. I played mostly magicka classes up until the removal of vet ranks, at which point I loaded up my previously unused stam dk with previously unused maelstrom daggers and axes. I ended up doing comparable damage to my magblade, which was a bit of a disappointment considering what the ceiling is.
  • Autolycus
    Autolycus
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    dagonbeer wrote: »

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    I can vouch for this. I played mostly magicka classes up until the removal of vet ranks, at which point I loaded up my previously unused stam dk with previously unused maelstrom daggers and axes. I ended up doing comparable damage to my magblade, which was a bit of a disappointment considering what the ceiling is.

    I can vouch for this concept as well, but I wanted to reiterate the idea that without those weapons, the practice is for nothing. While simply having the weapons doesn't automatically result in an 8k increase in dps, which in fact requires a great deal of practice, achieving that same leap is simply not possible with any other weapons in the game.

    I had my fingers crossed that the revitalization of Master's weapons would allow for a comparable alternative for those who are struggling with vMA (or just experiencing bad RNG). I don't want Master's weapons to be BiS, but a close second would be nice for people who prefer playing their multiplayer games with other people, rather than by themselves.
    Edited by Autolycus on July 26, 2016 5:39PM
  • dagonbeer
    dagonbeer
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    Autolycus wrote: »
    I had my fingers crossed that the revitalization of Master's weapons would allow for a comparable alternative for those who are struggling with vMA (or just experiencing bad RNG). I don't want Master's weapons to be BiS, but a close second would be nice for people who prefer playing their multiplayer games with other people, rather than by themselves.

    Probably won't be possible the way they're designing their prestige weapons around the 1st/2nd/3rd... abilities of their respective weapon skill tree. Destructive touch can never be a good PvE skill because then it'll be too powerful for PvP, etc.

    Plus ZOS doesn't seem keen on rebalancing old weapons much (see 1h maelstrom sword/mace)
  • SpartanSPONDY
    SpartanSPONDY
    Soul Shriven
    KenaPKK wrote: »
    . Why should you get end game performance handed to you without working for it?

    .

    Because this is Casual Scrolls/ Babies First MMO...

    So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.

    The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.

    So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.

    Stopped reading at first sentence. Your fedora is restraining brain blood flow.

    In an MMO people should be rewarded for hard work. It would be cool if the crafty people could craft weapons that were not 8k behind vMA weapons. Because those people work hard too. Just in a different area.
  • Ghost-Shot
    Ghost-Shot
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    KenaPKK wrote: »
    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.

    Why should we have to farm a solo instance that we hate doing to get the best items for group raids? Nobody asks for VMA weapons to be handed out without working for them, but give us another way of getting them. When Sanctum Ophidia and VDSA came out in 1.4, originally you were supposed to be able to get Master Weapon drops from hard mode Serpent (it was even in the 1.4 patch notes) but they never actually implemented it. Why can't we get Malestrom weapon drops from VSO HM or VMOL? Or get them from weekly trial leader boards?
    Edited by Ghost-Shot on July 26, 2016 7:25PM
  • Izaki
    Izaki
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    Asmael wrote: »
    False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.

    Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]

    The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.

    That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.

    @Alcast because :3

    Personally I like, rapids, claw, rapids, rending, rapids, trap and repeat. Longest dot to the shortest no time spared. All after just popping corrosive and using precise weapons to make the most of that 100% ignore armour. 11s of stupidly op-ness

    9s :wink: Corrossive only lasts for 9 doesn't it ?
    jeedrzej wrote: »
    With all passives 10,8

    Yep. Demi god mode for a whole 10.8s. Wearing Tbs you can get some stupid damage down in that time frame with a Warhorn timed just after you've popped it.

    Ooops my bad didn't know that..!
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • juhasman
    juhasman
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    Kalante wrote: »
    Keep the difficulty of vMSA the same but for gods sake fix the RNG and loot table. There is no reason for someone to run it 100 times to get what you want. That is BROKEN.

    100% drop rate for maelstorm weapons confirmed with update 11.
  • juhasman
    juhasman
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    KenaPKK wrote: »
    . Why should you get end game performance handed to you without working for it?

    .

    Because this is Casual Scrolls/ Babies First MMO...

    So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.

    The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.

    So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.

    Stopped reading at first sentence. Your fedora is restraining brain blood flow.

    In an MMO people should be rewarded for hard work. It would be cool if the crafty people could craft weapons that were not 8k behind vMA weapons. Because those people work hard too. Just in a different area.

    What is hard in crafting? You just start with learning new trait and doing whatever You want in the meantime. Dont compare this to doing vMA which requires skill, time and luck ,sometimes gold on potions , when crafting requires just time and not much efford.
    Autolycus wrote: »
    BiS items in a massively multiplayer online role playing game should come from, wait for it.... multiplayer content.
    I like current meta especially for stamina users now where BiS are malestorm weapons (solo content) TBS (crafted) Vicious Ophidian (multiplayer content).

    Edited by juhasman on July 26, 2016 10:42PM
  • Paraflex
    Paraflex
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    If you can't spend the time to develop and PvE character and learn the bosses you don't deserve top tier weapons. Casual people can't have everything sorry.
    Hollykills CP 630 Templar Healer - Ad PS4 Warlord Rank

    Max Stam/Mag Dk
    Max Stam Sorc
    Max Stam/Mag NB

    Don't care to dps much so I heal.


  • juhasman
    juhasman
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    jeedrzej wrote: »
    With all passives 10,8

    Yep. Demi god mode for a whole 10.8s. Wearing Tbs you can get some stupid damage down in that time frame with a Warhorn timed just after you've popped it.

    Personally I preffer standard of might. 17 sec of 20% more dmg+standard dmg. Dps boost is insane and I think outperforms corrosive.
  • KingYogi415
    KingYogi415
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    End game pvpers are quiting the game when they spend 200 hours for one item and still cant get it.
    broken system is broken.

    Trails is no better.
  • Autolycus
    Autolycus
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    juhasman wrote: »
    KenaPKK wrote: »
    . Why should you get end game performance handed to you without working for it?

    .

    Because this is Casual Scrolls/ Babies First MMO...

    So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.

    The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.

    So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.

    Stopped reading at first sentence. Your fedora is restraining brain blood flow.

    In an MMO people should be rewarded for hard work. It would be cool if the crafty people could craft weapons that were not 8k behind vMA weapons. Because those people work hard too. Just in a different area.

    What is hard in crafting? You just start with learning new trait and doing whatever You want in the meantime. Dont compare this to doing vMA which requires skill, time and luck ,sometimes gold on potions , when crafting requires just time and not much efford.
    Autolycus wrote: »
    BiS items in a massively multiplayer online role playing game should come from, wait for it.... multiplayer content.
    I like current meta especially for stamina users now where BiS are malestorm weapons (solo content) TBS (crafted) Vicious Ophidian (multiplayer content).

    Don't get me wrong, I like the weapons themselves and the challenge between us and the weapons (and I have several, for the record). I do not, however, like the RNG factor or the idea of having to blow off everyone in my guild several times a week to get the BiS gear. I would prefer if BiS gear came from something more sociable, even a 2man arena or something similar to vDSA.

    VMA reminds me a lot of Dark Souls. Getting your butt whooped over and over again is usually worth the payoff, but getting your butt whooped alongside a friend is a lot more fun.
    Edited by Autolycus on July 27, 2016 8:36PM
  • Shadesofkin
    Shadesofkin
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    End game pvpers are quiting the game when they spend 200 hours for one item and still cant get it.
    broken system is broken.

    Trails is no better.

    Are you serious? Trials (aside from Vet Maw) are stupidly easy at the moment. If an "end game pvp-er" is quitting because they can't do a trial and get the gear they want then they have missed on the proper way to farm them (on normal) within a matter of 20 minutes or so each run, that's on their group and their builds. ZoS has been slowly moving towards a separation of the two settings for sometime, and to be honest, I'm pretty cool with that. You'll see a lot more balance if there's a full set of gear that a person can swap to that is specifically designed to improve their performance in PvP or PvE than if you can just take any old thing out of either one to maximize what you do.

    Look, I feel for the drop rate on gear in Maelstrom, we're getting a 100% drop rate as of next week. Just chill.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • idk
    idk
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    End game pvpers are quiting the game when they spend 200 hours for one item and still cant get it.
    broken system is broken.

    Trails is no better.

    And most of them are not quitting. They're certainly not quitting because they cannot get one single item. The game is going strong.
  • KingYogi415
    KingYogi415
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    The way items drop is a joke.
    I should not get 6 IA rings before I get one VO ring.
    I said nothing about the dificulty.
  • MopeyHat
    MopeyHat
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    Lots of people misreading in this thread...

    Like OP, I am not daunted by the difficulty of VMA, but by being bored. I play this game to have fun with friends nowadays, not slog through hours of solo grinding. I'm fine with hard work, I just much prefer having some guildies to chat with. Fortunately DSA is going to make that a little better in Shadows.

    It would be great if we could see some new enchanted weapons though.
  • Shadesofkin
    Shadesofkin
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    MopeyHat wrote: »
    Lots of people misreading in this thread...



    It would be great if we could see some new enchanted weapons though.

    I have mentioned many times earlier in the games life span that the "named" weapons we often get from Veteran Dungeons need to be given specific enchantments that make them prized. I believe that Maelstrom and Dragonstar weapons should be powerful, maybe even the greatest weapons in the game, but those "named" weapons should be nearly equal.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
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