Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?
Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.
Funkopotamus wrote: »Because this is Casual Scrolls/ Babies First MMO...
So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.
The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.
So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.
This I run it twice a day in hopes to getting what I want and I end up with rings and useless staves I just want a sharpened maul lolKeep the difficulty of vMSA the same but for gods sake fix the RNG and loot table. There is no reason for someone to run it 100 times to get what you want. That is BROKEN.
Minute_Waltz wrote: »The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
You can do LA before the DOT too for extra dps/ulti, also rearming traps is the only skill thats "bugged" where it doesn't consume cruel flurry but damage still get buffed, but your next dot attack need to be after 1.5s (have to wait for trap to arm) and before 3.5s (before cruel flurry buff disappear)
I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
The_Outsider wrote: »The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
Yeah, no. It's not bugged.
To answer the OPYou're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
xblackroxe wrote: »Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?
Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.
I've said this once, and I'll say it again.
Why is "luck" so often associated with "work?" They're not at all the same. I do understand where you're coming from and agree to an extent. For example, beating vMA should be a requirement to earn maelstrom weapons. However, the amount of RNG in vMA is asinine at best.
That is not what this is about. The terrible loot system is a complete different topic.
What is true is that people should work for the best stuff. Not get it handed to them/ be able to craft it.
I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
The_Outsider wrote: »The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
Yeah, no. It's not bugged.
To answer the OPYou're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
or just doing a macro with a good mouse?
really many of you talk about this game as it was chess...really you don't need any special ability to master this game, just a bit more time than your average adult

The_Outsider wrote: »The_Outsider wrote: »The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
Yeah, no. It's not bugged.
To answer the OPYou're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
or just doing a macro with a good mouse?
really many of you talk about this game as it was chess...really you don't need any special ability to master this game, just a bit more time than your average adult
This is my "good mouse" that allows me to spam ALL THE MACROS.
In fact, Macros are the only way anyone can achieve higher than 20k DPS. Just ask Alcast. He hit that 20k ceiling and then was forced to bind his rotations to his good mouse to get any higher. Furthermore, any time someone kills you in Cyrodiil, it is only possible because of the clever macros they have put together. /sarcasm-off
The_Outsider wrote: »
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
The_Outsider wrote: »
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
I can vouch for this. I played mostly magicka classes up until the removal of vet ranks, at which point I loaded up my previously unused stam dk with previously unused maelstrom daggers and axes. I ended up doing comparable damage to my magblade, which was a bit of a disappointment considering what the ceiling is.
I had my fingers crossed that the revitalization of Master's weapons would allow for a comparable alternative for those who are struggling with vMA (or just experiencing bad RNG). I don't want Master's weapons to be BiS, but a close second would be nice for people who prefer playing their multiplayer games with other people, rather than by themselves.
Funkopotamus wrote: ». Why should you get end game performance handed to you without working for it?
.
Because this is Casual Scrolls/ Babies First MMO...
So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.
The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.
So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.
Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?
Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.
DRXHarbinger wrote: »False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.
Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]
The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.
That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.
@Alcast because
Personally I like, rapids, claw, rapids, rending, rapids, trap and repeat. Longest dot to the shortest no time spared. All after just popping corrosive and using precise weapons to make the most of that 100% ignore armour. 11s of stupidly op-ness
DRXHarbinger wrote: »
SpartanSPONDY wrote: »Funkopotamus wrote: ». Why should you get end game performance handed to you without working for it?
.
Because this is Casual Scrolls/ Babies First MMO...
So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.
The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.
So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.
Stopped reading at first sentence. Your fedora is restraining brain blood flow.
In an MMO people should be rewarded for hard work. It would be cool if the crafty people could craft weapons that were not 8k behind vMA weapons. Because those people work hard too. Just in a different area.
I like current meta especially for stamina users now where BiS are malestorm weapons (solo content) TBS (crafted) Vicious Ophidian (multiplayer content).BiS items in a massively multiplayer online role playing game should come from, wait for it.... multiplayer content.
DRXHarbinger wrote: »
SpartanSPONDY wrote: »Funkopotamus wrote: ». Why should you get end game performance handed to you without working for it?
.
Because this is Casual Scrolls/ Babies First MMO...
So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.
The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.
So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.
Stopped reading at first sentence. Your fedora is restraining brain blood flow.
In an MMO people should be rewarded for hard work. It would be cool if the crafty people could craft weapons that were not 8k behind vMA weapons. Because those people work hard too. Just in a different area.
What is hard in crafting? You just start with learning new trait and doing whatever You want in the meantime. Dont compare this to doing vMA which requires skill, time and luck ,sometimes gold on potions , when crafting requires just time and not much efford.I like current meta especially for stamina users now where BiS are malestorm weapons (solo content) TBS (crafted) Vicious Ophidian (multiplayer content).BiS items in a massively multiplayer online role playing game should come from, wait for it.... multiplayer content.
KingYogi415 wrote: »End game pvpers are quiting the game when they spend 200 hours for one item and still cant get it.
broken system is broken.
Trails is no better.
KingYogi415 wrote: »End game pvpers are quiting the game when they spend 200 hours for one item and still cant get it.
broken system is broken.
Trails is no better.
Lots of people misreading in this thread...
It would be great if we could see some new enchanted weapons though.