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Shield and weapon stamina build Templar

Mandragora
Mandragora
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I'm quite OK with all other classes, but from the beginning, I have a problem with my Templar. I would love to use shield and weapon skills only, but it doesn't work, because it requires a lot of stamina, but without any way how to gain stamina back. Nightblades can regen stamina with medium armor, but if I would like to play a real templar in heavy armor , it doesn't have anything like that, it has health regen, also the shield skill of heavy armor tree uses stamina ( a lot of ). And the passives gain is only: lowered cost of skills, no stamina regen. Also the other benefits of the skills are low compared to other classes - only minor defense and lowered self heal of mobs - usually you don't really see the impact - it has almost none. Also almost all skills Templars have are about heals, so you need quite a lot of mana to heal yourself, and about hps, which you can heal, so you don't have enough points for stamina build. Also it does very low damage - like half of.

So I would like to ask for tweak of the shield tree - something like that if you would have all 5 shield skills slotted, you will get higher stamina regen, or that with every hit with shield you will gain some stamina back - like it is in Nightblade tree, where you can get health/magic back, and also some bash skill could have some kind of short time shield around after your heavy attack, so my defence with shield would be higher, so I could use only this tree. Also it would be practical if almost all the shield bash skills would create higher threat for me as a tank.

Also I would love to have atleast 1 skill with really high dps, even if it is meant to be a tank, still I really wish to be able to kill enemies faster before they kill me. Also I would like to have that bash skill, where you rotate around and you deal realy big damage if you finish the round - it could be interrupted. The last skill could looks like that and does really big damage - around 4k. That would be really cool - I didn't find it in that skill tree, but I saw some mobs attacking like that.
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  • CasNation
    CasNation
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    You can regen stamina with a fully charged heavy attack. The heavy armor skill tree increases this value, and the champion system boosts it even more. Not optimal, but there are options.

    It sounds like you want to have everything. High damage, high mitigation, high regen. That is just silly and unrealistic. While it would be nice if the shield line were given a bit more damage potential for pvp, that isn't really the point of the weapon combo. It has good mitigation and utility, which you trade damage for.

    It also isn't really the point to slot an entire skill line on your bar. You could, certainly, but that would be a pretty bad build, and "play how you want" doesn't mean you have to be good while doing it.
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  • Mandragora
    Mandragora
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    That is the point - what if "play how you want" is really for me to have the shield/weapon style and if the game does offer it, it should work? Also I can understand if I choose wrong skills - but to choose 1 skill tree should be working... The other weapon skill trees do work separately from the classes.

    And also another, but more painful fact is, that templar class doesn't really support stamina build, so I need to have this skill tree working: I tried to kill 3 mobs under my level (30 cp vs level 49) with this skill bar slotted and I failed - and that is quite alarming. I have to say, that I had no problem with some other class. And I have high stamina regen as a redguard and I have points in stamina regen in cp tree.

    So not OP - just working :) 1 skill with high damage, 2 weapon slots left as they are now, 2 skills with shield bash with upgrade of generating higher threat/ and some stamina/health gain, isn't OP or is it? :)

    And for that support - templar class has a lot of magicka based skills doing the same as this weapon/shield tree support, so it makes this quite useless even as "some skills support build"... :(
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  • Curragraigue
    Curragraigue
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    Repentance makes Templars one of the best Stamina batteries in the game when fighting trash.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Reverb
    Reverb
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    I don't agree that Templar doesn't support a stamina build. Biting Jabs is a very powerful class stamina skill, and the stam javelin morph is also good. And don't overlook Radiant Aura which gives stam regen boost, and when morphed to Repentenance, directly restores stam from nearby dead.

    When combined with a stam based race, Stamplar build can have amazing weapon damage and sustainability. And is effective in both pve and pvp.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Mandragora
    Mandragora
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    OK, thanks. I know, that spear class subtree has some good skills. Maybe I should just forget about classic templar with a shield.

    here are my statistics:
    http://i.imgur.com/jvYnVlz.jpg

    Btw that my other char was on the same level as those 3 quest mobs and no problem.
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  • Curragraigue
    Curragraigue
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    Mandragora wrote: »
    OK, thanks. I know, that spear class subtree has some good skills. Maybe I should just forget about classic templar with a shield.

    here are my statistics:
    http://i.imgur.com/jvYnVlz.jpg

    Btw that my other char was on the same level as those 3 quest mobs and no problem.

    Is that screen shot of you with no gear on? Your stats are all very low if you are wearing armour sets. Can you tell us what gear you are wearing?
    Edited by Curragraigue on July 27, 2016 11:00PM
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Acsvf
    Acsvf
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    Mandragora wrote: »
    OK, thanks. I know, that spear class subtree has some good skills. Maybe I should just forget about classic templar with a shield.

    here are my statistics:
    http://i.imgur.com/jvYnVlz.jpg

    Btw that my other char was on the same level as those 3 quest mobs and no problem.

    What level/cp are you, if you don't mind me asking? Aside from Health and Resistances, those stats are all absurdly low.

    Also, the splitting of stats between magicka and stamina- just don't, please, don't. That's probably exactly why you have a reason why you have a problem with stamina templar. Stop trying to use both magicka and stamina scaling abilities, it just doesn't work unless you've got a very specific build that isn't stamina and even then just barely.
    Edited by Acsvf on July 27, 2016 11:48PM
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • ScottK1994
    ScottK1994
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    Have DW or 2H as your secondary and if you're low on stamina switch and use heavy attacks, with a 2H it restores around 15-20% but DW is far more damage apparently(maybe not as a templar)
    Edited by ScottK1994 on July 28, 2016 12:06AM
  • Mandragora
    Mandragora
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    I remorfed some of the bash skills and also I have found:
    Shield bash remorfed to power slam - I will try to with the higher damage - it is even higher with every block - so some space for fighting tactics,
    shield charge - morphed now to shielded assault, which should give me some shield protection for a few seconds,
    and I realised I underestimated defensive posture, so I don't have it high enough. After the morph it should give me some heal.

    Those 3 minor changes should give me what I needed, so I can also redistribute attributtes from magicka to health and that should give the build I need.

    But still I would like to have 1-2 more of skills generating threat (if it is not already somewhere :p), a bit higher shield protection and also I'm without stamina, so some stamina gain - but maybe those heavy attacks from power slam would do it.

    I use heavy Sithis blue 3 pieces of set still around champ rank 10 and some blue 49 pieces of heavy armor/weapons. Maybe I should look at the traits there too and if it is for stamina build.
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  • Curragraigue
    Curragraigue
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    Mandragora wrote: »
    I remorfed some of the bash skills and also I have found:
    Shield bash remorfed to power slam - I will try to with the higher damage - it is even higher with every block - so some space for fighting tactics,
    shield charge - morphed now to shielded assault, which should give me some shield protection for a few seconds,
    and I realised I underestimated defensive posture, so I don't have it high enough. After the morph it should give me some heal.

    Those 3 minor changes should give me what I needed, so I can also redistribute attributtes from magicka to health and that should give the build I need.

    But still I would like to have 1-2 more of skills generating threat (if it is not already somewhere :p), a bit higher shield protection and also I'm without stamina, so some stamina gain - but maybe those heavy attacks from power slam would do it.

    I use heavy Sithis blue 3 pieces of set still around champ rank 10 and some blue 49 pieces of heavy armor/weapons. Maybe I should look at the traits there too and if it is for stamina build.

    If you want more damage you could try medium Hunding's set. For your jewellery try to get agility (although you would be better waiting until you are CP 160 for that) then put weapon damage glyphs on them. You would also be better with two hand and bow as your weapons.

    If you want to tank stick with mainly heavy but I would suggest 5 heavy of either (1) Twice Born Star, (2) Armour Master or (3) Hist Bark. Then make two piecies (small ones not head, chest or legs) medium and make them and your sword and board from one of the following sets (1) Oblivion's Foe, (2) Eternal Hunt or (3) Whitestrake for resource recovery. Aim for Endurance jewellery when you get to CP 160.

    Other stam skills to consider are caltrops (stam AoE cc) and Vigor (stam heal) both Alliance War skills. For stam damage skills you should be using the stam jabs morph and the stam javelin morph as they are both good stam morphs for Templars. I also like the stam power of light when tanking for the minor spell and armour penertration to go with pierce armour's major reductions.

    Make sure to check your mundus stone as well if you want more damage or stam recovery.
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • AGrz5585
    AGrz5585
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    Wait to you get to 160cp and get a set of black rose heavy armor. It's great!
  • Sleep724
    Sleep724
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    I wish the crescent sweep morph that reduces damage would return stamina on players hit.
  • Mandragora
    Mandragora
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    Thanks for the sets, I will try to get them - Sythis set is mainly about health and criticals, which is not bad, but I would need stamina more.

    Wierd - I compared stamina regen with my 2nd character - sorcerer khajit and he has half of resistences, but higher stamina regen and almost the same amount of stamina, but he has 15 of stamina in attributes only.
    How is that possible? he is a werewolf - but I didn't find anything about basic higher stamina regen and stamina if you are not in werewolf form. As a khajit he has only 10% stamina regen - which is almost the same as redguard and Redguard has 10% higher stamina, which could be that higher amount, if I wouldn't put 29 point into stamina with redguard and only 15 with sorcerer.

    So stamina regen of my Redguar Templar is really low - I guess it is because of heavy armor, but I don't understand why khajit sorcerer has almost the same stamina regen and stamina amount.

    I wish defensive posture wouldn't be so useless - only reflecting 1 salve of spell casted on the player - common, that is really minor - why it cannot be shield too? :( and it takes so high amount of stamina...
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  • Mandragora
    Mandragora
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    I redistributed the attribute points and I didn't know that it doesn't affect any regen, so I got an advice, that I should have Serpent stone passive and then mundus stone trait.

    Now I have 39 points in stamina, 20 points in health and 5 points in magicka, and 730 stamina.
    I block more and also with heavy attacks I really was able to restore almost all stamina.
    I realised heavy armor passives give 50% of stamina gain with every heavy attack and with every blocked attack with a basic shield I can get some bonuses and restore some stamina too.

    So I passed the test of the quest I was unable to do before - to kill 3 waves of 3 skeletons on full health and stamina in the end, so I'm OK with the build now :)
    Edited by Mandragora on July 28, 2016 5:22PM
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  • jedtb16_ESO
    jedtb16_ESO
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    Mandragora wrote: »
    OK, thanks. I know, that spear class subtree has some good skills. Maybe I should just forget about classic templar with a shield.

    here are my statistics:
    http://i.imgur.com/jvYnVlz.jpg

    Btw that my other char was on the same level as those 3 quest mobs and no problem.

    why do you not have all the points in stamina - what you have there is not a pure stamina templar
  • AGrz5585
    AGrz5585
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    Mandragora wrote: »
    I redistributed the attribute points and I didn't know that it doesn't affect any regen, so I got an advice, that I should have Serpent stone passive and then mundus stone trait.

    Now I have 39 points in stamina, 20 points in health and 5 points in magicka, and 730 stamina.
    I block more and also with heavy attacks I really was able to restore almost all stamina.
    I realised heavy armor passives give 50% of stamina gain with every heavy attack and with every blocked attack with a basic shield I can get some bonuses and restore some stamina too.

    So I passed the test of the quest I was unable to do before - to kill 3 waves of 3 skeletons on full health and stamina in the end, so I'm OK with the build now :)

    Stop doing weird things with your attributes. Put all of them into stamina. You don't need any in health since you wear heavy armor. Also if you feel you need more regen then use a drink
  • Mandragora
    Mandragora
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    Because I dont need to :p But I would put those 5 points from magicka to health. Maybe next time.
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  • Curragraigue
    Curragraigue
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    Mandragora wrote: »
    I redistributed the attribute points and I didn't know that it doesn't affect any regen, so I got an advice, that I should have Serpent stone passive and then mundus stone trait.

    Now I have 39 points in stamina, 20 points in health and 5 points in magicka, and 730 stamina.
    I block more and also with heavy attacks I really was able to restore almost all stamina.
    I realised heavy armor passives give 50% of stamina gain with every heavy attack and with every blocked attack with a basic shield I can get some bonuses and restore some stamina too.

    So I passed the test of the quest I was unable to do before - to kill 3 waves of 3 skeletons on full health and stamina in the end, so I'm OK with the build now :)

    I'm glad you found a setup that suits your style, good luck
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • Mandragora
    Mandragora
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    They downgraded stamina passive for redguard and upgraded other races, so I guess it is better to not write anything here...
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  • Brutusmax1mus
    Brutusmax1mus
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    He will learn eventually guys, then look back on this thread and laugh.
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