I don't think people would put points into health if you removed the free 5K. The game would just become even closer to call of duty than it already is.
On the other hand, the battle spirit value i could get behind. The whole idea was to make fights last longer, and for a while it did, but the power creep with champion points etc. brought us right back where we were before the debuff was increased to 50%.
I don't think people would put points into health if you removed the free 5K. The game would just become even closer to call of duty than it already is.
On the other hand, the battle spirit value i could get behind. The whole idea was to make fights last longer, and for a while it did, but the power creep with champion points etc. brought us right back where we were before the debuff was increased to 50%.
I'm sure there will always be a portion of players who put 100% of their points into damage builds. They will also be easy to kill and may think twice about running around with 15k Health in PvP.
I don't think people would put points into health if you removed the free 5K. The game would just become even closer to call of duty than it already is.
On the other hand, the battle spirit value i could get behind. The whole idea was to make fights last longer, and for a while it did, but the power creep with champion points etc. brought us right back where we were before the debuff was increased to 50%.
I'm sure there will always be a portion of players who put 100% of their points into damage builds. They will also be easy to kill and may think twice about running around with 15k Health in PvP.
If you decide to put points in health, you will have to sacrifice damage to do so, and as a result those glass cannons will survive against you just as well even with lower health. They will be easier to kill, but only by those who also put 100% of their points into damage.
In other words, there will be zero motivation for a 100% damage player to put points into health, because he only be comes easier to kill by other 100% damage players, but he will also be able to kill them faster, so its a wash. Hence, call-of-duty-fying of the game - kill in a second, or be killed in a second.
Yeah, let's nerf healing, my dragon blood is so strong, noone can kill me when I'm on my mag dk. Or my nb sap tank, I can't remember when I died the last time on it [/sarcasm]Another suggestion about the battle spirit buff. Can we adjust the reduction in healing total value to 70% or around that range? This is coming from a healing templar that keeps people alive in groups. Healing in general is to strong across the board (BoL/Vigor&Rally Combo). I can get crit heal for 20k-25k on people with one BoL.
lolo_01b16_ESO wrote: »Yeah, let's nerf healing, my dragon blood is so strong, noone can kill me when I'm on my mag dk. Or my nb sap tank, I can't remember when I died the last time on it [/sarcasm]Another suggestion about the battle spirit buff. Can we adjust the reduction in healing total value to 70% or around that range? This is coming from a healing templar that keeps people alive in groups. Healing in general is to strong across the board (BoL/Vigor&Rally Combo). I can get crit heal for 20k-25k on people with one BoL.
This is exatly the reason why we have the battle spirit in it's current form. Every time someone finds a way to defend himself for a while so he doesn't die fast, people complain and zos nerfs the defensive mechanic. As a result they have to give everyone extra hp and reduce the damage you do instead of just leaving the defensive mechanics viable. Just think of:
- soft caps
- original hp : mag / stam ratio (you used to get 1.5 times as much hp as other ressources for your attribute points)
- wings
- streak
- dodge
- skills that scale with hp (e.g dragonblood)
- shields
- blinding flashes / cinder strom / spark
I find it hard to believe someone would run around with 12-15k HP and not think its wise to put points into Health. This current meta you would get one shot so much. You need minimum 20k HP with close to cap armor/spell resists to be able to survive for awhile.
I think its time they look at the battle spirit buff and remove the 5k free HP you get. This encourages people to put all 64 points into stam or mag depending on your build. You shouldn't get a free 5k hp gift in PvP. Let people be glass canons (Obviously Impen is a factor in this) if they choose to contribute so many points into stam or mag for DPS. I think the game has changed so much we no longer need this buff. Sure new people will die quicker but it may create a healthier PvP environment.
Another suggestion about the battle spirit buff. Can we adjust the reduction in healing total value to 70% or around that range? This is coming from a healing templar that keeps people alive in groups. Healing in general is to strong across the board (BoL/Vigor&Rally Combo). I can get crit heal for 20k-25k on people with one BoL.
I don't want people to get one shot or fights end based on who attacks first but I think to often fights are drawn out and take far to long to end.
Its funny to me how ppl automaticly think they will have to play with 5k HP less, it's not even in the back of their mind to maybe cut a few k from their 40k+ main resource pool and add to HP.