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Less exp in non-DLC Public Dungeons - bug, or marketing move?

DeadDealer
DeadDealer
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Wrothgar(cp160):

1018 exp - for any mob on the ground
1018 exp - for any mob in any public dungeons

Cadwell Gold zones(cp160):

1018 exp - for any mob on the ground
405 exp - for any mob in any public dungeons

this values with eso+ and Ambrosia

what do you thing guys?
indended bug to force people to buy DLC for grind?
  • Nestor
    Nestor
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    I dunno, I ground out my 600th Champ Point last night, starting at 599.6 and went to 601.6, in Ruyanil Falls last night on one lap of the place. The player I grouped with went from 137 to 140 in there. I did pretty much the same thing in Crimson Cove the night before, a Champ Point+ in one lap of that place. And it takes me more than 780K Points now for each Champ Point.

    So, Public Dungeons are just fine for grinding now, no matter where they are. In fact, I would say the legacy zone Publics are better simply because there are not tons of players in there mowing down the mobs before I can get to them.
    Edited by Nestor on July 26, 2016 5:31PM
    Enjoy the game, life is what you really want to be worried about.

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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Knowing ZoS calculated move grinder will see the numbers and say X dungeon in DLC name here is better for grinding.

    ZoS is a company and money is why they made the game which is not a bad thing it's a business, but all they really care seem to care is the money not making a great game while doing it. ZoS it start to get to an EA level of releasing broken quarter baked content and locking anything good behind a paywall.

    I promise you if this game was not sub only in the beginning Hundings' Rage and Suducer when have been in a DLC.
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  • DeadDealer
    DeadDealer
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    @Nestor sorry but lol, there is alot free grind spots with 1018 per mob
    no reason go waste the time for legacy public dungeons with almost 3x less exp

    try to install MyXPView addon and you will see the difference
  • redspecter23
    redspecter23
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    Hopefully this is something that will be fixed with One Tamriel. I'm hoping that all zones, whether they are DLC or not, will award standardized xp. There is no reason that a public dungeon in one zone should be less xp than another. If ZoS is for some reason using that as a ploy to push DLC, I'd find that confusing. The game should not be balanced around marketing or a desire to bottleneck players into specific zones.
  • Nestor
    Nestor
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    DeadDealer wrote: »
    @Nestor sorry but lol, there is alot free grind spots with 1018 per mob
    no reason go waste the time for legacy public dungeons with almost 3x less exp

    try to install MyXPView addon and you will see the difference

    I am pulling 5K plus Exp per mob group, its enough. I am at 600 Champ Points, so I am doing something right. I have addons that tell me how much Exp I am getting. I know what the mobs are giving me for the time I am spending.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • wayfarerx
    wayfarerx
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    Nestor wrote: »
    DeadDealer wrote: »
    @Nestor sorry but lol, there is alot free grind spots with 1018 per mob
    no reason go waste the time for legacy public dungeons with almost 3x less exp

    try to install MyXPView addon and you will see the difference

    I am pulling 5K plus Exp per mob group, its enough. I am at 600 Champ Points, so I am doing something right. I have addons that tell me how much Exp I am getting. I know what the mobs are giving me for the time I am spending.

    At 600+ cp I don't even care about how much XP I get anymore unless I'm trying to speed level a morph or something. I have my xp per hour addons disabled now.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • bebynnag
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    the figure you give does make me think the dungeons are bugged,
    i reached level 50 (becoming CR160) in Coldharbour the other day, still had some time on my psyjic so i decided 2 finish off the quest, and noticed i was getting around the 400xp per mob (inc. eso plus)
  • DeadDealer
    DeadDealer
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    @Nestor you clearly dont
    because no matter how many exp you get per pack of mobs
    the matter is in EXP PER HOUR

    im doing 1.5+ millions EXP PER HOUR at spiders in Bangkorai
    i leveled 1-300 CP in 7 days

    i bet you cant achieve so high value in legacy public dungeons
    i can record the video if you dont trust me
    but as professional grinder i just lold about your words that they are better =)
    Edited by DeadDealer on July 26, 2016 6:06PM
  • bebynnag
    bebynnag
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    DeadDealer wrote: »
    @Nestor you clearly dont
    because no matter how many exp you get per pack of mobs
    the matter is in EXP PER HOUR

    im doing 1.5+ millions EXP PER HOUR at spiders in Bangkorai
    i leveled 1-300 CP in 7 days

    i bet you cant achieve so high value in legacy public dungeons
    i can record the video if you dont trust me
    but as professional grinder i just lold about your words that they are better =)

    I believe the point nestor was making is that a less populated area equates to more XP simply because thaere actually something there for them to kill, rather than fighting with other people over XP.

    and on an overall ark it is better to receive constant XP than small bursts of increased XP,

    but what do i know ive only levelled 12 characters (4 of whom ive rage deleted) and have over 700CP
  • DeadDealer
    DeadDealer
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    ofcourse if a isee a ruiner, if someone come to my grindspot and here is more than 2 people, i usually teleport to other grind spot in my list
  • Danksta
    Danksta
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    DeadDealer wrote: »
    ofcourse if a isee a ruiner, if someone come to my grindspot and here is more than 2 people, i usually teleport to other grind spot in my list

    You just need to find an instanced grind spot.
    BawKinTackWarDs PS4/NA

  • DeadDealer
    DeadDealer
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    Danksta wrote: »
    DeadDealer wrote: »
    ofcourse if a isee a ruiner, if someone come to my grindspot and here is more than 2 people, i usually teleport to other grind spot in my list

    You just need to find an instanced grind spot.

    they all nerfed
    and MA dont give you enough
  • Nestor
    Nestor
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    DeadDealer wrote: »
    @Nestor you clearly dont

    but as professional grinder i just lold about your words that they are better =)

    So, who is paying you to play the game?

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Acrolas
    Acrolas
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    Most basic delves and dungeons have reduced experience because they're more tightly compacted with mobs and most of the mobs respawn faster.

    That's why Prosperous is more beneficial grinding underground, and Training is more beneficial grinding above ground.
    signing off
  • Runs
    Runs
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    Public dungeons, group dungeons, and delves have always given less exp per mob. By always, please not I am reffering to the time I have spent in the game, which is a bit over a year.

    Orsinium public dungeons have given me straight regular exp since they've been released. Their exp also doesn't seem to be affected by multiple people attacking the same mob. 3 people hit it I will still get regular exp, vs outside dlc zones 3 people hit a mob, or me and one person who is in a group of two or more, and I will get reduced exp.

    I kind of figure with Orsinium/DLC zones working how it does on exp is to help keep people in those zones, so they don't go dead. But it could just be a bug or unintended, who knows.

    At one point I could give exact numbers on regular mob exp, beast mob exp(druegh, bears generally just a little tougher than regular but not elite), exp depending on how many people "shared" the kill. But the days of me worrying about exp are far gone. Now I'm sitting at 625 CP and I know I will never play long enough to the point exp matters again(I will always have outleveled the next cap long before it comes to be) so no longer worry about exact numbers.

    I highly suggest anyone worrying about exp and getting to the cap stop. You will get there too fast, then nothing you do will ever matter again exp wise. I think I would have enjoyed the game a lot more, had I spent less time worrying about CP as I was coming up through it.

    I highly regret any of the grinding I did on my account. It was all wasted time.
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  • Nestor
    Nestor
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    Runs wrote: »
    I highly suggest anyone worrying about exp and getting to the cap stop. You will get there too fast, then nothing you do will ever matter again exp wise. I think I would have enjoyed the game a lot more, had I spent less time worrying about CP as I was coming up through it.

    I highly regret any of the grinding I did on my account. It was all wasted time.

    @Runs

    For good or bad, just playing the content will get you all the exp you need as you need it. Sure you can grind it out in the most efficient manner possible in the most efficient places and grind up exp faster, but are you having more fun? When I hit 600 last night, I though the same thing, I don't need any more champ points, nor do I ever need to grind for them ever again. Ironically, I puttered around doing some things this morning and picked up another half champ point (about 350K) just doing some quests and a few mobs. Was not looking to gain any points, just check some things off the list.

    I really want to buy a new account so I can see just how fast a content run will gain these points, as I am hoovering them up as it stands now.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MasterSpatula
    MasterSpatula
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    Public Dungeon and Delve mobs in the 16 base zones are somewhat easier than open-world mobs in the same zones, so it makes sense to reward less XP.

    I honestly don't know if Public Dungeon mobs in DLC zones are easier, though, so I don't know if it's consistent.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • DeadDealer
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    @Runs i tested alot
    if 2 ppl hit mob anywhere
    in wrothgar public too

    you got full exp 1018

    if 3 - 780
    if 4 - 520

    etc etc
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