. Why should you get end game performance handed to you without working for it?
.
Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?
Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.
Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?
Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.
I've said this once, and I'll say it again.
Why is "luck" so often associated with "work?" They're not at all the same. I do understand where you're coming from and agree to an extent. For example, beating vMA should be a requirement to earn maelstrom weapons. However, the amount of RNG in vMA is asinine at best.
I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
The_Outsider wrote: »The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
Yeah, no. It's not bugged.
To answer the OPYou're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
The_Outsider wrote: »The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
Yeah, no. It's not bugged.
To answer the OPYou're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
Correct. You said it beautifully. Take this +1 sir.
The_Outsider wrote: »The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
Yeah, no. It's not bugged.
To answer the OPYou're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
Correct. You said it beautifully. Take this +1 sir.
Agreed with most of it except dps going DOWN lol. You might get only 1-2k better DPS with mael weapons when u havent learnt the rotations but mael weapons are just flat out better than crafted ones due to the extra permanent weapon power + damage boost on the next DOT especially for daggers. Like just casting flurry and then unstable flame for example is enough to get about a 1k-2k DPS boost over your old rotation.
The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
Funkopotamus wrote: ». Why should you get end game performance handed to you without working for it?
.
Because this is Casual Scrolls/ Babies First MMO...
So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.
The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.
So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.
Funkopotamus wrote: ». Why should you get end game performance handed to you without working for it?
.
Because this is Casual Scrolls/ Babies First MMO...
So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.
The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.
So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.
It seems you didn't read my post. I'm not crying about the difficulty. But why the difference is so important for stam classes and why this weapons are in a "solo content" while end game content is group trials and else.
In my opinion solo content is for casuals
Shadesofkin wrote: »The 8k dps is nigh meaningless though, an entire 12 man group of players with dps capable of hitting 25k dps can do any and all content in this game. That 8k just means they'll do it a little faster than you.
If you don't want to do Maelstrom, don't do it. The rest of us have figured that out and many of us are fully capable of beating it regularly (I refuse to do it more than once a week, if I get something good or not so be it). We learned a long time ago how to be competent without every single exact theory crafted weapon.
The_Outsider wrote: »Shadesofkin wrote: »The 8k dps is nigh meaningless though, an entire 12 man group of players with dps capable of hitting 25k dps can do any and all content in this game. That 8k just means they'll do it a little faster than you.
If you don't want to do Maelstrom, don't do it. The rest of us have figured that out and many of us are fully capable of beating it regularly (I refuse to do it more than once a week, if I get something good or not so be it). We learned a long time ago how to be competent without every single exact theory crafted weapon.
Yup^
I do it cause I want to. And if I didn't want to, I wouldn't do it. Cause I don't have to.
The_Outsider wrote: »The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>s7732425ub17_ESO wrote: »The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
Yeah, no. It's not bugged.
To answer the OPYou're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.
Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?
False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.
Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]
The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.
That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.
@Alcast because
I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.
Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]
The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.
That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.
@Alcast because
DRXHarbinger wrote: »False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.
Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]
The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.
That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.
@Alcast because
Personally I like, rapids, claw, rapids, rending, rapids, trap and repeat. Longest dot to the shortest no time spared. All after just popping corrosive and using precise weapons to make the most of that 100% ignore armour. 11s of stupidly op-ness
With all passives 10,8