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Maelstrom weapons outperforming

iTukTuk
iTukTuk
Soul Shriven
I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
  • KenaPKK
    KenaPKK
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    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Funkopotamus
    Funkopotamus
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    KenaPKK wrote: »
    . Why should you get end game performance handed to you without working for it?

    .

    Because this is Casual Scrolls/ Babies First MMO...

    So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.

    The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.

    So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Morbash
    Morbash
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    KenaPKK wrote: »
    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.

    I've said this once, and I'll say it again.

    Why is "luck" so often associated with "work?" They're not at all the same. I do understand where you're coming from and agree to an extent. For example, beating vMA should be a requirement to earn maelstrom weapons. However, the amount of RNG in vMA is asinine at best.
    Edited by Morbash on July 25, 2016 10:51PM
    "War doesn't build character; it reveals it."
  • xblackroxe
    xblackroxe
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    Morbash wrote: »
    KenaPKK wrote: »
    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    Also you don't need Maelstrom weapons unless you want to do end game trials. The crafted glyphs offer a lot of damage these days and are sufficient for other content. They got buffed.

    I've said this once, and I'll say it again.

    Why is "luck" so often associated with "work?" They're not at all the same. I do understand where you're coming from and agree to an extent. For example, beating vMA should be a requirement to earn maelstrom weapons. However, the amount of RNG in vMA is asinine at best.

    That is not what this is about. The terrible loot system is a complete different topic.
    What is true is that people should work for the best stuff. Not get it handed to them/ be able to craft it.
    Member of HODOR

    Dro-m'Athra Destroyer
  • Waseem
    Waseem
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    i agree. the master's weapons shall be buffed aswell to get "closer" to maelstrom, talking about staves mostly..
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.

    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.

    The Maelstrom dual wield enchant gives you double damage on a DOT. However, it's bugged and affects multiple DOTs. So having double damage on multiple DOTs is why it's ridiculously overpowered right now.
  • Preyfar
    Preyfar
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    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4
  • kadar
    kadar
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    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    Yeah, no. It's not bugged.

    To answer the OP
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    Edited by kadar on July 25, 2016 11:22PM
  • Ch4mpTW
    Ch4mpTW
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    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    Yeah, no. It's not bugged.

    To answer the OP
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    Correct. You said it beautifully. Take this +1 sir.
  • Vangy
    Vangy
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    Ch4mpTW wrote: »
    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    Yeah, no. It's not bugged.

    To answer the OP
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    Correct. You said it beautifully. Take this +1 sir.

    Agreed with most of it except dps going DOWN lol. You might get only 1-2k better DPS with mael weapons when u havent learnt the rotations but mael weapons are just flat out better than crafted ones due to the extra permanent weapon power + damage boost on the next DOT especially for daggers. Like just casting flurry and then unstable flame for example is enough to get about a 1k-2k DPS boost over your old rotation.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • kadar
    kadar
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    Vangy wrote: »
    Ch4mpTW wrote: »
    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    Yeah, no. It's not bugged.

    To answer the OP
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    Correct. You said it beautifully. Take this +1 sir.

    Agreed with most of it except dps going DOWN lol. You might get only 1-2k better DPS with mael weapons when u havent learnt the rotations but mael weapons are just flat out better than crafted ones due to the extra permanent weapon power + damage boost on the next DOT especially for daggers. Like just casting flurry and then unstable flame for example is enough to get about a 1k-2k DPS boost over your old rotation.

    Ya, true. With me, my DPS actually did go down tho. :D
    I was so bad at the new more complex rotation, I was weaving slow, missing abilities, forgetting light attacks. Others might take more naturally to it than I did, haha. Hard to break old habits.
  • Minute_Waltz
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    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    You can do LA before the DOT too for extra dps/ulti, also rearming traps is the only skill thats "bugged" where it doesn't consume cruel flurry but damage still get buffed, but your next dot attack need to be after 1.5s (have to wait for trap to arm) and before 3.5s (before cruel flurry buff disappear)
  • iTukTuk
    iTukTuk
    Soul Shriven
    KenaPKK wrote: »
    . Why should you get end game performance handed to you without working for it?

    .

    Because this is Casual Scrolls/ Babies First MMO...

    So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.

    The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.

    So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.


    It seems you didn't read my post. I'm not crying about the difficulty. But why the difference is so important for stam classes and why this weapons are in a "solo content" while end game content is group trials and else.
    In my opinion solo content is for casuals
  • Ch4mpTW
    Ch4mpTW
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    iTukTuk wrote: »
    KenaPKK wrote: »
    . Why should you get end game performance handed to you without working for it?

    .

    Because this is Casual Scrolls/ Babies First MMO...

    So yes.. Yes there is a large population of the player base that do infact expect to be handed end game gear.

    The frustration comes form ESO being too easy and almost boring at times too almost frustratingly hard like VMA. There is very little content that is between the two.

    So you will have a large population of players that have sololaughrolled through the entire game come up on VMA difficulty and see they are now forced to actually TRY for items and then you will see post like this one here.


    It seems you didn't read my post. I'm not crying about the difficulty. But why the difference is so important for stam classes and why this weapons are in a "solo content" while end game content is group trials and else.
    In my opinion solo content is for casuals

    That's a pretty interesting opinion, considering nothing about VMA is casual. Lol.
  • Shadesofkin
    Shadesofkin
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    The 8k dps is nigh meaningless though, an entire 12 man group of players with dps capable of hitting 25k dps can do any and all content in this game. That 8k just means they'll do it a little faster than you.

    If you don't want to do Maelstrom, don't do it. The rest of us have figured that out and many of us are fully capable of beating it regularly (I refuse to do it more than once a week, if I get something good or not so be it). We learned a long time ago how to be competent without every single exact theory crafted weapon.
    Edited by Shadesofkin on July 26, 2016 1:08AM
    @shadesofkin -NA Server.
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  • kadar
    kadar
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    The 8k dps is nigh meaningless though, an entire 12 man group of players with dps capable of hitting 25k dps can do any and all content in this game. That 8k just means they'll do it a little faster than you.

    If you don't want to do Maelstrom, don't do it. The rest of us have figured that out and many of us are fully capable of beating it regularly (I refuse to do it more than once a week, if I get something good or not so be it). We learned a long time ago how to be competent without every single exact theory crafted weapon.

    Yup^

    I do it cause I want to. And if I didn't want to, I wouldn't do it. Cause I don't have to.
  • Vangy
    Vangy
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    The 8k dps is nigh meaningless though, an entire 12 man group of players with dps capable of hitting 25k dps can do any and all content in this game. That 8k just means they'll do it a little faster than you.

    If you don't want to do Maelstrom, don't do it. The rest of us have figured that out and many of us are fully capable of beating it regularly (I refuse to do it more than once a week, if I get something good or not so be it). We learned a long time ago how to be competent without every single exact theory crafted weapon.

    Yup^

    I do it cause I want to. And if I didn't want to, I wouldn't do it. Cause I don't have to.

    2nd-ed. I did quite a few runs and managed to get proper trait-ed daggers. Havent found destro. CBF to do vMA anymore. My poor heart cant take all the bp rising and table slamming that comes with the lag-deaths and unavoidable 1-shots.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Leon119
    Leon119
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    Preyfar wrote: »
    The reason why Maelstrom weapons outperform that much on stam classes is due to a bug where the enchant proc affects multiple abilities instead of just one ability per proc.
    The enchant doesn't proc on multiple abilities instead of one per proc (at least not dual wield). You need to use Flurry, proc the Maelstrom, then your DOT. So your attack/weave looks like>
    LA > Flurry > DOT > LA > Flurry > DOT 2 > LA > Flurry > DOT 3 > LA > Flurry > DOT 4

    Yeah, no. It's not bugged.

    To answer the OP
    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.
    You're DPS will not go up 8k when you get Maelstrom Daggers. You're DPS WILL go up 8k, when you get Maelstrom Daggers, slot the correct abilities, and master a complex rotation of Flurry, DoTs, bar swaps, and light attack weavs. In other words, even if you did get Maelstrom Daggers, you're DPS will likely go down for a good long while until you can Master the Maelstrom Weave.

    It's not as simple as farming good weapons and watching your DPS shoot through the ceiling. The people, like Alcast, who have experienced 8k dps increases have put in plenty of time, effort, and practice to get there.

    Well i agree completely but its your not you're....
  • Asmael
    Asmael
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    False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.

    Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]

    The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.

    That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.

    @Alcast because :3
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  • khele23eb17_ESO
    khele23eb17_ESO
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    KenaPKK wrote: »
    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    Where did he ask for that?

    Edited by khele23eb17_ESO on July 26, 2016 8:49AM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Alcast
    Alcast
    Class Representative
    Asmael wrote: »
    False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.

    Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]

    The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.

    That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.

    @Alcast because :3

    Rearming Trap
    Bleed

    Does not consume the Maelstrom Cruel Flurry Enchant but it does get buffed by it. Whereas for Trap this is more annoying than helpful, it is kinda nice for the bleed. Tho same there, sometimes you get lucky and sometimes not with empowering the bleed for example

    I do not rly know why it does this tho...really weird.

    Now the question, is Cruel Flurry enchantment buggy or Trap and Bleed? I guess it is the 2nd

    Also, the best weapons do not help if you are unable to perform good rotations and have no good groupbuffs/support sets
    Edited by Alcast on July 26, 2016 9:04AM
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  • Maztiax
    Maztiax
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    KenaPKK wrote: »
    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    VMSA made me punch a hole through the wall

  • Ch4mpTW
    Ch4mpTW
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    Maztiax wrote: »
    KenaPKK wrote: »
    Then it looks like you won't get that 8k dps. Why should you get end game performance handed to you without working for it?

    VMSA made me punch a hole through the wall

    Self control, my friend... Self control... N'ah, I'm just kidding. I've raged in video games before. But, never to the point I thrust my fist through something.
  • Izaki
    Izaki
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    I never raged during vMA... Okay okay yeah that's a lie... Had to buy a new xbox elite controller actually ([SNIP] expensive those things!!!!)...
    I like vMA, its a pretty place to test out PvP builds and getting to know them well. If you're after solely the weapons and don't take pleasure in the arena at all then its probably is a different story. I keep trying to come up with new stuff to do for each run, like for example, not long ago I tried vMA on my magicka sorc without overload while testing out a build with 1 toggle only, I actually did pretty well, but I did have to use sigils to cut the deaths down to 2 instead of 10. My RNGesus didn't want to try out giving a weapon to me though :lol:

    I do agree though that stamina builds are capable of higher DPS, those dual wield weapons are better by miles than the Destro staves. I'm thinking ZOS should really treat the destro staves as different weapons with different enchantments, but thats a debate for another day. Resto staff is pretty decent and is the only weapon(s) along with all the training weapons that I got ! Too bad I don't have a healer though :lol:
    Edited by ZOS_PeterT on July 26, 2016 1:28PM
    @ Izaki #PCEU
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  • Izaki
    Izaki
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    iTukTuk wrote: »
    I think we need alternatives to Maelstrom's weapons. It must remain superior to others, but not to outperform. I saw a video of Alcast that shows the difference with a stam DK if you use or not Maelstrom's weapons. The difference is around 8k DPS. I do not play TESO to farm ALONE, it's just boring.

    By the way, there is an alternative : Master weapons
    And I've never found soloing 4-man dungeons on vet boring (not WGT and ICP obviously). As much as I like the group play in trials and dungeons, I love to do solo stuff too, like try to take on a few zerglings by myself. As long as you challenge yourself or try new stuff solo content is never boring.
    Edited by Izaki on July 26, 2016 9:54AM
    @ Izaki #PCEU
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    #MoreDPSthanYou
    #Stamblade
  • RajinPVP
    RajinPVP
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    Who would be bothered doing vma then if its in par with crafted set or just a little better if you will?.. Besides.. getting vma weapons doesnt mean you will be the god of dps..
  • DRXHarbinger
    DRXHarbinger
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    Asmael wrote: »
    False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.

    Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]

    The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.

    That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.

    @Alcast because :3

    Personally I like, rapids, claw, rapids, rending, rapids, trap and repeat. Longest dot to the shortest no time spared. All after just popping corrosive and using precise weapons to make the most of that 100% ignore armour. 11s of stupidly op-ness
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  • Izaki
    Izaki
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    Asmael wrote: »
    False, the Cruel Flurry proc is definitely bugged, and is one of the reason endgame stam builds are getting such a massive difference. I didn't notice it until many attempts at perfecting my rotation, but you can effectively double dip on some procs.

    Try using Flurry > Rearming trap > Full charged heavy attack > [standard DoT such as Venomous claw or Rending slashes]

    The rearming trap will benefit from the Cruel Flurry proc without consuming it, and the proc lasts long enough for the second DoT to also benefit from it.

    That's why one of the usual rotation is LA > Rearming trap > LA > Flames of Oblivion > LA > Venomous claw for stam DKs for instance.

    @Alcast because :3

    Personally I like, rapids, claw, rapids, rending, rapids, trap and repeat. Longest dot to the shortest no time spared. All after just popping corrosive and using precise weapons to make the most of that 100% ignore armour. 11s of stupidly op-ness

    9s :wink: Corrossive only lasts for 9 doesn't it ?
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  • jeedrzej
    jeedrzej
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    With all passives 10,8
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  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    jeedrzej wrote: »
    With all passives 10,8

    Yep. Demi god mode for a whole 10.8s. Wearing Tbs you can get some stupid damage down in that time frame with a Warhorn timed just after you've popped it.
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