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RNG-Based VMA Loot Concept that doesnt make you want to rage quit.

Oreyn_Bearclaw
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So VMA loot sucks, blah, blah, blah... Also, the devs seem to be incapable of implementing anything but pure RNG. Here is an RNG based proposal:

What if instead of dropping weapons on the last boss, it had "X"percent chance (50% sounds reasonable) to drop 1 of 6 Essence Runes (Destro, Resto, DW, 2H, Bow, Sword/Board). These would be bound as would the glyphs they create, and part of the tool tip would override any set piece bonus of the item to which it was applied.

In practice, you would have about a 1/12 chance of getting a Destruction staff Essence rune (or DW or 2H) that would allow you to make a glyph of any level or quality and apply it to any darn weapon you would like. The boards could also drop Gold CP160 Glyphs (save you the Kuta and Repora). If you applied it to a Sharpened Torugs Pact staff, the set bonus itself would disappear, but you would have a VMA Destro staff in a trait and style of your choosing. This would effectively shrink the loot table to a reasonable size. My guess is most people would have a vast majority of what they are after in 20-30 runs, which seems just about right IMO.

Thoughts?
  • pretzl
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    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.
    Edited by pretzl on July 25, 2016 5:13PM
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • LZH
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    Anything different than the current system and I am on board.


    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash), then you go through another layer of RNG - a 1/12 chance of getting the weapon you want (pretty sure there is 3 destro, resto, bow, dagger, axe, sword, mace, maul, greataxe, greatsword), after that you go through ANOTHER layer of RNG - a 1/8 chance of getting the trait that you want (pretty sure you can't get training, but it wouldn't surprise me).



    So after all of this, you have roughly a 1/192 chance of getting what you want from a vMA run.


    This alone is what makes me not even want to bother with the arena. I've been able to get on the leaderboard every week since I've started doing it and have completed about 15 runs with absolutely nothing to show for it.



    Your suggestion is a very good one. I honestly just want a 100% drop chance at the end of the arena so I at least know that the hour I spend actually trying at this game is going to be rewarded.
  • pretzl
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    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • Shader_Shibes
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    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    I've done 4 runs since DB, just for achievement on alts as i have the weps i need, and i got 2 weps and 2 rings.

    So for me its 50/50 xD
  • AugustoCP
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    I agree.

    Also make the runes tradeable and don't make them remove the item from the set they were made in.


    Make crafters valuable again
    Edited by AugustoCP on July 25, 2016 5:27PM
  • Oreyn_Bearclaw
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    pretzl wrote: »
    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.

    We dont have a token system in ICP or WGT. Dont kid yourself. Haha. I know they made it seem like we do, but we dont. It is simply another RNG system. Basically, every 4-5 runs, its like you killed two more bosses. There is no control over the loot whatsoever.

    I agree, a token system would make the most sense. It is more first choice by far. The problem is, they don't seem willing to create one. This proposal is RNG based on purpose. RNG is not nearly as appalling if the loot table is reasonable. Look at VSOHM: 9 possible drops (if you count rings twice). Most people I know had full sets in about 20 runs. That is reasonable in my eyes. Yes, there is always a chance of being the guy that gets tails 30 times in a row when flipping a coin, but I bet this would eliminate a lot of frustration.
    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    Agreed. Nothing I have seen supports an actual 50% drop rate. I have run 4 or 5 times since DB with nothing. I have since stopped running it.
    Edited by Oreyn_Bearclaw on July 25, 2016 5:29PM
  • Oreyn_Bearclaw
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    AugustoCP wrote: »
    I agree.

    Also make the runes tradeable and don't make them remove the item from the set they were made in.


    Make crafters valuable again

    If they kept the set bonus, I think they would be way too powerful. The power gap between regualar and VMA weapons is already too big in many people's eyes. Also, I am all for keeping gear gated behind difficult content. I personally have no problem with BoP gear in this scenario, but admittedly, I dont care as much as I used to. If I could buy the 2 weapons I still want for a crap ton of gold, I would probably be okay with that. I also would definitely not be opposed to making them so they can be traded with other stormproofs.

    As for your last point, I would love to make crafting worthwhile again. Trait, Motif, and Weight change would all be cool with me.
  • pretzl
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    pretzl wrote: »
    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.

    We dont have a token system in ICP or WGT. Dont kid yourself. Haha. I know they made it seem like we do, but we dont. It is simply another RNG system. Basically, every 4-5 runs, its like you killed two more bosses. There is no control over the loot whatsoever.

    I agree, a token system would make the most sense. It is more first choice by far. The problem is, they don't seem willing to create one. This proposal is RNG based on purpose. RNG is not nearly as appalling if the loot table is reasonable. Look at VSOHM: 9 possible drops (if you count rings twice). Most people I know had full sets in about 20 runs. That is reasonable in my eyes. Yes, there is always a chance of being the guy that gets tails 30 times in a row when flipping a coin, but I bet this would eliminate a lot of frustration.
    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    Agreed. Nothing I have seen supports an actual 50% drop rate. I have run 4 or 5 times since DB with nothing. I have since stopped running it.

    haha, alright, I agree that the token system is ***, but atleast it's something. With a token system in vMA, it's like you ran it 1-5 times more than you already did, given the current state of RNG and laughable "50% drop rate".
    Regardless, if they don't implement a token system, I'd think a rune system is even less likely, unfortunately.
    I'd jump out of joy if we had a rune system, but I just don't see it as feasible... The idea is really good. but given the current state of ZOS I highly doubt it'll be implemented :neutral:

    To add to the 50% drop rate discussion; I went 8 runs before I got my first ever weapon. Then went another 6 before I got my second. That arena does not have a 50% drop chance, as seen in the many threads on the subject.
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    pretzl wrote: »
    pretzl wrote: »
    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.

    We dont have a token system in ICP or WGT. Dont kid yourself. Haha. I know they made it seem like we do, but we dont. It is simply another RNG system. Basically, every 4-5 runs, its like you killed two more bosses. There is no control over the loot whatsoever.

    I agree, a token system would make the most sense. It is more first choice by far. The problem is, they don't seem willing to create one. This proposal is RNG based on purpose. RNG is not nearly as appalling if the loot table is reasonable. Look at VSOHM: 9 possible drops (if you count rings twice). Most people I know had full sets in about 20 runs. That is reasonable in my eyes. Yes, there is always a chance of being the guy that gets tails 30 times in a row when flipping a coin, but I bet this would eliminate a lot of frustration.
    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    Agreed. Nothing I have seen supports an actual 50% drop rate. I have run 4 or 5 times since DB with nothing. I have since stopped running it.

    haha, alright, I agree that the token system is ***, but atleast it's something. With a token system in vMA, it's like you ran it 1-5 times more than you already did, given the current state of RNG and laughable "50% drop rate".
    Regardless, if they don't implement a token system, I'd think a rune system is even less likely, unfortunately.
    I'd jump out of joy if we had a rune system, but I just don't see it as feasible... The idea is really good. but given the current state of ZOS I highly doubt it'll be implemented :neutral:

    To add to the 50% drop rate discussion; I went 8 runs before I got my first ever weapon. Then went another 6 before I got my second. That arena does not have a 50% drop chance, as seen in the many threads on the subject.

    Dont worry, I have no delusions that they will do anything. Just thought I would put the idea out there. :smiley:
  • Jimmy
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    My guild leader quit ESO due to burnout trying to get a specfic vMA weapon. He literally quit ESO. I didn't understand it until I started beating and farming vMA for a weapon as well. I'm burning out and questioning my will to play this game anymore. And what was a kick in the nuts, was my Maelstrom Weekly Reward last night.... a decisive mace.

    Ugh..............
    PC NA
    @SkruDe
  • Strider_Roshin
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    So many garbage traits. Maelstrom and master weapons should only have Nirnhoned, sharpened, and precise. 1H tanking weapons should be the only ones with defend. The restoration staff should be the only weapon with powered. ZOS, you're only pissing off the community by allowing these other traits in the pool.
  • Oreyn_Bearclaw
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    Jimmy wrote: »
    My guild leader quit ESO due to burnout trying to get a specfic vMA weapon. He literally quit ESO. I didn't understand it until I started beating and farming vMA for a weapon as well. I'm burning out and questioning my will to play this game anymore. And what was a kick in the nuts, was my Maelstrom Weekly Reward last night.... a decisive mace.

    Ugh..............

    He is not the only one. For the record, I 100% advocate a complete boycott of this place until they change the reward system in a meaningful way. It is slowly driving the elite players away from the game.

    #VMATOKENSYSTEM, #BOYCOTTVMA
  • LZH
    LZH
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    .
    Edited by LZH on July 25, 2016 10:24PM
  • LZH
    LZH
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    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    https://forums.elderscrollsonline.com/en/discussion/262144/veteran-maelstrom-arena-weapons-in-db


    Scroll down and look. Confirmed by Zenimax employee. 50% drop rate.
  • LZH
    LZH
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    pretzl wrote: »
    pretzl wrote: »
    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.

    We dont have a token system in ICP or WGT. Dont kid yourself. Haha. I know they made it seem like we do, but we dont. It is simply another RNG system. Basically, every 4-5 runs, its like you killed two more bosses. There is no control over the loot whatsoever.

    I agree, a token system would make the most sense. It is more first choice by far. The problem is, they don't seem willing to create one. This proposal is RNG based on purpose. RNG is not nearly as appalling if the loot table is reasonable. Look at VSOHM: 9 possible drops (if you count rings twice). Most people I know had full sets in about 20 runs. That is reasonable in my eyes. Yes, there is always a chance of being the guy that gets tails 30 times in a row when flipping a coin, but I bet this would eliminate a lot of frustration.
    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    Agreed. Nothing I have seen supports an actual 50% drop rate. I have run 4 or 5 times since DB with nothing. I have since stopped running it.

    haha, alright, I agree that the token system is ***, but atleast it's something. With a token system in vMA, it's like you ran it 1-5 times more than you already did, given the current state of RNG and laughable "50% drop rate".
    Regardless, if they don't implement a token system, I'd think a rune system is even less likely, unfortunately.
    I'd jump out of joy if we had a rune system, but I just don't see it as feasible... The idea is really good. but given the current state of ZOS I highly doubt it'll be implemented :neutral:

    To add to the 50% drop rate discussion; I went 8 runs before I got my first ever weapon. Then went another 6 before I got my second. That arena does not have a 50% drop chance, as seen in the many threads on the subject.

    You seem vehement that the droprate isn't 50%. Well here's some confirmation from a Zenimax employee that it is in fact 50%.

    https://forums.elderscrollsonline.com/en/discussion/262144/veteran-maelstrom-arena-weapons-in-db


    Good job spreading misinformation though.


    Also just for balance sake: I've ran it around 12 times, and I think I've gotten 5-6 weapons and 3 from the weekly leaderboard.
    Edited by LZH on July 25, 2016 10:27PM
  • LZH
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    Edited by LZH on July 25, 2016 10:24PM
  • Maztiax
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    VMSA made me punch a hole through the wall
  • Oreyn_Bearclaw
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    There was confirmation in the patch notes that it was buffed to 50% in the DB patch. That does not mean it is working as intended or that some people in the case of @pretzl haven't kept data to determine their own drop rate. I have not seen any weapons since DB was released, but admittedly havent run it that many times.

    Anyway, the actual drop rate at the last chest is really not the purpose of this thread.
  • iam117
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    /signed, currently it sucks balls.token ftw

    edit, i started a poll a while back, i would even like to see a simple trade in, get x amount of something, be able to trade for the same item of desired trait
    Edited by iam117 on July 25, 2016 10:50PM
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • LZH
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    I agree, whether the droprate is 1% or 10% or 50%, its still terrible. Hell, even at 100% I would still think it sucks. They need a new system that leads to more concrete rewards. Rather than endless grinding on exhausting content.
  • Oreyn_Bearclaw
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    I agree, whether the droprate is 1% or 10% or 50%, its still terrible. Hell, even at 100% I would still think it sucks. They need a new system that leads to more concrete rewards. Rather than endless grinding on exhausting content.

    Even if the last chest was 100%, it would still be terrible. What are they up to 7 traits now with 12 possible weapons for 84 possible combos? Could be missing something, but that is 1.2% chance to get what you want? Yeah, no thanks.
  • Minute_Waltz
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    To be honest I really felt VMA drops were okay pre DB, 30% chance, 3 traits (and 2 out of 3 being useful).

    Obviously drop rate was not update since DB patch, so drop rate is still at 30% however they added 4 extra traits so it essentially made drops 2x worse than what we had before, and it ruins the leaderboard reward as well.

    For those that are complaining, think it as a lottery instead. Its great if you hit the jackpot and don't have to work for rest of your life etc, but life goes on if you don't. If you enjoy doing VMA (or buy lottery to have a slim chance to win every week) then great, good luck with it, if not then just step away from it.

    Good on those ones who get their sharpen staff etc in first run, bad luck on the ones running 100+ and not even getting a weapon drop, life isnt fair anyway just get over it.
  • Kalante
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    They need to get rid of the useless weapon traits that are not suppose to be in end game gear.
  • pretzl
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    pretzl wrote: »
    pretzl wrote: »
    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.

    We dont have a token system in ICP or WGT. Dont kid yourself. Haha. I know they made it seem like we do, but we dont. It is simply another RNG system. Basically, every 4-5 runs, its like you killed two more bosses. There is no control over the loot whatsoever.

    I agree, a token system would make the most sense. It is more first choice by far. The problem is, they don't seem willing to create one. This proposal is RNG based on purpose. RNG is not nearly as appalling if the loot table is reasonable. Look at VSOHM: 9 possible drops (if you count rings twice). Most people I know had full sets in about 20 runs. That is reasonable in my eyes. Yes, there is always a chance of being the guy that gets tails 30 times in a row when flipping a coin, but I bet this would eliminate a lot of frustration.
    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    Agreed. Nothing I have seen supports an actual 50% drop rate. I have run 4 or 5 times since DB with nothing. I have since stopped running it.

    haha, alright, I agree that the token system is ***, but atleast it's something. With a token system in vMA, it's like you ran it 1-5 times more than you already did, given the current state of RNG and laughable "50% drop rate".
    Regardless, if they don't implement a token system, I'd think a rune system is even less likely, unfortunately.
    I'd jump out of joy if we had a rune system, but I just don't see it as feasible... The idea is really good. but given the current state of ZOS I highly doubt it'll be implemented :neutral:

    To add to the 50% drop rate discussion; I went 8 runs before I got my first ever weapon. Then went another 6 before I got my second. That arena does not have a 50% drop chance, as seen in the many threads on the subject.

    You seem vehement that the droprate isn't 50%. Well here's some confirmation from a Zenimax employee that it is in fact 50%.

    https://forums.elderscrollsonline.com/en/discussion/262144/veteran-maelstrom-arena-weapons-in-db


    Good job spreading misinformation though.


    Also just for balance sake: I've ran it around 12 times, and I think I've gotten 5-6 weapons and 3 from the weekly leaderboard.

    hahaha, a ZOS employee confirmed it? If I had a nickel for every time a ZOS employee stated something was not broken yet it is, I'd be a *** rich man.
    I have 11 weapons total after 65 runs, whereas 2 are from weekly. If you have a 50% drop chance, good for you!
    There are countless threads on the matter where it becomes increasingly obvious that 50% is indeed not the case. Just because some ZOS employee says it is doesn't mean it's actually in effect. It was stated around the launch of Orsinium that the drop chance was 50%. Was it? Hell no. Why did they then yet again have to confirm that the drop chance is indeed 50%? People make mistakes. Simple as that.
    CP | Chronically Capped
    Characters | pretzL (Stamblade) , Brannbil (Stamplar) , Spicy pretzL (mDK) , Campingbil (MagSorc) , Saltkringla (Magplar) , Disco Dan (sDK) , Darth Salty (Mag NB) , Plebsorc (Stamsorc), pretzLeroni (Magplar), Mahoogler (pvp mDK)
    Guilds | HODOR & Who Pulled
    Kindling Power Magicka DK Build
    twitch.tv/pretzlcsgo
  • LZH
    LZH
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    pretzl wrote: »
    pretzl wrote: »
    pretzl wrote: »
    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.

    We dont have a token system in ICP or WGT. Dont kid yourself. Haha. I know they made it seem like we do, but we dont. It is simply another RNG system. Basically, every 4-5 runs, its like you killed two more bosses. There is no control over the loot whatsoever.

    I agree, a token system would make the most sense. It is more first choice by far. The problem is, they don't seem willing to create one. This proposal is RNG based on purpose. RNG is not nearly as appalling if the loot table is reasonable. Look at VSOHM: 9 possible drops (if you count rings twice). Most people I know had full sets in about 20 runs. That is reasonable in my eyes. Yes, there is always a chance of being the guy that gets tails 30 times in a row when flipping a coin, but I bet this would eliminate a lot of frustration.
    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    Agreed. Nothing I have seen supports an actual 50% drop rate. I have run 4 or 5 times since DB with nothing. I have since stopped running it.

    haha, alright, I agree that the token system is ***, but atleast it's something. With a token system in vMA, it's like you ran it 1-5 times more than you already did, given the current state of RNG and laughable "50% drop rate".
    Regardless, if they don't implement a token system, I'd think a rune system is even less likely, unfortunately.
    I'd jump out of joy if we had a rune system, but I just don't see it as feasible... The idea is really good. but given the current state of ZOS I highly doubt it'll be implemented :neutral:

    To add to the 50% drop rate discussion; I went 8 runs before I got my first ever weapon. Then went another 6 before I got my second. That arena does not have a 50% drop chance, as seen in the many threads on the subject.

    You seem vehement that the droprate isn't 50%. Well here's some confirmation from a Zenimax employee that it is in fact 50%.

    https://forums.elderscrollsonline.com/en/discussion/262144/veteran-maelstrom-arena-weapons-in-db


    Good job spreading misinformation though.


    Also just for balance sake: I've ran it around 12 times, and I think I've gotten 5-6 weapons and 3 from the weekly leaderboard.

    hahaha, a ZOS employee confirmed it? If I had a nickel for every time a ZOS employee stated something was not broken yet it is, I'd be a *** rich man.
    I have 11 weapons total after 65 runs, whereas 2 are from weekly. If you have a 50% drop chance, good for you!
    There are countless threads on the matter where it becomes increasingly obvious that 50% is indeed not the case. Just because some ZOS employee says it is doesn't mean it's actually in effect. It was stated around the launch of Orsinium that the drop chance was 50%. Was it? Hell no. Why did they then yet again have to confirm that the drop chance is indeed 50%? People make mistakes. Simple as that.
    https://forums.elderscrollsonline.com/en/
    Do you understand how averages work? Do you understand that people normally only post on forums if they are upset? The vocal minority? No? You have an extremely tiny sample size compared to what the devs would be able to access. Clearly you know better and the devs are wrong and/or lying to us.
    Edited by LZH on July 26, 2016 8:12PM
  • Ghost-Shot
    Ghost-Shot
    ✭✭✭✭✭
    ✭✭
    pretzl wrote: »
    pretzl wrote: »
    pretzl wrote: »
    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.

    We dont have a token system in ICP or WGT. Dont kid yourself. Haha. I know they made it seem like we do, but we dont. It is simply another RNG system. Basically, every 4-5 runs, its like you killed two more bosses. There is no control over the loot whatsoever.

    I agree, a token system would make the most sense. It is more first choice by far. The problem is, they don't seem willing to create one. This proposal is RNG based on purpose. RNG is not nearly as appalling if the loot table is reasonable. Look at VSOHM: 9 possible drops (if you count rings twice). Most people I know had full sets in about 20 runs. That is reasonable in my eyes. Yes, there is always a chance of being the guy that gets tails 30 times in a row when flipping a coin, but I bet this would eliminate a lot of frustration.
    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    Agreed. Nothing I have seen supports an actual 50% drop rate. I have run 4 or 5 times since DB with nothing. I have since stopped running it.

    haha, alright, I agree that the token system is ***, but atleast it's something. With a token system in vMA, it's like you ran it 1-5 times more than you already did, given the current state of RNG and laughable "50% drop rate".
    Regardless, if they don't implement a token system, I'd think a rune system is even less likely, unfortunately.
    I'd jump out of joy if we had a rune system, but I just don't see it as feasible... The idea is really good. but given the current state of ZOS I highly doubt it'll be implemented :neutral:

    To add to the 50% drop rate discussion; I went 8 runs before I got my first ever weapon. Then went another 6 before I got my second. That arena does not have a 50% drop chance, as seen in the many threads on the subject.

    You seem vehement that the droprate isn't 50%. Well here's some confirmation from a Zenimax employee that it is in fact 50%.

    https://forums.elderscrollsonline.com/en/discussion/262144/veteran-maelstrom-arena-weapons-in-db


    Good job spreading misinformation though.


    Also just for balance sake: I've ran it around 12 times, and I think I've gotten 5-6 weapons and 3 from the weekly leaderboard.

    hahaha, a ZOS employee confirmed it? If I had a nickel for every time a ZOS employee stated something was not broken yet it is, I'd be a *** rich man.
    I have 11 weapons total after 65 runs, whereas 2 are from weekly. If you have a 50% drop chance, good for you!
    There are countless threads on the matter where it becomes increasingly obvious that 50% is indeed not the case. Just because some ZOS employee says it is doesn't mean it's actually in effect. It was stated around the launch of Orsinium that the drop chance was 50%. Was it? Hell no. Why did they then yet again have to confirm that the drop chance is indeed 50%? People make mistakes. Simple as that.

    Yeah dude you know better than the silly devs clearly. You have a way bigger pool of data as well. You also seem to understand how averages work. You are awesome.

    FANBOY DETECTED
  • Stump
    Stump
    ✭✭✭
    Rich Lambert confirmed a 100% weapon drop rate after next patch

    https://forums.elderscrollsonline.com/en/discussion/280922/vma-weapon-drop-rate-100/p1
    Martol wrote: »
    Hey all, a friend of mine told me that the weapon drop rate for vMA in the SoH patch will be increased to 100%.

    Please confirm!!!

    Confirmed.
    *edited to include quote*
    Edited by Stump on July 26, 2016 8:14PM
  • juhasman
    juhasman
    ✭✭✭✭
    Yep 100% maelstorm weapons drop rate confirmed.... for charged trait :wink:
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    So the 100% drop is indeed very cool. I like to think this thread was the straw that broke the camels back. Haha :smiley:

    It will still be a hell of a grind. That loot table is still pretty outrageous, but this is better than nothing. I might actually start running it again next week.
  • LZH
    LZH
    ✭✭✭✭
    Ghost-Shot wrote: »
    pretzl wrote: »
    pretzl wrote: »
    pretzl wrote: »
    It's a nice idea, but it has alot of the traits of a token based system. Why not just implement a token system much like what vWGT and vICP have currently? It'll take away a portion of the grind, but you'd still be at the hands of the RNG gods. Atleast that way you have a 100% chance of getting a weapon in any trait. That's still a stupid amount of possible combinations but atleast it's something.

    That way it's more of a grind than being given a glyph to change a pre-existing weapon, but it's less of a grind than the current system. I think it's a really good concept that both devs and players would be happy with.

    We dont have a token system in ICP or WGT. Dont kid yourself. Haha. I know they made it seem like we do, but we dont. It is simply another RNG system. Basically, every 4-5 runs, its like you killed two more bosses. There is no control over the loot whatsoever.

    I agree, a token system would make the most sense. It is more first choice by far. The problem is, they don't seem willing to create one. This proposal is RNG based on purpose. RNG is not nearly as appalling if the loot table is reasonable. Look at VSOHM: 9 possible drops (if you count rings twice). Most people I know had full sets in about 20 runs. That is reasonable in my eyes. Yes, there is always a chance of being the guy that gets tails 30 times in a row when flipping a coin, but I bet this would eliminate a lot of frustration.
    pretzl wrote: »
    Currently you spend roughly an hour for a 1/2 chance to get a weapon (so already a 50% chance that the hour you just spent doing the hardest solo content in the game was pointless, because lets be real, all of the other vMA sets are trash)
    >Implying the droprate IS actually 50%. I've yet to hear of ANYONE who has a legit 50% drop chance.
    I myself am currently sitting at 29% drop chance after 65 runs.

    Agreed. Nothing I have seen supports an actual 50% drop rate. I have run 4 or 5 times since DB with nothing. I have since stopped running it.

    haha, alright, I agree that the token system is ***, but atleast it's something. With a token system in vMA, it's like you ran it 1-5 times more than you already did, given the current state of RNG and laughable "50% drop rate".
    Regardless, if they don't implement a token system, I'd think a rune system is even less likely, unfortunately.
    I'd jump out of joy if we had a rune system, but I just don't see it as feasible... The idea is really good. but given the current state of ZOS I highly doubt it'll be implemented :neutral:

    To add to the 50% drop rate discussion; I went 8 runs before I got my first ever weapon. Then went another 6 before I got my second. That arena does not have a 50% drop chance, as seen in the many threads on the subject.

    You seem vehement that the droprate isn't 50%. Well here's some confirmation from a Zenimax employee that it is in fact 50%.

    https://forums.elderscrollsonline.com/en/discussion/262144/veteran-maelstrom-arena-weapons-in-db


    Good job spreading misinformation though.


    Also just for balance sake: I've ran it around 12 times, and I think I've gotten 5-6 weapons and 3 from the weekly leaderboard.

    hahaha, a ZOS employee confirmed it? If I had a nickel for every time a ZOS employee stated something was not broken yet it is, I'd be a *** rich man.
    I have 11 weapons total after 65 runs, whereas 2 are from weekly. If you have a 50% drop chance, good for you!
    There are countless threads on the matter where it becomes increasingly obvious that 50% is indeed not the case. Just because some ZOS employee says it is doesn't mean it's actually in effect. It was stated around the launch of Orsinium that the drop chance was 50%. Was it? Hell no. Why did they then yet again have to confirm that the drop chance is indeed 50%? People make mistakes. Simple as that.

    Yeah dude you know better than the silly devs clearly. You have a way bigger pool of data as well. You also seem to understand how averages work. You are awesome.

    FANBOY DETECTED

    Not a fanboy in the slightest. I like the game but I am aware it has a lot of problems. I just don't think the devs would lie about a drop-rate. Why would they? It would only make people even more pissed off than the drop-rate being shoddy. Just using logic and a trusted opinion as my source rather than some people whining on forums that think 20 runs is a viable sample size.
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