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Not A Whole Lot Of New Is There?

 Panda_iMunch
Panda_iMunch
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Hear me out; The game is great. The content is wonderfully crafted as is, but the creativity seems lost.

With the Dark Brotherhood been out for a fair bit and with the new DLC coming up being two dungeons, it's safe to say that the creative process has slowed down... a lot. Consider QuakeCon from 2014 with ZoS's panel. It was so full of ideas and concepts that really made me gitty for the freaking future of this game. Now look to E3, they just talked about a DLC that was out going to console.

Butter me up and call me JAZZED

Where did that creative flare to the ambitions of ZoS go? Orcinium was the last DLC that really showed ZoS and the game off. Now we got two rather small DLCs, both revolving around one play style and fixing a game to a small degree, and the next one being even smaller with just two dungeons. Admittedly, the gear sets actually look useful from this DLC and there bringing back old content that was lost. That still leaves the problem of there being nothing, other than fixes and small content additions, is being added that adds some spice to the long beloved franchise. No races, no classes, no new skill lines, and more power creep due to the overly simplistic design of the CP system.

This not an issue that only affects ZoS, Bethesda hasn't done s**t with the series in ages and has actually gone backwards as an RPG developer, I even did a 20 minute rant about that.

So when it comes down to it, there seems to be a lack of creativity that is needed to keep people interested. Great content is there but without any revamps, new classes, or skills, I've done pretty much all there is to do, and I feel that others may soon find they're getting fatigued too.

I'll still stayed subscribed like I've been since beta with the hopes ZoS can continue to do more for this series than Bethesda wants to.
Yeetus that fetus

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  • craigr02
    craigr02
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    I'm with you man, my interest in the game is waning. You figure at least jewelry making by now.
  • Ch4mpTW
    Ch4mpTW
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    *Butters you up and calls you: "Jazzed".* >_>

    But no seriously, I agree with you. The creativity does seem to have gone downhill incredibly since launch. And unfortunately, we couldn't even enjoy new and creative content anyway. Why? Because the game doesn't even perform smoothly enough.

    People can't visit Wrothgar, without locking up and getting kicked. Then having their characters stuck there. Only for ZOS support to tell them about how they shouldn't visit DLC content they paid for, and after freeing their characters enough — that they won't free/move their characters again after being stuck.

    People can't even login sometimes, because they receive an error code and get kicked out of the game after load-in to the area. Or sometimes without even loading in.

    So honestly? I'd rather they fix the game itself, and flush out all of the: Bugs, flaws, issues, etc. plaguing the game. Then try and offer new and fresh content.
  • Acrolas
    Acrolas
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    Yeah, too bad they're not adding something like, I don't know, a robust barber shop or any other major character customization options in this update...
    signing off
  • FullBlownBeast
    FullBlownBeast
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    Acrolas wrote: »
    Yeah, too bad they're not adding something like, I don't know, a robust barber shop or any other major character customization options in this update...

    Boring useless crap that really adds nothing to gameplay, nice.
    Plain and Simple
  • NoMoreChillies
    NoMoreChillies
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    Acrolas wrote: »
    Yeah, too bad they're not adding something like, I don't know, a robust barber shop or any other major character customization options in this update...

    Boring useless crap that really adds nothing to gameplay, nice.

    the one thing the majority of the playerbase has been asking for......hardly useless.

    guess you cannot please them all
    Insulting people on the internet is cowardly.
  • Grao
    Grao
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    The creative process likely halted when a large portion of their staff was removed over the debacle following the release of the game. Everything we got until this next DLC had all been discussed during the game's conception. Thieves and Assassin's guild were always going to come, so was Orsinium and Imperial City (the last wasn't even supposed to be a DLC - well, none of them really were). Those were all things they had envisioned already and that they couldn't deliver in time for the release.

    The champion System is something new, something they had to create because of the backlash against the Veteran Levels. The two new dungeons are new, housing is sort of new, but otherwise? All stuff we knew would come eventually...

    Here is one still waiting for spell crafting.
  •  Panda_iMunch
    Panda_iMunch
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    Ch4mpTW wrote: »
    So honestly? I'd rather they fix the game itself, and flush out all of the: Bugs, flaws, issues, etc. plaguing the game. Then try and offer new and fresh content.

    Fixing the game for console players has been talked a lot and is debated all the time, I ran a pole and found that people really want a bug bash. The issue still remains and it is still an issue people find fault with. A problem for this is that the payment model adopted by ZoS really can't allow for both of out issues to be delt with. We get smaller content thanks to no sub model and they can't hire a dedicated team to bug bash as it is not within their budget nor is as profitable as simply pushing another dlc.
    Yeetus that fetus

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  • disintegr8
    disintegr8
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    Ch4mpTW wrote: »

    So honestly? I'd rather they fix the game itself, and flush out all of the: Bugs, flaws, issues, etc. plaguing the game. Then try and offer new and fresh content.

    I agree - the last couple of DLC's have also brought their share of headaches which need fixing as matter of urgency. Especially group finder.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Dradhok
    Dradhok
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    I agree the game is getting a bit stale but I might be in the minority when I say this, please Do Not add new content! Really truly Do Not do anything new, including adding crap to the crown store until you fix every bug in the game. Then by all means add wonderful and engaging content that plays unencumbered.
  • Mojmir
    Mojmir
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    Acrolas wrote: »
    Yeah, too bad they're not adding something like, I don't know, a robust barber shop or any other major character customization options in this update...

    Boring useless crap that really adds nothing to gameplay, nice.

    the one thing the majority of the playerbase has been asking for......hardly useless.

    guess you cannot please them all

    and by that its not creative,it should have been in the game from the beginning.
  • Shazgob
    Shazgob
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    Ch4mpTW wrote: »

    So honestly? I'd rather they fix the game itself, and flush out all of the: Bugs, flaws, issues, etc. plaguing the game. Then try and offer new and fresh content.

    There isn't enough time in a decade for this. Seriously though, their track record proves they don't give a singular *** about 95% of their community. Every time I see someone praising ZoS for 'Finally being able to dye costumes' or saying 'They listen to the community', I die a little inside.

    I've said it numerous times on these forums and will gladly and openly say it again, this game will continue to spiral downhill in terms of end-game, content that is engaging, more and more bugs mounting up weekly, and to this day they still don't have all the commonly wanted things you'd find in an MMO (my biggest gripe is lack of target dummies, 2 years and still failing to deliver to the end game community), and this will continue until they sack their current dev team and hire some competent people who can actually take advice and feedback from their community.

    But the developers have said, this isn't a 'traditional' MMO, and they are right, it's a broken down dysfunctional mess of an MMO.
    Edited by Shazgob on July 25, 2016 6:53AM
    <Malacath's Trousers>
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  • a1i3nz
    a1i3nz
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    Even the bugs are old now.
    Nothing new at all.
  • Runefang
    Runefang
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    I feel sorry for the employees, the development team at least has got to be understaffed.
  •  Panda_iMunch
    Panda_iMunch
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    Shazgob wrote: »

    But the developers have said, this isn't a 'traditional' MMO, and they are right, it's a broken down dysfunctional mess of an MMO.

    Why is there this much hate towards the developers? I understand the frustration due to bugs on console and due to PvP lag, but those are the main issues I see. Two big issues, no doubt, but what I always hear makes it seem that the whole game is broken when from my experience it has been pretty much smooth sailing for 85-95% of the time.

    That said, they certainly could do more when it comes to interacting with the community. More reports, more interactions, more insight on what they're thinking about, especially towards the PvP community that has been left alone by ZoS. The hate from the PvPers (and console players) is quite understandable.
    Yeetus that fetus

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  • Mojmir
    Mojmir
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    Shazgob wrote: »

    But the developers have said, this isn't a 'traditional' MMO, and they are right, it's a broken down dysfunctional mess of an MMO.

    Why is there this much hate towards the developers? I understand the frustration due to bugs on console and due to PvP lag, but those are the main issues I see. Two big issues, no doubt, but what I always hear makes it seem that the whole game is broken when from my experience it has been pretty much smooth sailing for 85-95% of the time.

    That said, they certainly could do more when it comes to interacting with the community. More reports, more interactions, more insight on what they're thinking about, especially towards the PvP community that has been left alone by ZoS. The hate from the PvPers (and console players) is quite understandable.

    You just answered your own question,and there's more.it's not hate BTW,it's disappointed.
  • pecheckler
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    still waiting on the promised spell crafting and structured pvp archetype
    End the tedious inventory management game.
  • GivvumBoane
    GivvumBoane
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    Always got new crown store fluff
    All hail the prophet that is Mike Judge, for his Idiocracy prophecy is near fruition.
  • khele23eb17_ESO
    khele23eb17_ESO
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    Running out of pre-produced content that got cut from the initial game launch.
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • jeedrzej
    jeedrzej
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    As they said, next dlc's will be smaller, becouse they want now rather improve base game patch.
    64bit client, removal of veteran ranks, poison making, upgrading old content, one tamriel... Its a lot of work. Some people will say thats fine, others want more content. Thats normal.

    But dont worry! We are findong more and more locations via datamining in Vvardenfell. it will be propably huge zone but... not this year for sure
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  • CherryCake
    CherryCake
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    Meh you are just a bunch of toxic ppl... *sarcasm*...
    I like sweetrolls and I cannot lie
  • Preyfar
    Preyfar
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    For a game that's boasting about having 7,000,000+ copies sold sometimes it feels like the game has minimal budget behind it. I love ESO, I really do. It really does have amazing world designs and builders, artists and designers behind it. But each DLC seems to have gotten smaller and smaller, and with more repetition. There's not much in the way of an end game, and when the biggest end game content is "we've finally fixed the scaling issue with end game trials" it's rather disappointing.

    I was hoping the DLCs would continue to be Wrothgar-esque chunks of amazing gameplay. The story and quests in TG and DB were top notch, but they didn't add too much else.

    I just wish we had more previews of things to come. Is Tamriel One going to have new content, faction-specific quests to make the world feel more alive? To carry faction-specifics stories into enemy territory like Warcraft did back in 2004? Or is it REALLY just going to be upscaling of every zone and reduced restrictions? It's hard to say because we've not really gotten much information on it other than a quick blurb.

    ESO has so much amazing potential, but when it's not getting promoted or highlighted at E3 or Quakecon except for passing mention it's really not reassuring to the playerbase.
  •  Panda_iMunch
    Panda_iMunch
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    Preyfar wrote: »
    For a game that's boasting about having 7,000,000+ copies sold sometimes it feels like the game has minimal budget behind it. I love ESO, I really do. It really does have amazing world designs and builders, artists and designers behind it. But each DLC seems to have gotten smaller and smaller, and with more repetition. There's not much in the way of an end game, and when the biggest end game content is "we've finally fixed the scaling issue with end game trials" it's rather disappointing.

    I was hoping the DLCs would continue to be Wrothgar-esque chunks of amazing gameplay. The story and quests in TG and DB were top notch, but they didn't add too much else.

    I just wish we had more previews of things to come. Is Tamriel One going to have new content, faction-specific quests to make the world feel more alive? To carry faction-specifics stories into enemy territory like Warcraft did back in 2004? Or is it REALLY just going to be upscaling of every zone and reduced restrictions? It's hard to say because we've not really gotten much information on it other than a quick blurb.

    ESO has so much amazing potential, but when it's not getting promoted or highlighted at E3 or Quakecon except for passing mention it's really not reassuring to the playerbase.

    Sad to say, they said that smaller sized DLC is most likely going to be the future. Thanks to the market, they couldn't sustain a subscription model for very long and were forced to go buy to play, which is now rearing it's ugly head with these smaller DLC and just outrageous pricing of items on the crown store. Another issue that crops up is that older sections do get left behind and are not likely to get revamped; just simply not worth it.

    On a different topic, it is interesting to see how people complain about high pricing on the Crown store. It's a buy to play game, either the game is going to have premium services to those who doll out the cash or you sub for the benefits. They're a business and can't work for no or negative profit. Want to motivate ZoS to spend more time on the DLC? Sub, then they have a freaking reason.
    Yeetus that fetus

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  • PurifedBladez
    PurifedBladez
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    Acrolas wrote: »
    Yeah, too bad they're not adding something like, I don't know, a robust barber shop or any other major character customization options in this update...

    Except it's not a barber shop, it's the crown store.
  • Brittany_Joy
    Brittany_Joy
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    Ch4mpTW wrote: »
    *Butters you up and calls you: "Jazzed".* >_>

    But no seriously, I agree with you. The creativity does seem to have gone downhill incredibly since launch. And unfortunately, we couldn't even enjoy new and creative content anyway. Why? Because the game doesn't even perform smoothly enough.

    People can't visit Wrothgar, without locking up and getting kicked. Then having their characters stuck there. Only for ZOS support to tell them about how they shouldn't visit DLC content they paid for, and after freeing their characters enough — that they won't free/move their characters again after being stuck.

    People can't even login sometimes, because they receive an error code and get kicked out of the game after load-in to the area. Or sometimes without even loading in.

    So honestly? I'd rather they fix the game itself, and flush out all of the: Bugs, flaws, issues, etc. plaguing the game. Then try and offer new and fresh content.

    Seriously peeps need to stop saying this. It is possible to fix bugs while still producing new content.

    Some bugs are extremely hard to fix. If it hasnt been fixed then it may never be fixed. They have fixed other things rather quickly. So the bugs that remain maybe due to a complex issue.
  • newtinmpls
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    I've done pretty much all there is to do, and I feel that others may soon find they're getting fatigued too.

    I've played since PC launch, I sub, I run two accounts, I play most days at least 30 min-2 hours and sometimes 6-7 hours on both weekend days.

    I haven't finished the whole initial release yet, nevermind Wrothgar. Haven't done much other than a couple quick skyshard hunts in Hew's Bane or Gold Coast. Used to spend a lot of time in IC, but haven't been there since it was changed in the last patch.

    Y'all are bored? Do you even remember any of what you did? Or was it all just a high-speed blur of a grind?
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    ***
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  • Destyran
    Destyran
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    We neeed a new craglorn and new veteran versions of the non vet dungeons. At least in the next 8 months. Or yes people will quit because one small quest line every three months isnt enough.
  • The Uninvited
    The Uninvited
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    Destyran wrote: »
    We neeed a new craglorn and new veteran versions of the non vet dungeons. At least in the next 8 months. Or yes people will quit because one small quest line every three months isnt enough.

    Bring on vet Vaults of Madness!
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  • Saltypretzels
    Saltypretzels
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    They have done a ton of work since release-- Craglorn, wrothgar, thieves guild, imperial city, dark brotherhood... It is not like nothing is happening here.

    BUT

    It is true that we don't have much to look forward to at the present. The upcoming dungeons, Tamriel United, and housing don't add much to the game for experienced players or PvP players. I think that ZoS really should shed a bit more light on their upcoming plans for the next year in terms of explorable content and PvP.
  • Garldeen
    Garldeen
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    We should be careful what we wish for. Given that every new DLC seems to break more of the game, it would be questionable how much of the game will still work if we got much more new content. Least the crown store works properly though. No bugs there...
  • Autolycus
    Autolycus
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    Acrolas wrote: »
    Yeah, too bad they're not adding something like, I don't know, a robust barber shop or any other major character customization options in this update...

    Honestly I'm surprised they didn't charge me 2500 crowns for each of the new dungeons, and another 2500 for each of the "remastered" trials.

    The point here, if you genuinely did not get it, is that the price of a DLC pays for a lot less than it used to. Each DLC released in the 2016 has had less actual content to it than the previous release. In other words, same price, less product. Unless that product comes at an additional price, of course.
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