Why ESO PVP totally sucks now (it ain't the lag).

Phinix1
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I found PVP mildly enjoyable in other games, mainly because they had some semblance of balance. Either that or you could queue for a battleground and do some quick small group skirmishes without having to play Horse Simulator 9000 for 10 minutes or deal with losing all your progress to gankers in IC.

PVP in this game is an unbalanced, tedious joke. Everything is built around burst damage. Stamina users can easily stack burst melee, range, and CC abilities with shuffle/roll spam and poison/CC to drain resources and win 9 times out of 10 even if they totally suck.

Tanks are worthless. No stamina regen on block and not possible to stack skills to effectively counter melee AND range AND cleanse resource drain poison spam. Just stamina poison/CC them to prevent heals for 3 seconds while you crit rush/execute spam the rest.

Solo survival builds are worthless. Poisons have completely destroyed what little remained of build diversity. Now it is no longer possible to even the score through resource management and sustain. Stam spammers can just slot poisons to drain your resources and go to town.

Even magicka burst is at a disadvantage. To be effective as magicka you need at least 5 pieces of light armor. So, your defenses will always be low. You need to stack into magicka to have abilities hit hard enough for burst. So not only are you in light armor that is weak against 90% of FoTM stamina (physical) builds but your health is low, and YOUR stamina is low. So, you can't roll dodge, you can't block, and if you get hit with poisons and CC'd you are basically done.

Stamina has all reward with very little risk.

Every time I try to come back and give this game's PVP a chance I am left with a feeling of disappointment. It is really awful that needed abilities like Warhorn and Vigor force you to endure this mind numbing tedium at all.

Edited by Phinix1 on July 22, 2016 7:21PM
  • Autolycus
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    Yep.
    :+1:
  • Mashille
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    I definitely agree with the Tanks being useless. I like being a Tanky guy in Heavy Armour. However, even if I do spec into doing some damage through dots and such, because it is not Burst Damage I basically can't do anything. Especially against anyone who has a half decent self heal.

    I mean, they take a while to kill me and some fights I do win by using knockdowns followed by Ferocious Leaps while my Dots keep poking them a bit. Quite a few times where I have found another tank we would start fighting each other and literally nothing would happen. Continuously going at each other for what would be forever as PvP is 95% about the damage you can do.

    So all Tank v Tank fights I'm in usually end up stopping when they realize they can't kill me and vice versa so we just end up emoting at each other instead.
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  • Brittany_Joy
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    Stamina is not FOTM, it was just made viable. The problem are the abilities themselves and their damage multipliers. Destro staff has no true range or bursty abilities. Classes that are weak are the ones with no shield, spell reflect, and damage abilities they can just spam.

    PvP is unbalanced because it is balanced around mass PvP and not small scale PvP like it should be. When you have PvP balanced around the masses you get classes that become unkillable with high damage because skills are made to withstand the might of many. Ultimately having mass PvP just creates a huge problem that the PvP balance team has to face, its a problem that cant be fixed in a timely manner. The main feature of this game which is AvA is the main problem with it, mass pvp creates subliminal problems on a mass scale when it comes to balance.

    Certain game features require major thought. A simple mechanic such as blocking requires the whole game to be made around it; for example the abilities with the fastest* animation will always surpass strong but slow attacks (Which are made impractical with a blocking mechanic). Adding first person mode requires the game to be made around it as well, you need better sound with pinpoint accuracy and abilities that give hints on what it does and where its going or who its gonna effect.

    Just adding in simple features create huge underlying problems which is why you should plan and prepare for any feature. They never planned for small scale PvP, what you seem to base balance off, or first person or blocking. Which is why there are so many problems.
    Edited by Brittany_Joy on July 22, 2016 9:55PM
  • Phinix1
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    The obvious rub in the "designed around AvA" theory is of course, the IC DLC.

    This is an entire DLC based around small scale PVP.

    The problem is these un-killable stamina spammers and uber meta builds can go in there and monopolize the Telvar system making (in theory) millions of gold in a very short time selling motifs and polymorphs and getting some of the best PVP gear (reactive, etc.) from the Telvar vendors in the process, making them even MORE overpowered.

    They even pulled the ultimate troll-feeding taboo and gave them corpse looting, letting you rejoice in the knowledge that all the time another player spent gathering stones was wasted by your FoTM burst build.

    Using zero sum as a reward? Talk about catering to the lowest of human psychology!

    I mean why even bother releasing an entire DLC based on small scale PVP if you plan to build the game around gank and spank?
  • Waseem
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    we're playing horse simulator because ZOS decided its nice with the "lightning patch" to decrease number of players in each campaign by 1000%
  • Molag_Crow
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    Totally agree. :\
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  • W0lf_z13
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    Mashille wrote: »
    I definitely agree with the Tanks being useless. I like being a Tanky guy in Heavy Armour. However, even if I do spec into doing some damage through dots and such, because it is not Burst Damage I basically can't do anything. Especially against anyone who has a half decent self heal.

    I mean, they take a while to kill me and some fights I do win by using knockdowns followed by Ferocious Leaps while my Dots keep poking them a bit. Quite a few times where I have found another tank we would start fighting each other and literally nothing would happen. Continuously going at each other for what would be forever as PvP is 95% about the damage you can do.

    So all Tank v Tank fights I'm in usually end up stopping when they realize they can't kill me and vice versa so we just end up emoting at each other instead.

    this happened to me on my mag temp ... he is built more like a tank than a healer ... came across an ep DK and it was just a stalemate... the fight went long enough for my combat log to reset... at the end we just stopped and walked away from each other
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  • Mashille
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    I think I also have to point out one of the biggest problems I think PvP has is the complete lack of Build Diversity nowadays.

    If you look at Stamina Nightblades, chances are 95% of them are running: Ambush / Crit Rush, Surprise attack, Vigor, Momentum (If they use 2H), Fear, Cloak, Shuffle / Blur, Incapacitating Strike or Dawnbreaker. With mostly similar Armour Sets.

    If you look at Magicka Nightblades chances are most are running Dual Wield with Lotus Fan, Concealed Weapon, Fear Cloak with a Resto Staff with Healing Ward, Mutagen, Blur, Annulment and Soul Tether. Or, if they are running a Destro Staff, Crushing shock / Other Morph, Fiery Reach and Crippling Grasp.

    Other classes have thing similar but it would take a while to go over all of them. The Introduction of the Champion system meaning all people who are Stamina can only use Physical, Poison and Disease and Only Magicka Builds can use the others, due to the spreading out of points in the Champion Trees. This ruined the variation of builds and PvP before 1.6. The removal of Soft Caps also ruined this as it meant there was no point is spreading your points or doing something non regular. Because it would simply not be as good as the Cookie Cutter builds 80% of players run with.
    Edited by Mashille on July 22, 2016 8:11PM
    House Baratheon: 'Ours Is The Fury'
  • Ghost-Shot
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    Stamina is not FOTM, it was just made viable. The problem are the abilities themselves and their damage multipliers. Destro staff has no true range or bursty abilities. Classes that are weak are the ones with no shield, spell reflect, and damage abilities they can just spam.

    PvP is unbalanced because it is balanced around mass PvP and not small scale PvP like it should be. When you have PvP balanced around the masses you get classes that become unkillable with high damage because skills are made to withstand the might of many. Ultimately having mass PvP just creates a huge problem that the PvP balance team has to face, its a problem that cant be fixed in a timely manner. The main feature of this game which is AvA is the main problem with it, mass pvp creates subliminal problems on a mass scale when it comes to balance.

    Certain game features require major thought. A simple mechanic such as blocking requires the whole game to be made around it; for example the abilities with the highest animation will always surpass strong but slow attacks (Which are made impractical with a blocking mechanic). Adding first person mode requires the game to be made around it as well, you need better sound with pinpoint accuracy and abilities that give hints on what it does and where its going or who its gonna effect.

    Just adding in simple features create huge underlying problems which is why you should plan and prepare for any feature. They never planned for small scale PvP, what you seem to base balance off, or first person or blocking. Which is why there are so many problems.

    The best healing, the best damage mitigation, the most damage, the most mobility, you're right stamina isn't OP. It's just "viable"
  • Thelon
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    Stamina is not FOTM, it was just made viable.

    17t9ox.gif
  • thankyourat
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    Stamina is not FOTM, it was just made viable. The problem are the abilities themselves and their damage multipliers. Destro staff has no true range or bursty abilities. Classes that are weak are the ones with no shield, spell reflect, and damage abilities they can just spam.

    PvP is unbalanced because it is balanced around mass PvP and not small scale PvP like it should be. When you have PvP balanced around the masses you get classes that become unkillable with high damage because skills are made to withstand the might of many. Ultimately having mass PvP just creates a huge problem that the PvP balance team has to face, its a problem that cant be fixed in a timely manner. The main feature of this game which is AvA is the main problem with it, mass pvp creates subliminal problems on a mass scale when it comes to balance.

    Certain game features require major thought. A simple mechanic such as blocking requires the whole game to be made around it; for example the abilities with the highest animation will always surpass strong but slow attacks (Which are made impractical with a blocking mechanic). Adding first person mode requires the game to be made around it as well, you need better sound with pinpoint accuracy and abilities that give hints on what it does and where its going or who its gonna effect.

    Just adding in simple features create huge underlying problems which is why you should plan and prepare for any feature. They never planned for small scale PvP, what you seem to base balance off, or first person or blocking. Which is why there are so many problems.

    Stam sorc was just made viable, but stamina has been (the best) viable since 1.6 all these buffs to stamina was not needed. Stam dk and stamblade were already 2 of the best classes they didn't need these buffs at all. There are almost no small scale magicka players left. I agree with all your other points though.
  • Tonnopesce
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    Your thread...

    Reading it makes me feel like you have never ever step a foot in pvp in this game .

    BTW what's this is about?

    Stamina vs magika weekly rant?
    L2P issues?
    The need to do pvp in order to get good pve abilities?
    I dont get it, really.
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  • Autolycus
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    Tonnopesce wrote: »
    Your thread...

    Reading it makes me feel like you have never ever step a foot in pvp in this game .

    BTW what's this is about?

    Lol....

  • Molag_Crow
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    OP would have hundreds of Agrees on this topic alone if there weren't so many Stamina players in PvP, who're completely comfortable with their cheesy builds.
    Edited by Molag_Crow on July 22, 2016 8:47PM
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  • Tonnopesce
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    Autolycus wrote: »
    Tonnopesce wrote: »
    Your thread...

    Reading it makes me feel like you have never ever step a foot in pvp in this game .

    BTW what's this is about?

    Lol....

    Dude really... all i see is just a bad pvp player complaining about something, everything and nothing at the same time
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  • Dracane
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    I agree with almost everything. Tanks are the meta as it seems, so I disagree here, Tanks are the top at the moment.
    But the supremacy of stamina is getting sickening, it's no longer fun. They have it so easy.
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  • Tonnopesce
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    Dracane wrote: »
    I agree with almost everything. Tanks are the meta as it seems, so I disagree here, Tanks are the top at the moment.
    But the supremacy of stamina is getting sickening, it's no longer fun. They have it so easy.

    Ahem and this is coming from an UNKILLABLE magika sorcerer... i feel like you are trolling.
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  • Dracane
    Dracane
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    Tonnopesce wrote: »
    Dracane wrote: »
    I agree with almost everything. Tanks are the meta as it seems, so I disagree here, Tanks are the top at the moment.
    But the supremacy of stamina is getting sickening, it's no longer fun. They have it so easy.

    Ahem and this is coming from an UNKILLABLE magika sorcerer... i feel like you are trolling.

    Ahahaha I am super squishy. Magicka Sorc is the squishiest class in the game and I am the squishiest of all, because I refuse to shieldstack :D

    Stamina was viable since 1.6 if you're asking me. But it went through the roof with the last few updates. it's overperforming.
    Which wouldn't be a problem, if Magicka would finally be brought on par.
    Light armor needs buffs, destruction staff as well. These are the things they need to start with and then it's fine.

    As you can see, I'm not trolling. maybe you are ?
    Edited by Dracane on July 22, 2016 8:59PM
    Auri-El is my lord,
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    Magnus is my mind.

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  • Wollust
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    sounds like a l2p issue
    Susano'o

    Zerg Squad
  • Molag_Crow
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    One of the main problems with PvP is resources. I'll quote a comment from a topic of mine:

    [Edited quote to fit this topic]
    Cronopoly wrote: »

    Magicka Classes don't have the Stamina pool to really do well in a core combat PVP requirement (Dodge, CC break, Sprint), and if a Magicka player buffs their Stam resource pool to support these, its at the expense of their Magicka pool and they lose a ton of damage.

    Stamina users can rely on simply just 1 main resource pool and not get bogged down micromanaging resources:
    Damage
    Dodge
    CC break
    Block
    Sprint
    Heal


    "Most" Magicka users typically spec just in 1 main pool supporting their damage and healing abilities, and this leaves them highly free AP in open world PVP.
    Damage
    Heal

    CCbreak- highly limited
    Sprint - highly limited
    Dodge - highly limited
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  • WreckfulAbandon
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    Tonnopesce wrote: »
    Dracane wrote: »
    I agree with almost everything. Tanks are the meta as it seems, so I disagree here, Tanks are the top at the moment.
    But the supremacy of stamina is getting sickening, it's no longer fun. They have it so easy.

    Ahem and this is coming from an UNKILLABLE magika sorcerer... i feel like you are trolling.

    What? If anything is broken right now it isn't mag sorcs, it's stamina builds rolling around using vitality pots with 100% Vigor uptime.

    Only they don't just roll around, they will mollywomp you to death in 2 sec if you make a mistake.

    Why do you think most 1vXers switched to stamina builds? Certainly not for the challenge :D
    PC NA

    All my comments are regarding PvP
  • Dracane
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    Molag_Crow wrote: »
    One of the main problems with PvP is resources. I'll quote a comment from a topic of mine:

    [Edited quote to fit this topic]
    Cronopoly wrote: »

    Magicka Classes don't have the Stamina pool to really do well in a core combat PVP requirement (Dodge, CC break, Sprint), and if a Magicka player buffs their Stam resource pool to support these, its at the expense of their Magicka pool and they lose a ton of damage.

    Stamina users can rely on simply just 1 main resource pool and not get bogged down micromanaging resources:
    Damage
    Dodge
    CC break
    Block
    Sprint
    Heal


    "Most" Magicka users typically spec just in 1 main pool supporting their damage and healing abilities, and this leaves them highly free AP in open world PVP.
    Damage
    Heal

    CCbreak- highly limited
    Sprint - highly limited
    Dodge - highly limited

    And don't forget about the mighty magicka dumps. If a magicka build runs out of magicka, it dies. If it runs out of stam, it dies.

    Does a stamina player die when he runs out of magicka ? Not at all. He can freely use his magicka dumps like scales, purge and cloak for example. That's another mighty difference. Magicka can't use stamina dumps, because stamina is way too valueable to be dump. A stamina build can build for full stamina and still do this. If Magicka wants this, they loose power and they are already underpowered.
    Edited by Dracane on July 22, 2016 9:05PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Phinix1
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    Dracane wrote: »
    I agree with almost everything. Tanks are the meta as it seems, so I disagree here, Tanks are the top at the moment.
    But the supremacy of stamina is getting sickening, it's no longer fun. They have it so easy.

    I find this is only true when you have a couple friends to back you up with damage.

    Tanks are only really good at being a distraction and/or nuisance to buy a little time for burst DPS to do their thing. Maybe a tank can toss some heals or snares, use debuff gear, etc. But with vigor, Rally, and decent CP, medium armor players are already plenty "tanky" without sacrificing massive burst that true tanks just cannot have.

    A tank will never stand a chance against a decent stamina burst player. I don't care how much the forum wants to hype Malubeth "bugs" and heavy armor heal builds as the "meta," it's just bunk.

    A Kena proc with an Alchemist proc with a weapon enchant proc for over 6k weapon damage and I don't care how many Malubeth bugs you stack, you don't stand a chance.

    Ask @FENGRUSH how that tank/heal meta is working out for him as he closes on Grand Warlord with his stamina burst build.

    Pretty darn well I'd imagine. XD

    (I respect this guy BTW, but he is well aware how OP the current stam burst meta is.)
  • Dracane
    Dracane
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    Phinix1 wrote: »
    Dracane wrote: »
    I agree with almost everything. Tanks are the meta as it seems, so I disagree here, Tanks are the top at the moment.
    But the supremacy of stamina is getting sickening, it's no longer fun. They have it so easy.

    I find this is only true when you have a couple friends to back you up with damage.

    Tanks are only really good at being a distraction and/or nuisance to buy a little time for burst DPS to do their thing. Maybe a tank can toss some heals or snares, use debuff gear, etc. But with vigor, Rally, and decent CP, medium armor players are already plenty "tanky" without sacrificing massive burst that true tanks just cannot have.

    A tank will never stand a chance against a decent stamina burst player. I don't care how much the forum wants to hype Malubeth "bugs" and heavy armor heal builds as the "meta," it's just bunk.

    A Kena proc with an Alchemist proc with a weapon enchant proc for over 6k weapon damage and I don't care how many Malubeth bugs you stack, you don't stand a chance.

    Ask @FENGRUSH how that tank/heal meta is working out for him as he closes on Grand Warlord with his stamina burst build.

    Pretty darn well I'd imagine. XD

    (I respect this guy BTW, but he is well aware how OP the current stam burst meta is.)

    Hm. You are right of course.
    But that's because stamina can stack damage so high and has overall better burst abilities. For magicka it's almost impossible to deal with these. please don't forget about us.

    It's obvious that stamina can do everything :D but there are still some Magicka fools left and we want to live as well.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dakrana_Thrazvoth
    Dakrana_Thrazvoth
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    Phinix1 wrote: »
    I found PVP mildly enjoyable in other games, mainly because they had some semblance of balance. Either that or you could queue for a battleground and do some quick small group skirmishes without having to play Horse Simulator 9000 for 10 minutes or deal with losing all your progress to gankers in IC.

    PVP in this game is an unbalanced, tedious joke. Everything is built around burst damage. Stamina users can easily stack burst melee, range, and CC abilities with shuffle/roll spam and poison/CC to drain resources and win 9 times out of 10 even if they totally suck.

    Tanks are worthless. No stamina regen on block and not possible to stack skills to effectively counter melee AND range AND cleanse resource drain poison spam. Just stamina poison/CC them to prevent heals for 3 seconds while you crit rush/execute spam the rest.

    Solo survival builds are worthless. Poisons have completely destroyed what little remained of build diversity. Now it is no longer possible to even the score through resource management and sustain. Stam spammers can just slot poisons to drain your resources and go to town.

    Even magicka burst is at a disadvantage. To be effective as magicka you need at least 5 pieces of light armor. So, your defenses will always be low. You need to stack into magicka to have abilities hit hard enough for burst. So not only are you in light armor that is weak against 90% of FoTM stamina (physical) builds but your health is low, and YOUR stamina is low. So, you can't roll dodge, you can't block, and if you get hit with poisons and CC'd you are basically done.

    Stamina has all reward with very little risk.

    Every time I try to come back and give this game's PVP a chance I am left with a feeling of disappointment. It is really awful that needed abilities like Warhorn and Vigor force you to endure this mind numbing tedium at all.

    I totally disagreee with you. (I'll explain later when I got time why)
    Edited by Dakrana_Thrazvoth on July 22, 2016 9:14PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So.... nerf stamina thread ? Great like the forums needed another one of those threads.

    Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.
  • Dracane
    Dracane
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    So.... nerf stamina thread ? Great like the forums needed another one of those threads.

    Also it's no secret tanks are bad in PvP it's been fact since 1.6 and real tanks been screaming for buffs it's t hat Wrobel hates tanks.

    There is a difference between nerfing stamina, or buffing magicka to bring it on par.
    Nobody likes nerfs. But buffing other things is needed.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • lappas
    lappas
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    Cry baby maybe a sorc Who is mad bc hej got nerfed ?
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    Yes I totally agree with everything said. Stamina builds or just OtT atm.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Makkir
    Makkir
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    Vigor is ridiculous
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