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Why is Khajiit the only race without any max stat increase?

susmitds
susmitds
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ALL RACES, except Khajiit, has max stat increase of at least total 9% along with other racials. Why does Khajiit not get one?

Solution - Replace Health Regen 20% with 7% Max Health

@ZOS_GinaBruno , @ZOS_RichLambert , @ZOS_Finn , @ZOS_JessicaFolsom , @Wrobel

[minor edit to remove name from discussion title]
Edited by ZOS_CoriJ on July 22, 2016 3:13PM
  • Rohamad_Ali
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    Yes
  • Waseem
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    because khajiit have crit passive, unlike other classes
  • Jimmy
    Jimmy
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    Everything is assigned a point value. Point system must be balanced. The crit passive is worth a lot of points. So you get health regen to balance the points out.
    PC NA
    @SkruDe
  • iRogue32
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    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
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  • susmitds
    susmitds
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    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
    Edited by susmitds on July 21, 2016 2:35PM
  • susmitds
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  • Dracane
    Dracane
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    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Dunmer and Imperials get more stats than all other races. I think, Dunmer Magicka could be reduced to 6% instead of 9%
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • IcyDeadPeople
    IcyDeadPeople
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    Dracane wrote: »
    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Dunmer and Imperials get more stats than all other races.

    But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.

    Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.
    Dracane wrote: »
    I think, Dunmer Magicka could be reduced to 6% instead of 9%

    Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.
    Edited by IcyDeadPeople on July 21, 2016 3:07PM
  • Dracane
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    Dracane wrote: »
    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Dunmer and Imperials get more stats than all other races.

    But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.

    Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery compared to High Elf or Redguard..

    That's a limitation, that you yourself set yourself.
    9% magicka recovery is nothing that would make a difference, at least for me.
    Doesn't change the fact, that Imperials for example have much higher potential than others.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lysette
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    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.

    IMO it was reversed because it made the race too one sided with some classes - too much of a glass cannon as a NB for example. It is far more balanced with health regeneration - I am not even certain that I would want to exchange health regen with more buffer health - having more health regen is different from having more buffer tank.
  • IcyDeadPeople
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    Dracane wrote: »
    Dracane wrote: »
    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Dunmer and Imperials get more stats than all other races.

    But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.

    Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.
    Dracane wrote: »
    I think, Dunmer Magicka could be reduced to 6% instead of 9%

    Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.


    That's a limitation, that you yourself set yourself.
    9% magicka recovery is nothing that would make a difference, at least for me.
    Doesn't change the fact, that Imperials for example have much higher potential than others.

    OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.
  • Jimmy
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    Dracane wrote: »
    Dracane wrote: »
    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Dunmer and Imperials get more stats than all other races.

    But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.

    Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.
    Dracane wrote: »
    I think, Dunmer Magicka could be reduced to 6% instead of 9%

    Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.


    That's a limitation, that you yourself set yourself.
    9% magicka recovery is nothing that would make a difference, at least for me.
    Doesn't change the fact, that Imperials for example have much higher potential than others.

    OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.

    Really 99%? Troll much? Please stop grossly exaggerating. Makes it hard to determine what your trolling about and what you're not.
    PC NA
    @SkruDe
  • Dracane
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    Jimmy wrote: »
    Dracane wrote: »
    Dracane wrote: »
    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Dunmer and Imperials get more stats than all other races.

    But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.

    Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.
    Dracane wrote: »
    I think, Dunmer Magicka could be reduced to 6% instead of 9%

    Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.


    That's a limitation, that you yourself set yourself.
    9% magicka recovery is nothing that would make a difference, at least for me.
    Doesn't change the fact, that Imperials for example have much higher potential than others.

    OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.

    Really 99%? Troll much? Please stop grossly exaggerating. Makes it hard to determine what your trolling about and what you're not.

    Health Templar builds are very effective. I still don't understand, how they can spam more shields with 10k magicka than I can with 60k magicka. Balance I guess.... Or just usual templar OPness with runic focus.

    However, this shield KILLS people :worried: it kills them.
    Edited by Dracane on July 21, 2016 3:21PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • IcyDeadPeople
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    Jimmy wrote: »
    Dracane wrote: »
    Dracane wrote: »
    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Dunmer and Imperials get more stats than all other races.

    But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.

    Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.
    Dracane wrote: »
    I think, Dunmer Magicka could be reduced to 6% instead of 9%

    Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.


    That's a limitation, that you yourself set yourself.
    9% magicka recovery is nothing that would make a difference, at least for me.
    Doesn't change the fact, that Imperials for example have much higher potential than others.

    OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.

    Really 99%? Troll much? Please stop grossly exaggerating. Makes it hard to determine what your trolling about and what you're not.

    OK, excluding max health builds, please educate me about all the various cases where Imperial is a better choice than Redguard.

    Even though this race requires purchasing an upgrade, it's currently not a great option unless you are trying to spec into max health.
    Edited by IcyDeadPeople on July 21, 2016 3:48PM
  • susmitds
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    Jimmy wrote: »
    Dracane wrote: »
    Dracane wrote: »
    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Dunmer and Imperials get more stats than all other races.

    But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.

    Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.
    Dracane wrote: »
    I think, Dunmer Magicka could be reduced to 6% instead of 9%

    Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.


    That's a limitation, that you yourself set yourself.
    9% magicka recovery is nothing that would make a difference, at least for me.
    Doesn't change the fact, that Imperials for example have much higher potential than others.

    OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.

    Really 99%? Troll much? Please stop grossly exaggerating. Makes it hard to determine what your trolling about and what you're not.

    OK, excluding max health builds, please educate me about all the various cases where Imperial is a better choice than Redguard.

    Depends on what you want. Extra tankiness is preferred by many as well.
  • PS4_ZeColmeia
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    It honestly wouldn't be an issue to me if they got crit bonuses to spell and weapon.
    Edited by PS4_ZeColmeia on July 21, 2016 4:36PM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Drakoleon
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    Allergic to cats?
  • Vercingetorix
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    You have 8% weapon crit. You should be grateful you weren't nerfed in this PTS update.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • ScruffyWhiskers
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    How about we just make it 8% weapon AND spell crit and call it a day?
  • Haquor
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    Waseem wrote: »
    because khajiit have crit passive, unlike other classes

    For weapons....
  • Lord_Eomer
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    This is not ZOS mistake

    Many players on forum believe that Khajit is fine and no change is required.

    Khajit 6% stamina increase rollback was disappointing but it happened due to players outcry across forum..

    I do not support 7% health buff but instead give spell crirtical chance % or atleast 12% health buff..

    Edited by Lord_Eomer on July 22, 2016 4:43PM
  • Banana
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    Fleabags are strong enough. They are the last race that needs a buff.
  • susmitds
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    Banana wrote: »
    Fleabags are strong enough. They are the last race that needs a buff.

    They are the weakest Stamina race in PvP, the weakest tanks of all races, and the weakest of all races as magicka characters.

    @Wrobel , @ZOS_RichLambert
  • ScottK1994
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    Doesn't it have to make sense lorewise at least? My weapon wielding khajiit doesn't need improved like that. But it seems like you spell casters are missing out. Spell crit instead?
  • Waseem
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    i cant believe that people still asking for nerfs.
    ask for improvements for classes. not for weakening one over another
  • Saltypretzels
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    None of you have been paying attention to the PTS section of the forum, have you? You should have been, this stuff was argued about ad naseum two weeks ago. And now it is too late for the khajit.
  • luen79rwb17_ESO
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    Khajiit have one of the best, if not the best passive (when it works ofc): increased crit rate for weapon dmg.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Lysette
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    Waseem wrote: »
    i cant believe that people still asking for nerfs.
    ask for improvements for classes. not for weakening one over another

    This was not asking for a nerf, but for a removal of a change, which would have made the race unbalanced in many ways and would have limited it's role to being a glass cannon - I did not like this and many others did as well not see this as an improvement. So I am happy with that it got back to where it was before, because Khajiit is overall a very balanced race. They are not meant to be awesome spell casters, there is nothing what would lore-wise support such a thing, so I do not see why they would have to get spell crit bonus - this would just not make sense. I am playing 2 Khajiit btw.
  • ScottK1994
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    Lysette wrote: »
    Waseem wrote: »
    i cant believe that people still asking for nerfs.
    ask for improvements for classes. not for weakening one over another

    This was not asking for a nerf, but for a removal of a change, which would have made the race unbalanced in many ways and would have limited it's role to being a glass cannon - I did not like this and many others did as well not see this as an improvement. So I am happy with that it got back to where it was before, because Khajiit is overall a very balanced race. They are not meant to be awesome spell casters, there is nothing what would lore-wise support such a thing, so I do not see why they would have to get spell crit bonus - this would just not make sense. I am playing 2 Khajiit btw.

    Hm doesnt health regeneration suggest good healing capabilities? I agree they dont have lore saying good damage casters but good with nature magic?

    I don't really have an opinion on whether Khajiit needs changed, I enjoy the crit and I choose purely for cosmetics
  • Instant
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    susmitds wrote: »
    iRogue32 wrote: »
    Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.


    8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP

    By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?

    Can you share your math behind that?
    Peace is a lie, there is only passion.
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