Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
Dunmer and Imperials get more stats than all other races.
I think, Dunmer Magicka could be reduced to 6% instead of 9%
IcyDeadPeople wrote: »Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
Dunmer and Imperials get more stats than all other races.
But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.
Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery compared to High Elf or Redguard..
Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
IcyDeadPeople wrote: »Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
Dunmer and Imperials get more stats than all other races.
But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.
Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.I think, Dunmer Magicka could be reduced to 6% instead of 9%
Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.
That's a limitation, that you yourself set yourself.
9% magicka recovery is nothing that would make a difference, at least for me.
Doesn't change the fact, that Imperials for example have much higher potential than others.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
Dunmer and Imperials get more stats than all other races.
But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.
Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.I think, Dunmer Magicka could be reduced to 6% instead of 9%
Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.
That's a limitation, that you yourself set yourself.
9% magicka recovery is nothing that would make a difference, at least for me.
Doesn't change the fact, that Imperials for example have much higher potential than others.
OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
Dunmer and Imperials get more stats than all other races.
But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.
Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.I think, Dunmer Magicka could be reduced to 6% instead of 9%
Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.
That's a limitation, that you yourself set yourself.
9% magicka recovery is nothing that would make a difference, at least for me.
Doesn't change the fact, that Imperials for example have much higher potential than others.
OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.
Really 99%? Troll much? Please stop grossly exaggerating. Makes it hard to determine what your trolling about and what you're not.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
Dunmer and Imperials get more stats than all other races.
But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.
Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.I think, Dunmer Magicka could be reduced to 6% instead of 9%
Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.
That's a limitation, that you yourself set yourself.
9% magicka recovery is nothing that would make a difference, at least for me.
Doesn't change the fact, that Imperials for example have much higher potential than others.
OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.
Really 99%? Troll much? Please stop grossly exaggerating. Makes it hard to determine what your trolling about and what you're not.
IcyDeadPeople wrote: »IcyDeadPeople wrote: »IcyDeadPeople wrote: »Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?
Dunmer and Imperials get more stats than all other races.
But they lack recovery. Altmer and Redguard can use food to get much higher max Magicka or max Stam than Dunmer or Imperial and still keep reasonable recovery.
Many builds with Dunmer or Imperial need to use drinks to compensate for low recovery.I think, Dunmer Magicka could be reduced to 6% instead of 9%
Don't you nerf my dark elf =P Seriously though, Altmer and Redguard are the two races that are stronger than all the others (at least in PVP). Instead of nerfing those two; however, I'm hoping the next update will instead bring all the others including Khajiit up to their level.
That's a limitation, that you yourself set yourself.
9% magicka recovery is nothing that would make a difference, at least for me.
Doesn't change the fact, that Imperials for example have much higher potential than others.
OK Imperials have a higher potential to make a trollplar build with 60k health. How about all the other possible builds you might want to run? For 99% of them, either Redguard or Altmer are much better choices.
Really 99%? Troll much? Please stop grossly exaggerating. Makes it hard to determine what your trolling about and what you're not.
OK, excluding max health builds, please educate me about all the various cases where Imperial is a better choice than Redguard.
Fleabags are strong enough. They are the last race that needs a buff.
i cant believe that people still asking for nerfs.
ask for improvements for classes. not for weakening one over another
i cant believe that people still asking for nerfs.
ask for improvements for classes. not for weakening one over another
This was not asking for a nerf, but for a removal of a change, which would have made the race unbalanced in many ways and would have limited it's role to being a glass cannon - I did not like this and many others did as well not see this as an improvement. So I am happy with that it got back to where it was before, because Khajiit is overall a very balanced race. They are not meant to be awesome spell casters, there is nothing what would lore-wise support such a thing, so I do not see why they would have to get spell crit bonus - this would just not make sense. I am playing 2 Khajiit btw.
Khajiit receive an 8% increase to their weapon critical rating, which is a massive damage increase. They have no need for an increase to a max stat. On the pts, they were given 6% max stamina instead of the health regen but that was reverted because it was determined to be unbalanced.
8% crit = 6.9% extra dmg self-buffed in PvE, 0.8% extra in PvP
By the same logic, why does Dunmer get 9% Max Magicka and 6% Max Stamina on top of their flat 7% Fire, 2% Rest Damage increase?