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Entropy (Mages Guild ability) gets worse with Everlasting Magic

Mimeq
Mimeq
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Entropy (and its morphs) does XXXX amount of damage over 12 seconds, this damage type is not like liquid lightning or elemental blockade for example that does XXX amount of damage every second (although entropy's dmg ticks every second or something). That means, that if I have "Everlasting Magic" at rank 2 (increases the duration of Mages Guild abilities by 20%), Entropy will deal the same amount of damage but now taking longer to do the whole dmg, the same amount of damage will take 14.4seconds instead of 12 seconds, so every hit will cause less damage...

This should be easily solved by just making the dmg debuff to be like liquid lightning, or meteor/ice comet/shooting star DoT.

Also, Major Sorcery from Entropy is not increasing from Everlasting Magic, some will say "but Major Sorcery is a secondary effect", well, the DoT from Meteor/Ice Comet/Shooting Star is also a secondary effect but still gets the Everlasting Magic benefit.
Edited by Mimeq on July 21, 2016 4:53PM
  • Autolycus
    Autolycus
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    Did you check tooltip values on Entropy before and after you allocated points into Everlasting Magic? This is not the only ability that uses this verbiage. Take Soul Assault, for example. When you morph it for "increased duration," the tooltip damage increases accordingly. I'm thinking this is the case for Entropy, but I haven't checked it in this manner recently to be sure.

    As for the latter, I can't argue with that point. I don't necessarily believe it needs to last for longer, but I do agree that it is counter-intuitive.
    Edited by Autolycus on July 21, 2016 8:22PM
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