Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Torugs Pact + Infused Trait ?

raasdal
raasdal
✭✭✭✭✭
So, who has tested this, and can shed some light on the effectiveness, with new improved powerful enchants? Dug up some old research; http://tamrielfoundry.com/topic/ench-glyphs-and-internal-cooldown-reductions-guide/

I do however believe the internal cooldown was increased to 5 sec, right? Or is it still 4 sec?

Infused gives us 40% cooldown redux. Torugs gives us 1 sec. According to the link, the numerical value is deducted first, so if we assume 5 sec. cooldown, it will be cut to 4 seconds, and then to 2,4 seconds. If we assume 4 sec cooldown, it will be cut to 3 sec, and then to 1,8 sec.

If we can get the cooldown to 1,8 sec, it is ALMOST possible to get a proc with every single weave. I would actually assume it would be possible with dual wield, to get a proc every single weave, assuming dual wield always follow order of main/off/main/off - but not actually sure if it is just random or not, if the light attack comes from main hand or off hand?

Are there any other items or skills in the game, that could help to reduce the cooldown of enchants?
PC - EU
Gromag Gro-Molag - Sorcerer - EP
Dexion Velus - Dragonknight - AD
Chalaux Erissa - Nightblade - AD
Firiel Erissa - Templar - AD
  • DRXHarbinger
    DRXHarbinger
    ✭✭✭✭✭
    ✭✭
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • raasdal
    raasdal
    ✭✭✭✭✭
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.

    Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.

    Can anyone provide answers to the specific questions?
    Edited by raasdal on July 20, 2016 10:32AM
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    raasdal wrote: »
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.

    Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.

    Can anyone provide answers to the specific questions?

    It's going to be tough to beat Sharpened for PvP. What he says remains true.

    The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.
    Edited by Autolycus on July 20, 2016 2:15PM
  • raasdal
    raasdal
    ✭✭✭✭✭
    Autolycus wrote: »
    raasdal wrote: »
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.

    Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.

    Can anyone provide answers to the specific questions?

    It's going to be tough to beat Sharpened for PvP. What he says remains true.

    The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.

    Hmmm. If the cooldown is 6 seconds on each enchant, it will indeed be difficult to get anything useful out of it.. Will test it tonight.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    From a quote I had in another thread.
    I tailored it to my self and tried it tonight for about 4 hours in PVP on my new NB since I had shelved my Mag Sorc. (shameless Nerf plug) >.<

    Following someone else's guide which I cannot find now :(
    1) I put 58 CP points into Staff Damage which upped it by 17+ % approximately

    2) New Infused Trait Increases Weapon enchantment effect by 17%, and reduces enchant cooldown by 40%.

    3) I'm also wearing Torugs Pact 5 Piece with a new 5 piece bonus for Dark Brotherhood: Reduces weapon enchantment internal cooldown effect by 1 second, and increases the potency of the enchantment effect by 30%.

    Soooo, my "Yellow" CP160 Flame Weapon Enchant that was created tonight at 2660 delve was buffed to 4633 on my Purple Infused Fire staff i used tonight. My New NB is also a Altmer High elf so gets fire bonus passive as well I believe.

    Oh and I was charging these Opening Heavy attacks from Stealth. Add in the NB Cloak bonus and it might make sense..

    ...guy in that thread was talking about Heavy Attack staff damage he got hit with and I was responding
    Edited by Cronopoly on July 20, 2016 2:59PM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Autolycus wrote: »
    raasdal wrote: »
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.

    Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.

    Can anyone provide answers to the specific questions?

    It's going to be tough to beat Sharpened for PvP. What he says remains true.

    The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.

    cool down for enchants is 4s for almost all of them.
    The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.

    For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.

    But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.

    But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.

    But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.
    Edited by STEVIL on July 20, 2016 4:22PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Autolycus
    Autolycus
    ✭✭✭✭✭
    STEVIL wrote: »
    Autolycus wrote: »
    raasdal wrote: »
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.

    Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.

    Can anyone provide answers to the specific questions?

    It's going to be tough to beat Sharpened for PvP. What he says remains true.

    The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.

    cool down for enchants is 4s for almost all of them.
    The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.

    For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.

    But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.

    But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.

    But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.

    I could buy into this for something like a Flame enchant, which deals damage up-front and not over time or for a duration - is that what you mean by "most" have a 4s cooldown? This doesn't line up with my testing or experience (which I conducted just a couple of days ago) but I didn't test basic elemental glyphs like Flame/Frost/Shock. How does this work for WD/SD, Hardening, Weakening, and Crushing glyphs then?
    Edited by Autolycus on July 20, 2016 5:24PM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Autolycus wrote: »
    STEVIL wrote: »
    Autolycus wrote: »
    raasdal wrote: »
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.

    Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.

    Can anyone provide answers to the specific questions?

    It's going to be tough to beat Sharpened for PvP. What he says remains true.

    The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.

    cool down for enchants is 4s for almost all of them.
    The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.

    For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.

    But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.

    But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.

    But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.

    I could buy into this for something like a Flame enchant, which deals damage up-front and not over time or for a duration - is that what you mean by "most" have a 4s cooldown? This doesn't line up with my testing or experience (which I conducted just a couple of days ago) but I didn't test basic elemental glyphs like Flame/Frost/Shock. How does this work for WD/SD, Hardening, Weakening, and Crushing glyphs then?

    Yes

    By most i meant the instant effect.

    The ones which cause lingering effect like crushing, damage power, hardening have seemed to have about a 10s net vs the 4s net for the others. I have not tested the duration enchants with torugs etc in part because its not as easy to test for me and the add ons i have. I can easily weigh in with absorb health, lay on the hvy att and check to see how many times lifedrain procs in the seconds of the fight by checking the logs. Not so easy to see how freq enemy gets debuffed with my apps after the fact.

    What i also dont know is if i hit crushing, bar swap and fir absorb health off second staff will that proc then or be held up by the run time and cool down of the other shot.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Autolycus
    Autolycus
    ✭✭✭✭✭
    STEVIL wrote: »
    Autolycus wrote: »
    STEVIL wrote: »
    Autolycus wrote: »
    raasdal wrote: »
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.

    Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.

    Can anyone provide answers to the specific questions?

    It's going to be tough to beat Sharpened for PvP. What he says remains true.

    The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.

    cool down for enchants is 4s for almost all of them.
    The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.

    For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.

    But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.

    But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.

    But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.

    I could buy into this for something like a Flame enchant, which deals damage up-front and not over time or for a duration - is that what you mean by "most" have a 4s cooldown? This doesn't line up with my testing or experience (which I conducted just a couple of days ago) but I didn't test basic elemental glyphs like Flame/Frost/Shock. How does this work for WD/SD, Hardening, Weakening, and Crushing glyphs then?

    Yes

    By most i meant the instant effect.

    The ones which cause lingering effect like crushing, damage power, hardening have seemed to have about a 10s net vs the 4s net for the others. I have not tested the duration enchants with torugs etc in part because its not as easy to test for me and the add ons i have. I can easily weigh in with absorb health, lay on the hvy att and check to see how many times lifedrain procs in the seconds of the fight by checking the logs. Not so easy to see how freq enemy gets debuffed with my apps after the fact.

    What i also dont know is if i hit crushing, bar swap and fir absorb health off second staff will that proc then or be held up by the run time and cool down of the other shot.

    It appears that we have helped each other learn something we didn't previously know. :) Thanks for the clarification.

    So to recap, for "instant effect" glyphs, such as flame/frost/shock/magic dmg + restore/etc. the cooldown is 4s.

    For buffs/debuffs/duration benefits, such as WD/SD, Crushing, Hardening, etc. the cooldown is 6s.

    I can also confirm the concept that switching to a weapon with a different glyph on it is calculated separately. We can illustrate it with vMA weapons, such as the bow and dagger. If I proc the Cruel Flurry enchant and then bar-swap to a bow, I can still gain the benefit of the volley enchant. It functions in the same manner as the more basic enchants, such as Crushing. I can proc Crushing on a bow on my off-bar, then switch to primary (let's say it's a WD/SD glyph) and gain the benefit of both, or in other words, reduced armor and increased WD.
    Edited by Autolycus on July 20, 2016 5:59PM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    So when you switch weapons, in combat, you keep the weapon damage buff?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Autolycus
    Autolycus
    ✭✭✭✭✭
    So when you switch weapons, in combat, you keep the weapon damage buff?

    Yes.

    For a long time I have been trying to get my vMA bow, and I only just got it this last weekend (yay!). Since Wrothgar was released I used a gold v16/cp160 bow with a WD glyph. As a part of my normal rotation, a light attack with the bow is used to proc the WD glyph just before switching to primary (DW) bar, at which point various weaves/abilities/spammables are used, and when it's time to reapply volley and poison injection again, at least one light attack with the bow is used to proc the glyph again. Were it not a dps loss to do so, I could bar-swap every 6s to proc the glyph to maximize uptime, but in my case least, doing so wastes too much time that could be spent weaving spammables. The up-side to this (again, in my specific situation, it may vary for others) is that the first 6 seconds of my DW portion of the rotation is used to apply DoTs, so those DoTs are reaping the benefit of the extra WD while it's up.

    For the most part, the trait and glyph of the back-bar is largely irrelevant for anything on that bar, which is why often times we are okay with a sub-par trait on our back-bar, like Defending in a dps setup. But those glyphs that apply buffs or debuffs work in a similar manner to that of something like Rally - we don't have to stay on our 2H bar for Rally to continue to be of benefit. Once it's cast, it remains useful for its respective duration.
    Edited by Autolycus on July 20, 2016 7:44PM
  • raasdal
    raasdal
    ✭✭✭✭✭
    I just tested it, and it seems to be 4 sec cooldown. With torug and infused, using dualwield will proc every other la, after the first two. But it is Soooo close to being every la. If i weave in between flurry for example, it will proc EVERY Light attack. That might just be me missing that 0.2 sec efficiency or something. But still... Will def test something out in PvP combining this with Vipers Sting.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Autolycus wrote: »
    STEVIL wrote: »
    Autolycus wrote: »
    STEVIL wrote: »
    Autolycus wrote: »
    raasdal wrote: »
    On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.

    Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.

    Can anyone provide answers to the specific questions?

    It's going to be tough to beat Sharpened for PvP. What he says remains true.

    The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.

    cool down for enchants is 4s for almost all of them.
    The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.

    For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.

    But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.

    But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.

    But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.

    I could buy into this for something like a Flame enchant, which deals damage up-front and not over time or for a duration - is that what you mean by "most" have a 4s cooldown? This doesn't line up with my testing or experience (which I conducted just a couple of days ago) but I didn't test basic elemental glyphs like Flame/Frost/Shock. How does this work for WD/SD, Hardening, Weakening, and Crushing glyphs then?

    Yes

    By most i meant the instant effect.

    The ones which cause lingering effect like crushing, damage power, hardening have seemed to have about a 10s net vs the 4s net for the others. I have not tested the duration enchants with torugs etc in part because its not as easy to test for me and the add ons i have. I can easily weigh in with absorb health, lay on the hvy att and check to see how many times lifedrain procs in the seconds of the fight by checking the logs. Not so easy to see how freq enemy gets debuffed with my apps after the fact.

    What i also dont know is if i hit crushing, bar swap and fir absorb health off second staff will that proc then or be held up by the run time and cool down of the other shot.

    It appears that we have helped each other learn something we didn't previously know. :) Thanks for the clarification.

    So to recap, for "instant effect" glyphs, such as flame/frost/shock/magic dmg + restore/etc. the cooldown is 4s.

    For buffs/debuffs/duration benefits, such as WD/SD, Crushing, Hardening, etc. the cooldown is 6s.

    I can also confirm the concept that switching to a weapon with a different glyph on it is calculated separately. We can illustrate it with vMA weapons, such as the bow and dagger. If I proc the Cruel Flurry enchant and then bar-swap to a bow, I can still gain the benefit of the volley enchant. It functions in the same manner as the more basic enchants, such as Crushing. I can proc Crushing on a bow on my off-bar, then switch to primary (let's say it's a WD/SD glyph) and gain the benefit of both, or in other words, reduced armor and increased WD.

    GREEEAT! as the tiger said.
    Now to go look at some options... hmmm.

    thx
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Infused/Torgs works great for certain builds, mainly any build that doesn't stack high stamina or magicka with weapon damage or spell power...Basically you go health....Think Blazing Shield Templar Builds with high elf..this allows you to weave in constant high damage nukes into your attacks that are the same if you have zero damaging stats or a crap ton.
  • raasdal
    raasdal
    ✭✭✭✭✭
    Xsorus wrote: »
    Infused/Torgs works great for certain builds, mainly any build that doesn't stack high stamina or magicka with weapon damage or spell power...Basically you go health....Think Blazing Shield Templar Builds with high elf..this allows you to weave in constant high damage nukes into your attacks that are the same if you have zero damaging stats or a crap ton.

    Yes, this is exactly what i am going for. Finally someone who understands that there is a potential outside the "meta" :)
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • ku5h
    ku5h
    ✭✭✭✭✭
    I've been playing this set on my magNB ranged build. 5 Turog's, 3 magnus, 3willpower. Fire destro staff infused with fire glyph, and infused resto with glyph of weap/spell dmg (with this setup it provides 550SD instead normaly 350SD). And yes, it procs every 1.5 sec for a *** ton of dmg. It procs from anywhere betwean 1.5k up to 6k crits on low res ppl. Sometimes when i see low cp player i just kill him with my LAs, and belive me they die in like 5 sec because of burst that glyphs provide. But when you get serious you can deal with practicly everything, 1vx is no problem since you have amazing burst. In reality only thing i can't deal with is magDK spaming wings since im all range.
    I enjoy this build a lot, try it out ;-)
  • raasdal
    raasdal
    ✭✭✭✭✭
    ku5h wrote: »
    I've been playing this set on my magNB ranged build. 5 Turog's, 3 magnus, 3willpower. Fire destro staff infused with fire glyph, and infused resto with glyph of weap/spell dmg (with this setup it provides 550SD instead normaly 350SD). And yes, it procs every 1.5 sec for a *** ton of dmg. It procs from anywhere betwean 1.5k up to 6k crits on low res ppl. Sometimes when i see low cp player i just kill him with my LAs, and belive me they die in like 5 sec because of burst that glyphs provide. But when you get serious you can deal with practicly everything, 1vx is no problem since you have amazing burst. In reality only thing i can't deal with is magDK spaming wings since im all range.
    I enjoy this build a lot, try it out ;-)

    Great feedback - thanks! :)
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    ku5h wrote: »
    I've been playing this set on my magNB ranged build. 5 Turog's, 3 magnus, 3willpower. Fire destro staff infused with fire glyph, and infused resto with glyph of weap/spell dmg (with this setup it provides 550SD instead normaly 350SD). And yes, it procs every 1.5 sec for a *** ton of dmg. It procs from anywhere betwean 1.5k up to 6k crits on low res ppl. Sometimes when i see low cp player i just kill him with my LAs, and belive me they die in like 5 sec because of burst that glyphs provide. But when you get serious you can deal with practicly everything, 1vx is no problem since you have amazing burst. In reality only thing i can't deal with is magDK spaming wings since im all range.
    I enjoy this build a lot, try it out ;-)

    Been meaning to try this on my NB, got a couple infused VMA fire staffs and I'm thinking about using torags pact with elegance because I primarily do a lot of light weaving with swallowsoul.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • raasdal
    raasdal
    ✭✭✭✭✭
    So, i have now tested this out in PvP on Azura (no cp). It is safe to say this is not only viable, it can be seriously OP.

    5xTorug, 5xViper, 2x Skoria, Infused Viper Swords. 7 Heavy, all impen.

    With 40k HP, 10k mag and 16k stam. 1200 Wep dmg. 1800 Hp regen.

    Using Vitality Pots.

    Tanky as hell, unkillable 1v1, and still able to shred people into bits in a matter of seconds. The burst from Light Attack/Flurry is Unreal.

    There are several things one needs to know though. Such as what enchants are buffed by spell pen and which are not. Which ones will proc together and which ones will not. So it requires some testing.

    Will see if i can put together some good clips to display the power of this build.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    raasdal wrote: »
    So, i have now tested this out in PvP on Azura (no cp). It is safe to say this is not only viable, it can be seriously OP.

    5xTorug, 5xViper, 2x Skoria, Infused Viper Swords. 7 Heavy, all impen.

    With 40k HP, 10k mag and 16k stam. 1200 Wep dmg. 1800 Hp regen.

    Using Vitality Pots.

    Tanky as hell, unkillable 1v1, and still able to shred people into bits in a matter of seconds. The burst from Light Attack/Flurry is Unreal.

    There are several things one needs to know though. Such as what enchants are buffed by spell pen and which are not. Which ones will proc together and which ones will not. So it requires some testing.

    Will see if i can put together some good clips to display the power of this build.

    And in CP campaign?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • raasdal
    raasdal
    ✭✭✭✭✭
    raasdal wrote: »
    So, i have now tested this out in PvP on Azura (no cp). It is safe to say this is not only viable, it can be seriously OP.

    5xTorug, 5xViper, 2x Skoria, Infused Viper Swords. 7 Heavy, all impen.

    With 40k HP, 10k mag and 16k stam. 1200 Wep dmg. 1800 Hp regen.

    Using Vitality Pots.

    Tanky as hell, unkillable 1v1, and still able to shred people into bits in a matter of seconds. The burst from Light Attack/Flurry is Unreal.

    There are several things one needs to know though. Such as what enchants are buffed by spell pen and which are not. Which ones will proc together and which ones will not. So it requires some testing.

    Will see if i can put together some good clips to display the power of this build.

    And in CP campaign?

    Have not tried it yet. But will test it out at Duels one of these days.

    Problem is, it will require some shifting of Enchants away from the "optimal" (fire+poison) to Poison+Disease. In my testing, Disease enchant is not affected by any penetration (neither phys nor spell). But will triple check that, to see if it was just related to the specific mobs. But in no CP, fire and poison are best, due to DK passives.

    Will report the findings here, when i do get to CP Campaign testing.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
  • raasdal
    raasdal
    ✭✭✭✭✭
    So, to anyone interested in this, i can now fully report on the effectiveness. In short, this is extremely OP in NO CP campaigns, but kind of lackluster in CP campaigns.

    After trying for a long time on a DK, i found it to be powerful 1v1, but not really suited for 1vX due to mobility limitations.

    But then, with race changes, i went ahead and tried a similar build (Torugs+Infused), but with a different approach, going for speed and health regen instead of healing received with the DK. And boy oh boy, it is fun and OP like hell. I have put together a small 1vX Montage here. First clip is imo the worst, as i actually make alot of mistakes and bad stam management. And yes, it is of course potatoes. But i also have alot of 1v1 clips of me beating players that are frankly more skilled than i am. Which imo says alot about this build. I am litterally able to wipe the floor with players, that would normally beat me on any regular build. Also have alot of footage of me running first through Breaches or into packed resources. It is fun as hell.

    But you do really need to build into this, understanding what you can and what you cannot do. Vigor, Trap etc are all out of the question, since we are not stacking Stam/Wep Dmg.

    http://youtu.be/UGpXc41ZxQo

    As for CP campaigns, it is a bit different. I have found that CP's simply dilute the comparative effectiveness of this build, against the meta builds.

    But in No CP? I would not even consider running anything else than this. Is is so much fun. This is the most tanky build i have ever made, that can still do damage. Warning though, you need to build into it. Slapping on Torugs and Infused Vipers is not enough. If anyone wants details, i will be happy to share.
    PC - EU
    Gromag Gro-Molag - Sorcerer - EP
    Dexion Velus - Dragonknight - AD
    Chalaux Erissa - Nightblade - AD
    Firiel Erissa - Templar - AD
Sign In or Register to comment.