DRXHarbinger wrote: »On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
DRXHarbinger wrote: »On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.
Can anyone provide answers to the specific questions?
DRXHarbinger wrote: »On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.
Can anyone provide answers to the specific questions?
It's going to be tough to beat Sharpened for PvP. What he says remains true.
The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.
jwilkins66ub17_ESO wrote: »I tailored it to my self and tried it tonight for about 4 hours in PVP on my new NB since I had shelved my Mag Sorc. (shameless Nerf plug) >.<
Following someone else's guide which I cannot find now
1) I put 58 CP points into Staff Damage which upped it by 17+ % approximately
2) New Infused Trait Increases Weapon enchantment effect by 17%, and reduces enchant cooldown by 40%.
3) I'm also wearing Torugs Pact 5 Piece with a new 5 piece bonus for Dark Brotherhood: Reduces weapon enchantment internal cooldown effect by 1 second, and increases the potency of the enchantment effect by 30%.
Soooo, my "Yellow" CP160 Flame Weapon Enchant that was created tonight at 2660 delve was buffed to 4633 on my Purple Infused Fire staff i used tonight. My New NB is also a Altmer High elf so gets fire bonus passive as well I believe.
Oh and I was charging these Opening Heavy attacks from Stealth. Add in the NB Cloak bonus and it might make sense..
DRXHarbinger wrote: »On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.
Can anyone provide answers to the specific questions?
It's going to be tough to beat Sharpened for PvP. What he says remains true.
The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.
DRXHarbinger wrote: »On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.
Can anyone provide answers to the specific questions?
It's going to be tough to beat Sharpened for PvP. What he says remains true.
The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.
cool down for enchants is 4s for almost all of them.
The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.
For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.
But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.
But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.
But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.
DRXHarbinger wrote: »On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.
Can anyone provide answers to the specific questions?
It's going to be tough to beat Sharpened for PvP. What he says remains true.
The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.
cool down for enchants is 4s for almost all of them.
The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.
For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.
But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.
But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.
But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.
I could buy into this for something like a Flame enchant, which deals damage up-front and not over time or for a duration - is that what you mean by "most" have a 4s cooldown? This doesn't line up with my testing or experience (which I conducted just a couple of days ago) but I didn't test basic elemental glyphs like Flame/Frost/Shock. How does this work for WD/SD, Hardening, Weakening, and Crushing glyphs then?
DRXHarbinger wrote: »On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.
Can anyone provide answers to the specific questions?
It's going to be tough to beat Sharpened for PvP. What he says remains true.
The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.
cool down for enchants is 4s for almost all of them.
The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.
For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.
But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.
But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.
But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.
I could buy into this for something like a Flame enchant, which deals damage up-front and not over time or for a duration - is that what you mean by "most" have a 4s cooldown? This doesn't line up with my testing or experience (which I conducted just a couple of days ago) but I didn't test basic elemental glyphs like Flame/Frost/Shock. How does this work for WD/SD, Hardening, Weakening, and Crushing glyphs then?
Yes
By most i meant the instant effect.
The ones which cause lingering effect like crushing, damage power, hardening have seemed to have about a 10s net vs the 4s net for the others. I have not tested the duration enchants with torugs etc in part because its not as easy to test for me and the add ons i have. I can easily weigh in with absorb health, lay on the hvy att and check to see how many times lifedrain procs in the seconds of the fight by checking the logs. Not so easy to see how freq enemy gets debuffed with my apps after the fact.
What i also dont know is if i hit crushing, bar swap and fir absorb health off second staff will that proc then or be held up by the run time and cool down of the other shot.
Waffennacht wrote: »So when you switch weapons, in combat, you keep the weapon damage buff?
DRXHarbinger wrote: »On your sword bar you should have sharpened though. It's just more effective and your attacks with the swords will do nothing anyway so just proc the enchantment and do whatever afterwards. But if it's for a magblade or sorc overload definitely go sharpened for a huge boost to penetration. It's much more powerful than what any minor cool down will give. Granted your cooldown on most enchants will go down to like 3s but you won't be using your swords attacks enough to warrant it.
Sorry, i realize i should have asked this in the PvP area of the forum. I was about to ask what hell you were on about here, but i get it, as you are answering from a PvE perspective, and i am asking for PvP.
Can anyone provide answers to the specific questions?
It's going to be tough to beat Sharpened for PvP. What he says remains true.
The base ICD on enchantments is a 5s duration and a 6s cooldown. This means with Torugs and an Infused trait, you can get the ICD down to 3s, which is not low enough to proc on every weave as mentioned. I know of nothing else that reduces glyph cooldowns on weapons.
cool down for enchants is 4s for almost all of them.
The 6s and 10s stuff was spread about pretty throughly a short while ago by someone who misread Asayre data iirc.
For the DURATION enchants there is a longer cooldown or maybe it just looks like that due to the sum of the runtime and cooldown.
But for you basic enchants like fire (dunmer), shock (sorc) absorb health/nag and the various stamina friendly alternatives your base time is 4s between procs, down to 1.4s with infused and torugs.
But, dont trust me because its very easy to test that in almost any setting, btw, and see for yourself.
But net result: I am finding torugs 5pc and elegant 5pc producing very good results. not better than monster this, maelstrom super that and pvp that but for stuff you can more readily acquire thats BOE... pretyy solid and fun. Most especially for a sorc who occasions the use of overload and likes the 20% boost there.
I could buy into this for something like a Flame enchant, which deals damage up-front and not over time or for a duration - is that what you mean by "most" have a 4s cooldown? This doesn't line up with my testing or experience (which I conducted just a couple of days ago) but I didn't test basic elemental glyphs like Flame/Frost/Shock. How does this work for WD/SD, Hardening, Weakening, and Crushing glyphs then?
Yes
By most i meant the instant effect.
The ones which cause lingering effect like crushing, damage power, hardening have seemed to have about a 10s net vs the 4s net for the others. I have not tested the duration enchants with torugs etc in part because its not as easy to test for me and the add ons i have. I can easily weigh in with absorb health, lay on the hvy att and check to see how many times lifedrain procs in the seconds of the fight by checking the logs. Not so easy to see how freq enemy gets debuffed with my apps after the fact.
What i also dont know is if i hit crushing, bar swap and fir absorb health off second staff will that proc then or be held up by the run time and cool down of the other shot.
It appears that we have helped each other learn something we didn't previously know.Thanks for the clarification.
So to recap, for "instant effect" glyphs, such as flame/frost/shock/magic dmg + restore/etc. the cooldown is 4s.
For buffs/debuffs/duration benefits, such as WD/SD, Crushing, Hardening, etc. the cooldown is 6s.
I can also confirm the concept that switching to a weapon with a different glyph on it is calculated separately. We can illustrate it with vMA weapons, such as the bow and dagger. If I proc the Cruel Flurry enchant and then bar-swap to a bow, I can still gain the benefit of the volley enchant. It functions in the same manner as the more basic enchants, such as Crushing. I can proc Crushing on a bow on my off-bar, then switch to primary (let's say it's a WD/SD glyph) and gain the benefit of both, or in other words, reduced armor and increased WD.
Infused/Torgs works great for certain builds, mainly any build that doesn't stack high stamina or magicka with weapon damage or spell power...Basically you go health....Think Blazing Shield Templar Builds with high elf..this allows you to weave in constant high damage nukes into your attacks that are the same if you have zero damaging stats or a crap ton.
I've been playing this set on my magNB ranged build. 5 Turog's, 3 magnus, 3willpower. Fire destro staff infused with fire glyph, and infused resto with glyph of weap/spell dmg (with this setup it provides 550SD instead normaly 350SD). And yes, it procs every 1.5 sec for a *** ton of dmg. It procs from anywhere betwean 1.5k up to 6k crits on low res ppl. Sometimes when i see low cp player i just kill him with my LAs, and belive me they die in like 5 sec because of burst that glyphs provide. But when you get serious you can deal with practicly everything, 1vx is no problem since you have amazing burst. In reality only thing i can't deal with is magDK spaming wings since im all range.
I enjoy this build a lot, try it out ;-)
I've been playing this set on my magNB ranged build. 5 Turog's, 3 magnus, 3willpower. Fire destro staff infused with fire glyph, and infused resto with glyph of weap/spell dmg (with this setup it provides 550SD instead normaly 350SD). And yes, it procs every 1.5 sec for a *** ton of dmg. It procs from anywhere betwean 1.5k up to 6k crits on low res ppl. Sometimes when i see low cp player i just kill him with my LAs, and belive me they die in like 5 sec because of burst that glyphs provide. But when you get serious you can deal with practicly everything, 1vx is no problem since you have amazing burst. In reality only thing i can't deal with is magDK spaming wings since im all range.
I enjoy this build a lot, try it out ;-)
So, i have now tested this out in PvP on Azura (no cp). It is safe to say this is not only viable, it can be seriously OP.
5xTorug, 5xViper, 2x Skoria, Infused Viper Swords. 7 Heavy, all impen.
With 40k HP, 10k mag and 16k stam. 1200 Wep dmg. 1800 Hp regen.
Using Vitality Pots.
Tanky as hell, unkillable 1v1, and still able to shred people into bits in a matter of seconds. The burst from Light Attack/Flurry is Unreal.
There are several things one needs to know though. Such as what enchants are buffed by spell pen and which are not. Which ones will proc together and which ones will not. So it requires some testing.
Will see if i can put together some good clips to display the power of this build.
Waffennacht wrote: »So, i have now tested this out in PvP on Azura (no cp). It is safe to say this is not only viable, it can be seriously OP.
5xTorug, 5xViper, 2x Skoria, Infused Viper Swords. 7 Heavy, all impen.
With 40k HP, 10k mag and 16k stam. 1200 Wep dmg. 1800 Hp regen.
Using Vitality Pots.
Tanky as hell, unkillable 1v1, and still able to shred people into bits in a matter of seconds. The burst from Light Attack/Flurry is Unreal.
There are several things one needs to know though. Such as what enchants are buffed by spell pen and which are not. Which ones will proc together and which ones will not. So it requires some testing.
Will see if i can put together some good clips to display the power of this build.
And in CP campaign?
http://youtu.be/UGpXc41ZxQo