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Incapacitating strike too strong?

  • Roechacca
    Roechacca
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    juhasman wrote: »
    It's the same PTS but NA get their characters for 2 weeks 1st and then they have them removed and EU get their characters. You can still play on PTS but not with You characters from live server just with 300 cp templates.

    That's not going to be an accurate test. I'll see if I can Sypher to launch a few attacks to run the numbers live.
  • juhasman
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    Roechacca wrote: »
    juhasman wrote: »
    It's the same PTS but NA get their characters for 2 weeks 1st and then they have them removed and EU get their characters. You can still play on PTS but not with You characters from live server just with 300 cp templates.

    That's not going to be an accurate test. I'll see if I can Sypher to launch a few attacks to run the numbers live.

    I can spend just 300 cp also if You want.
  • juhasman
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    @Roechacca if You want some gear on PTS i can craft it for You or look it for You maybe i have the one You need.
  • Roechacca
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    juhasman wrote: »
    Roechacca wrote: »
    juhasman wrote: »
    It's the same PTS but NA get their characters for 2 weeks 1st and then they have them removed and EU get their characters. You can still play on PTS but not with You characters from live server just with 300 cp templates.

    That's not going to be an accurate test. I'll see if I can Sypher to launch a few attacks to run the numbers live.

    I can spend just 300 cp also if You want.

    Appreciate that but I'd rather get a bigger baseline to test and make sure it's closer to 501. I'll run video and post it once I get someone to help test an show the results. Then at least we know what we're dealing with here.
  • Roechacca
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    juhasman wrote: »
    @Roechacca if You want some gear on PTS i can craft it for You or look it for You maybe i have the one You need.

    For sure man, I'll still get on test center tomorrow and check this at 300 cp as well.

    @roechacca is my ingame name.
  • juhasman
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    Roechacca wrote: »
    juhasman wrote: »
    @Roechacca if You want some gear on PTS i can craft it for You or look it for You maybe i have the one You need.

    For sure man, I'll still get on test center tomorrow and check this at 300 cp as well.

    @roechacca is my ingame name.

    Ok. Can You get me the time in some GMT ,EDT or something? Because i dont know what hour it'll be on my side of the globe.
  • Roechacca
    Roechacca
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    Most of my friends play Euro time so I'll get up early. Let's say around 8am PDT which is what like 11 hrs difference your time? Is that like 7pm your time?
  • Roechacca
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    juhasman wrote: »
    Roechacca wrote: »
    juhasman wrote: »
    @Roechacca if You want some gear on PTS i can craft it for You or look it for You maybe i have the one You need.

    For sure man, I'll still get on test center tomorrow and check this at 300 cp as well.

    @roechacca is my ingame name.

    Ok. Can You get me the time in some GMT ,EDT or something? Because i dont know what hour it'll be on my side of the globe.

    About 3pm GMT
  • FullBlownBeast
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    Yes it is too strong, don't even need to think about it. I already know.
    Plain and Simple
  • Valencer
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    Seems fine to me, to be honest. Not like stamblades are particularly more dangerous than other specs in cyrodiil...
  • Strider_Roshin
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    Tryxus wrote: »
    Too strong? Nah. It would only be too strong if it would give us a 3rd skill bar and we could use Incap from range multiple times until our Ultimate runs out...

    That would be too overload, I mean overpowered.
  • Strider_Roshin
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    juhasman wrote: »
    Like in the title I think this ulti is too strong. I am able to jump on someone with ambush and then hit with incap for 18k then 5 seconds later I am doing the same to the other person. This ulti have stun, increase dmg by 20% few seconds after use, applies major defile and cost 50 ultimate nand deals a LOT of dmg. Is it just me who thinks something is not right here?

    I agree something isn't right. It sounds like you found a PvE player in Cyrodiil. Thanks for sending him home.
  • Vangy
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    juhasman wrote: »
    Like in the title I think this ulti is too strong. I am able to jump on someone with ambush and then hit with incap for 18k then 5 seconds later I am doing the same to the other person. This ulti have stun, increase dmg by 20% few seconds after use, applies major defile and cost 50 ultimate nand deals a LOT of dmg. Is it just me who thinks something is not right here?

    18k incap?? Jesus man u need some impen................. Like really......
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • juhasman
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    Vangy wrote: »
    juhasman wrote: »
    Like in the title I think this ulti is too strong. I am able to jump on someone with ambush and then hit with incap for 18k then 5 seconds later I am doing the same to the other person. This ulti have stun, increase dmg by 20% few seconds after use, applies major defile and cost 50 ultimate nand deals a LOT of dmg. Is it just me who thinks something is not right here?

    18k incap?? Jesus man u need some impen................. Like really......

    I hit 18k to someone. 18490. It's obvious he was light armor user propably without impen but still it's 18490.
  • Jaronking
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    juhasman wrote: »
    Vangy wrote: »
    juhasman wrote: »
    Like in the title I think this ulti is too strong. I am able to jump on someone with ambush and then hit with incap for 18k then 5 seconds later I am doing the same to the other person. This ulti have stun, increase dmg by 20% few seconds after use, applies major defile and cost 50 ultimate nand deals a LOT of dmg. Is it just me who thinks something is not right here?

    18k incap?? Jesus man u need some impen................. Like really......

    I hit 18k to someone. 18490. It's obvious he was light armor user propably without impen but still it's 18490.
    If that's the case you could do the same with DBOS probably hit him harder as well. I don't think you can call the ability OP until you test it with a properly geared spec for PVP and see how much it deals than.If your still getting similar numbers than yea it's a issue but its something they will have to balance carefully.If they increase the cost so it's on par with DBOS what's the point of running incap when their another ability that hits harder.

    Not to mentioned you all have to remember its a single Target ability its designed to hit harder than a AOE even as a ultimate the same rule applies. Its like being upset Steel tornado does less damage than Surprise attack or WB its that way by design.
    Edited by Jaronking on July 16, 2016 5:23PM
  • juhasman
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    Jaronking wrote: »
    juhasman wrote: »
    Vangy wrote: »
    juhasman wrote: »
    Like in the title I think this ulti is too strong. I am able to jump on someone with ambush and then hit with incap for 18k then 5 seconds later I am doing the same to the other person. This ulti have stun, increase dmg by 20% few seconds after use, applies major defile and cost 50 ultimate nand deals a LOT of dmg. Is it just me who thinks something is not right here?

    18k incap?? Jesus man u need some impen................. Like really......

    I hit 18k to someone. 18490. It's obvious he was light armor user propably without impen but still it's 18490.
    If that's the case you could do the same with DBOS probably hit him harder as well. I don't think you can call the ability OP until you test it with a properly geared spec for PVP and see how much it deals than.If your still getting similar numbers than yea it's a issue but its something they will have to balance carefully.If they increase the cost so it's on par with DBOS what's the point of running incap when their another ability that hits harder.

    Not to mentioned you all have to remember its a single Target ability its designed to hit harder than a AOE even as a ultimate the same rule applies. Its like being upset Steel tornado does less damage than Surprise attack or WB its that way by design.

    If we would talk just about dmg then i can agree. Single target ulti should hit harder (soul assault) But this ulti not only have big dmg. It increases the dmg few sec after by 20%, reduce target healing , knock him down and it costs 50 ultimate. Isnt that too much in 1 package? Seriously if supprise attack would do the things like this i would think twice of using steel tornado to AoE :smiley: .
  • juhasman
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    Ok here You have. I tested it on a fully PvP geared player with 28,5k resists 3,3k crit resists and 20% reduce dmg in hardy so we can say he as a tank.Here are the results.
    YSkmQKH.png
    When he had normal PvP stats not stats prepared for incap i was able to hit for 16k
    Edited by juhasman on July 16, 2016 8:30PM
  • Rohamad_Ali
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    juhasman wrote: »
    Ok here You have. I tested it on a fully PvP geared player with 28,5k resists 3,3k crit resists and 20% reduce dmg in hardy so e can say he as a tank.Here are the results.
    YSkmQKH.png

    You used the bugged beast trap exploit . That's why you're seeing that crit number .
  • juhasman
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    juhasman wrote: »
    Ok here You have. I tested it on a fully PvP geared player with 28,5k resists 3,3k crit resists and 20% reduce dmg in hardy so e can say he as a tank.Here are the results.
    YSkmQKH.png

    You used the bugged beast trap exploit . That's why you're seeing that crit number .

    WTF? what a bug You're talking about? BTW this was on PTS.
    Edited by juhasman on July 16, 2016 8:32PM
  • Jaronking
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    juhasman wrote: »
    Jaronking wrote: »
    juhasman wrote: »
    Vangy wrote: »
    juhasman wrote: »
    Like in the title I think this ulti is too strong. I am able to jump on someone with ambush and then hit with incap for 18k then 5 seconds later I am doing the same to the other person. This ulti have stun, increase dmg by 20% few seconds after use, applies major defile and cost 50 ultimate nand deals a LOT of dmg. Is it just me who thinks something is not right here?

    18k incap?? Jesus man u need some impen................. Like really......

    I hit 18k to someone. 18490. It's obvious he was light armor user propably without impen but still it's 18490.
    If that's the case you could do the same with DBOS probably hit him harder as well. I don't think you can call the ability OP until you test it with a properly geared spec for PVP and see how much it deals than.If your still getting similar numbers than yea it's a issue but its something they will have to balance carefully.If they increase the cost so it's on par with DBOS what's the point of running incap when their another ability that hits harder.

    Not to mentioned you all have to remember its a single Target ability its designed to hit harder than a AOE even as a ultimate the same rule applies. Its like being upset Steel tornado does less damage than Surprise attack or WB its that way by design.

    If we would talk just about dmg then i can agree. Single target ulti should hit harder (soul assault) But this ulti not only have big dmg. It increases the dmg few sec after by 20%, reduce target healing , knock him down and it costs 50 ultimate. Isnt that too much in 1 package? Seriously if supprise attack would do the things like this i would think twice of using steel tornado to AoE :smiley: .
    Bruh you can purge it lol.Fair point I still think if they increase the cost it should still cost less than DBOS play when we do this magblades will be upset because they will have to increase the cost of Death stroke not just incap so both morphs will cost more.I will say this the 6 second damage boost can be neglected if you can CC and get away or survive that 6 seconds.
  • juhasman
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    @Roehamad_Ali Btw You can see overall dmg from incap was 19,6k from 2 uses 1 with and 1 without crit. So You can do simple math. 19,6k-12k=7,6k. So base dmg are 7,6k. And we have 12% more crit from trap 10% more crit from nb passive 20% more crit from cp's. So 7,6k*1,42=10,8k . I am not adding any base crit dmg value due to fact enemie had crit resist capand totally negated that base 50%. And on 1st incap i was not using major fracture reducing armor so add few more percent and You have 12k. Or maybe You'll say that ,,trap exploit" works even outside of crits?...
    Edited by juhasman on July 16, 2016 8:44PM
  • Rohamad_Ali
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    juhasman wrote: »
    juhasman wrote: »
    Ok here You have. I tested it on a fully PvP geared player with 28,5k resists 3,3k crit resists and 20% reduce dmg in hardy so e can say he as a tank.Here are the results.
    YSkmQKH.png

    You used the bugged beast trap exploit . That's why you're seeing that crit number .

    WTF? what a bug You're talking about? BTW this was on PTS.

    Rearming trap has been bugged for over a year .

    https://forums.elderscrollsonline.com/en/discussion/218343/bug-trap-beast-multi-spam
  • juhasman
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    Jaronking wrote: »
    juhasman wrote: »
    Jaronking wrote: »
    juhasman wrote: »
    Vangy wrote: »
    juhasman wrote: »
    Like in the title I think this ulti is too strong. I am able to jump on someone with ambush and then hit with incap for 18k then 5 seconds later I am doing the same to the other person. This ulti have stun, increase dmg by 20% few seconds after use, applies major defile and cost 50 ultimate nand deals a LOT of dmg. Is it just me who thinks something is not right here?

    18k incap?? Jesus man u need some impen................. Like really......

    I hit 18k to someone. 18490. It's obvious he was light armor user propably without impen but still it's 18490.
    If that's the case you could do the same with DBOS probably hit him harder as well. I don't think you can call the ability OP until you test it with a properly geared spec for PVP and see how much it deals than.If your still getting similar numbers than yea it's a issue but its something they will have to balance carefully.If they increase the cost so it's on par with DBOS what's the point of running incap when their another ability that hits harder.

    Not to mentioned you all have to remember its a single Target ability its designed to hit harder than a AOE even as a ultimate the same rule applies. Its like being upset Steel tornado does less damage than Surprise attack or WB its that way by design.

    If we would talk just about dmg then i can agree. Single target ulti should hit harder (soul assault) But this ulti not only have big dmg. It increases the dmg few sec after by 20%, reduce target healing , knock him down and it costs 50 ultimate. Isnt that too much in 1 package? Seriously if supprise attack would do the things like this i would think twice of using steel tornado to AoE :smiley: .
    Bruh you can purge it lol.Fair point I still think if they increase the cost it should still cost less than DBOS play when we do this magblades will be upset because they will have to increase the cost of Death stroke not just incap so both morphs will cost more.I will say this the 6 second damage boost can be neglected if you can CC and get away or survive that 6 seconds.

    How You can purge it when You're knocked down on the ground and enemie bursting You with 20% more dmg hits and You're already under 50%? Incap is like finisher on full hp.
    Edited by juhasman on July 16, 2016 8:41PM
  • Rohamad_Ali
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    Try testing again without trap beast and get a better test result . If you see those numbers without trap beast I'll give you an awesome .
  • Rohamad_Ali
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    Also this is now a nerf Rearming Trap thread .
  • juhasman
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    juhasman wrote: »
    juhasman wrote: »
    Ok here You have. I tested it on a fully PvP geared player with 28,5k resists 3,3k crit resists and 20% reduce dmg in hardy so e can say he as a tank.Here are the results.
    YSkmQKH.png

    You used the bugged beast trap exploit . That's why you're seeing that crit number .

    WTF? what a bug You're talking about? BTW this was on PTS.

    Rearming trap has been bugged for over a year .

    https://forums.elderscrollsonline.com/en/discussion/218343/bug-trap-beast-multi-spam

    Like author of discussion said ,,These traps aren't just doing max dmg on WWs and vamps as intended, but norms too, they're lasting far longer than a minute, and ticking damage for longer." 1st of all that bug no longer exist. Look at discussion date september 2015 LOL. 2nd thing there was nothing there about increasing dmg of other skills. So i dont get Your point at all. It's like saying inner light is bugged and pasting duscussion from times when it was able to slot it on overload bar only LOL.
    Edited by juhasman on July 16, 2016 8:51PM
  • Rohamad_Ali
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    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    Ok here You have. I tested it on a fully PvP geared player with 28,5k resists 3,3k crit resists and 20% reduce dmg in hardy so e can say he as a tank.Here are the results.
    YSkmQKH.png

    You used the bugged beast trap exploit . That's why you're seeing that crit number .

    WTF? what a bug You're talking about? BTW this was on PTS.

    Rearming trap has been bugged for over a year .

    https://forums.elderscrollsonline.com/en/discussion/218343/bug-trap-beast-multi-spam

    Like author of du=iscussion said ,,These traps aren't just doing max dmg on WWs and vamps as intended, but norms too, they're lasting far longer than a minute, and ticking damage for longer." 1st of all that bug no longer exist. Look at discussion date september 2015 LOL. 2nd thing there was nothing there about increasing dmg of other skills. So i dont get Your point at all. It's like saying inner light is bugged and pasting duscussion from times when it was able to slot it on overload bar only LOL.

    The dip on crit is still real . Has been for over a year . When you test an ability , you don't throw other abilities in to jog the test numbers . If this is your first time testing an ability then so be it , beginner mistake . But no one is going to take that test seriously in regards to incap strike with trap beast mixed in the results .

    Won't even argue further because logic .
  • juhasman
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    juhasman wrote: »
    juhasman wrote: »
    juhasman wrote: »
    Ok here You have. I tested it on a fully PvP geared player with 28,5k resists 3,3k crit resists and 20% reduce dmg in hardy so e can say he as a tank.Here are the results.
    YSkmQKH.png

    You used the bugged beast trap exploit . That's why you're seeing that crit number .

    WTF? what a bug You're talking about? BTW this was on PTS.

    Rearming trap has been bugged for over a year .

    https://forums.elderscrollsonline.com/en/discussion/218343/bug-trap-beast-multi-spam

    Like author of du=iscussion said ,,These traps aren't just doing max dmg on WWs and vamps as intended, but norms too, they're lasting far longer than a minute, and ticking damage for longer." 1st of all that bug no longer exist. Look at discussion date september 2015 LOL. 2nd thing there was nothing there about increasing dmg of other skills. So i dont get Your point at all. It's like saying inner light is bugged and pasting duscussion from times when it was able to slot it on overload bar only LOL.

    The dip on crit is still real . Has been for over a year . When you test an ability , you don't throw other abilities in to jog the test numbers . If this is your first time testing an ability then so be it , beginner mistake . But no one is going to take that test seriously in regards to incap strike with trap beast mixed in the results .

    Won't even argue further because logic .

    OMG. You can do simple math to see there is nothing wrong with trap LOL. But You're too lazy. You just preffer more to find a discussion from SEPTEMBER 2015 and paste it. I pasted other thread from september 2015 maked by zenimax few days after Your thread was created READ IT. That problem was solved and trap work as intended. Christ man 2nd check the skill then come on forum to comment. Do some PvP and PvE with trap. You'll see there is nothing wrong with the skill and it deals dmg like it shoul;d and last the time like it should. Pasting threads from SEPTEMBER 2015 is not a prove especially that thread is not even about the thing we're talking about here. Like i said You have screenshot from 1 minute ,,fight" there is incap with and without crit. Make simple math and You'll see numbers are correct. What a sick nb tactic, trying to discredit something in any possible way just because You dont like it like 3/4 of stam nb's, but using fake arguments to do this is just a joke. Shame on You man.

    EDITED. Btw when i changed trap to executioner base dmg was not changed at all and crit dmg was lower by ~10-15% ,so nice try man
    Edited by juhasman on July 16, 2016 9:09PM
  • Rohamad_Ali
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    10 to 15% less damage is a lot . Can you get a 18K damage incap strike without any outside interference ? If you can post a screenshot please .
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