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Magika regen/cost

Destyran
Destyran
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Is it just me or is there something broken with magika right now? Seems pretty hard to sustain alot if builds right now. Not sure if ping or game? Any input? Is anything broken? Because there seems like something is much easier playing stamina DD than magika DD
  • Eshelmen
    Eshelmen
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    Magnus 5 pc and 4 pc seducer, or visa versa.
    Atronarch stone. Done.
    Can't remember the last time that I've run out of magicka in Cyrodiil using this set up.
    Edited by Eshelmen on July 15, 2016 2:59PM
    PC and PS4 EP only player
  • Destyran
    Destyran
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    ^ yeah but 5julianos 2 torugs 2 kena vmsa staff 3will power is much better i could sustain for days pre patch now its a nightmare even with reduced cost/regen glyphs
  • Eshelmen
    Eshelmen
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    The only thing you've got there to rely on sustain IS your staff. I think that's the issue.
    Switch out your Julianos for Kags maybe?
    Edited by Eshelmen on July 15, 2016 3:04PM
    PC and PS4 EP only player
  • Articulemort
    Articulemort
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    They increased the cost of all skills, which leads to a increase difficulty to sustain.

    You either need to be smarter about what your casting, or switch your sets and CPs to a high regen/sustainability set like magnus.
  • Destyran
    Destyran
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    No but even with eledrain and syphon its hatd to sustain. I can sustain the crap outta s stam toon with tbs. im on console so i cant test this but green cp tree or ele / syphon is broken.
  • Flaminir
    Flaminir
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    It's just the increased costs I think.... heard a lot of people with this issue.

    On my Magplar I didn't used to have sustain issues... now I have had to include channeled focus in my rotation... seems a little better now.
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  • Eshelmen
    Eshelmen
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    Flaminir wrote: »
    It's just the increased costs I think.... heard a lot of people with this issue.

    On my Magplar I didn't used to have sustain issues... now I have had to include channeled focus in my rotation... seems a little better now.

    Just curious- what made you not want the additional 5k resistances with Channeled focus along with the magicka recovery beforehand?
    Edited by Eshelmen on July 15, 2016 3:19PM
    PC and PS4 EP only player
  • Destyran
    Destyran
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    I have always ran channeled focus and this increased cost cant be right everyone might aswell go stamina. They should investigate this issue or at least check if ele and syphon are broken.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    How do you guys run out so much? This is in PVP, but my magic regen is like 884 and it's the highest by far. Just use a resto staff. 4 heavy attacks later you're good.

    Bigger gas tank > Faster Regen
  • Flaminir
    Flaminir
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    Eshelmen wrote: »
    Flaminir wrote: »
    It's just the increased costs I think.... heard a lot of people with this issue.

    On my Magplar I didn't used to have sustain issues... now I have had to include channeled focus in my rotation... seems a little better now.

    Just curious- what made you not want the additional 5k resistances with Channeled focus along with the magicka recovery beforehand?

    @Eshelmen Wanted - Yes... Needed (Prior to last update) - No

    Two factors I guess... when running as a PvE dps the resistances from the skill are not really needed, they're a kinda nice extra I guess, but Templars running a jabbsy build have a lot of in-built self healing so unless either your positioning or your healer needs some improvement then you don't have a need to specifically buff your resistances as a dps really.

    The other aspect to the skill is the magicka return.... as I mentioned, before the cost increases I didn't have a sustain issue. CP at the cap, supports running ele drain & syphon.

    SO there wasn't a need to run it.... it would just have meant a bar swap and extra skill for nothing when I could have hit a dps skill instead. Now with the cost increases I find I have to include it in the rotation to keep the sustain up... no magicka = no dps.
    Edited by Flaminir on July 15, 2016 4:26PM
    GM of the Unholy Legacy
    PC/EU/EP
  • Eshelmen
    Eshelmen
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    Flaminir wrote: »
    Eshelmen wrote: »
    Flaminir wrote: »
    It's just the increased costs I think.... heard a lot of people with this issue.

    On my Magplar I didn't used to have sustain issues... now I have had to include channeled focus in my rotation... seems a little better now.

    Just curious- what made you not want the additional 5k resistances with Channeled focus along with the magicka recovery beforehand?

    @Eshelmen Wanted - Yes... Needed (Prior to last update) - No

    Two factors I guess... when running as a PvE dps the resistances from the skill are not really needed, they're a kinda nice extra I guess, but Templars running a jabbsy build have a lot of in-built self healing so unless either your positioning or your healer needs some improvement then you don't have a need to specifically buff your resistances as a dps really.

    The other aspect to the skill is the magicka return.... as I mentioned, before the cost increases I didn't have a sustain issue. CP at the cap, supports running ele drain & syphon.

    SO there wasn't a need to run it.... it would just have meant a bar swap and extra skill for nothing when I could have hit a dps skill instead. Now with the cost increases I find I have to include it in the rotation to keep the sustain up... no magicka = no dps.

    Ah I see. Apologies. I had PVP on my mind when I was reading that lol.
    Makes sense indeed.
    PC and PS4 EP only player
  • Grawlog
    Grawlog
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    For healing I run 5 Kags and 5 Transmutation, for DPS I run 5 Kags and 4/3 Magnus (dual wield and resto). I have zero issues with sustain in Cyrodiil as either, even as a Nord Templar.

    I keep 3 pieces of the Kags in both light and heavy so I can switch at will; the 5 piece heavy bonus to heavy attack resource restore is amazing with a resto staff.
  • Lord_Eomer
    Lord_Eomer
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    Running Breton Magicka NB Vampire with 5 Juliano + 2 kena + 2 torag

    I miss 1 peiece magicka recovery monster helm.

    3 willpower Arcane Jewelry (1 recovery gold + 2 spell damage)

    Thief Mundus

    5 piece ligt armor + 1 heavy + 1 medium

    44k magicka + 2700 Spell Damage

    My magicka run dry in veteran dungeons if I spam SAP Essence, I am using siphoning Strikes to sustain .

    In PVP long fights I run dry so I changed mundus for recovery buff and all jewelry with damage

    Still in long fights my Magicka NB run out of Magicka, it's also my race issue over sustain resources..

    My racial pasives are poor and this spell cost increases creates more resources management.

    I used damage shields all the time in PVP and I changed further my build for PVP sustain on trade-off with spell damage.

    Altmer is top Magicka race for dps and sustain.
    Edited by Lord_Eomer on July 15, 2016 6:02PM
  • Ghost-Shot
    Ghost-Shot
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    TBH i'm glad they raised costs, its still a non issue in groups that are really good about drain and orbs but its nice seeing at least a little bit of resource management back in the game. Its still nothing like 1.5 hitting spell sym like every 5th ability lol.
  • brandonv516
    brandonv516
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    Atronach mundus stone + lich set + cp points in magicka recovery (75 is a good number) for great recovery

    Siphon strikes for resource return

    Also 120 points into the first blue tree gives a chance for good magicka return when an enemy dies
  • Refuse2GrowUp
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    @Destyran it might help if you specify if you are PvP or PvE as a lot of the comments you are receiving seem geared towards PvP. And yes, I agree sustain has taken a hit lately.

    For those replying, yes, in PvP you have more options. However, in PvE you will lose out on DPS if you run recovery mundus, run substandard sets such as lich, or have to regularly cast full-charge heavy attacks for resource regen.
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  • Destyran
    Destyran
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    I am talking for pve i am a high elf with 501 cp and i have to run rune focus. Lots of people in the trial group complain. Drain, orbs and syphon dont seem to be working as good. Seems like one of those pvp nerfs that hit pve way too hard. Everyone is just goung to go stamina
  • brandonv516
    brandonv516
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    Running out of magicka in pve? Never heard of it.
  • ADarklore
    ADarklore
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    Eric Wrobel already said back during DB PTS, that due to the increased cost associated with VR scaling to CP, that people should be running cost reduction enchantments if they have issues with sustain; I switched to gold cost reduction on rings and haven't had a sustain problem since.
    Edited by ADarklore on July 15, 2016 11:08PM
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • bebynnag
    bebynnag
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    did a test in VmA on my Msorc i had recovery mundus & 3 reduce cost willpower jewelry, and i was not recovering ANY magic, even with heavy resto attacks

    when i checkedmy stat sheet during combat my Magic recovery was on ZERO!
    i tried relogging, pve, normal dungeons, vet dungeons, and the second i entered combat recovery stopped
    went and reset my mundus, reset her attribute & skill points; i even stripped the girl naked, and nothing has helped the second i enter combat i loose ALL recovery,

    so i have retired her as a crafter until shes not bugged anymore

    my Maglar, Mdk & MNB are absolutley fine - not effected atall... oh drat, u know im gonna log on tomorrow now & they'll all b broken!
  • Destyran
    Destyran
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    Well it still feels like ele drain and syphon should work with orbs but feels like they are broken
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    You could be getting hit with poison. Poison is stupid OP 60% cost increase for X seconds.
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  • Personofsecrets
    Personofsecrets
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    Does anyone have an equation to show the intersection of where magic regen efficiency = spell cost reduction efficiency when assuming an average spell cost and given multiple variations of spells cast per minute (5 spells per minute, 10 spells per minute, and so on)?

    Also, can anyone describe how magic cost reduction diminished returns work and how the magic regeneration stat id determined when calculating several multipliers increasing that stat?
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    With the last patch they increased all skill costs (magicka and stamina) by 10.8%. Additionally they fixed Kena. Previously the cost increase from a Kena proc was about 5% lower than stated in the tooltip (28% instead of 33%)
    They also fixed cost reduction passives, but this can't make up for it.
    Does anyone have an equation to show the intersection of where magic regen efficiency = spell cost reduction efficiency when assuming an average spell cost and given multiple variations of spells cast per minute (5 spells per minute, 10 spells per minute, and so on)?

    Also, can anyone describe how magic cost reduction diminished returns work and how the magic regeneration stat id determined when calculating several multipliers increasing that stat?
    For regen it is (or was the last time I tested it):
    ((base regen + armour sets + enchants) * cp * percentage armour sets + drinks) * (sum over all passive skills)
    For cost reduction it's:
    (base cost * (1 - cp) - enchants) * (1 - sum over all passive skills)
    Edited by lolo_01b16_ESO on July 16, 2016 3:02AM
  • Eshelmen
    Eshelmen
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    You could be getting hit with poison. Poison is stupid OP 60% cost increase for X seconds.

    That's a definite possibility indeed.
    Luckily with my MagPlar I cleanse nearly every time a bow hits me, just in case. lol
    PC and PS4 EP only player
  • Personofsecrets
    Personofsecrets
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    With the last patch they increased all skill costs (magicka and stamina) by 10.8%. Additionally they fixed Kena. Previously the cost increase from a Kena proc was about 5% lower than stated in the tooltip (28% instead of 33%)
    They also fixed cost reduction passives, but this can't make up for it.
    Does anyone have an equation to show the intersection of where magic regen efficiency = spell cost reduction efficiency when assuming an average spell cost and given multiple variations of spells cast per minute (5 spells per minute, 10 spells per minute, and so on)?

    Also, can anyone describe how magic cost reduction diminished returns work and how the magic regeneration stat id determined when calculating several multipliers increasing that stat?
    For regen it is (or was the last time I tested it):
    ((base regen + armour sets + enchants) * cp * percentage armour sets + drinks) * (sum over all passive skills)
    For cost reduction it's:
    (base cost * (1 - cp) - enchants) * (1 - sum over all passive skills)

    Thank you very much @lolo_01b16_ESO
  • Destyran
    Destyran
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    Does anyone have an equation to show the intersection of where magic regen efficiency = spell cost reduction efficiency when assuming an average spell cost and given multiple variations of spells cast per minute (5 spells per minute, 10 spells per minute, and so on)?

    Also, can anyone describe how magic cost reduction diminished returns work and how the magic regeneration stat id determined when calculating several multipliers increasing that stat?

    Maybe the mathmagician @Asayre can figure out this one? Because ele drain and syphon with orbs seems to be a issue it never was but now who knows
  • SublimeSparo
    SublimeSparo
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    I've noticed this too, it's pretty brutal and seems to affect all my magicka builds.
    I think the reasons the cost increase hit magicka harder is most magic builds run 5/1/1 for Undaunted compared to stam running 7/0/0 thus stam generally has more armour based cost reduction and regen.
    I also believe there is a bug with Elemental drain and Pierce armour, in that when pierce armour applies it major breach it nullifies elemental drain due to the overwriting of the breach debuff. Very annoying.
    Or it was all part of 'buffing stamina' by nerfing magicka builds lol
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  • Van_0S
    Van_0S
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    Destyran wrote: »
    I am talking for pve i am a high elf with 501 cp and i have to run rune focus. Lots of people in the trial group complain. Drain, orbs and syphon dont seem to be working as good. Seems like one of those pvp nerfs that hit pve way too hard. Everyone is just goung to go stamina

    Use restoration staff on your back bar in PvE, like heavy attack restores x℅ of magicka( its not much, and you do lose DPS will fighting a boss), for now.

    The balance by wrobel, will take time or never happen.
    Edited by Van_0S on July 16, 2016 6:51AM
  • Asayre
    Asayre
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    Does anyone have an equation to show the intersection of where magic regen efficiency = spell cost reduction efficiency when assuming an average spell cost and given multiple variations of spells cast per minute (5 spells per minute, 10 spells per minute, and so on)?

    Also, can anyone describe how magic cost reduction diminished returns work and how the magic regeneration stat id determined when calculating several multipliers increasing that stat?

    I made a spreadsheet for Thieves Guild. I didn't update it for Dark Brotherhood as it was not particularly enlightening. In most PvE cases it was 100 in Magician, 67 in Arcanist and cost reduction enchantments were better. I made a few quick adjustments to make it usable with Dark Brotherhood but there is still not much to be gained from using it.

    https://docs.google.com/spreadsheets/d/1Yp90QzJnsL5PNqSgKqDGv9IpYzJajG_tnlslFNPOf9g/edit#gid=727214851

    I do agree that magicka sustain feels more difficult in Dark Brotherhood but have not found any problems with orbs, elemental drain or siphon spirit. There was a rumour that elemental drain was not working correctly with puncture but I was unable to replicate the problem.
    Reference for any calculation I make Introduction to PvE Damage Calculation
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