Doncellius wrote: »CP170 - CP180:
• Chromite Ingots
• Wrothskin Leather
• Tundra Cotton
• Sanded Bristlecone
These are the mats. The level cap is 100% guaranteed to increase again, and I'm pretty sure dataminers have spotted some other materials that may point to a CP190 - CP200 as well.
I hope that it never increases, because it'll ruin all of my gear including extraordinarily rare stuff like Briarheart, Maelstrom's/Master's weapons, IC sets like Spell Power Cure, Divines Monster helm drops, and much more.
Doncellius wrote: »CP170 - CP180:
• Chromite Ingots
• Wrothskin Leather
• Tundra Cotton
• Sanded Bristlecone
These are the mats. The level cap is 100% guaranteed to increase again, and I'm pretty sure dataminers have spotted some other materials that may point to a CP190 - CP200 as well.
I hope that it never increases, because it'll ruin all of my gear including extraordinarily rare stuff like Briarheart, Maelstrom's/Master's weapons, IC sets like Spell Power Cure, Divines Monster helm drops, and much more.
=(
TT.TT
X.X
Doncellius wrote: »CP170 - CP180:
• Chromite Ingots
• Wrothskin Leather
• Tundra Cotton
• Sanded Bristlecone
These are the mats. The level cap is 100% guaranteed to increase again, and I'm pretty sure dataminers have spotted some other materials that may point to a CP190 - CP200 as well.
I hope that it never increases, because it'll ruin all of my gear including extraordinarily rare stuff like Briarheart, Maelstrom's/Master's weapons, IC sets like Spell Power Cure, Divines Monster helm drops, and much more.
AzraelKrieg wrote: »Doncellius wrote: »CP170 - CP180:
• Chromite Ingots
• Wrothskin Leather
• Tundra Cotton
• Sanded Bristlecone
These are the mats. The level cap is 100% guaranteed to increase again, and I'm pretty sure dataminers have spotted some other materials that may point to a CP190 - CP200 as well.
I hope that it never increases, because it'll ruin all of my gear including extraordinarily rare stuff like Briarheart, Maelstrom's/Master's weapons, IC sets like Spell Power Cure, Divines Monster helm drops, and much more.
The naming indicates that the Orsinium DLC was supposed to carry a level cap increase that was ditched after backlash on the increase from vet14 to vet16 with IC
Doncellius wrote: »AzraelKrieg wrote: »Doncellius wrote: »CP170 - CP180:
• Chromite Ingots
• Wrothskin Leather
• Tundra Cotton
• Sanded Bristlecone
These are the mats. The level cap is 100% guaranteed to increase again, and I'm pretty sure dataminers have spotted some other materials that may point to a CP190 - CP200 as well.
I hope that it never increases, because it'll ruin all of my gear including extraordinarily rare stuff like Briarheart, Maelstrom's/Master's weapons, IC sets like Spell Power Cure, Divines Monster helm drops, and much more.
The naming indicates that the Orsinium DLC was supposed to carry a level cap increase that was ditched after backlash on the increase from vet14 to vet16 with IC
I hope you are correct..... though ZOS does not need to stick to that. They can quite easily release Murkmire, and increase the cap with it. All depends on if ZOS wants to create a massive grind or not.
Considering some of the severe issues on console right now, and players getting really fed up about stuff like their month of ESO+ being spent on the game in a broken state and no refund, it would not be wise to do something like this. The outrage will be far worse than it was when V16 was introduced, and many would absolutely quit ESO based on the grind+performance.
AzraelKrieg wrote: »Doncellius wrote: »AzraelKrieg wrote: »Doncellius wrote: »CP170 - CP180:
• Chromite Ingots
• Wrothskin Leather
• Tundra Cotton
• Sanded Bristlecone
These are the mats. The level cap is 100% guaranteed to increase again, and I'm pretty sure dataminers have spotted some other materials that may point to a CP190 - CP200 as well.
I hope that it never increases, because it'll ruin all of my gear including extraordinarily rare stuff like Briarheart, Maelstrom's/Master's weapons, IC sets like Spell Power Cure, Divines Monster helm drops, and much more.
The naming indicates that the Orsinium DLC was supposed to carry a level cap increase that was ditched after backlash on the increase from vet14 to vet16 with IC
I hope you are correct..... though ZOS does not need to stick to that. They can quite easily release Murkmire, and increase the cap with it. All depends on if ZOS wants to create a massive grind or not.
Considering some of the severe issues on console right now, and players getting really fed up about stuff like their month of ESO+ being spent on the game in a broken state and no refund, it would not be wise to do something like this. The outrage will be far worse than it was when V16 was introduced, and many would absolutely quit ESO based on the grind+performance.
At least the grind to get to a level that you can use the gear wouldn't exist for most players as they would already be beyond 180 by that point. The gear and material grind though would be frustrating though. Especially to me as someone who uses primarily crafted sets and as my guild's lead crafter.
Doncellius wrote: »AzraelKrieg wrote: »Doncellius wrote: »AzraelKrieg wrote: »Doncellius wrote: »CP170 - CP180:
• Chromite Ingots
• Wrothskin Leather
• Tundra Cotton
• Sanded Bristlecone
These are the mats. The level cap is 100% guaranteed to increase again, and I'm pretty sure dataminers have spotted some other materials that may point to a CP190 - CP200 as well.
I hope that it never increases, because it'll ruin all of my gear including extraordinarily rare stuff like Briarheart, Maelstrom's/Master's weapons, IC sets like Spell Power Cure, Divines Monster helm drops, and much more.
The naming indicates that the Orsinium DLC was supposed to carry a level cap increase that was ditched after backlash on the increase from vet14 to vet16 with IC
I hope you are correct..... though ZOS does not need to stick to that. They can quite easily release Murkmire, and increase the cap with it. All depends on if ZOS wants to create a massive grind or not.
Considering some of the severe issues on console right now, and players getting really fed up about stuff like their month of ESO+ being spent on the game in a broken state and no refund, it would not be wise to do something like this. The outrage will be far worse than it was when V16 was introduced, and many would absolutely quit ESO based on the grind+performance.
At least the grind to get to a level that you can use the gear wouldn't exist for most players as they would already be beyond 180 by that point. The gear and material grind though would be frustrating though. Especially to me as someone who uses primarily crafted sets and as my guild's lead crafter.
Crafted would be the easy part my friend
Obtaining good Maelstrom weapons, among other heavily RNG-intensive gear would be a nightmare. I would only ever play two characters anymore. The others would become totally forgotten if this happened.
I don't want it. We have champion points, no need to mess with gear. But it's Zenimax we're talking about...
starkerealm wrote: »The impression I get is, the original plan was to put out a new tier of gear with each DLC. Which is somewhat supported by that datamined materials list.
Then, as players advanced through the ranks, you would have seen two groups emerge. "Gearchase" players, who were primarily concerned with having the best possible items at any moment (and were grinding up the 1k materials necessary for the new best in slot crafting within a week of the DLC launching. And mainstream players who were working up the materials to produce the next tier down.
So, even ranks of gear would have been, and remained, prohibitively expensive, while odd tiered players would have been somewhere behind that curve, but still able to participate.
Then, everything blew up in their faces with the IC. The Tier 10 items weren't more powerful than the Tier 9 ones, those had just been nerfed. Suggesting to players that the game was going to turn into a treadmill, where all your top tier gear was ground down over time into irrelevance. For non-PvPers, getting Tier 10 mats was neigh impossible. And, after a long content drought, the new stuff was all gated behind a more punishing PvP variant.
Which lead us into Worthgar. No level cap increase, though that was probably planned originally. VR15 gear was far more likely to drop, or be awarded than VR16 gear. Supporting the idea that VR16 was some special gearchase item.
And then, Thieves Guild. Suddenly, V16 gear was instantly available if you were of level.
I think it looks like ZOS got the message that this wasn't really what players wanted. Motifs, drop sets. Gating motifs behind drop sets only to open them up to crafters at a later date? That's all fine. But saying, "no, you can't participate if you don't grind," did not fly.
I wouldn't mind seeing those wrothgar mats as a cosmetic parallel tier 10. Which is something that ZOS could do if they wanted. Alternately if new materials had different intrinsic values. (Not vertical advancement, horizontal), that could prove interesting.
I do hope ZOS got the message and won't be increasing the gear cap for awhile though.
Forestd16b14_ESO wrote: »Me I have to say ....... no cause I do not wanna waste 300 ruby ingots to make 1 piece of heavy armor. Even now I don't wanna waste 130 ingots on 1 piece of gear the whole "crafted gear is the best in the game so it has to cost alot" story died off faster than arrow to the knee and VR16 crafted gear just needs to cost 1 or 2 more than VR15 already casue crafted gear is no way nor ever be as powerful or more powerful than dropped sets.
Forestd16b14_ESO wrote: »Me I have to say ....... no cause I do not wanna waste 300 ruby ingots to make 1 piece of heavy armor. Even now I don't wanna waste 130 ingots on 1 piece of gear the whole "crafted gear is the best in the game so it has to cost alot" story died off faster than arrow to the knee and VR16 crafted gear just needs to cost 1 or 2 more than VR15 already casue crafted gear is no way nor ever be as powerful or more powerful than dropped sets.
Imho vr16 should be made from the amount of mats as it is now, even if their stats aren't much better than vr15. Their huge amounts is a main reason for people like me, to push forward in end game without getting bored faster - basically need to earn a lot of gold to be able to buy these mats and - even more - tempers, for all the alts. But it's worth imho, not the overall stats, but fun from trading goods to achieve the master goal.
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Me I have to say ....... no cause I do not wanna waste 300 ruby ingots to make 1 piece of heavy armor. Even now I don't wanna waste 130 ingots on 1 piece of gear the whole "crafted gear is the best in the game so it has to cost alot" story died off faster than arrow to the knee and VR16 crafted gear just needs to cost 1 or 2 more than VR15 already casue crafted gear is no way nor ever be as powerful or more powerful than dropped sets.
Imho vr16 should be made from the amount of mats as it is now, even if their stats aren't much better than vr15. Their huge amounts is a main reason for people like me, to push forward in end game without getting bored faster - basically need to earn a lot of gold to be able to buy these mats and - even more - tempers, for all the alts. But it's worth imho, not the overall stats, but fun from trading goods to achieve the master goal.
Not really it makes things frustrating wearing full 7 piece heavy needs 56 temper alloys and they are not only the rarest gold mat but the most expensive. All other gold mats 2-6 K temper 7 k period...... why is temper like that if barely any one wears heavy armor (and those who are part of the cheese build of the patch don't even say your heavy armor users cause once malubeth gets nerfed odds are you all are gonna go back to your leather pants.)
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Me I have to say ....... no cause I do not wanna waste 300 ruby ingots to make 1 piece of heavy armor. Even now I don't wanna waste 130 ingots on 1 piece of gear the whole "crafted gear is the best in the game so it has to cost alot" story died off faster than arrow to the knee and VR16 crafted gear just needs to cost 1 or 2 more than VR15 already casue crafted gear is no way nor ever be as powerful or more powerful than dropped sets.
Imho vr16 should be made from the amount of mats as it is now, even if their stats aren't much better than vr15. Their huge amounts is a main reason for people like me, to push forward in end game without getting bored faster - basically need to earn a lot of gold to be able to buy these mats and - even more - tempers, for all the alts. But it's worth imho, not the overall stats, but fun from trading goods to achieve the master goal.
Not really it makes things frustrating wearing full 7 piece heavy needs 56 temper alloys and they are not only the rarest gold mat but the most expensive. All other gold mats 2-6 K temper 7 k period...... why is temper like that if barely any one wears heavy armor (and those who are part of the cheese build of the patch don't even say your heavy armor users cause once malubeth gets nerfed odds are you all are gonna go back to your leather pants.)