Yes. Before coming back into the game, I decided to make my main character one that would progressively do just about everything this game has to offer (like I would in a TES game).Here are a few questions to think of when answering:
1) Did you try out all professions on your main character at first before deciding which to specialize in?
After coming back into the game, I was prepared. But when I started the game? Not at all.2) Were you aware that specializing in all professions would be a lofty task, and did ZeniMax communicate that well enough?
Yes. However, if you asked me about all of the intricacies in how it works...you've honestly lost me. Inspiration is a weird component of ESO. Not anywhere near as bad as Veteran Ranks were, but it is definitely confusing as it blends itself with the Skill Line XP we get accustomed to from very early on in the game when it is not acquired in the same regard as other skill lines at all, really.3) Do you know what Inspiration is?
Yes, but it could be better with a Jeweler profession. And I do think a profession like a Jeweler could make the whole process of research and adding traits to weapons/apparel all better consolidated in this game like Provisioning and Enchanting are now, too. I hope ZeniMax has not given up on it. I feel like Jewelry crafting could make all crafts far better to explore, too. I mean...trait gems are what you think they are: jewels. They'd technically 'have' to be a part of Jewelry crafting in the future, and I honestly have no doubt in my mind that ZeniMax may go more in-depth in this some time in the near future as we get closer to the launch of One Tamriel.4) Do you know how Trait Research works?
Yes. I do all six of mine daily on my main character, even when I'm not playing the game very actively. They give me a reason to continue being invested in ESO, even when I'm busy doing other things daily. I would like to continue seeing more of these types of quests added in to keep players coming back in future DLC expansions!5) Do you know what Crafting Writs are?
Alchemy. My problem with this profession is two-fold:6) Have you experienced any problems with performing duties related to your craft(s)?
As someone who researches traits for Blacksmithing, Clothing, and Woodworking, I can vouche that it's still super annoying to use external methods of research progress tracking (i.e. spreadsheets) to keep track of traits that have already been researched in the vanilla game or in sort of a "waiting" queue at my bank. (I use the Gamepad Mode UI on PC as I prefer its design and can play the game on the big screen, so I can't really make efficient use of addons as a result of this.)Bonus:
7) What is 'one' thing about crafting that you would like the developers to make better in the future?
1. I ended up crafting on one character, but skill point and inventory scarcity made me learn crafting on more than one alt at first.
2. I fully expected crafting to be a journey, even more so than it already is.
3. I do now, but at first is was not clear what that was. I knew crafting was leveling under some mechanism.
4. Yes, although it was not clear at first how to do this
5. Yes
6. Some, explained below
As for what could be improved with crafting, at this time, it is the Writs that need to be improved.
1. Writs should provide a net gain in materials, not a net loss. Consumables do this, Equipment does not.
2. Alchemy Writs should take the simplest potion in my inventory that fulfills the writ, not my Tri-Pots
3. Top Level Writs need to stop offering Inspiration. It serves no purpose as you have to maxed in the craft to do the top end writs. Instead, we either get more mats, more gold or more Experience towards Champ Points
Hey everybody! I'd like to get feedback on how other people (namely beginners) feel about crafting in this game in its current state. The purpose of this thread is to give information to ZeniMax on areas 'you' think may need improvement for future players to learn the finer points of crafting and hone their skills better like you did overtime (or will do). Hopefully, this thread can become a handy resource for ZeniMax and players alike to learn what can be improved upon and/or things they may have overlooked for crafting.
Here are a few questions to think of when answering:
1) Did you try out all professions on your main character at first before deciding which to specialize in?
2) Were you aware that specializing in all professions would be a lofty task, and did ZeniMax communicate that well enough?
3) Do you know what Inspiration is?
4) Do you know how Trait Research works?
5) Do you know what Crafting Writs are?
6) Have you experienced any problems with performing duties related to your craft(s)?
Bonus:
7) What is 'one' thing about crafting that you would like the developers to make better in the future?
Meep! I've heard some horror stories. How difficult is it to get the trait on a weapon/apparel? >w<4) yes (PS: nirnhoned is a massive PITA)
You should be able to buy those Level 20 Potency Runes from an Enchanter vendor in towns, if you're having trouble finding them!6) Farming certain things is too much of a pain currently - recipes, potency runes (i want farm level 20 potency runes on my main for an alt, but i was getting nothing but max level potency runes even in the level 20 zone)
My biggest pet peeve when it comes to harvesting crafting nodes and finding treasure chests, honestly. Always brings a tear to my eye.7) Make it impossible to partially loot a harvesting node. You either take everything, or you take nothing. no partial-looting.
Couldn't agree more!phaneub17_ESO wrote: »Research across multiple characters, don't try to take it all on with just one character.
This isn't a bad idea, either!I skip doing Writs until each character gets to the 10/10 on crafts, I don't even start the quests for them until at least level 49 on each character for the big experience boost. With it all being Void mats, I can manage having all my characters go to Craglorn to turn it in and not all over the place, I can farm the same mats with every character for every character.
Bonus:
7) What is 'one' thing about crafting that you would like the developers to make better in the future?
What I find extra annoying is that you can't complete those quests solo. After the switch from veteran ranks to CP, I went back to Craglorn to try and get some nirnhorned items. I could beat the monsters just fine, but my progress on the main quest came to a halt when I ran into a door that requires three warm bodies to hold down switches.@Korozenn
There is only one way to get a Nirnhorned item in the game as a drop and this is by completing the Zone Main Quest (both Upper and Lower) for Craglorn. Then you get a random drop in a reward container at the end.
Aemon_Isklexi wrote: »I'm going to have to drag along some friends/volunteers/payed mercenaries to do outdated content that no one cares about anymore. I find this very aggravating.
*There is also a trio of Lamia's in one Delve that you can sneak past, I would recommend that route, while they are beatable, it really does take more than one player to do so, but they are a sub boss so not needed. I don't remember if the Lamia's are on the way to the final boss for the quest or in some other intermediate delve. But, you will see them eventually.