Bonzodog01 wrote: »If you can, go and watch last weeks ESO Live on Twitch. Go to the player questions bit, and someone actually asked this.
@ZOS_JessicaFolsom answered along the lines of their original line of thought was that Impen gear was not needed outside of PvP, which is why it wasn't dropping in PvE.
However, with the alteration to the impen trait, this is now under review, so I would guess that it may appear hopefully in the near future.
Transairion wrote: »Lots of traits are useless depending on build, buck up and deal with it. Something is still better than nothing; my only Skoria helm after several months of Pledges is Prosperous. And FYI, unless you have several thousand CP Training isn't useless.
Would you rather have the old traits? Your much-loved Impen has the old Sturdy attached to it, yet that Sturdy was the old Prosperous by everyone's standards back then... but let's ignore that piece of history and go back to dumping on Prosperous and Training some more like the other cool kids.
Remove all traits except Impen and Divines is the only solution apparently.
I liked the changes they did to traits, making it impossible to farm for PVP players is something I did not like
On end game gear, traits like prosperous and training are definitely useless. Would you go into Sanctum with training gear?
I liked the changes they did to traits, making it impossible to farm for PVP players is something I did not like
ZOS were listening to us PvPers. We kept saying we didn't like farming pve for gear we needed to be competitive in pvp. Ta-Da! No more Pve grinding for us! See, ZOS does listen...
Transairion wrote: »On end game gear, traits like prosperous and training are definitely useless. Would you go into Sanctum with training gear?
Would you go into Sanctum with Impen either? No, you wouldn't take MOST traits into stuff like Veteran Trials anyway so what's your point?
It's all opinion; I have more use for Training/Prosperous on my main than most of the other traits, yet my loot is still bogged down with Reinforced mage robes and Dodge % reduction shoes... so we can't all get what we want now can we?
I mean sure, they're niche, but half the traits are literally useless to me so even niche is better than vendor trash.
I liked the changes they did to traits, making it impossible to farm for PVP players is something I did not like
ZOS were listening to us PvPers. We kept saying we didn't like farming pve for gear we needed to be competitive in pvp. Ta-Da! No more Pve grinding for us! See, ZOS does listen...
The vendor in Cyro really is crappy tho
2 helms and 2 shoulders per month in Impen random sets(can be duplicates)
daily pledge goers get 56 chances per character per month to get their shoulders in their desired trait
#balancebyzose
Impen has a use at end game, i.e end game pvp. Sturdy and reinforced are used in pvp and pve tanks, well fitted used a lot on stamina in pvp, divine used both pve and pvp, infused used in both...I could keep going. Point is there is literally no argument you could make that training or prosperous have a place in end game loot tables.
Transairion wrote: »Impen has a use at end game, i.e end game pvp. Sturdy and reinforced are used in pvp and pve tanks, well fitted used a lot on stamina in pvp, divine used both pve and pvp, infused used in both...I could keep going. Point is there is literally no argument you could make that training or prosperous have a place in end game loot tables.
I'm sorry I thought we were talking about Veteran Trials (or even endgame PvE), I'm seeing a lot of "well I can use this in my PvP build so PvE drop it is" there. Traits vary in value entirely based on build/role/etc; my main is a Magicka Sorc who doesn't PvP.
So Sturdy is trash, Impen is trash, Reinforced is trash and Well Fitted is trash I'll never use in any situation.
Prosperous/Training are niche, but they're the same generic level of value across the board. Hard to swallow it must be, that something I'll use sometimes has more value than something I'll never ever use on specific builds/characters.
What if I want to grind at max level for more CP? I should not be allowed to get a Monster Set, or anything else that's a CP160 drop in Training/Propserous just because you don't like it? There's an argument right there I'm sure you'll dismiss as "invalid".
I'd already be wearing a full set of Training to do Cadwell's right now, if my armor set/s wasn't a 9-peice crafted set and monster set I can't self-craft to replace. Pretty sure most everyone will be clamouring for Training when the next "Cakebuff" period arrives as well.
I just...*sigh*Hard to swallow it must be, that something I'll use sometimes has more value than something I'll never ever use on specific builds/characters.
Genuinely want to know the reasoning behind this @ZOS_GinaBruno @Wrobel
Training is useless for endgame builds, so you removed Impen (for PVP players) and put in a trait that doesn't help anyone at endgame.
GreenhaloX wrote: »Genuinely want to know the reasoning behind this @ZOS_GinaBruno @Wrobel
Training is useless for endgame builds, so you removed Impen (for PVP players) and put in a trait that doesn't help anyone at endgame.
So still kinda new and navigating around ESO trying to the learn the ropes and things. What is this training or training gear? To me, training gear is something you use while you're training or practicing. Sounds like training gear in ESO might actually be an armor set that folks are going with, or, is training a trait of the armor, like impen?
Also, if some of you are saying no impen armor are dropping anymore, then that blows. I think it would still be useful and needed outside of PvP.. like for VMA and Vet dungeons.. if you're the type that hates dying, like me. Lol!
GreenhaloX wrote: »Genuinely want to know the reasoning behind this @ZOS_GinaBruno @Wrobel
Training is useless for endgame builds, so you removed Impen (for PVP players) and put in a trait that doesn't help anyone at endgame.
So still kinda new and navigating around ESO trying to the learn the ropes and things. What is this training or training gear? To me, training gear is something you use while you're training or practicing. Sounds like training gear in ESO might actually be an armor set that folks are going with, or, is training a trait of the armor, like impen?
Also, if some of you are saying no impen armor are dropping anymore, then that blows. I think it would still be useful and needed outside of PvP.. like for VMA and Vet dungeons.. if you're the type that hates dying, like me. Lol!
Impen isn't used in pve because mobs don't crit.
Training is indeed a trait on armour, it increases XP gained.
GreenhaloX wrote: »GreenhaloX wrote: »Genuinely want to know the reasoning behind this @ZOS_GinaBruno @Wrobel
Training is useless for endgame builds, so you removed Impen (for PVP players) and put in a trait that doesn't help anyone at endgame.
So still kinda new and navigating around ESO trying to the learn the ropes and things. What is this training or training gear? To me, training gear is something you use while you're training or practicing. Sounds like training gear in ESO might actually be an armor set that folks are going with, or, is training a trait of the armor, like impen?
Also, if some of you are saying no impen armor are dropping anymore, then that blows. I think it would still be useful and needed outside of PvP.. like for VMA and Vet dungeons.. if you're the type that hates dying, like me. Lol!
Impen isn't used in pve because mobs don't crit.
Training is indeed a trait on armour, it increases XP gained.
Thanks @Caza99 for the clarification. I see.. so if I should ever venture back into Cyrodiil and PvP, I should get more impen on my armor set.
GreenhaloX wrote: »GreenhaloX wrote: »Genuinely want to know the reasoning behind this @ZOS_GinaBruno @Wrobel
Training is useless for endgame builds, so you removed Impen (for PVP players) and put in a trait that doesn't help anyone at endgame.
So still kinda new and navigating around ESO trying to the learn the ropes and things. What is this training or training gear? To me, training gear is something you use while you're training or practicing. Sounds like training gear in ESO might actually be an armor set that folks are going with, or, is training a trait of the armor, like impen?
Also, if some of you are saying no impen armor are dropping anymore, then that blows. I think it would still be useful and needed outside of PvP.. like for VMA and Vet dungeons.. if you're the type that hates dying, like me. Lol!
Impen isn't used in pve because mobs don't crit.
Training is indeed a trait on armour, it increases XP gained.
Thanks @Caza99 for the clarification. I see.. so if I should ever venture back into Cyrodiil and PvP, I should get more impen on my armor set.
Yeah impen is pretty much required in PvP now,I usually run 3-5 pieces of it.
GreenhaloX wrote: »GreenhaloX wrote: »GreenhaloX wrote: »Genuinely want to know the reasoning behind this @ZOS_GinaBruno @Wrobel
Training is useless for endgame builds, so you removed Impen (for PVP players) and put in a trait that doesn't help anyone at endgame.
So still kinda new and navigating around ESO trying to the learn the ropes and things. What is this training or training gear? To me, training gear is something you use while you're training or practicing. Sounds like training gear in ESO might actually be an armor set that folks are going with, or, is training a trait of the armor, like impen?
Also, if some of you are saying no impen armor are dropping anymore, then that blows. I think it would still be useful and needed outside of PvP.. like for VMA and Vet dungeons.. if you're the type that hates dying, like me. Lol!
Impen isn't used in pve because mobs don't crit.
Training is indeed a trait on armour, it increases XP gained.
Thanks @Caza99 for the clarification. I see.. so if I should ever venture back into Cyrodiil and PvP, I should get more impen on my armor set.
Yeah impen is pretty much required in PvP now,I usually run 3-5 pieces of it.
Good to know. Thanks.. I have 2, but, if impen are not dropping anymore, how the heck are you suppose to get them then? Yikes!
First, sturdy and reinforced both have uses in PvE.
Second, only 2 of the traits I mentioned were pvp specific uses - well fitted and impen. Way to ignore the fact I said PvE for everything else.
Impen has a use at end game, i.e end game pvp. Sturdy and reinforced are used in pvp and pve tanks, well fitted used a lot on stamina in pvp, divine used both pve and pvp, infused used in both...I could keep going. Point is there is literally no argument you could make that training or prosperous have a place in end game loot tables.
I just...*sigh*Hard to swallow it must be, that something I'll use sometimes has more value than something I'll never ever use on specific builds/characters.
Thirdly, you don't need training to grind and even if you wanted training to grind why in the world would you need an end game monster set to do so?
GreenhaloX wrote: »GreenhaloX wrote: »GreenhaloX wrote: »Genuinely want to know the reasoning behind this @ZOS_GinaBruno @Wrobel
Training is useless for endgame builds, so you removed Impen (for PVP players) and put in a trait that doesn't help anyone at endgame.
So still kinda new and navigating around ESO trying to the learn the ropes and things. What is this training or training gear? To me, training gear is something you use while you're training or practicing. Sounds like training gear in ESO might actually be an armor set that folks are going with, or, is training a trait of the armor, like impen?
Also, if some of you are saying no impen armor are dropping anymore, then that blows. I think it would still be useful and needed outside of PvP.. like for VMA and Vet dungeons.. if you're the type that hates dying, like me. Lol!
Impen isn't used in pve because mobs don't crit.
Training is indeed a trait on armour, it increases XP gained.
Thanks @Caza99 for the clarification. I see.. so if I should ever venture back into Cyrodiil and PvP, I should get more impen on my armor set.
Yeah impen is pretty much required in PvP now,I usually run 3-5 pieces of it.
Good to know. Thanks.. I have 2, but, if impen are not dropping anymore, how the heck are you suppose to get them then? Yikes!
Crafting and certain sets still drop impen. This thread is about the monster sets in particular tho, which you can only get impen from the vendor in cyrodiil during weekends that sells a random monster set for 200k AP.
While Impen has its use in end game content, PvP, therefore it should be on the loot tables.
Or, we would need to have ways of acquiring every single piece of gear in Impen. Otherwise it's just PvP getting screwed once more and a ton of incredibly awesome sets being created for nothing.
Transairion wrote: »While Impen has its use in end game content, PvP, therefore it should be on the loot tables.
Or, we would need to have ways of acquiring every single piece of gear in Impen. Otherwise it's just PvP getting screwed once more and a ton of incredibly awesome sets being created for nothing.
Again, if Impen is THIS key for PvP, shouldn't we be trying to get Zenimax to make entering PvP give you this automatically so you can wear whatever you want?
This removes Impen from cluttering drops, while giving PvPers the benefit at all times they need it and not affecting PvE in any way. Isn't that a situation where there are no "losers"? Open World PvP doesn't exist in ESO, does it (I assume Imperial City/Sewers counts as a PvP zones, but I don't actually have that DLC so can't confirm), so having "PvP gear" and "PvE gear" be separate doesn't really change anything does it?
Transairion wrote: »While Impen has its use in end game content, PvP, therefore it should be on the loot tables.
Or, we would need to have ways of acquiring every single piece of gear in Impen. Otherwise it's just PvP getting screwed once more and a ton of incredibly awesome sets being created for nothing.
Again, if Impen is THIS key for PvP, shouldn't we be trying to get Zenimax to make entering PvP give you this automatically so you can wear whatever you want?
This removes Impen from cluttering drops, while giving PvPers the benefit at all times they need it and not affecting PvE in any way. Isn't that a situation where there are no "losers"? Open World PvP doesn't exist in ESO, does it (I assume Imperial City/Sewers counts as a PvP zones, but I don't actually have that DLC so can't confirm), so having "PvP gear" and "PvE gear" be separate doesn't really change anything does it?
Impen is key in PvP just like divines is key in PvE dps. If you want to be doing top dps you should be wearing divines. This doesn't mean that they should just give everyone the effect of divines without wearing divines so they can wear "whatever they want"
What people are trying to tell you is that all gear has its uses in end game for either PvE and PvP besides training and prosperous. When people talk endgame they mean vet dungeons, trials, and PvP. They do not mean grinding mobs, because being at endgame should imply that you don't need more xp so training is useless. Now for prosperous, if you are at end game there are so many ways to make money that is better than farming gold off mobs, thus making prosperous rather pointless.
All the other traits have combat uses in either PvP or PvE that helps you survive or kill things faster. It might not be for your build, but some build could use it successfully. Training and prosperous have no combat uses and will not help you kill things or survive and that combat is what is considered endgame. Nobody is ever going to make an endgame tank, heal or dps build and say you should have training or prosperous on any pieces because those traits do not help you do any endgame content.
Impen is key in PvP just like divines is key in PvE dps. If you want to be doing top dps you should be wearing divines. This doesn't mean that they should just give everyone the effect of divines without wearing divines so they can wear "whatever they want"
What people are trying to tell you is that all gear has its uses in end game for either PvE and PvP besides training and prosperous. When people talk endgame they mean vet dungeons, trials, and PvP. They do not mean grinding mobs, because being at endgame should imply that you don't need more xp so training is useless. Now for prosperous, if you are at end game there are so many ways to make money that is better than farming gold off mobs, thus making prosperous rather pointless.
All the other traits have combat uses in either PvP or PvE that helps you survive or kill things faster. It might not be for your build, but some build could use it successfully. Training and prosperous have no combat uses and will not help you kill things or survive and that combat is what is considered endgame. Nobody is ever going to make an endgame tank, heal or dps build and say you should have training or prosperous on any pieces because those traits do not help you do any endgame content.
Divines: +% Mundus Stone effect
Prosperous: + Gold % dropped off mobs
Impenetrable: + flat Crit Resist (PvE mobs can't crit), 50% slower item degradation (items don't degrade in PvP)
Infused: +% armor enchantment
Nirnhorned: +flat resists
Reinforced: +% armor
Sturdy: -% block cost
Training: +% experience from mobs
Well Fitted: -% sprint/dodge cost