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Ironclad CP passive is underwhelming

Drdeath20
Drdeath20
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-Reduces the duration of all Snare, Fear, Stun and disorient effects on you by X%-

I feel that this CP passive needs to be reworked. Most disorienting effects only last between 4-6 seconds. Fear, for example, last 4 seconds. If I invest 100 CP's into this passive I recieve ~1 second of relief. That's to me seems very underwhelming.

This passive would become more viable if it was giving a secondary effect. An example could be that, ontop of what it initially does, it also increases the chance that the disorienting effect will be dodged by X%
Edited by Drdeath20 on July 9, 2016 5:00PM
  • Drdeath20
    Drdeath20
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    Or Reduces % of damage taken while feared, Stuned, snared or disoriented by X%
  • susmitds
    susmitds
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    Drdeath20 wrote: »
    Or Reduces % of damage taken while feared, Stuned, snared or disoriented by X%

    This would be OP, a good deal of damage in PvP of the Nightblade class rotates around CC+Burst.
  • Drdeath20
    Drdeath20
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    Yeah true. This passive does need a buff but that might be overkill.
  • Waffennacht
    Waffennacht
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    It's horrid, I did the math before, it'll give you nothing at a huge cost
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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