Perniciouss wrote: »I had put this at the end of an old post but decided to start a new one to revive and deepen a conversation about the use and application of motifs in the game.
I think ALL motifs should be account wide whether they are found in the world, bought from an individual, bought via the guild stores, or purchased in the crown store. Motifs are used for appearance only, and there are so many of them now that it becomes very expensive trying to obtain all of them for one character much less multiple characters on one account...especially so for the motifs that come out of Cyrodiil, IC and harder to get to spots or require a lot of AP to buy. All of my characters are crafters and it gets very expensive to buy motifs for multiple characters on the same account. Making motifs 'account wide' does not lessen the amount of time it takes to bring a character to its full potential for making light, med or heavy gear, or weapons. The real effort in blacksmith, clothing, and woodworking is researching all the traits which is the most time consuming part of learning to craft. Leave the researching so that each character has to do their own research, but make motifs account wide. The mechanic that designates when a motif can be used based on crafting level can also be left in place as well.
Having motifs become account wide would:
- Encourages people to develop crafting for blacksmith, clothing and woodworking on multiple characters by making it easier to have the motifs we already obtained by one character on the account available to the other characters on the same account. Currently, most of us have just one character that we designate as our main for crafting gear and weapons due to the cost of acquiring motifs for multiple characters on the account. This discourages most people from developing crafting for all of their characters.
- Increases the need for more crafting materials which would provide a market for the glut of under-used product currently in the marketplace. There are a lot of materials unable to be sold due to the amount of overstock of underused product in the marketplace.
- Allows us to reasonably have more than one character on an account be all they can be crafting wise without having to break the bank purchasing motifs that there is already a shortage of or obscenely difficult or pricey to obtain.
Making motifs 'account wide' would be a win-win situation for everyone: those who would like to fully develop all of the characters on their account, and those that sell materials in the marketplace by making raw and finished materials a viable market again.
dethbl00ms wrote: »Perniciouss wrote: »I had put this at the end of an old post but decided to start a new one to revive and deepen a conversation about the use and application of motifs in the game.
I think ALL motifs should be account wide whether they are found in the world, bought from an individual, bought via the guild stores, or purchased in the crown store. Motifs are used for appearance only, and there are so many of them now that it becomes very expensive trying to obtain all of them for one character much less multiple characters on one account...especially so for the motifs that come out of Cyrodiil, IC and harder to get to spots or require a lot of AP to buy. All of my characters are crafters and it gets very expensive to buy motifs for multiple characters on the same account. Making motifs 'account wide' does not lessen the amount of time it takes to bring a character to its full potential for making light, med or heavy gear, or weapons. The real effort in blacksmith, clothing, and woodworking is researching all the traits which is the most time consuming part of learning to craft. Leave the researching so that each character has to do their own research, but make motifs account wide. The mechanic that designates when a motif can be used based on crafting level can also be left in place as well.
Having motifs become account wide would:
- Encourages people to develop crafting for blacksmith, clothing and woodworking on multiple characters by making it easier to have the motifs we already obtained by one character on the account available to the other characters on the same account. Currently, most of us have just one character that we designate as our main for crafting gear and weapons due to the cost of acquiring motifs for multiple characters on the account. This discourages most people from developing crafting for all of their characters.
- Increases the need for more crafting materials which would provide a market for the glut of under-used product currently in the marketplace. There are a lot of materials unable to be sold due to the amount of overstock of underused product in the marketplace.
- Allows us to reasonably have more than one character on an account be all they can be crafting wise without having to break the bank purchasing motifs that there is already a shortage of or obscenely difficult or pricey to obtain.
Making motifs 'account wide' would be a win-win situation for everyone: those who would like to fully develop all of the characters on their account, and those that sell materials in the marketplace by making raw and finished materials a viable market again.
I would like this. I craft on multiple characters (originally due to mat management before crafting bags). I can keep up with current motif pages for my woodworker, blacksmith and clothier because they don't all need to know the same pages, but it is a hassle. Making motifs account wide would be great, and would reduce time spent in the same delves over and over again trying to get specific pages.
Also, for those who think that this would be too "vanilla" an option: motif books are in the crown store. Anyone can learn those on all characters with no effort if they have the cash. So I think we've already passed that threshold.
treborrealb14_ESO wrote: »Ahh the spice of life .... I enjoy that we can have different toons specializing in different things and having certain crafting ability/knowledge
other wise this would be super vanilla
Perniciouss wrote: »I have been playing since day one, and I do have one character that is the 'do all' of ALL crafts and has the motifs. And it has taken a lot of work to obtain all those motifs. BUT, I am a also a completionist for both questing and achievements on all of my characters. I do not blindly bulldoze my way through the game on kill mode only just because I already have one character that is a master at crafting (Jack of All Trades achievement). I do have multiple characters that have worked their way to 50 at BS, CL and WW, and the other crafts, and have traits done, and I do daily crafting writs with them. The rub lies with why should they be limited on the style of gear they can make due to the motif situation. Why would ZOS give each of our characters the ability to craft and be all they can be craft wise, and then limit them by making it extremely expensive and/or difficult to obtaining motifs and completing crafting achievements. I think that minimizing the impact that obtaining motifs has on an account of characters would be the least they could do that would allow us to fully develop ALL of the characters on an account. No one says you have to do crafting with all of your characters, but there are those of us that would like to fully develop each character on our accounts without having to break the bank to do so. It is already time consuming enough to research all the traits.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
Perniciouss wrote: »
Having motifs become account wide would:
- Encourages people to develop crafting for blacksmith, clothing and woodworking on multiple characters by making it easier to have the motifs we already obtained by one character on the account available to the other characters on the same account. Currently, most of us have just one character that we designate as our main for crafting gear and weapons due to the cost of acquiring motifs for multiple characters on the account. This discourages most people from developing crafting for all of their characters.
Perniciouss wrote: »[*] Increases the need for more crafting materials which would provide a market for the glut of under-used product currently in the marketplace. There are a lot of materials unable to be sold due to the amount of overstock of underused product in the marketplace.
Perniciouss wrote: »[*] Allows us to reasonably have more than one character on an account be all they can be crafting wise without having to break the bank purchasing motifs that there is already a shortage of or obscenely difficult or pricey to obtain.
Worst idea ever. I hate the whole " make everything easier so i can have everything without doing anything for it" attitude that seems so prevalent on these forums.
If you want the motifs on all of your toons, then by all means do! just go out and EARN them on each toon!