itscompton wrote: »Why in the world would they increase the spawn time at a forward camp to 5 full minutes? I can't ever remember hearing a single person complain about the 2 minute spawn time. The camps are supposed to make the game more fun by allowing us more time in combat and saving us the long boring rides back to keeps under siege. Now with a five minute timer it will be quicker to ride back to most keeps than it will waiting to spawn again at the camp, they've basically just killed forward camps with this update.
leepalmer95 wrote: »It did make putting a castle under siege useless though, they'd forward camp and just continue dropping down to try and wipe the siege until they finally did, not matter how many times you killed them.
itscompton wrote: »leepalmer95 wrote: »It did make putting a castle under siege useless though, they'd forward camp and just continue dropping down to try and wipe the siege until they finally did, not matter how many times you killed them.
I really like that though, it made defending a keep with a smaller force possible and meant a lot more time actually in a fight rather than riding back and forth to get to a fight which consists of a large force (either attacking or defending) just running right over a smaller force in less than a minute.
I'd be happier if those who put camps down get AP back with each player spawning there.
Molag_Crow wrote: »
Elephant42 wrote: »The new spawn time makes them useless after the first res...