No one person, in fact even a small group should not be able to take a keep.
Now, my suggestion which I would believe has been suggested before, simply because its to easy a fix.
Make all guards on the keep and in the keep able to kill any player no matter how they managed to get on the walls or in the keep.
That is until the walls are breached, once that happens the guards revert to their normal abilities and dmg.
Good bad or indifferent, this is only a suggestion
This would work against people who manage to hide inside a keep as it's taken (and can then work to take it back from within), which is a perfectly valid strategy. If the force that takes a keep is not thorough in searching for enemy players, it's their own fault.
Yes, you are right, and again , no one person should be able to take a keep solo, EVER.
[snip]

leepalmer95 wrote: »Yet everyone was cool with teleport strike going through doors and dk's leaping into keeps.
leepalmer95 wrote: »Yet everyone was cool with teleport strike going through doors and dk's leaping into keeps.
leepalmer95 wrote: »Yet everyone was cool with teleport strike going through doors and dk's leaping into keeps.
Teleport striking into a keep (especially inner) is really not that cool.
It hurts.
A lot.
leepalmer95 wrote: »Yet everyone was cool with teleport strike going through doors and dk's leaping into keeps.
Not really, just having been there since launch it had become a feature not a bug. Which is why everyone just assumed it was okay to start doing it with the new bugged gap closers and why ZOS needs to make a more visual statement they'll be issuing bans for it now.
This would work against people who manage to hide inside a keep as it's taken (and can then work to take it back from within), which is a perfectly valid strategy. If the force that takes a keep is not thorough in searching for enemy players, it's their own fault.
Yes, you are right, and again , no one person should be able to take a keep solo, EVER.
Although hiding in a keep after a take rarely works, at least on the NA server, we secure all keeps after a take.
leepalmer95 wrote: »leepalmer95 wrote: »Yet everyone was cool with teleport strike going through doors and dk's leaping into keeps.
Not really, just having been there since launch it had become a feature not a bug. Which is why everyone just assumed it was okay to start doing it with the new bugged gap closers and why ZOS needs to make a more visual statement they'll be issuing bans for it now.
I liked it to be honest, it made siege a lot more fun than it is now. Siegeing is just boring in general.
Plus there is literally no way to affect counter siegers, because your siege isn't going to kill them as it's easily purgable/healable. Having a guy wait until your group charges through the breach to kill/cc the siegers was a good strat.
<snip>
Make all guards on the keep and in the keep able to kill any player no matter how they managed to get on the walls or in the keep.
That is until the walls are breached, once that happens the guards revert to their normal abilities and dmg.
The guards out front of the keep remain normal guards. <snip>