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Heavy armor needs buffed already 2.0

Forestd16b14_ESO
Forestd16b14_ESO
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Well finally happened heavy armor finally got buffed ........................................ Us tanks finally got what we wanted a DPS boost at the cost of one of the best passives heavy armor had to offer........ Plus Constitution is slightly better now too..........

Yea in case no one has noticed yet this is sarcasm I am sorry Wrobel and his dev team but these so called buffs to heavy armor is a joke. No tank asked for a DPS passive no tank asked to remove bracing every tank during DB PTS keeped saying no. But here we are about a month or so after DB and heavy armor is still horribly underwhelming against the other two cause surprise the new wraith passive no where nears the DPS bonuses LA and MA offer.

Like seriously........ How ??? Why ??? What made you guys think tanks needed DPS help ? Tanks need tank help that's what tanks been crying for since 1.6. "Oh just use Malubeth it's all the rage now". Yea use a clearly exploitable set just to be what we are meant to be in the first place plus any one DPS or tank can use it and become a near unkillable player. "Oh just use Blackrose it's so much better now". Yea makes the slightly less terrible Constitution even less terrible still doesn't compare to LA or MA resource management plus why should just 1 tank set be the only way to tank yet DPS players can use any DPS set and have it be as valid as any other DPS set ? Now the removal of bracing ...... just why ? "We want blocking to be something a player invest in" ~ZoS. Oh so want tanks to give up infused, impen, reinforce and our green stars that are most likely used to make up for our lack of resource management just to block ? Blocking is something that should already be strong enough by just having the armor on not something a player has to invest in tanks already invest into having high resistance, crit resistance, and just high defense altogether but now we have to take out investments into that high defense just to make up for blocking whihc the cost also got increases with the DB update if you need reminded. Plus the mitigation cap is still 50% and we still don't have regen when we block and when a tank loses their stamina and can't block it becomes a very bad situation for the tank.

Like really @Wrobel sorry but you seriously need to sit down and actually talk to players and not one of those stupid guild summits that failed horribly or streamers but actual every day normal players to find out what actually needs changed. Cause these so called buffs to heavy armor you and your team made did nothing to help if anything made HA less of a choice.... except those cheese builds exploiting Malubeth.

And as before ideas that can be made and not only for HA this time but all armors (don't worry thought of good changes to the other armors not 100% bias). Brief explanation basically their is a tier 1 and tier 2 skill for each passive. Tier 1 needs jsut a single piece of armor to use and increases per piece while tier 2 needs 5 or more pieces to use.

Light armor

Need 5 or more pieces of LA to use armor skill

Annulment: Cost~ 4500: Duration~ 8 seconds: Surround your self with a magic shield absorbing up to 5000 damage for 8 seconds

Dampen magic: Cost~ 4500: Duration~ 8 seconds: Surround your self with a magic shield absorbing up to 5000 damage for 8 seconds. Shield strength increases by 1% per piece of LA equip. (Need atleast 5 to gain effect)

Harness magic: Cost~ 4500: Duration~ 8 seconds: Surround your self with a magic shield absorbing up to 5000 damage for 8 seconds. Absorb magic spells to your health restoring 20% damage received from skills/spells using magicka to your own health.

Recovery: increases magicka recovery by 2%/4% per light armor piece equip. When wearing 5 or more pieces of light armor have a 10%/20% chance to recover 30% of your max magicka when damage while below 30% health.

Evocation: reduce magicka cost for spells/skills by 1%/2%/3% per piece of LA equip. When wearing 5 or more pieces of LA have a 2%/4%/8% chance to negate the cost of a skill/spell that uses magicka

Spell warding: Increases spell resistance by 150/200 per piece of LA equip. When wearing 5 or more pieces of LA increases damage shield strength by 10%/15%

Prodigy: Increases spell crit by 200/250 per piece of LA equip. When wearing 5 or more pieces of LA increases spell crit chance by 10%/20%

Concentration: increase spell penetration by 200/250 per piece of LA. When wearing 5 or more pieces of LA increase spell damage by 5%/10%



Medium armor

Need 5 or more pieces of MA to use armor skill (pretty clear reasons why I recommend evasion change....)

Smoke screen:Cost~4500: Duration~ 20 seconds: Radius~ 15 meters: throw a smoke bomb on the ground increasing enemies miss chance by 40% in the AoE.

Snaring Smoke screen :Cost~4500: Duration~ 20 seconds: Radius~ 15 meters: throw a smoke bomb on the ground increasing enemies miss chance by 40% in the AoE and decreases enemy movement speed by 40% while in AoE.

Escaping Smoke screen :Cost~4500: Duration~ 20 seconds: Radius~ 15 meters: throw a smoke bomb on the ground increasing enemies miss chance by 40% in the AoE and increases movement speed by 50% for 5 seconds.

Wind Walker: Increases stamina recovery by 2%/4% per piece of MA equip. When wearing 5 or more pieces of MA have a 10%/20% chance to recover 30% of your max stamina when damaged below 30% health.

Dexterity: Increases weapon crit by 200/250 and reduce cost of stamina base skills/spells by 1%/3% per MA equip . When wearing 5 or more pieces of MA increases weapon crit chance by 10%/20%

Improved Sneak: Reduce the cost of sneaking by 3%/6% per piece of MA equip. When wearing 5 or more pieces of MA reduce detection area by 35%/45%

Agility: Increases physical penetration 200/250 per piece of MA equip. When wearing 5 or more pieces of MA increases weapon damage by 5%/10%

Athletics: increases movement speed by 3%/5% per piece of MA equip. When wearing 5 or more pieces of MA reduce cost of sneaking by 10%/15%.



Heavy armor

Need 5 or more pieces of HA to use armor skill

Immovable: cost~ 3000: Duration~ 20 seconds: Increases physical and spell resistance by 5200 and gain full immunity to disorienting and CC effects for the duration

Immovable Brute: cost~3000: Duration~ 20 seconds: Increases physical and spell resistance by 5200 and gain full immunity to disorienting and CC effects for the duration and increases weapon and spell damage by 250

Unstoppable: cost~ 2500: Duration~ 30 seconds: Increases physical and spell resistance by 5200 and gain full immunity to disorienting and CC effects for the duration and reduce snare effects by 100%

Constitution: Increases health recovery by 2%/4% per piece of HA equip. When wearing 5 or more pieces of HA recover 1700/2200 stamina and magicka when damaged 5 second cool down.

Resolved: increases physical and spell resistance by 150/300/400 per piece of HA equip. When wearing 5 or more pieces of HA reduce penetration effect by 50% and increases crit resistance by 30%

Juggernaut: increases health by 2%/3% per piece of HA equip. When wearing 5 or more pieces of HA reduce damage received by 15%/20% and reduce break free cost by 40%

Bracing (cause screw wraith): Reduce the cost of blocking by 3%/5% per piece of HA equip. When wearing 5 or more pieces of HA block 15% more damage and increase movement speed while blocking by 15%.

Rapid mending: Increases healing received by 3%/5% per piece of HA equip. When wearing 5 or more pieces of HA increases the amount of stamina/magicka recovered from heavy attacks by 70%



As a final note before players can start sharing their ideas I also recommend the whole min/max resource scaling go but be replaced with attribute scaling. It will go like this we have 64 attribute points right ? Well per point we spend into our resource 1 of 3 things will happen.....

Magicka= increase spell damage (all forms of damage/healing that scales with spell damage fire,frost,shock,ect) by .5% per point spent into magicka.
Stamina= increases weapon damage (all forms of damage/healing that scales with weapon damage physical, poison,disease, ect) by .5% per point spent into stamina.
Health= decreases all forms of damage (physical, magic, fire, poison, DoTs, ect) by .5% per point spent into health.

Kinda makes health a more valid option and will hopefully reel in the power gap/creep in the game.
Edited by Forestd16b14_ESO on July 5, 2016 10:05PM
  • Wollust
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    I am kinda glad you aren't responsible for balancing after reading those suggestions.
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  • BruhItsOver9000
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    I like the smoke bomb skill. Here take this A.
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  • Erock25
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    Agreed @Wollust . Also heavy is in a pretty good place right now. Augmented with the proper sets, you really can become dangerous when taking consistent damage.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Erock25 wrote: »
    Agreed @Wollust . Also heavy is in a pretty good place right now. Augmented with the proper sets, you really can become dangerous when taking consistent damage.

    No.... Heavy armor is no where near fine or in any good place right now and that proper set is just Blackrose paired with Malubeth. Heavy armor is not fine cause again no stamina means no blocking cause tanks have no choice but to take the damage and our resistance can literally be toned all the way down to 10K or 5K because of penetration effects and resistance de-buffs. Seriously having that much of a hard time killing a "tank" use defile effect or penetration and see how bad of a spot the tanks really are in.
  • Wollust
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    Just because you think heavy armor is not fine it doesn't mean that's the case for everyone.

    Personally, I think heavy armor is performing pretty well atm. People are tanky as hell and have adjusted to the no regen while blocking thing. Time to move on. Stamina regen while blocking is not coming back. But the new constitution passive is extremely useful paired with the Sturdy trait and kind of compensates to a certain extent for the no regen thing. I miss Bracing as well, but I kinda like the Wrath passive.

    I do agree though that Penetration is completely out of control this patch, but that has nothing to do directly with heavy armor and more with how sharpened was changed.
    Susano'o

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  • Reapor
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    OP needs to learn to time your blocks and manage your resources better, the reason heavy armour was not competitive is because it offered no DPS stat like the other sets did.

    Heavy armor is good atm.

    Side note, as a DPS i manage to keep my stamina up with no passives for blocking due to not using sword and board/cp passives, while blocking/AOEing mobs down when I solo 4 man instances, its a case of Heavy attack weaving, and blocking at critical moments.
    Edited by Reapor on July 5, 2016 11:14PM
  • tist
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    Heavy armor does not make you tank by itself. The only tank players are the ones running block builds and cheering malabeth
  • Forestd16b14_ESO
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    Reapor wrote: »
    OP needs to learn to time your blocks and manage your resources better, the reason heavy armour was not competitive is because it offered no DPS stat like the other sets did.

    Heavy armor is good atm.

    Side note, as a DPS i manage to keep my stamina up with no passives for blocking in leather armor, while blocking/AOEing mobs down when I solo 4 man instances, its a case of Heavy attack weaving, and blocking at critical moments.

    Their is no management with HA and heavy armor and it was never meant to DPS heavy armor was meant to absorb damage not deal it.

    Also key word "leather armor" which is designed for stamina management with reducing cost of skills and increasing recovery which means you can invest all the green points into shadow ward and you really can't say about doing this and that with it in PvE when PvE is just too laughably easy that players can 3 man DPS 1 healer VWGT.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Wollust wrote: »
    Just because you think heavy armor is not fine it doesn't mean that's the case for everyone.

    Personally, I think heavy armor is performing pretty well atm. People are tanky as hell and have adjusted to the no regen while blocking thing. Time to move on. Stamina regen while blocking is not coming back. But the new constitution passive is extremely useful paired with the Sturdy trait and kind of compensates to a certain extent for the no regen thing. I miss Bracing as well, but I kinda like the Wrath passive.

    I do agree though that Penetration is completely out of control this patch, but that has nothing to do directly with heavy armor and more with how sharpened was changed.

    The only "tanky players" are the ones abusing Malubeth and they don't need to worry about blocking when they can heal faster and more than a DPS and the new constitution isn't any better than it was before wow 1900 stamina and magicka ever 4 seconds when you get hit yea alot of good that does when players can deal insane damage and deal 4 attacks in 1 second and again why should I have to give up impe or reinforce just to block longer ? There was no good reason at all for the removal of bracing and the adding of it's replacement wraith wasn't needed.

    Tanks are meant to take damage not deal it.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    tist wrote: »
    Heavy armor does not make you tank by itself. The only tank players are the ones running block builds and cheering malabeth

    But investing into defensive skills, passives, traits, sets and taking the time to learn when to block and when to attack does and it's sad that every now thinks you can only tank by investing everything into blocking and having a Malubeth set. That is not tanking that is just a meta that will pass when Malubeth gets changed.
  • Wollust
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    Wollust wrote: »
    Just because you think heavy armor is not fine it doesn't mean that's the case for everyone.

    Personally, I think heavy armor is performing pretty well atm. People are tanky as hell and have adjusted to the no regen while blocking thing. Time to move on. Stamina regen while blocking is not coming back. But the new constitution passive is extremely useful paired with the Sturdy trait and kind of compensates to a certain extent for the no regen thing. I miss Bracing as well, but I kinda like the Wrath passive.

    I do agree though that Penetration is completely out of control this patch, but that has nothing to do directly with heavy armor and more with how sharpened was changed.

    The only "tanky players" are the ones abusing Malubeth and they don't need to worry about blocking when they can heal faster and more than a DPS and the new constitution isn't any better than it was before wow 1900 stamina and magicka ever 4 seconds when you get hit yea alot of good that does when players can deal insane damage and deal 4 attacks in 1 second and again why should I have to give up impe or reinforce just to block longer ? There was no good reason at all for the removal of bracing and the adding of it's replacement wraith wasn't needed.

    Tanks are meant to take damage not deal it.

    That's just your opinion and I bet a lot of people who run templars and magDKs have a different one regarding this statement.
    And if don't understand how good the new Constitution is, well that's on you.

    You've been complaining about tanks since ever on these forums and you keep making the same suggestions which would turn heavy armor users into damage mitigation monsters with a ton of heals and sustain at the same time. A malubeth reactive armor templar would be nothing compared to a tank with your suggested passives.
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  • Reapor
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    Reapor wrote: »
    OP needs to learn to time your blocks and manage your resources better, the reason heavy armour was not competitive is because it offered no DPS stat like the other sets did.

    Heavy armor is good atm.

    Side note, as a DPS i manage to keep my stamina up with no passives for blocking in leather armor, while blocking/AOEing mobs down when I solo 4 man instances, its a case of Heavy attack weaving, and blocking at critical moments.

    Their is no management with HA and heavy armor and it was never meant to DPS heavy armor was meant to absorb damage not deal it.

    Also key word "leather armor" which is designed for stamina management with reducing cost of skills and increasing recovery which means you can invest all the green points into shadow ward and you really can't say about doing this and that with it in PvE when PvE is just too laughably easy that players can 3 man DPS 1 healer VWGT.

    Agreed regarding PVEs difficulty, the reference was more a case of being hit by a bunch of mobs at the same time doing reasonable damage.

    I agree as well resource management needs to be improved for heavy armour.

    As you said heavy armour is designed to absorb damage, which it does fairly well aside from people stacking armour debuffs which is rather powerful atm it kinda nullifies all armor types really, BUT my point was the reason why people didn't really use heavy armour in pvp before is due to the fact it offered no resource management or attack buffs in exchange for more defense.

    So in my opinion the attack buff is fine , if anything you want the cost reduction passive in sword and shield buffing to compensate.

    If they did that i think everyone would be happy, would they not?
    Edited by Reapor on July 5, 2016 11:26PM
  • Gamerscape2007
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    @Forestd16b14_ESO You can thank the Dps Meta for this. It's what Zos is balancing around now, it's ridiculous. At this point, don't bother asking for another heavy armor buff cause since it's can dps ((Which is stupid, but whatever.)) People are happy. That's all they care about is the stupid dps.
  • Forestd16b14_ESO
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    Wollust wrote: »
    Wollust wrote: »
    Just because you think heavy armor is not fine it doesn't mean that's the case for everyone.

    Personally, I think heavy armor is performing pretty well atm. People are tanky as hell and have adjusted to the no regen while blocking thing. Time to move on. Stamina regen while blocking is not coming back. But the new constitution passive is extremely useful paired with the Sturdy trait and kind of compensates to a certain extent for the no regen thing. I miss Bracing as well, but I kinda like the Wrath passive.

    I do agree though that Penetration is completely out of control this patch, but that has nothing to do directly with heavy armor and more with how sharpened was changed.

    The only "tanky players" are the ones abusing Malubeth and they don't need to worry about blocking when they can heal faster and more than a DPS and the new constitution isn't any better than it was before wow 1900 stamina and magicka ever 4 seconds when you get hit yea alot of good that does when players can deal insane damage and deal 4 attacks in 1 second and again why should I have to give up impe or reinforce just to block longer ? There was no good reason at all for the removal of bracing and the adding of it's replacement wraith wasn't needed.

    Tanks are meant to take damage not deal it.

    That's just your opinion and I bet a lot of people who run templars and magDKs have a different one regarding this statement.
    And if don't understand how good the new Constitution is, well that's on you.

    You've been complaining about tanks since ever on these forums and you keep making the same suggestions which would turn heavy armor users into damage mitigation monsters with a ton of heals and sustain at the same time. A malubeth reactive armor templar would be nothing compared to a tank with your suggested passives.

    Tanks have been getting the short end since 1.6 and DPS players have been getting nothing but buffs and praise if some one invest into being a human tank then they should be a human tank. But no they are just a annoyance that every ignores till all the DPS players are dead then every one swarms around them and beat on them till their stamina is gone and their block is gone.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    @Forestd16b14_ESO You can thank the Dps Meta for this. It's what Zos is balancing around now, it's ridiculous. At this point, don't bother asking for another heavy armor buff cause since it's can dps ((Which is stupid, but whatever.)) People are happy. That's all they care about is the stupid dps.

    And that's just bad game design. Wow HA can do a bit of DPS now that makes it so much better. HA right now is nothing more than a poor mans MA.
  • Smasherx74
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    Even being a full heavy armor tank there is still builds equal to or even better than utilizing 5 of Medium/light.

    Heavy armor is and always has been super meh
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  • Galbrant
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    I just wish the Armor skill lines have branching trees so people can spec for stamina, health, or magicka. Obviously not the exact same skills just a different way. Whatever that is.
  • CyrusArya
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    Honestly I didn't even read beyond the point I understood that you think heavy armor is somehow still not good enough. It is in fact good enough, and in many cases it is far superior to medium or light armor. It's in such a place right now that allows for lots of build variety and very interesting/powerful set ups. I've read your stuff in the past man, and you seem to be under the impression that simply donning a set of heavy armor should make someone unkillable. That will never be the case. But it is indeed very powerful right now if utilized properly, allowing for some of the tankiest builds I have ever seen. Your describing it as a 'poor mans ma' really demonstrates that you aren't utilizing it properly.

    I really have to give my hats off to the development team on the changes they made to heavy. They took an armor type that was almost universally neglected and made it viable across the board. But to understand that, you'll have to realize that there is much more to tanking than simply holding block and mitigating damage.
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  • Brutusmax1mus
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    I've made a heavy armor set for all my dps pvp characters now. Heavy is doing fine. You're not supposed to be unkillable. My tanks in pve trials are doing great with the new sets. Skill up man.
  • Lieblingsjunge
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    I'm not sure why you're whining so badly about Heavy Armour. I think it's fine. And that comes from a templar tanking/Healing Gold-pledge n 5 Kagrenacs without Engine Guardian & CP in Blocked cost -.-!
    The Constitution passive is really nice, and warmth is nice too.

    And honestly, with the changes, as @Wollust points out - you can no longer hold block, stand still and pretend you're good at the game. If you rock heavy armour, you hve to get used to the playstyle. YOu hve to get used to the less regen. Get used to everything. I'm sorry, but I honestly like Heavy Armour as it is. Makes it feel rewarding to use it on my Magplar for PvP :'3. I need to focus on my resource-management and the extra DPS-buff helps me when I'm pressured from multiple sides ^-^,

    It's a nice place. And it's not weaker than any other armour-type.
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    I'm not sure why you're whining so badly about Heavy Armour. I think it's fine. And that comes from a templar tanking/Healing Gold-pledge n 5 Kagrenacs without Engine Guardian & CP in Blocked cost -.-!
    The Constitution passive is really nice, and warmth is nice too.

    And honestly, with the changes, as @Wollust points out - you can no longer hold block, stand still and pretend you're good at the game. If you rock heavy armour, you hve to get used to the playstyle. YOu hve to get used to the less regen. Get used to everything. I'm sorry, but I honestly like Heavy Armour as it is. Makes it feel rewarding to use it on my Magplar for PvP :'3. I need to focus on my resource-management and the extra DPS-buff helps me when I'm pressured from multiple sides ^-^,

    It's a nice place. And it's not weaker than any other armour-type.

    I have been tanking since beta and since day 1 and it has gone no where but down hill. The extra DPS will never compete against MA or LA DPS and templar their the flavor of the update right now cause of bitty jabs and RD. Constitution again they made the worst skill less terrible big woop does that compare to the 1500 or 2000 recovery DPS players can get every 2 seconds ?
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    I've made a heavy armor set for all my dps pvp characters now. Heavy is doing fine. You're not supposed to be unkillable. My tanks in pve trials are doing great with the new sets. Skill up man.

    Explain that to the DPS players who are unkillable even with 10 guys hitting them and able to kill every single one.
  • Forestd16b14_ESO
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    Smasherx74 wrote: »
    Even being a full heavy armor tank there is still builds equal to or even better than utilizing 5 of Medium/light.

    Heavy armor is and always has been super meh

    exactly why bother with HA when you can be just as tanky in a bath robe spamming shields or MA shuffling/dodgeing every where.
  • Wollust
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    PvP tanks are fine. They compete pretty well this patch. Heavy armor is doing almost as good as back in 1.6 where perma block was a thing.

    OP, you just need to get down from your biased position and start looking at the other perspectives as well. I can clearly tell you lack an overall understanding about DPS classes and builds considering the statements you have made.
    Also, your bias is clearly visible when reading those heavy armor suggestions which would equal some sort of god mode. Literally.
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  • Anti_Virus
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    So why did you remove dodge roll cost reduction?

    Also why does immovable cost less than evasion and annulment?

    Lastly your propsed change for evasion "smoke screen" while sounds good in theory and would cause MASS QQ in practice.
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  • Forestd16b14_ESO
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    Wollust wrote: »
    PvP tanks are fine. They compete pretty well this patch. Heavy armor is doing almost as good as back in 1.6 where perma block was a thing.

    OP, you just need to get down from your biased position and start looking at the other perspectives as well. I can clearly tell you lack an overall understanding about DPS classes and builds considering the statements you have made.
    Also, your bias is clearly visible when reading those heavy armor suggestions which would equal some sort of god mode. Literally.

    That's what DPS players are now just pool everything into weapon/stam or spell/magic and you have god mode. Here is the perspective DPS players are easy mode and want to stay that way HA right now is nothing more than a broken meta with Malubeth and perma-blocking.

    DPS players can easily achieve massive DPS with little to no problem while tank players have to put everything into tanking just to have it all cut in half literally thanks to penetration blocking needs resistance and resistance is easily defeated so your blocking may cost little to nothing but when you have 10K resistance it won't do you much good. DPS have easy mode god mode what ever you wanna call it.

    There's more to tanking than just sturdy trait and Malubeth.
  • Forestd16b14_ESO
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    So why did you remove dodge roll cost reduction?

    Also why does immovable cost less than evasion and annulment?

    Lastly your propsed change for evasion "smoke screen" while sounds good in theory and would cause MASS QQ in practice.

    Forgot to add the roll dodge back in and HA doesn't have the same reduce cost or management as the other 2 armors and as for smoke screen what you rather players still be using the shuffle exploit ?
  • Anti_Virus
    Anti_Virus
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    So why did you remove dodge roll cost reduction?

    Also why does immovable cost less than evasion and annulment?

    Lastly your propsed change for evasion "smoke screen" while sounds good in theory and would cause MASS QQ in practice.

    Forgot to add the roll dodge back in and HA doesn't have the same reduce cost or management as the other 2 armors and as for smoke screen what you rather players still be using the shuffle exploit?



    There is no "shuffle exploit" just mindless QQ its a static 20% dodge chance people just forget that it does proc pretty often.

    Now if people QQ about 20% dodge change image the mass QQ with 40% miss chance. I know dodge chance is a self buff and miss chance is a debuff but 40% is a bit high ( although I would love that :sunglasses:)

    Power Wealth And Influence.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    ✭✭
    So why did you remove dodge roll cost reduction?

    Also why does immovable cost less than evasion and annulment?

    Lastly your propsed change for evasion "smoke screen" while sounds good in theory and would cause MASS QQ in practice.

    Forgot to add the roll dodge back in and HA doesn't have the same reduce cost or management as the other 2 armors and as for smoke screen what you rather players still be using the shuffle exploit?



    There is no "shuffle exploit" just mindless QQ its a static 20% dodge chance people just forget that it does proc pretty often.

    Now if people QQ about 20% dodge change image the mass QQ with 40% miss chance. I know dodge chance is a self buff and miss chance is a debuff but 40% is a bit high ( although I would love that :sunglasses:)

    Well it is a AoE so players can you know.... step out of it but again their are those who don't step out of the red.
    Edited by Forestd16b14_ESO on July 6, 2016 2:04AM
  • NoMoreChillies
    NoMoreChillies
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    remove resistance caps would help alot
    Insulting people on the internet is cowardly.
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