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My guess of the real problem of this game

oxxalejandroxxo
oxxalejandroxxo
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After a long time, we finally see some real improvements on Cyrodiil performance on PC, but ironically, console version's PVP became a much uglier mess after the DB update. Therefore, it's pretty obvious the real problem ZOS is facing is short of funds and lack of new input/investments. ZOS just could not keep up with a big and competent group of personnel to keep having progress on both PC and console versions. Instead, I think they have to focus on one of them at a time, and leave the other version messy for a while until things are under control on the former version and they can finally switch their focus. I don't know how ZOS raises their money, but I always think, if they could have the money to smooth the game's performance issues, the game would sell much much more. Maybe ZenimaxMedia could go public? I don't know.
  • oxxalejandroxxo
    oxxalejandroxxo
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    When I say performance issues I don't just mean PVP issues. As we all know, this game has all kinds of bugs even with its PVE, but they are becoming fewer and fewer.
  • Bonzodog01
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    One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?

    Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.

    Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.

    And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • Cherryblossom
    Cherryblossom
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    Bonzodog01 wrote: »
    One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?

    Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.

    Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.

    And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.

    Yet all other game companies seem to be unaffected for the most part......
  • oxxalejandroxxo
    oxxalejandroxxo
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    Bonzodog01 wrote: »
    One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?

    Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.

    Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.

    And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.

    Yet all other game companies seem to be unaffected for the most part......

    Spot on
  • Tandor
    Tandor
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    Really? I don't have a console but a quick search for Xbox one crashes suggests that ESO is far from being the only game affected.
  • yodased
    yodased
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    Real problem is the players TbH
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Kalifas
    Kalifas
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    Bonzodog01 wrote: »
    One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?

    Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.

    Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.

    And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.

    Yet all other game companies seem to be unaffected for the most part......

    I haven't played other games with Megaserver technology. Is this an issue on other mmos using megaserver technology?
    An Avid fan of Elder Scrolls Online. Check out my Concepts Repository!
  • Danksta
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    PvP hasn't gotten any worse with the most recent update, it's PvE that's gotten worse with the last several updates. At least for me (PS4).
    BawKinTackWarDs PS4/NA

  • Lysette
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    Well, loading screens in the middle of a combat scene points to that they have a synchron loading algorithm in place - which is old technology - modern systems use asynchron loading algorithms which load just the required LOD version and performance balancing is done by adjusting the threshold for pixel-error, before a higher LOD version is loaded. This way a scene would never be interrupted, but it could temporarily have a lower resolution - which is hardly recognizable in a fight anyway - so a proper modern algorithm used for that would never show any load screen in a combat scene.
  • UnBelievaBill
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    Lol... Cheapest product produced for the greatest amount of profit...

    That's global commerce in a nutshell. ZOS, MS, whoever.

    These guys have the money and the tools to do some of the most amazing things but instead of investing in a top quality product, they would much rather put out a cheaper version quicker in order to make a buck.

    That's ESO, that's Windows 8 and 10, that's Xbox one, that's the Xbox 360 with 2 gb internal memory that red rings 2 days after you bought it... Le sigh
  • ItsGlaive
    ItsGlaive
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    Kalifas wrote: »
    Bonzodog01 wrote: »
    One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?

    Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.

    Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.

    And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.

    Yet all other game companies seem to be unaffected for the most part......

    I haven't played other games with Megaserver technology. Is this an issue on other mmos using megaserver technology?

    Good question, there are very few MMOs using megaservers and I would guess this tech isn't used by any others on the XBone. But then this suggests again that the fault would lie in the game technology, not the console platform.
    Allow cross-platform transfers and merges
  • cravnbeer
    cravnbeer
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    Kalifas wrote: »
    Bonzodog01 wrote: »
    One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?

    Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.

    Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.

    And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.

    Yet all other game companies seem to be unaffected for the most part......

    I haven't played other games with Megaserver technology. Is this an issue on other mmos using megaserver technology?

    There are plenty of mmos that use something like a megaserver and that wouldn't have anything to do with client side problems ( crashing, memory leak ).
  • Bonzodog01
    Bonzodog01
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    Bonzodog01 wrote: »
    One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?

    Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.

    Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.

    And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.

    Yet all other game companies seem to be unaffected for the most part......

    Thats because most of them have game clients without horrendous Memory Leaks which the Xbox is unable to handle reliably. The main problem I have been attempting to explain is that the XBox ESO client after the wrothgar patch has a very bad memory leak, and because of the Xbox's terrible memory handling, theres next to no mitigation at an OS level.
    Xbox One - EU - EP/DC
    Trying and failing to hold the walls of his Templar house up since 2015
  • rootimus
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    Kalifas wrote: »
    I haven't played other games with Megaserver technology. Is this an issue on other mmos using megaserver technology?

    "Megaserver" is a marketing phrase, like "the cloud", not a technology.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • oxxalejandroxxo
    oxxalejandroxxo
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    rootimus wrote: »
    Kalifas wrote: »
    I haven't played other games with Megaserver technology. Is this an issue on other mmos using megaserver technology?

    "Megaserver" is a marketing phrase, like "the cloud", not a technology.

    Meaning there are not enough players to populate several servers LOL
  • Whatzituyah
    Whatzituyah
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    Why not just adopt the habit of some games I know and make the console versions exactly like the PC version with somethings altered? You could say that is what we have now but that isn't the whole case. What I mean like a Update Client for the console versions updating when the PC Version does and basically being the same update with some emergency maintenance. The one thing I wouldn't want them to do is merge the servers between platforms because PC has too much of an advantage and Xbox 1 has those fancy elite controllers.
  • Wrecking_Blow_Spam
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    I have an xbox one and play a variety of games. NONE of then crash like eso. Occasionally I may get disconnected from their servers but game never crashes to dashboard like eso does.

    Note: all my games are downloaded - no discs.

    Games I've played with other online players: fifa, halo, never winter, destiny, Gta, these are just a few examples of games with other players and they do not crash. Not like eso.
    Edited by Wrecking_Blow_Spam on July 2, 2016 8:01AM
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • DaveMoeDee
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    Why not just adopt the habit of some games I know and make the console versions exactly like the PC version with somethings altered? You could say that is what we have now but that isn't the whole case. What I mean like a Update Client for the console versions updating when the PC Version does and basically being the same update with some emergency maintenance. The one thing I wouldn't want them to do is merge the servers between platforms because PC has too much of an advantage and Xbox 1 has those fancy elite controllers.

    You can't deploy a Windows game on an XBox or PS4. Different hardware. Different OS. Different networking setup.

    Regarding an "update client" for the console versions, do Sony and Microsoft allow that on their consoles?
  • Draxys
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    The real root of all the issues zos have had is bad leadership. That sounds like a really bad business-ism, but it's true. It's been the root of everything from questionable overall business principles down to asinine game mechanics changes.
    2013

    rip decibel
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