Bonzodog01 wrote: »One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?
Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.
Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.
And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.
Cherryblossom wrote: »Bonzodog01 wrote: »One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?
Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.
Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.
And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.
Yet all other game companies seem to be unaffected for the most part......
Cherryblossom wrote: »Bonzodog01 wrote: »One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?
Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.
Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.
And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.
Yet all other game companies seem to be unaffected for the most part......
Cherryblossom wrote: »Bonzodog01 wrote: »One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?
Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.
Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.
And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.
Yet all other game companies seem to be unaffected for the most part......
I haven't played other games with Megaserver technology. Is this an issue on other mmos using megaserver technology?
Cherryblossom wrote: »Bonzodog01 wrote: »One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?
Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.
Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.
And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.
Yet all other game companies seem to be unaffected for the most part......
I haven't played other games with Megaserver technology. Is this an issue on other mmos using megaserver technology?
Cherryblossom wrote: »Bonzodog01 wrote: »One of the biggest reasons we are seeing so many issues is actually at an OS level. ZOS have more than enough staff to sort things out, but its hard to keep up with when Microsoft keep moving the Goalposts. Anyone seen Windows 10 development lately?
Trust me, I am on the insider preview fast ring for Windows 10, and say its an unstable buggy mess might be putting it lightly.
Currently, the only apps that run with some level of reliability on Windows 10 are those that don't involve running any kind of moving graphics. A lot of the GPU drivers are broken on W10.
And guess what? yes, the Xbox runs Windows 10. So between the buggy memory handling that has plagued every version of windows since 3.11 and the Memory leak that the XBox ESO client developed with DB, it means we have a very crashy client.
Yet all other game companies seem to be unaffected for the most part......
I haven't played other games with Megaserver technology. Is this an issue on other mmos using megaserver technology?
Whatzituyah wrote: »Why not just adopt the habit of some games I know and make the console versions exactly like the PC version with somethings altered? You could say that is what we have now but that isn't the whole case. What I mean like a Update Client for the console versions updating when the PC Version does and basically being the same update with some emergency maintenance. The one thing I wouldn't want them to do is merge the servers between platforms because PC has too much of an advantage and Xbox 1 has those fancy elite controllers.