I know. Ban every classes in AvA, then everyone can go around throwing rocks at one another. Get rid of nightblades or nerf them more, players will complain about another class, rinse repeat.
I know. Ban every classes in AvA, then everyone can go around throwing rocks at one another. Get rid of nightblades or nerf them more, players will complain about another class, rinse repeat.
Instead of rocks we can throw snowballs up in Bruma. Snowballs from wet snow do additional damage.
Which Stamina Nightblade ability returns health? 2 DW skills do return low amounts of health and available to all classes.
UltimaJoe777 wrote: »
UltimaJoe777 wrote: »
Swallow Soul also gives you a quarter of your damage done back in health every two seconds, plus that 8% morph boost. None of these skills in my eyes beats what Templars get to use in those "Oh ****" moments though, but they're still pretty good.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Swallow Soul also gives you a quarter of your damage done back in health every two seconds, plus that 8% morph boost. None of these skills in my eyes beats what Templars get to use in those "Oh ****" moments though, but they're still pretty good.
Yeah I know NBs have a *** ton of siphoning abilities but they're all Magicka except for Killer's Blade.
CatStamBlade is one of my favorite things about this game, it is extremely fun to play a stealthy Khajiit murderbomb.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Swallow Soul also gives you a quarter of your damage done back in health every two seconds, plus that 8% morph boost. None of these skills in my eyes beats what Templars get to use in those "Oh ****" moments though, but they're still pretty good.
Yeah I know NBs have a *** ton of siphoning abilities but they're all Magicka except for Killer's Blade.
Well, Mark Target uses magicka but since debuffs are all generalized now and the health return is a percentage, it's equally useful for either. I actually like not having to pull from my stamina to set it up.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Swallow Soul also gives you a quarter of your damage done back in health every two seconds, plus that 8% morph boost. None of these skills in my eyes beats what Templars get to use in those "Oh ****" moments though, but they're still pretty good.
Yeah I know NBs have a *** ton of siphoning abilities but they're all Magicka except for Killer's Blade.
Well, Mark Target uses magicka but since debuffs are all generalized now and the health return is a percentage, it's equally useful for either. I actually like not having to pull from my stamina to set it up.
Yeah, but it's too bad you can only mark one target at a time.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Swallow Soul also gives you a quarter of your damage done back in health every two seconds, plus that 8% morph boost. None of these skills in my eyes beats what Templars get to use in those "Oh ****" moments though, but they're still pretty good.
Yeah I know NBs have a *** ton of siphoning abilities but they're all Magicka except for Killer's Blade.
Well, Mark Target uses magicka but since debuffs are all generalized now and the health return is a percentage, it's equally useful for either. I actually like not having to pull from my stamina to set it up.
Yeah, but it's too bad you can only mark one target at a time.
While it would be nice to mark everything in sight... I'd rather not give the angry nerf-mob legit ammunition. That would be OP. The health percent would have to come down, at which point it's just a variant of the execute for game-play purposes. I'll keep it as is.
DannyLV702 wrote: »My first was a magic sorc, and although he was OP as ***, I too fell to the dark side. It's the best thing I ever did. I was right about nightblades being OP as hell, even though the forums would assure me, along with every other non NB, that the class was fine. My main for pvp is now my NB and I'm loving it
I know. Ban every classes in AvA, then everyone can go around throwing rocks at one another. Get rid of nightblades or nerf them more, players will complain about another class, rinse repeat.
Instead of rocks we can throw snowballs up in Bruma. Snowballs from wet snow do additional damage.
I know. Ban every classes in AvA, then everyone can go around throwing rocks at one another. Get rid of nightblades or nerf them more, players will complain about another class, rinse repeat.
Instead of rocks we can throw snowballs up in Bruma. Snowballs from wet snow do additional damage.
Rocks and snowballs are op.
I've left my mark around the forums. Nightblade hate this, Nightblade teh OP that. I'd become such a staunch opponent to the whole class in general because of it's seemingly easymode capability in-game, particularly in PvP. Over the last year of playing I actually swore to myself I'd never make a Nightblade myself, that's how much I was spiting it.
A couple days ago I created my Khajiit Stamina Nightblade...
I now at least confirmed one thing. My spite was correct. Several abilities that do damage while also returning a steady stream of health. The major bonuses to weapon damage and weapon critical, especially from stealth. The single target burst damage in the first opening seconds is appalling pleasant. After three purely Magicka characters I've fallen to the lure of the Stamblade.
What on Nirn have I done?
Which Stamina Nightblade ability returns health? 2 DW skills do return low amounts of health and available to all classes.
sirrmattus wrote: »Stam Nb has no skill that returns health troll
scorpiodog wrote: »Which Stamina Nightblade ability returns health? 2 DW skills do return low amounts of health and available to all classes.sirrmattus wrote: »Stam Nb has no skill that returns health troll
1 - The morph of Reapers mark heals for 65% of your max health every time a marked target dies. You just have to be systematic and kill the thing you mark before moving to another target.
2 - The morph of the siphon ultimate returns health drained from multiple targets.
khele23eb17_ESO wrote: »scorpiodog wrote: »Which Stamina Nightblade ability returns health? 2 DW skills do return low amounts of health and available to all classes.sirrmattus wrote: »Stam Nb has no skill that returns health troll
1 - The morph of Reapers mark heals for 65% of your max health every time a marked target dies. You just have to be systematic and kill the thing you mark before moving to another target.
2 - The morph of the siphon ultimate returns health drained from multiple targets.
'Several abilities that do damage while also returning a steady stream of health.' Stamblades get burst heals after killing their target, not a steady stream of health. What the OP is talking about is how the class works at very low levels where you can use stam abilities and mag ablities with no difference in effectiveness. The 'steady stream of health' is from magicka abilities. As such the post can be largely disregarded with: dont comment on class balance when youre at level 10.
I KNOW!!!You guys just really tore into that remark I made didn't you? It's like I'm a Presidential candidate speaking to critics. Alright then let me rephrase myself. The class has "adequate skill abilities that provide a decently appreciated amount of health if certain combat requisites are met." Happy now?
khele23eb17_ESO wrote: »scorpiodog wrote: »Which Stamina Nightblade ability returns health? 2 DW skills do return low amounts of health and available to all classes.sirrmattus wrote: »Stam Nb has no skill that returns health troll
1 - The morph of Reapers mark heals for 65% of your max health every time a marked target dies. You just have to be systematic and kill the thing you mark before moving to another target.
2 - The morph of the siphon ultimate returns health drained from multiple targets.
'Several abilities that do damage while also returning a steady stream of health.' Stamblades get burst heals after killing their target, not a steady stream of health. What the OP is talking about is how the class works at very low levels where you can use stam abilities and mag ablities with no difference in effectiveness. The 'steady stream of health' is from magicka abilities. As such the post can be largely disregarded with: dont comment on class balance when youre at level 10.
You guys just really tore into that remark I made didn't you? It's like I'm a Presidential candidate speaking to critics. Alright then let me rephrase myself. The class has "adequate skill abilities that provide a decently appreciated amount of health if certain combat requisites are met." Happy now?