.... I'd argue with you but the moment you said bow is for ranged attacks........ Its kinda like saying you can cast in melee range with staves......
KloudKotuzai wrote: »This can also fall into a hybrid build. Pelinal's Aptitude 5pc set with 9 trait.
Max your AD and your magicka pool. get the best of both worlds
AtAfternoon wrote: »Yes.
However I'd rather see a 3rd morph among the weapons than a completely new skill-line. Said morphs would give staffs up-close stamina morphs and swords magicka morph.
No because DUAL SWORDS
Wolfchild07 wrote: »Would like more magicka based weapons in general. We only have 2 right now.
Molag_Crow wrote: »Yes because it's pretty silly to have to use two swords for more spell damage.
I want a wand!
Sylveria_Relden wrote: »What's the alternative being offered to Stamina-based classes then, if you were to get what you wish? If you're going to offer a proposal- offer a solution that benefits everyone, not just your own.
You don't want to spec in Stamina-based weapons, yet want the benefits of Stamina-based weapons AND to be able to cast spells, too.
This is the reason you're forced to choose between Stamina/Magicka or a combination of the two when you choose attributes- if you're strong in one, you're weak in the other, or you can do both but be mediocre in both.
Funny how Magicka based characters want their cake and to eat it, too.
NewBlacksmurf wrote: »No, there are already magic skills for melee range. Use those...move on
imapogostick wrote: »The problem for me is if your magic what kinda weapon would a mage use that's melee?

In addition, also be able to change staves into melee weapons.
See Morrowind: http://www.uesp.net/wiki/Morrowind:Base_Weapons#2-Hand_Wide
The staff is the standard informal weapon of the traveler, doubling as walking stick and utility tools. Battlemages, spellsword, nightblades, and other magical support troops in the Legions also train with the staff, among other blunt weapons.
You know, if they ever get around to it, they could make a system where tools are able to be amplified into being magickal, all weapon types having a base stamina variant being able to change into a base magicka variant. Something to consider. (would take quite a bit of work)
KingDuncanVII wrote: »I, for one, would like to have a close combat weapon for Magicka users as all Magicka players aren't your stereotypical "mages" that must wield staves. I'd even like to be able to create a glyph for my stamina-based weapon that turns it into a Magicka-based weapon (Dealing Spell Damage and Restoring Magicka). What do you think?
https://www.youtube.com/watch?v=WWGyk5831UE