ZOS_BrianWheeler wrote: »This situation above is correct to fix a bug where two scrolls could be stored in a keep at the same time.... and apparently this made it's way to live before the next patch cycle where the patch notes would have explained it...
Scrolls will try to retain their prior owner status until deposited into a new keep or will snap back to natively owned keep if they are not captured in the standard 60 minute time frame (which has been in the game since launch).
In the case above, if Arrius used to be Ebonheart owned where the scroll was stored and Daggerfall flips the keep while the scroll is in the wild, the scroll will try to find a native Ebonheart keep if the scroll is not captured into another keep. The key thing to note is that it looks for native keeps only, not keeps held in enemy territory.
In the case where all native keeps are taken, the 60 minute timer is up and there is no native keep for the scroll to go while "in the wild", a cycling 5 minute timer will check if a valid native keep is available for the scroll to go to until deposited.
In that case - people can just drop the scroll in the water instead of runing back with it and it will automaticly spawn in a friendly keep?
In that case - people can just drop the scroll in the water instead of runing back with it and it will automaticly spawn in a friendly keep?
That's not what happened or what he described though, is it? The scroll went back to red, where it was prior to the failed scroll capture attempt, just at a different red keep.
In that case - people can just drop the scroll in the water instead of runing back with it and it will automaticly spawn in a friendly keep?
That's not what happened or what he described though, is it? The scroll went back to red, where it was prior to the failed scroll capture attempt, just at a different red keep.
Yeah but I dont see the point in it. Why should a scroll that was taking from a "blue" keep respawn in a red keep, just because the keep was red before blues took it?
If blues take a keep, followed up by taking the scroll - try to run back with it, get intercepted, and reds drop the scroll in water. The scroll should be respawning at the same keep as it was taken from. Dropping the scroll in water to secure the scroll for it to spawn in a different keep seems ... meh? Whats the point in runing back with a scroll now?
ZOS_BrianWheeler wrote: »Initially when fixing the double scroll in a keep bug, we did simply try to prevent a scroll from snapping back to a keep that had a new scroll put into it and stopping there. This however resulted in a stuation where an Alliance could force scrolls into a corner of the map (not starter locations) and squat on them, which we believe is a detrimental game experience. This resulted in the need to put them into a "new home" and give an option for players to get the scroll back without a full frontal assault on "Troll zergs". AKA. If a Daggerfall zerg wanted to take an Ebonheart scroll out of an Ebonheart keep and just squat on it, with all the Ebonheart keeps from that alliance taken and no where to go, they could do that if scrolls didn't attepmt to find their last saved scoring home keep or any keep in that Alliance. In this case where a Daggerfall zerg is squatting on an Ebonheart scroll, and Ebonheart players know they can't take them out, this gives Ebonheart a chance to take the scroll out of trolling hands by recapturing a native home keep.
The key thing to remember is that Scrolls are not considered captured and count for scoring until they are deposited in a native keep or scroll temple. Scrolls also have a "last saved alliance home" which the scroll will reset to according to that saved alliance when it's in the wild.
Let's say Daggerfall has an Ebonheart Scroll counting towards Campaign Scoring in Glademist and Ebonheart takes the scroll out of the keep. As long as that scroll is in the wild, it will snap back to a Daggerfall keep until deposited in an Ebonheart native keep or temple. Aldmeri could also intercept and take the scroll to one of their native keeps/temples. If that scroll is dropped in the wild, it will snap back to a Daggerfall owned Native Keep as that was the last Alliance + Keep combination which counted towards scoring.
Now let's say instead of Ebonheart taking the scroll out of Glademist, they just flip Glademist. The scroll while still inside Glademist doesn't count for any Alliances for scoring. Ebonheart can either transit the scroll back to Ebonheart native keeps/temples, or the scroll will continue to count for nothing. If the scroll stored in Glademist goes into the wild, it will try to snap back to a Daggerfall owned keep as it was the last keep it was stored in which counted for scoring.
For "fishing" or "lava" scrolling let's look at the above cases. In case number 1, if Ebonheart players lava/fish the scroll, it will snap back to a Daggerfall Keep. In case number 2, until Ebonheart deposits that scroll in their native keeps or temples, it will snap back to a Daggerfall Keep.
If there are more questions on the subject, please keep asking as we want to ensure that the rules are for scroll capture and transit are understood, but also protecting against exploits and "bad play".
ZOS_BrianWheeler wrote: »Initially when fixing the double scroll in a keep bug, we did simply try to prevent a scroll from snapping back to a keep that had a new scroll put into it and stopping there. This however resulted in a stuation where an Alliance could force scrolls into a corner of the map (not starter locations) and squat on them, which we believe is a detrimental game experience. This resulted in the need to put them into a "new home" and give an option for players to get the scroll back without a full frontal assault on "Troll zergs". AKA. If a Daggerfall zerg wanted to take an Ebonheart scroll out of an Ebonheart keep and just squat on it, with all the Ebonheart keeps from that alliance taken and no where to go, they could do that if scrolls didn't attepmt to find their last saved scoring home keep or any keep in that Alliance. In this case where a Daggerfall zerg is squatting on an Ebonheart scroll, and Ebonheart players know they can't take them out, this gives Ebonheart a chance to take the scroll out of trolling hands by recapturing a native home keep.
The key thing to remember is that Scrolls are not considered captured and count for scoring until they are deposited in a native keep or scroll temple. Scrolls also have a "last saved alliance home" which the scroll will reset to according to that saved alliance when it's in the wild.
Let's say Daggerfall has an Ebonheart Scroll counting towards Campaign Scoring in Glademist and Ebonheart takes the scroll out of the keep. As long as that scroll is in the wild, it will snap back to a Daggerfall keep until deposited in an Ebonheart native keep or temple. Aldmeri could also intercept and take the scroll to one of their native keeps/temples. If that scroll is dropped in the wild, it will snap back to a Daggerfall owned Native Keep as that was the last Alliance + Keep combination which counted towards scoring.
Now let's say instead of Ebonheart taking the scroll out of Glademist, they just flip Glademist. The scroll while still inside Glademist doesn't count for any Alliances for scoring. Ebonheart can either transit the scroll back to Ebonheart native keeps/temples, or the scroll will continue to count for nothing. If the scroll stored in Glademist goes into the wild, it will try to snap back to a Daggerfall owned keep as it was the last keep it was stored in which counted for scoring.
For "fishing" or "lava" scrolling let's look at the above cases. In case number 1, if Ebonheart players lava/fish the scroll, it will snap back to a Daggerfall Keep. In case number 2, until Ebonheart deposits that scroll in their native keeps or temples, it will snap back to a Daggerfall Keep.
If there are more questions on the subject, please keep asking as we want to ensure that the rules are for scroll capture and transit are understood, but also protecting against exploits and "bad play".
@ZOS_BrianWheeler Wouldn't it just be easier programming to take any dropped scroll and deposit it at it's last location?
Say DC is sieging Alessia trying to get back one of their scrolls, they take the keep and run the scroll to the closest lake and die. Instead of calculating where the scroll should drop, redeposit the scroll back at Alessia regardless of current keep owner. Then there's no way a faction can short cut it back to their own keeps. If blue still owns the keep they are no real worse off than they were. They still have the keep and can rerun the scroll. If they lost the keep, then they have to siege it again.
No faction should receive a scoring bonus for a scroll they didn't run and deposit just because it's timer ran out and it returned to someplace other than where it was last. That kind of game play just encourages people to exploit it.
There is an easy solution for lava/fish scrolls. Simply make it so scrolls dropped in irrecoverable locations are transported to a nearby recoverable location -- which would be the last place the scroll was recoverable to prevent cross-water handoffs. This should be trivial to code.