Maintenance for the week of January 12:
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That's IT! I can't TAKE it anymore!

  • Natetendo83
    Natetendo83
    ✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?
    Edited by Justice31st on June 29, 2016 8:26PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Natetendo83
    Natetendo83
    ✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    Can we get this fix for PC Cyrodil? It still lags there like a *****
    NA Server - Kildair
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.

    No, the lag isn't fixed. There is still lag in Orsinium and Wayrest on consoles. I am riding around in it right now.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Natetendo83
    Natetendo83
    ✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.

    No, the lag isn't fixed. There is still lag in Orsinium and Wayrest on consoles. I am riding around in it right now.

    Well OP isn't experiencing that, apparently. Are you on PS4?
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lucious90 wrote: »
    Lysette wrote: »
    Lucious90 wrote: »
    So we just need to praise @ZOS to get any kind of response? Good to know

    Well, that is just how proper human beings are doing it - if someone does well, he will get praise and be thanked for doing a good job, and if he messes up, it will be criticized. Both is important, to just blame and never appreciate when it gets better, is just plain wrong. The people working for ZOS are human beings, who need some love as well.

    Sure I get it, but when you are expected to put out a quality product and your job you should expect praise unless you go above and beyond....

    I dont get praise for selling someone walking through the door of my place of employment as it is my job to sell, if I take initiative and go above and beyond my job, selling outside the office, great customer service etc, well then I get my praise from the customer and my boss

    Well I tend to thank our house servants for what they do for us, it just makes them feel good, if their efforts are appreciated. In the end if they are happy to work for us, I will get a better service, because they want to serve us. It is not just done with paying them, they are human beings and will have a much better day, if their work is recognized and appreciated. I do that in restaurants as well, or to the boy, who gets my car ready and so on - those are people with feelings, I want them to feel good.

    Edit: and guess what - one night I found a flower arrangement on my bed, done by our house staff - they did that, to make me feel good. And that is what I really like, when there is not a strict employer-employee mentality, but we appreciate each other for what is our part of the deal.
    Edited by Lysette on June 29, 2016 8:51PM
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wait, so there was a maintenance today that FIXED the load screens, performance issues, and non-PvP lag? They actually did it?! :)

    Is this true?

    I truly find it hard to believe. Only logged in very quickly today and couldn't notice anything that may have changed.
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.

    No, the lag isn't fixed. There is still lag in Orsinium and Wayrest on consoles. I am riding around in it right now.

    Well OP isn't experiencing that, apparently. Are you on PS4?

    Yes, I am on PS4. 1080p T.V., 100 Mbps internet, LAN connection.
    Edited by Justice31st on June 29, 2016 8:47PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Natetendo83
    Natetendo83
    ✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.

    No, the lag isn't fixed. There is still lag in Orsinium and Wayrest on consoles. I am riding around in it right now.

    Well OP isn't experiencing that, apparently. Are you on PS4?

    Yes, I am on PS4. 1080p T.V., 100 Mbps internet, LAN connection.

    Sorry to hear you're still having issues. Many of us have been dealing with repeating load screens, NPCs not loading, quests not updating, etc. That seems to be gone now. So a stutter here and there won't phase us really.
  • ThePaleItalian
    ThePaleItalian
    ✭✭✭✭✭
    I can second the OP post. I am on PS4, loaded into Gold Coast, saw everyone and everything, no random load screens.

    The hate for this game is so bad. I get it, it can get frustrating but geez. They bring out so much content constantly and try to fix things.

    Don't get me wrong, I would rather have a few extra months with no content and have everything run smooth, but hey, I still log in and play every single day.
    Conan, what is good in life?
    Crush your enemies. See them driven before you. Hear the lamentations of their women.

    PS4 Screen Name: The_Pale_Italian
    ZweiHandler - Orc DK Tank
    Solstice StormHaven - Magika Sorc
    Oba Nobanaga - Stam NB
  • FortheloveofKrist
    FortheloveofKrist
    ✭✭✭✭✭
    Yes, I am on PS4. 1080p T.V., 100 Mbps internet, LAN connection. The OP is being paid.

    (There, I added back in bold the part you edited out. Don't want everyone to miss that little gem.)

    Well that's good news! When does my check arrive? Or is it through Paypal? How much am I getting paid anyways? I don't remember negotiating my rate.

    I love when people think they can simply repeat the same bullsh** over and over without listening, as though the world will somehow concede to their ignorance.

    You got me, bro. Totally being paid.

  • Justice31st
    Justice31st
    ✭✭✭✭✭
    I can second the OP post. I am on PS4, loaded into Gold Coast, saw everyone and everything, no random load screens.

    The hate for this game is so bad. I get it, it can get frustrating but geez. They bring out so much content constantly and try to fix things.

    Don't get me wrong, I would rather have a few extra months with no content and have everything run smooth, but hey, I still log in and play every single day.

    So when you load into Orsinium and do the daillies you don't experience any lag on consoles since you agree with the OP?
    Edited by Justice31st on June 29, 2016 8:58PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating the client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of the basic rules in proper client-server architecture to "never trust the client" software.
    Edited by Lysette on June 29, 2016 9:09PM
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Elvent
    Elvent
    ✭✭✭✭
    Playing with my money is like playing with my emotion.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Edit: and you don't seem to understand - that is common in korean MMOs to violate the client-server architecture and do a lot on the client machine - that is where those get their performance from. But korean internet is different, you can effectively ban a person there, because the IP is related to the ID of the person - what is not the case outside of south korea. And so to do it in the same way leads to those problems, which I described.
    Edited by Lysette on June 29, 2016 9:19PM
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?

    Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?
    Edited by Justice31st on June 29, 2016 9:25PM
    "The more you know who you are, and what you want, the less you let things upset you."
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?

    Ever heard of the term "educated guess" - that is how people find the source of problems before they can actually fix them. To me it is totally clear, that when they say that they could do that with minimum spec machines, that this can just be because they did it like korean MMOs do it - and I have as well read, that they spoke of "trusted client approach" - so this is confirmed by this. From that I have just to use my knowledge to see, from where the problem is coming from - it is not too hard at all.
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?

    Ever heard of the term "educated guess" - that is how people find the source of problems before they can actually fix them. To me it is totally clear, that when they say that they could do that with minimum spec machines, that this can just be because they did it like korean MMOs do it - and I have as well read, that they spoke of "trusted client approach" - so this is confirmed by this. From that I have just to use my knowledge to see, from where the problem is coming from - it is not too hard at all.

    Educated guess is still a guess (even more so when the person whose guess it is, is the one who is calling it educated) feel free to link the evidence that supports your "educated guess" to back up your statement either way though. :smiley:
    "The more you know who you are, and what you want, the less you let things upset you."
  • Whatzituyah
    Whatzituyah
    ✭✭✭✭
    Lysette is right data has to go one place to the other if its not local and deal with traffic inbetween. If you ordered something for shipping would you expect it to arrive instantly with no set backs or would you expect forces of nature, some accidents, closed off roads, and etceteras to delay it?
    Edited by Whatzituyah on June 29, 2016 9:42PM
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    .
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?

    Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?

    To whom? you? forget about it, come back when you have a decent degree.

    Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."

    Well, you are not grasping what I wrote - so how high can it be?-

    ^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.

    Wrong, I am not defending them, I am blaming them for not working on the problem - I bet they know about it, of course they do, but their dilemma is the following:

    They know they cannot fix it with technical measure, not totally, but they try and make slight improvements. At the same time they try to make slight changes to the combat system, to make zergs less desirable, but none of those worked so far.

    The know further - I hope at least - that the combat system would have to be altered in a way, which is more effort than they would like it, and they try to avoid to have to do it. So they keep trying to make slight changes to get player behavior changed. But it will not have a huge effect until they will make the decision to really get rid of AeE spamming in zerg-balls. As long as this is not addressed - and the lead designer wants rather to get it fixed without to cut back on numbers - the lag issue will not get much better, simply because math is standing against it - it just scales badly in zerg-ball and any small success they could make would be in vain by just adding one or 2 more players to the zerg ball.

    This is the problem - and why they have no idea how to solve it, without to have to restructure the whole combat system.
  • Moglijuana
    Moglijuana
    ✭✭✭✭✭
    Beardimus wrote: »
    @Moglijuana if your toon is stuck contact support, they moved mine for me on Xbox.

    Tried that. All I got was an automated message...telling me it's basically my fault and my internet connection sucks (My internet is actually fast as f**k lol). But I was able to zone out of there in the middle of the day today. So I'm good. Thanks for nothing ZOS <3.
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
    Latest Vid:https://youtu.be/WZp_IdyrL6Q
  • Smasherx74
    Smasherx74
    ✭✭✭✭✭
    ZOS_DaryaK wrote: »
    We still <3 you!

    You mean you love his money right?
    Master Debater
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Smasherx74 wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You mean you love his money right?

    ^LOL +1. ZOS as the first reply on a praise ZOS post (when ZOS has been silent on the real issues on the current state of the game post ) only backs up this statement.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    .
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?

    Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?

    To whom? you? forget about it, come back when you have a decent degree.

    Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."

    Well, you are not grasping what I wrote - so how high can it be?-

    ^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.

    Explaining and defending are too different words you know.

    But hey why bother, everyone disgreeing with you must be a white night.

    I agree with Lysette, subtle isn't your second name.

    Explaining the reason why there is lag in ZOS' ESO game and putting the blame on hackers is not defending them indirectly? You are basically saying the fault is not ZOS' coding but from third party software. LMAO.

    You are still not understanding it - ZOS is to blame for having started out with a design, which works in Korea, but not very well outside of it. To put a vital part of the computation on client machines, where they can be hacked and the game can be cheated. With korean players this is not a big issue, the company can ban a korea player and he has no way to access it again due to the way in which an IP there is bound to the personal ID of a person.

    All korean games which are doing it like that have the same problem in the western world, they can be hacked and cheated and all attempts to go around this with hack shields and what not failed - the problem is the failed proper client-server architecture - but to make the game work on a proper one, the combat system has to be adapted to it, and AoE effects and zerg-balls are the worst case - and guess what Mr. Wrobel is liking the most - AoE effects, the more the better - so nothing is gettting better with people like this.

    What the game needs are combat mechanics, which make zerg-balls undesirable and much less AoE effects. More smaller groups of players are less of a problem that one or two big zergs.
    Edited by Lysette on June 29, 2016 10:05PM
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    .
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?

    Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?

    To whom? you? forget about it, come back when you have a decent degree.

    Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."

    Well, you are not grasping what I wrote - so how high can it be?-

    ^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.

    Explaining and defending are too different words you know.

    But hey why bother, everyone disgreeing with you must be a white night.

    I agree with Lysette, subtle isn't your second name.

    Explaining the reason why there is lag in ZOS' ESO game and putting the blame on hackers is not defending them indirectly? You are basically saying the fault is not ZOS' coding but from third party software. LMAO.

    You are still not understanding it - ZOS is to blame for having started out with a design, which works in Korea, but not very well outside of it. To put a vital part of the computation on client machines, where they can be hacked and the game can be cheated. With korean players this is not a big issue, the company can ban a korea player and he has no way to access it again due to the way in which an IP there is bound to the personal ID of a person.

    All korean games which are doing it like that have the same problem in the western world, they can be hacked and cheated and all attempts to go around this with hack shields and what not failed - the problem is the failed proper client-server architecture - but to make the game work on a proper one, the combat system has to be adapted to it, and AoE effects and zerg-balls are the worst case - and guess what Mr. Wrobel is liking the most - AoE effects, the more the better - so nothing is gettting better with people like this.

    I played World of Warcraft for 10 years. How did they handle their hacker problem? Certainly their solution didn't involve causing Lag in PvP.
    "The more you know who you are, and what you want, the less you let things upset you."
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    .
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?

    Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?

    To whom? you? forget about it, come back when you have a decent degree.

    Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."

    Well, you are not grasping what I wrote - so how high can it be?-

    ^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.

    Explaining and defending are too different words you know.

    But hey why bother, everyone disgreeing with you must be a white night.

    I agree with Lysette, subtle isn't your second name.

    Explaining the reason why there is lag in ZOS' ESO game and putting the blame on hackers is not defending them indirectly? You are basically saying the fault is not ZOS' coding but from third party software. LMAO.

    You are still not understanding it - ZOS is to blame for having started out with a design, which works in Korea, but not very well outside of it. To put a vital part of the computation on client machines, where they can be hacked and the game can be cheated. With korean players this is not a big issue, the company can ban a korea player and he has no way to access it again due to the way in which an IP there is bound to the personal ID of a person.

    All korean games which are doing it like that have the same problem in the western world, they can be hacked and cheated and all attempts to go around this with hack shields and what not failed - the problem is the failed proper client-server architecture - but to make the game work on a proper one, the combat system has to be adapted to it, and AoE effects and zerg-balls are the worst case - and guess what Mr. Wrobel is liking the most - AoE effects, the more the better - so nothing is gettting better with people like this.

    I played World of Warcraft for 10 years. How did they handle their hacker problem? Certainly their solution didn't involve causing Lag in PvP.

    I have never played Wow nor looked into it - isn't it a sharded game, where just a limited amount of people are on one server. Well, I have no clue about Wow, actually.
  • Niastissa
    Niastissa
    ✭✭✭
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    Fantastic now fix the audio issues on the Mac.
  • Justice31st
    Justice31st
    ✭✭✭✭✭
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    .
    Lysette wrote: »
    Lysette wrote: »
    Lysette wrote: »
    ZOS_DaryaK wrote: »
    We still <3 you!

    You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.

    Are we sure he's trolling?

    I'm not sure. Let me check....


    Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.

    Wel
    ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.

    And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.

    On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.

    The TelVar stones actually mean something now, and if I get ganked I only lose half of them.

    And now that I resubbed, I come to find that the craft bag is made of caramel and victory.

    ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.


    So, you are saying ZOS fixed the lag on consoles? How much are they paying you?

    @Justice31st

    Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.

    BTW, you're "team" is going to get crushed in November.

    So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?

    The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.

    "Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.

    You were saying?

    With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.

    Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.

    LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.

    Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.

    Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.

    Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?

    Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?

    To whom? you? forget about it, come back when you have a decent degree.

    Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."

    Well, you are not grasping what I wrote - so how high can it be?-

    ^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.

    Explaining and defending are too different words you know.

    But hey why bother, everyone disgreeing with you must be a white night.

    I agree with Lysette, subtle isn't your second name.

    Explaining the reason why there is lag in ZOS' ESO game and putting the blame on hackers is not defending them indirectly? You are basically saying the fault is not ZOS' coding but from third party software. LMAO.

    You are still not understanding it - ZOS is to blame for having started out with a design, which works in Korea, but not very well outside of it. To put a vital part of the computation on client machines, where they can be hacked and the game can be cheated. With korean players this is not a big issue, the company can ban a korea player and he has no way to access it again due to the way in which an IP there is bound to the personal ID of a person.

    All korean games which are doing it like that have the same problem in the western world, they can be hacked and cheated and all attempts to go around this with hack shields and what not failed - the problem is the failed proper client-server architecture - but to make the game work on a proper one, the combat system has to be adapted to it, and AoE effects and zerg-balls are the worst case - and guess what Mr. Wrobel is liking the most - AoE effects, the more the better - so nothing is gettting better with people like this.

    I played World of Warcraft for 10 years. How did they handle their hacker problem? Certainly their solution didn't involve causing Lag in PvP.

    I have never played Wow nor looked into it - isn't it a sharded game, where just a limited amount of people are on one server. Well, I have no clue about Wow, actually.

    This game has open world instances, WOW did not.
    "The more you know who you are, and what you want, the less you let things upset you."
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