Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
ZOS_DaryaK wrote: »We stillyou!
Natetendo83 wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.
Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.
No, the lag isn't fixed. There is still lag in Orsinium and Wayrest on consoles. I am riding around in it right now.
So we just need to praise @ZOS to get any kind of response? Good to know
Well, that is just how proper human beings are doing it - if someone does well, he will get praise and be thanked for doing a good job, and if he messes up, it will be criticized. Both is important, to just blame and never appreciate when it gets better, is just plain wrong. The people working for ZOS are human beings, who need some love as well.
Sure I get it, but when you are expected to put out a quality product and your job you should expect praise unless you go above and beyond....
I dont get praise for selling someone walking through the door of my place of employment as it is my job to sell, if I take initiative and go above and beyond my job, selling outside the office, great customer service etc, well then I get my praise from the customer and my boss
Natetendo83 wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.
No, the lag isn't fixed. There is still lag in Orsinium and Wayrest on consoles. I am riding around in it right now.
Well OP isn't experiencing that, apparently. Are you on PS4?
Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
I'm saying that what you are talking about isn't what this thread is about. People have been having issues, massive issues no less, in PvE areas like towns. Those issues seem to have been fixed, so yes we are happy about that.
No, the lag isn't fixed. There is still lag in Orsinium and Wayrest on consoles. I am riding around in it right now.
Well OP isn't experiencing that, apparently. Are you on PS4?
Yes, I am on PS4. 1080p T.V., 100 Mbps internet, LAN connection.
Justice31st wrote: »Yes, I am on PS4. 1080p T.V., 100 Mbps internet, LAN connection. The OP is being paid.
ThePaleItalian wrote: »I can second the OP post. I am on PS4, loaded into Gold Coast, saw everyone and everything, no random load screens.
The hate for this game is so bad. I get it, it can get frustrating but geez. They bring out so much content constantly and try to fix things.
Don't get me wrong, I would rather have a few extra months with no content and have everything run smooth, but hey, I still log in and play every single day.
Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.
Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.
Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.
Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.
Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?
Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.
Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.
Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?
Ever heard of the term "educated guess" - that is how people find the source of problems before they can actually fix them. To me it is totally clear, that when they say that they could do that with minimum spec machines, that this can just be because they did it like korean MMOs do it - and I have as well read, that they spoke of "trusted client approach" - so this is confirmed by this. From that I have just to use my knowledge to see, from where the problem is coming from - it is not too hard at all.
Justice31st wrote: ».Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.
Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.
Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?
Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?
To whom? you? forget about it, come back when you have a decent degree.
Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."
Well, you are not grasping what I wrote - so how high can it be?-
^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.
@Moglijuana if your toon is stuck contact support, they moved mine for me on Xbox.
ZOS_DaryaK wrote: »We stillyou!
Smasherx74 wrote: »ZOS_DaryaK wrote: »We stillyou!
You mean you love his money right?
Justice31st wrote: »Smileybones wrote: »Justice31st wrote: ».Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.
Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.
Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?
Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?
To whom? you? forget about it, come back when you have a decent degree.
Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."
Well, you are not grasping what I wrote - so how high can it be?-
^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.
Explaining and defending are too different words you know.
But hey why bother, everyone disgreeing with you must be a white night.
I agree with Lysette, subtle isn't your second name.
Explaining the reason why there is lag in ZOS' ESO game and putting the blame on hackers is not defending them indirectly? You are basically saying the fault is not ZOS' coding but from third party software. LMAO.
Justice31st wrote: »Smileybones wrote: »Justice31st wrote: ».Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.
Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.
Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?
Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?
To whom? you? forget about it, come back when you have a decent degree.
Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."
Well, you are not grasping what I wrote - so how high can it be?-
^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.
Explaining and defending are too different words you know.
But hey why bother, everyone disgreeing with you must be a white night.
I agree with Lysette, subtle isn't your second name.
Explaining the reason why there is lag in ZOS' ESO game and putting the blame on hackers is not defending them indirectly? You are basically saying the fault is not ZOS' coding but from third party software. LMAO.
You are still not understanding it - ZOS is to blame for having started out with a design, which works in Korea, but not very well outside of it. To put a vital part of the computation on client machines, where they can be hacked and the game can be cheated. With korean players this is not a big issue, the company can ban a korea player and he has no way to access it again due to the way in which an IP there is bound to the personal ID of a person.
All korean games which are doing it like that have the same problem in the western world, they can be hacked and cheated and all attempts to go around this with hack shields and what not failed - the problem is the failed proper client-server architecture - but to make the game work on a proper one, the combat system has to be adapted to it, and AoE effects and zerg-balls are the worst case - and guess what Mr. Wrobel is liking the most - AoE effects, the more the better - so nothing is gettting better with people like this.
Justice31st wrote: »Justice31st wrote: »Smileybones wrote: »Justice31st wrote: ».Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.
Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.
Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?
Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?
To whom? you? forget about it, come back when you have a decent degree.
Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."
Well, you are not grasping what I wrote - so how high can it be?-
^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.
Explaining and defending are too different words you know.
But hey why bother, everyone disgreeing with you must be a white night.
I agree with Lysette, subtle isn't your second name.
Explaining the reason why there is lag in ZOS' ESO game and putting the blame on hackers is not defending them indirectly? You are basically saying the fault is not ZOS' coding but from third party software. LMAO.
You are still not understanding it - ZOS is to blame for having started out with a design, which works in Korea, but not very well outside of it. To put a vital part of the computation on client machines, where they can be hacked and the game can be cheated. With korean players this is not a big issue, the company can ban a korea player and he has no way to access it again due to the way in which an IP there is bound to the personal ID of a person.
All korean games which are doing it like that have the same problem in the western world, they can be hacked and cheated and all attempts to go around this with hack shields and what not failed - the problem is the failed proper client-server architecture - but to make the game work on a proper one, the combat system has to be adapted to it, and AoE effects and zerg-balls are the worst case - and guess what Mr. Wrobel is liking the most - AoE effects, the more the better - so nothing is gettting better with people like this.
I played World of Warcraft for 10 years. How did they handle their hacker problem? Certainly their solution didn't involve causing Lag in PvP.
FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
Justice31st wrote: »Justice31st wrote: »Smileybones wrote: »Justice31st wrote: ».Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Justice31st wrote: »Natetendo83 wrote: »Justice31st wrote: »FortheloveofKrist wrote: »Natetendo83 wrote: »ComboBreaker88 wrote: »ZOS_DaryaK wrote: »We stillyou!
You do realize he is trolling you? That crappy update didn't fix anything. It may have actually made things worse. I hit 5 loa ding screens in a romantic this morning in stros maki. FIX YOUR GAME.
Are we sure he's trolling?
I'm not sure. Let me check....
Nope. Not trolling. Not saying others might not have problems. I did notice the main town in Gold Coast is a little jittery. But everything else is working pretty well.
WelFortheloveofKrist wrote: »Justice31st wrote: »FortheloveofKrist wrote: »ZoS, you keep playing with my emotions. It's been laggy and horrible on PS4 since DB launch. I vowed to not re-sub until you fixed this crap.
And what did you do? You went and fixed a bunch of crap! The lag is not that bad in populated areas. Load screens are seemingly back to normal.
On top of it, I finally realized last night that I like what you've done with IC now; last night was some of the most fun small-scale PVP I've played on here in a while. Hopefully the Cyro town capture in August will be similar.
The TelVar stones actually mean something now, and if I get ganked I only lose half of them.
And now that I resubbed, I come to find that the craft bag is made of caramel and victory.
ZoS, I hate you sometimes. But this is awesome. But I'm still angry at you. But this is still awesome.
So, you are saying ZOS fixed the lag on consoles? How much are they paying you?
@Justice31st
Take your dullard bro-logic someplace else. It's quite simple. So simple, even you should be able to grasp it. Are you ready? Here it is: The game is performing better today than it was yesterday. Well enough, even, to be enjoyable.
BTW, you're "team" is going to get crushed in November.
So you are saying this last update has changed the games lag performance so much that Cyrodil in now enjoyable? Again, how much are they paying you?
The main issues since DB isn't Cyrodiil. It's the rest of the game and the PvE locations that were plagued with FPS drops, loading screens, etc. Apparently those are fixed, or at least greatly improved. Good luck getting any MMO PvP arena full of 100s of players at any given time to work perfectly at any point in the next 100 years.
"Paul Sage emphasized that ZeniMax built ESO with the goal to have 200 players on the screen at once without performance issues or culling. He told me that testing on minimum spec machines has proven that it can be done and that ZeniMax is extremely focused on metrics and getting this right. Given studio head Matt Firor's Dark Age of Camelot pedigree, it's easy to see the source of that confidence." https://www.engadget.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/ 2013 interview.
You were saying?
With this you have to see, that they could achieve that by violating he client-server architecture and "trust" the client - meaning a lot of work, which belongs on the server, to avoid cheating and hacks, was done on the client machines - and this way it scaled well. But it comes with the problems of bots, hackers, cheaters - so when they started to fight bots, they moved critical parts back into the server - and lost performance by it of course - even it seems, they did not move all back, because if they would have done this, there would not be 3rd party software now be able to cheat the game.
Now what would have had to be done after these changes is to adjust and adapt the combat system to the new performance, what did not happen, instead more AoE effects and added game mechanics led to zerg-balling - what is the worst case scenario for when all has to be computed on the server, because it leads to large interaction graphs, which do not scale very well with a lot of players interacting - and this is why there is lag in Cyrrodil and why their 200 players on screen does not work anymore. It was a bad move from the very start to build on that one could trust client software - it is one of he basic rules in proper client-server architecture to "never trust the client" software.
LOL @^ You are blaming hackers for the reason why there is so much lag in Cyrodil. Please, you give ZOS way too much credit.
Well, I am a bioinformatician - meaning I have studied a large part of computer science, biology, biochemistry and molecular medicine. I think I have a quite good understanding for how this works, especially because I work with complex adaptive systems performed on massively multi-core machines and I have to resolve interaction graphs between simulated entities all the time. So you can just trust me, that I have an understanding for what the problem is.
Now if you have a better education, you can tell me your view on the matter. Otherwise just be quiet.
Did you get your degree is guessing as well? Because that is what your post only was; a guess. Unless you work for Zenimax and are posting on an alt account?
Edit: But feel free to link the evidence that supports your hypothesis to back up your statement. That is what you intellectuals do right?
To whom? you? forget about it, come back when you have a decent degree.
Typical. Non Intellectual people who cannot back up their statements with evidence usually resorts to personal insults such as, "come back when you have a decent degree."
Well, you are not grasping what I wrote - so how high can it be?-
^Yes, I am grasping your statement. You are defending ZOS's lag in Cyrodil with an "educated guess", and then resorting to personal attacks (by questioning someones intelligence) when being called out for it.
Explaining and defending are too different words you know.
But hey why bother, everyone disgreeing with you must be a white night.
I agree with Lysette, subtle isn't your second name.
Explaining the reason why there is lag in ZOS' ESO game and putting the blame on hackers is not defending them indirectly? You are basically saying the fault is not ZOS' coding but from third party software. LMAO.
You are still not understanding it - ZOS is to blame for having started out with a design, which works in Korea, but not very well outside of it. To put a vital part of the computation on client machines, where they can be hacked and the game can be cheated. With korean players this is not a big issue, the company can ban a korea player and he has no way to access it again due to the way in which an IP there is bound to the personal ID of a person.
All korean games which are doing it like that have the same problem in the western world, they can be hacked and cheated and all attempts to go around this with hack shields and what not failed - the problem is the failed proper client-server architecture - but to make the game work on a proper one, the combat system has to be adapted to it, and AoE effects and zerg-balls are the worst case - and guess what Mr. Wrobel is liking the most - AoE effects, the more the better - so nothing is gettting better with people like this.
I played World of Warcraft for 10 years. How did they handle their hacker problem? Certainly their solution didn't involve causing Lag in PvP.
I have never played Wow nor looked into it - isn't it a sharded game, where just a limited amount of people are on one server. Well, I have no clue about Wow, actually.