I usually avoid Magicka Templar tanks with malubeth, it's pretty frustrating and they make 1vxing a pain.
There is one mistform spamming DK Tank who runs around pillars etc on my campaign and I ignore him if I can.
He comes towards me, petrifies me and whips a few times and then he runs away with mistform and annoys the hell out of me.
I think Tanks have no place in pvp and should just stay in pve and should stop annoying pvp players with their behavior.
This is complete and utter bull crap
That's your opinion, I have mine and I despise tanks in pvp. Their only purpose in life is to annoy people and destroy their fun.
It's to keep idiots busy while their team kill them. A good tank can make keep captures happen.
Are you one of them?

I usually avoid Magicka Templar tanks with malubeth, it's pretty frustrating and they make 1vxing a pain.
There is one mistform spamming DK Tank who runs around pillars etc on my campaign and I ignore him if I can.
He comes towards me, petrifies me and whips a few times and then he runs away with mistform and annoys the hell out of me.
I think Tanks have no place in pvp and should just stay in pve and should stop annoying pvp players with their behavior.
vyndral13preub18_ESO wrote: »
jwilkins66ub17_ESO wrote: »The most dangerous thing in PVP is not a class:
1A) It's your inexperience when tactical pressure comes your way. Tactical Pressure: Forcing your opponent to go defensive so they are not offensively killing you. Gap Closers are "The" perfect setup for this, especially on Stamina toons. The followup Burst Damage to many players that haven't gotten "it" yet causes many to go super defensive which only hastens their demise.
1B) The flip side is not applying Tactical Pressure when you should which commonly overwhelms those not initiated...and allows backup forces to show up / rez etc.
2) It's not having battlefield awareness. How many noobs overextend well away from group healers and get Sniped, Comet, CC'd to their doom...and die alone, meanwhile the friendly zerg behind them recognized the enemy army shifting position and changed direction while "mr and mrs overextend" went off chasing 1 person into the rocks etc...of course they targetted a talented 1vXer who baited them and they get owned and end up on youtube lol...
- Not knowing when to retreat back a step.
- Not keeping track of your health.
- Not recognizing who a primary healer is around you...
- Not playing all classes and knowing their strengths and weaknesses.
- Not using or receiving Barrier+Speed when running into a defended Breach.
TL/DR - Your knowledge of your strengths and weaknesses of you and your opponent when you both are at your greatest and weakest points during battle.
wolfninja101b14_ESO wrote: »Fear-spamming NBs. Jesus-beam spamming Templars. Anyone who spams the crap out the combo Crit Rush, Dizzying Swing/Wrecking Blow, and Executioner. People who rely on ganking rather than taking people on. Anyone who's effing unkillable, even by like 10 people. Macroers. Many things scare/annoy me in PvP.
jwilkins66ub17_ESO wrote: »The most dangerous thing in PVP is not a class:
1A) It's your inexperience when tactical pressure comes your way. Tactical Pressure: Forcing your opponent to go defensive so they are not offensively killing you. Gap Closers are "The" perfect setup for this, especially on Stamina toons. The followup Burst Damage to many players that haven't gotten "it" yet causes many to go super defensive which only hastens their demise.
1B) The flip side is not applying Tactical Pressure when you should which commonly overwhelms those not initiated...and allows backup forces to show up / rez etc.
2) It's not having battlefield awareness. How many noobs overextend well away from group healers and get Sniped, Comet, CC'd to their doom...and die alone, meanwhile the friendly zerg behind them recognized the enemy army shifting position and changed direction while "mr and mrs overextend" went off chasing 1 person into the rocks etc...of course they targetted a talented 1vXer who baited them and they get owned and end up on youtube lol...
- Not knowing when to retreat back a step.
- Not keeping track of your health.
- Not recognizing who a primary healer is around you...
- Not playing all classes and knowing their strengths and weaknesses.
- Not using or receiving Barrier+Speed when running into a defended Breach.
TL/DR - Your knowledge of your strengths and weaknesses of you and your opponent when you both are at your greatest and weakest points during battle.
Justice31st wrote: »Running around solo in light armor against stealthed min/maxed stamina nightblades; able to animation cancel and get off 3 to 4 attacks before your one.
BruhItsOver9000 wrote: »Justice31st wrote: »Running around solo in light armor against stealthed min/maxed stamina nightblades; able to animation cancel and get off 3 to 4 attacks before your one.
As a nb, thats very bad. I and many people could take you out in 1 hit.
BruhItsOver9000 wrote: »