Interesting changes that they made, indeed. It doesn't seem like the changes are really that drastic, either. If they lowered one race's ability- they added a whole new ability to supplement it. Smart thinking!
agree
And Argonian Templar become great Healers
Racial
Argonian Skills
Amphibious: This passive ability has been renamed to “Resourceful.” Also, it no longer increases your swimming speed by 50%. It now increases your Max Magicka by 1/2/3%, and continues to restore 4/8/12% of your Max Health, Magicka, and Stamina whenever you drink a potion.
Quick to Mend: This passive ability now increases your healing done by 3/6/9%, instead of increasing your healing received by 3/6/9%.
Restoration Expertise: This passive ability has been renamed to “Amphibian.” Also, in addition to the current benefit it now increases your swimming speed by 50%.
Breton Skills
Light Armor Affinity: This passive ability has been renamed to “Opportunist.” Also, in addition to the current benefit it now increases your Alliance Points gained by 1%.
Dark Elf Skills
Ambidexterity: This passive ability has been renamed to “Ashlander.” Also, in addition to the current benefit it now reduces your damage taken from lava by 50%.
Flame Talent: This passive ability has been renamed to “Destructive Ancestry.” Also, in addition to the current benefit it now increases your Frost and Shock Damage by 0/1/2%.
High Elf Skills
Destruction Talent: This passive ability has been renamed to “Highborn.” Also, in addition to the current benefit it now increases your experience gained by 1%.
Imperial Skills
Shield Affinity: This passive ability has been renamed to “Diplomat.” Also, in addition to the current benefit it now increases your gold gained by 1%.
Khajiit Skills
Medium Armor Expertise: This passive ability has been renamed to “Cutpurse.” Also, in addition to the current benefit it now increases your chance to successfully pickpocket by 5%.
Robust Constitution: This passive ability has been renamed to “Nimble.” Also, it no longer increases your Health Recovery by 6/13/20%. It now increases your Max Stamina by 2/4/6% and continues to increase your Stamina Recovery by 3/6/10%.
Nord Skills
Two Handed Weapon Expertise: This passive ability has been renamed to “Reveler.” Also, in addition to the current benefit it now increases the duration of any consumed drink by 15 minutes.
Robust: This passive ability has been renamed to “Stalwart.” It now increases your Health Recovery by 6/13/20%, down from 10/20/30% and your Max Stamina by 2/4/6%.
Orc Skills
Heavy Armor Expertise: This passive ability has been renamed to “Craftsman.” Also, in addition to the current benefit it now increases your inspiration gains by 10%.
Robust: This passive ability has been renamed to “Unflinching.” It now increases your Health Recovery by 6/13/20%, down from 10/20/30% and your healing received by 1/3/5%.
Redguard Skills
Shield Affinity: This passive ability has been renamed to “Wayfarer.” Also, in addition to the current benefit it now increases the duration of any consumed food by 15 minutes.
Wood Elf Skills
Archery Expertise: This passive ability has been renamed to “Acrobat.” Also, in addition to the current benefit it now reduces your fall damage by 10%.
Wait, so wood elves got a bit of fall damage? Maybe I'm too new(highest character lvl 20) but is that an issue in this game?.....
Yeah, seems like this game has a lot more fall damage than most MMOs.
On second thought... that Argonian racial change isn't very good at all. I just realized that my CP667 Argonian tank is now useless. All that tanking gear... gone.
They may want to increase the max magicka for Argonians if they want to keep it as a "healer" race. 3% ain't sh*t.
Let me back peddle once again.... hmmmm... If I have an Argonian DK tank and I use Burning Embers for my self heal... would that 9% healing done make my Burning Embers heal me for a sh*t ton of HP?