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What about an Enchanter class in the future?

LioraValkyrie
LioraValkyrie
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So, what about an Enchanter class? I propose its ability to shift the meta away from tank/healer/dps by providing a mob 'shut down' role whilst offering some much-needed love to frost magic. I don't propose to have the perfect balance or coolest names for my skill set- not even morphs at this stage- but it is a draft of what it could do to inspire discussion. It draws on the Illusion skill line in Skyrim and the Hydromancer/Aeromancer skill lines in Divinity: Original Sin. I designed it to be used in conjunction with a frost destro staff and light armour, but could probably prove rather tanky as well. (This was an afterthought, why not introduce the possibility of becoming a ghost just as you can presently become a vampire or werewolf? It would provide a perfect RP synergy with the skills below.)

Enchanter class skills

Auramancy:

Ancestral Summon
Summon a spectral ancestor to fight by your side for 12 seconds. Its attacks deal frost damage.

Ethereal Shift
Teleport yourself to target location within 12 metres.

Blinding Fog
Target enemy cannot execute ranged attacks for 3 seconds.

Collision
All enemies within melee range are knocked back 6 metres.

Cryogenic Pulse
Every 2 seconds, for 6 seconds, all enemies within an 8 metre radius of the caster are rooted for 2 seconds. Afflicted enemies are 15% weaker to frost damage.

Ult.
Pascifism
Stun all enemies within 10 metre radius of target location for 15 seconds. After stun is broken, afflicted enemies continue to move 30% slower for 6 seconds.

Manipulation:

Drunken Bloodlust
Up to X nearby enemies attack whatever is nearest for 4 seconds.

Dementia
Steal X health and magicka from target creature.

Desperate Conversion
Afflict target enemy with a curse. If that enemy falls below 15% health within 6 seconds, they attack whatever is nearest until killed.

Freeze Blood
Place a rune of X metre radius at your location for 6 seconds. Enemies at target location move 90% slower but are 50% resistant to physical, fire and shock damage. Afflicted enemies are also 20% weaker to frost and disease damage.

Negate Ward
Remove an enemy's damage shield. Casting time 1.5 seconds. If you take any damage during this time, casting is interrupted.

Ult.
Spirit Rift
Summon 12 spirits to fight for you for 10 seconds.

Charisma:

Vapour Form
You cannot be targeted with direct damage effects for 2 seconds.

Heckling Blows
For 30 seconds, striking an enemy with 4 consecutive light attacks stuns them for 3 seconds.

Chilling Touch
Deal X frost damage to target enemy within melee range, also immobilizing them for 3 seconds. Enemies nearby target are chilled.

Project Voice
Shout at enemies in front of you, dealing X magic damage.

Occular Well
All allies in visual range are restored X magicka instantly, and X more magicka over 8 seconds so long as they stay within visual range.

Ult.
Bell Jar
Erect a dome of pure nihilism at target location. Enemies within are unable to heal or regenerate health for 20 seconds.
Mistress of Apocrypha - Master PetSorc

Founder of The Lollygaggers
Creator of the 1-bar vMA build
World first solo vFH
Unchained Altmer Sorc Tank

Visit me on YouTube! Mistress of Apocrypha ESO
  • Burning_Talons
    Burning_Talons
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    You just renamed abilities that already exist lol and changed them slightly
  • Baconlad
    Baconlad
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    The illusionist in this game is the Night Blade. The dragonknight is alteration and fire destruction magick. The sorc is daedric conjuration and lightning destruction magicks. The templar is restoration, alteration magicks. The only magicks we are missing from other games is necromany in the conjuration line, frost magicks in the destruction line, a nature based magick (can be argued that nature magicka are restoration) and a full on mysticism class Line (although there are a few mysticist skills ingame that we do have access to.) so no need for more illusion. If anything the next class logically will be a necromancy/ frost magick/ mistic based class...
  • Rohamad_Ali
    Rohamad_Ali
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    Drunken bloodlust and blinding fog ftw .
  • LioraValkyrie
    LioraValkyrie
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    @Burning_Talons I deliberately went for the approach of mostly modifying existing skills so as not to complicate the mechanics and, if ZOS happened by, they might think "hmm, that sounds easy enough!" and put the seed of introducing a new class into their heads. My intention with the skills was really just to take them one step further so that intense CC could potentially replace a DD, Tank or Healer in many, but not all, situations.

    @Baconlad I agree that an Enchanter isn't what you'd expect in an ES game, but we can mostly agree that ESO is a departure from previous ES games in terms of its combat system, at least. My foremost concern was to propose something that could shift the group dungeon meta. I have only been playing ESO for a couple of months and, whilst I love the game as a whole, am already getting bored with this formulaic arrangement. I thought better to post something constructive, rather than "WHO IS BORED OF GROUP DUNGEON ROLES!?!?"

    Overall, I just have this picture in my head... run into a mob with your Ancestral Summon, on aggro use Cryogenic Pulse, slam down your Wall of Frost, hit melee attackers with Drunken Bloodlust, Ethereal Shift out, pick off the ranged attackers with Blinding Fog, mixing in Force Pulse with Chilling Touch, then BOOM - Freeze Blood and Spirit Rift to finish the buggers off! Sounds fun to me, anyway :D
    Mistress of Apocrypha - Master PetSorc

    Founder of The Lollygaggers
    Creator of the 1-bar vMA build
    World first solo vFH
    Unchained Altmer Sorc Tank

    Visit me on YouTube! Mistress of Apocrypha ESO
  • Acsvf
    Acsvf
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    Trash mobs are really just trash mobs. I can't see this skillset being useful for PVE.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • Noerknhar
    Noerknhar
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    Enchanter classes are, at least as far as I have seen, NEVER good. NEVER. Why would you want that?
    Unless you can massively shroom-spam Hadrian's Wall...
  • Kattemynte
    Kattemynte
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    I am all for having new classes in this game but right now the game seems to be in a place where the more dps you have the better. The most difficult content (which really, is only vet trials...) can be overcome with just pure damage.

    I am with you in that having more specialist roles in group content would be fun. Maybe make your idea, enchanter, not into a class but maybe a new skill line. In other Elder Scrolls games you have trees like enchanting and alteration. Enchanting would be for buffing your party (increase damage for sure, but also like critical damage and run speed for a short period).

    To make any of this viable we would need fights that required mechanics that cannot be overcome with pure damage, which is what we have right now. Having a fight where the boss ports out at a certain health percentage and having the floor fall away and everyone needs to run to a certain area for instance would make having someone slot a group-wide major expedition buff be extremely helpful (just a simple example).
  • Psyonico
    Psyonico
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    I propose its ability to shift the meta away from tank/healer/dps by providing a mob 'shut down' role whilst offering some much-needed love to frost magic.

    God yes!

    I don't see that happening though.
  • Cronopoly
    Cronopoly
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    Noerknhar wrote: »
    Enchanter classes are, at least as far as I have seen, NEVER good. NEVER. Why would you want that?
    Unless you can massively shroom-spam Hadrian's Wall...

    9 second stun ftw
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