Typically, the same people working on the DLC aren't the same people working on performance. Same people pushing content aren't the same people working on development. This is my experience from a much smaller studio. Since ESO went B2P, content is the only way they can generate revenue. This isn't a charity, it's a business.
Bear in mind that a lot of people don't have any significant performance issues, especially those who do not PvP. While fixing such issues may be a priority for those who do have them, content is a priority for others.
As already stated, it is inconceivable that the same team works on both content and performance.
A prudent developer will work on both content and performance, both are crucial to ongoing commercial success.
GrumpyDuckling wrote: »Typically, the same people working on the DLC aren't the same people working on performance. Same people pushing content aren't the same people working on development. This is my experience from a much smaller studio. Since ESO went B2P, content is the only way they can generate revenue. This isn't a charity, it's a business.
If performance people are different than content people, then the focus of this conversation should shift to what the performance people have been doing over the last year+. However, we don't know for sure if that's true.
To imply that we are requesting charity is extreme. We're requesting that the product that this business puts out perform better.
GrumpyDuckling wrote: »Instead of dropping DLCs with the frequency at which we've been seeing them, it would be nice to see ZOS take a break from money-chasing DLCs and instead address serious problems that have been in the game for a while (such as lag/performance issues - especially in PVP).
We (the players) don't have access to the behind the scenes calendar for content release deadlines, so for all we know the development team may be contractually obligated to keep pumping out DLCs and raking in money. However, If the developers are given any flexibility with their work, it would be terrific to see them spend more time focusing on how to fix lag/performance issues and less time creating new DLCs.
I understand, as always, there will be people who don't care about performance issues that largely plague PVP and would rather see DLCs keep rolling out. I hear you. However, if you ever reach the point that I'm at, where I've started exhausting PVE options and have begun frequently engaging with PVP to add to my ESO experience, then please understand how poorly PVP performs at times due to lag/crashing (especially when fighting around keeps).
ESO is fun and I'm happy to see it growing with new content, but it would be nice to see performance issues take priority over new content - before that content arrives.
Bear in mind that a lot of people don't have any significant performance issues, especially those who do not PvP. While fixing such issues may be a priority for those who do have them, content is a priority for others. Besides, I'm willing to bet that those who shout the loudest on the forum about performance problems would be the first to shout about ZOS having "lied" to them over the frequency of content releases if they were to cut back on content releases!
As already stated, it is inconceivable that the same team works on both content and performance.
A prudent developer will work on both content and performance, both are crucial to ongoing commercial success.
Typically, the same people working on the DLC aren't the same people working on performance. Same people pushing content aren't the same people working on development. This is my experience from a much smaller studio. Since ESO went B2P, content is the only way they can generate revenue. This isn't a charity, it's a business.
I know running with the bare minimum of expenses is just good business, but I firmly believe that ZoS has been running lower than they should in the development department since that first round of layoffs. That or they lost some all-star players early on.
GrumpyDuckling wrote: »Bear in mind that a lot of people don't have any significant performance issues, especially those who do not PvP. While fixing such issues may be a priority for those who do have them, content is a priority for others.
As already stated, it is inconceivable that the same team works on both content and performance.
A prudent developer will work on both content and performance, both are crucial to ongoing commercial success.
Please read the first post, in it's entirety (it discusses the understanding that content is likely a priority for non-PVP players).
It's not "inconceivable" that there are developers who work on both content and performance. If the content they created has performance issues, then they are, by definition, responsible for its performance.