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Sorcerer nerfs

Fields1816
Fields1816
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I have all 4 character classes and after all these updates I feel the sorcerer has been nerfed way to much. IMO its the weakest class now. I admit at launch the sorcerer was op in pvp. In imperial city they cut the harden ward in half and made an armour set to bypass it completely. Now it has been nerfed again to 1/3 of its time. Now while doing this they buffed all other classes and basically gave them all the same shield. Every class has its strong points that make them unique, dragon knight for its toughness, Templar for its heals, nightblade for its stealth. As of now the Sorcerer has none. IMO they need to restore it back to how it was to begin with and make shields critable.
  • ReaX
    ReaX
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    again...
  • Fields1816
    Fields1816
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    ?
  • cpuScientist
    cpuScientist
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    Yes again. It is true so why not repeat it. Preach on brother....
  • Serenityx
    Serenityx
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    Fields1816 wrote: »
    I have all 4 character classes and after all these updates I feel the sorcerer has been nerfed way to much. IMO its the weakest class now. I admit at launch the sorcerer was op in pvp. In imperial city they cut the harden ward in half and made an armour set to bypass it completely. Now it has been nerfed again to 1/3 of its time. Now while doing this they buffed all other classes and basically gave them all the same shield. Every class has its strong points that make them unique, dragon knight for its toughness, Templar for its heals, nightblade for its stealth. As of now the Sorcerer has none. IMO they need to restore it back to how it was to begin with and make shields critable.

    First sorc Ive seen to ask for shields to be crittable and not include a bunch of other random senseless buffs with shields being crittable.

    Still, with shields not being crittable your class still has that ridicoulus capability to sustain through 10x what any normal physical or magical mitigation can.
  • Archmage1
    Archmage1
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    Keep it going. Sorcs have been nerfed way too much and ZOS needs to take a close look at how to bring us back up to par with all other classes in all aspects of play: PvE, PvP, group play.
  • Dracane
    Dracane
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    It is a true thing and OP has valid points.
    I see no problem to repeat it over and over again until the message arrives in their office :)
    Edited by Dracane on June 27, 2016 5:25PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Fields1816
    Fields1816
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    Ive been running all 4 character classes since launch and my sorcerer has been my favorite. However now i always feel like im at a disadvantage in pvp. PVE it doesnt effect me as much. For example on my NB i feel like i should never lose a 1v1 against a sorcerer and i rarely do unless i just totally screw up or lag. Now on my sorcerer i feel like i should never win a 1v1 against a NB or Templar unless they mess up. The problem is you have to focus so much on survival you cant focus on damage. This is also why when you go to cyrodiil 90 percent of people are nb or Templar. Its got almost laughable how they have treated the sorcerer.
  • FriedEggSandwich
    FriedEggSandwich
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    I played my sorc yesterday for the first time sine DB was released. My first impressions:

    Templars everywhere, some that could tank 5 players or more for 20 seconds or so, they don't do a lot of damage though to be fair. I can still survive well in group play using hardened ward and healing ward, the duration nerf wasn't really noticeable in the heat of battle if I'm honest, but that might have been because I was playing with a load of templars.

    I can still 1v1 pretty effectively, 1v2 is tricky now though especially if it's a 1v1 that turns into a 1v2 because keeping the pressure on your opponent is a good way to compensate for your shield duration. There were a number of times I was fighting one player and then got insta-gibbed by a snipe from behind cos my shield had dropped because I was pressuring the other player. I would like to point out I have >20k physical and spell resistance and 1600 crit resistance; it's impossible for me to tank up any more while still remaining a DD. TTK is ridiculous this patch, resistances seem to count for nothing.

    I run out of resources really quickly. I have the usual amount of CP stacked into Magician and a cost reduction glyph and with 1500 regen I still run out in about 20 seconds of fighting. I used to never run out with the same setup. Yes I weave. I heard the sorcs are now moving to lich or seducer.

    I like my damage but that will have to change when I swap to lich or seducer. I like my execute now. I mean I always did but I really like it now :)

    I will be swapping hardened ward to my offensive bar and relegating streak to my defensive bar *sniff* :( I just need to psych myself up for the muscle memory change.

    Haven't really noticed the animation changes if I'm honest, at least not with medium fire weaves anyway.

    I had to laugh; after about 10 mins of play I wrote in /s "what happened to templars lol, beast mode", and promptly got a "NO" response from one of the templars I was with.

    So the biggest nerf to sorcs imo was the increase in skill cost, but I guess that hit all classes. I'd be interested to know if it hit all classes equally though. Stam builds seem to be able to go for days and still do sick damage. I can do sick damage; I just can't go for days.
    Edited by FriedEggSandwich on June 27, 2016 5:53PM
    PC | EU
  • TheHsN
    TheHsN
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    yeah exactly...

    sorcerer needs,

    -their shields back

    -their execute is the worst and weakest in the game it need to be fixed

    -they dont have their DPS SPAM skill SUCH AS" NB : swallow soul , TEMP: Jabs . DK : Whip... we only have force pulse and it is to weak and exepensive skill....

    - Power surge is almost useless now...

    - Our best shot is CYRSTAL FRAGS BUT: it is not spamable and it is too slow till it hits to player... every body can dodge it and if SHUFFLE is open it is almost impossible to hit with it to player...


    so yes pls help us here to fix to sorcerer ..it was a great class now it is weakest and the best boring class to play...

    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • Methariorn
    Methariorn
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    My sorc is still running fine. The sorc OP died the day blink was nerfed imho.
    Methariorn sorc EU server AD
    Acciughina NB EU server AD
    Aiacos Templar EU server AD
    Sevoltan DK EU server AD
  • FriedEggSandwich
    FriedEggSandwich
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    TheHsN wrote: »
    yeah exactly...

    sorcerer needs,

    -their shields back

    -their execute is the worst and weakest in the game it need to be fixed

    -they dont have their DPS SPAM skill SUCH AS" NB : swallow soul , TEMP: Jabs . DK : Whip... we only have force pulse and it is to weak and exepensive skill....

    - Power surge is almost useless now...

    Our best shot is CYRSTAL FRAGS BUT: it is not spamable and it is too slow till it hits to player... every body can dodge it and if SHUFFLE is open it is almost impossible to hit with it to player...


    so yes pls help us here to fix to sorcerer ..it was a great class now it is weakest and the best boring class to play...

    It might as well be spammable at the rate it procs. I like the travel time and how obvious it is, it takes some skill to time it correctly; waiting till your opponent rolls cos they heard your frags squeak. I like to streak up close to them and thump it into them at melee range. Complain about surge or resources by all means, but don't complain about shields or frags cos they're still really strong. Our execute was fixed btw; it now procs at 20%, and becasue I was so used to 18% it now feels more like 25%, I love it. We don't need a spammable skill btw.

    edit to fix bb code
    Edited by FriedEggSandwich on June 27, 2016 6:17PM
    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    accidental double post

    Edited by FriedEggSandwich on June 27, 2016 6:01PM
    PC | EU
  • FriedEggSandwich
    FriedEggSandwich
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    ffs I just woke up, another accidental post

    Edited by FriedEggSandwich on June 27, 2016 6:03PM
    PC | EU
  • Minalan
    Minalan
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    TheHsN wrote: »
    yeah exactly...

    sorcerer needs,

    -their shields back

    -their execute is the worst and weakest in the game it need to be fixed

    -they dont have their DPS SPAM skill SUCH AS" NB : swallow soul , TEMP: Jabs . DK : Whip... we only have force pulse and it is to weak and exepensive skill....

    - Power surge is almost useless now...

    <b>Our best shot is CYRSTAL FRAGS BUT: it is not spamable and it is too slow till it hits to player... every body can dodge it and if SHUFFLE is open it is almost impossible to hit with it to player...</b>


    so yes pls help us here to fix to sorcerer ..it was a great class now it is weakest and the best boring class to play...

    It might as well be spammable at the rate it procs. I like the travel time and how obvious it is, it takes some skill to time it correctly; waiting till your opponent rolls cos they heard your frags squeak. I like to streak up close to them and thump it into them at melee range. Complain about surge or resources by all means, but don't complain about shields or frags cos they're still really strong. Our execute was fixed btw; it now procs at 20%, and becasue I was so used to 18% it now feels more like 25%, I love it. We don't need a spammable skill btw.

    35% rate is spammable in what universe? I understand you get on lucky streaks, for for each of those there's a 'frags desert' of ten casts or so with no proc.

    I sort of agree with you on wrath, but a spammable DPS skill would let people carry axes and knives if they feel like it. It if makes people happy and look cool, why not? It doesn't even have to be better than force pulse, and most of us are using that anyways. I don't really care, as I'll stick with FP thanks.
  • FriedEggSandwich
    FriedEggSandwich
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    Minalan wrote: »
    TheHsN wrote: »
    yeah exactly...

    sorcerer needs,

    -their shields back

    -their execute is the worst and weakest in the game it need to be fixed

    -they dont have their DPS SPAM skill SUCH AS" NB : swallow soul , TEMP: Jabs . DK : Whip... we only have force pulse and it is to weak and exepensive skill....

    - Power surge is almost useless now...

    <b>Our best shot is CYRSTAL FRAGS BUT: it is not spamable and it is too slow till it hits to player... every body can dodge it and if SHUFFLE is open it is almost impossible to hit with it to player...</b>


    so yes pls help us here to fix to sorcerer ..it was a great class now it is weakest and the best boring class to play...

    It might as well be spammable at the rate it procs. I like the travel time and how obvious it is, it takes some skill to time it correctly; waiting till your opponent rolls cos they heard your frags squeak. I like to streak up close to them and thump it into them at melee range. Complain about surge or resources by all means, but don't complain about shields or frags cos they're still really strong. Our execute was fixed btw; it now procs at 20%, and becasue I was so used to 18% it now feels more like 25%, I love it. We don't need a spammable skill btw.

    35% rate is spammable in what universe? I understand you get on lucky streaks, for for each of those there's a 'frags desert' of ten casts or so with no proc.

    I sort of agree with you on wrath, but a spammable DPS skill would let people carry axes and knives if they feel like it. It if makes people happy and look cool, why not? It doesn't even have to be better than force pulse, and most of us are using that anyways. I don't really care, as I'll stick with FP thanks.

    But carrying 2 melee weapons gives you about 500 more spell damage, so it wouldn't just be to look cool would it? 500 more spell damage and a spammable dps skill and strong burst?

    edit cos I forgot how to use bb code
    Edited by FriedEggSandwich on June 27, 2016 6:16PM
    PC | EU
  • Seratopia
    Seratopia
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    Serenityx wrote: »
    Fields1816 wrote: »
    I have all 4 character classes and after all these updates I feel the sorcerer has been nerfed way to much. IMO its the weakest class now. I admit at launch the sorcerer was op in pvp. In imperial city they cut the harden ward in half and made an armour set to bypass it completely. Now it has been nerfed again to 1/3 of its time. Now while doing this they buffed all other classes and basically gave them all the same shield. Every class has its strong points that make them unique, dragon knight for its toughness, Templar for its heals, nightblade for its stealth. As of now the Sorcerer has none. IMO they need to restore it back to how it was to begin with and make shields critable.

    First sorc Ive seen to ask for shields to be crittable and not include a bunch of other random senseless buffs with shields being crittable.

    Still, with shields not being crittable your class still has that ridicoulus capability to sustain through 10x what any normal physical or magical mitigation can.



    Oh, please.

    It's not like templars can get all their life back with a swipe of a hand when they're about to die. Or a dragonknights' insane armor, some even have crazy damage too (especially stam), or how about nightblades (stam ofc) being able to kill players in up to three hits while vanishing in and out of existence to heal, or just take a breath real quick?

    Sorcs are about the same difficulty to kill as the other three classes but you have to approach them differently. I, personally have zero problem killing them.. I don't even attack their stam because my damage cuts right through their defenses. Knock them over, shields down, do more damage, they're dead.

    But you know?

    Lets just make shields last one second instead because it looks like not everyone got the memo on how to stun a sorc or how to get stronger offense. Don't worry, zos will continue to nerf and hold your hand so the big bad sorc can't get you no more. ;)
  • catalyst10e
    catalyst10e
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    ReaX wrote: »
    again...

    Seeing as how the sorc feedback page got close to 60 pages, and so long that worbel decided to make a separate forum post to answer concerns, which got 10 pages deep and still no word other than his initial "too bad" I'd say we should keep talking about it as much as possible.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Araviel2
    Araviel2
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    Minalan wrote: »
    TheHsN wrote: »
    yeah exactly...

    sorcerer needs,

    -their shields back

    -their execute is the worst and weakest in the game it need to be fixed

    -they dont have their DPS SPAM skill SUCH AS" NB : swallow soul , TEMP: Jabs . DK : Whip... we only have force pulse and it is to weak and exepensive skill....

    - Power surge is almost useless now...

    <b>Our best shot is CYRSTAL FRAGS BUT: it is not spamable and it is too slow till it hits to player... every body can dodge it and if SHUFFLE is open it is almost impossible to hit with it to player...</b>


    so yes pls help us here to fix to sorcerer ..it was a great class now it is weakest and the best boring class to play...

    It might as well be spammable at the rate it procs. I like the travel time and how obvious it is, it takes some skill to time it correctly; waiting till your opponent rolls cos they heard your frags squeak. I like to streak up close to them and thump it into them at melee range. Complain about surge or resources by all means, but don't complain about shields or frags cos they're still really strong. Our execute was fixed btw; it now procs at 20%, and becasue I was so used to 18% it now feels more like 25%, I love it. We don't need a spammable skill btw.

    35% rate is spammable in what universe? I understand you get on lucky streaks, for for each of those there's a 'frags desert' of ten casts or so with no proc.

    I sort of agree with you on wrath, but a spammable DPS skill would let people carry axes and knives if they feel like it. It if makes people happy and look cool, why not? It doesn't even have to be better than force pulse, and most of us are using that anyways. I don't really care, as I'll stick with FP thanks.

    But carrying 2 melee weapons gives you about 500 more spell damage, so it wouldn't just be to look cool would it? 500 more spell damage and a spammable dps skill and strong burst?

    edit cos I forgot how to use bb code

    This is exactly why i am sceptical about giving sorcs a spammable, if i had one that i could be sure i could time 100% of the time when my velocious curse hit while having dual wield i think might be too OP.

    as it currently is you can time empowered velo curse, empowered frag proc/streak to land at the same time and it pretty much insta gibbs people if you run whit DW and have a char that stacks spell damage, and the only thing that makes it somewhat balanced is that it relies on that lucky frag proc.
    if we get a spammable that is much stronger than a simple streak i suspect we could do the same whit a simple hard casted frag, and i am afraid that is probably a little too strong and a little too simple.

    Edited by Araviel2 on June 27, 2016 6:40PM
    Araviel -Professional Zerg surfing mutagen spammer [DC-EU]
  • Joesthar
    Joesthar
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    Nerf more plz x)
  • FriedEggSandwich
    FriedEggSandwich
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    Joesthar wrote: »
    Nerf more plz x)

    Still finding sorcs tricky? Hang in there, it will come with practice.
    PC | EU
  • Papa_Hunt
    Papa_Hunt
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    I keep seeing these sorc posts and have yet to add any input because I rarely play one. With that in mind, I’d say that sorcs are just fine if played right.

    One of the few people I run with (since day 1) plays a sorc and says he’ll never switch. He still loves it and he still owns on it. He adjusts and does just fine.

    So I guess flame me if you want but my feeling is that most people that played sorcs used their shields as a crutch. Just my opinion. With that said, if I had played a sorc and depended on those shields, I suppose I’d be pissed too.
  • Minalan
    Minalan
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    Minalan wrote: »
    TheHsN wrote: »
    yeah exactly...

    sorcerer needs,

    -their shields back

    -their execute is the worst and weakest in the game it need to be fixed

    -they dont have their DPS SPAM skill SUCH AS" NB : swallow soul , TEMP: Jabs . DK : Whip... we only have force pulse and it is to weak and exepensive skill....

    - Power surge is almost useless now...

    <b>Our best shot is CYRSTAL FRAGS BUT: it is not spamable and it is too slow till it hits to player... every body can dodge it and if SHUFFLE is open it is almost impossible to hit with it to player...</b>


    so yes pls help us here to fix to sorcerer ..it was a great class now it is weakest and the best boring class to play...

    It might as well be spammable at the rate it procs. I like the travel time and how obvious it is, it takes some skill to time it correctly; waiting till your opponent rolls cos they heard your frags squeak. I like to streak up close to them and thump it into them at melee range. Complain about surge or resources by all means, but don't complain about shields or frags cos they're still really strong. Our execute was fixed btw; it now procs at 20%, and becasue I was so used to 18% it now feels more like 25%, I love it. We don't need a spammable skill btw.

    35% rate is spammable in what universe? I understand you get on lucky streaks, for for each of those there's a 'frags desert' of ten casts or so with no proc.

    I sort of agree with you on wrath, but a spammable DPS skill would let people carry axes and knives if they feel like it. It if makes people happy and look cool, why not? It doesn't even have to be better than force pulse, and most of us are using that anyways. I don't really care, as I'll stick with FP thanks.

    But carrying 2 melee weapons gives you about 500 more spell damage, so it wouldn't just be to look cool would it? 500 more spell damage and a spammable dps skill and strong burst?

    edit cos I forgot how to use bb code

    That's kind of a broken passive on dual wield, it's supposed to increase weapon damage and then only by 5% (which should only be 150 or so spell damage).

    The biggest reason is opening up two different five piece set bonuses, which every class can do EXCEPT for ours.

    And like I said, I don't care enough about it to argue with you. I'm fine with it where it is, but if some people want to use their two swords of vicious death (they exist), then they should be able to.
  • catalyst10e
    catalyst10e
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    Papa_Hunt wrote: »
    I keep seeing these sorc posts and have yet to add any input because I rarely play one. With that in mind, I’d say that sorcs are just fine if played right.

    One of the few people I run with (since day 1) plays a sorc and says he’ll never switch. He still loves it and he still owns on it. He adjusts and does just fine.

    So I guess flame me if you want but my feeling is that most people that played sorcs used their shields as a crutch. Just my opinion. With that said, if I had played a sorc and depended on those shields, I suppose I’d be pissed too.

    bolded for my own emphasis. No flame intended and with all due respect. It just makes little sense to me that you'd think they were fine when you rarely play as one. Perhaps you just need more exposure with one to see the flaws.

    For instance, lets look at Annulment's morphs Harness Magicka and Dampen Magicka. It was a sorc's counter to other magicka users as it only blocked spell damage. If you stacked this on a stamina user, you just wasted the magicka... however in the case of Harness, it was designed to absorb spell damage for its duration or until broken and then return the damage in the form of magicka to the caster. 6 seconds however isnt enough time to even absorb back what it costs to cast the thing, and now with it also blocking physical damage, it could break before you even get magicka back. It wasn't particularly strong on its own and really only shined when stacked with hardened ward. NOW after the update, Dampen magicka (the other morph) is as strong as hardened ward, so now everyone has access to my class shield on top of their superior damage mitigation and heals. It also can be cast while in stealth without breaking stealth, which just empowers the gankers even more.

    It's not just shields tho either, Trapping webs was a great go-to spam ability that dealt magic damage and could snare, with a synergy to fear. gone. not even a split, where one morph is stamina based and the other is magic, just totally gone to stamina users who have better options for less stamina consumption. It was just taken away. Same as dawnbreaker, a staple burst damage ultimate, now gone. While I agree the fighter's guild needed some work, and even advocated getting dawnbreaker's morphs a physical damage scaler, but not at the total loss of the skill altogether. each of these changes chips away at the options available to us, and is pigeonholing us into 2 builds.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
    [| DC Breton Sorcerer || NA PS4 || PSN: Catalyst10e |]
    [| DC Dunmer Dragon Knight |]
  • Fields1816
    Fields1816
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    Papa_Hunt wrote: »
    I keep seeing these sorc posts and have yet to add any input because I rarely play one. With that in mind, I’d say that sorcs are just fine if played right.

    One of the few people I run with (since day 1) plays a sorc and says he’ll never switch. He still loves it and he still owns on it. He adjusts and does just fine.

    So I guess flame me if you want but my feeling is that most people that played sorcs used their shields as a crutch. Just my opinion. With that said, if I had played a sorc and depended on those shields, I suppose I’d be pissed too.

    I have played a sorcerer since launch as well as nb and dk. My temp has been off and on. I can play the sorc very efficiently and have changed my game play multiple times. However the hardest class to kill is by far the nb. So why nerf the sorc again? Just take away stacking and or add crits to them and problem solved. And yes the sorc shield was the best in game asit should be. Just like temp has the best heals and nb has stealth. Each class has things it is best at. So why nerf the sorcs twice and create a armour set specifically to combat it? Its just over kill and makes no sense. On that note ill keep playing the sorc more than the rest also but thats cause i like the character and play style better even though it is probably the weakest in pvp now.
  • ReeKs
    ReeKs
    I've been a sorc since the beginning, major difference from then to now.

    We need our shields back, it's not fair that every other class has theirs own unique thing about their class but us sorcs gets punished coz we can cast shields.

    1. WE WEAR LIGHT ARMOR, we could potentially be killed with one hit if we didn't have shields.

    2. People complain about sorcs being overpowered yet there's nightblades running around cyrodiil cloaking with the ability to cloak in the heat of combat and stay hidden until you either get bored of lookin for them or they gank you when their backup arrives, not only that but they can still snipe whilst cloaked, imo that needs to be looked at.

    3. Every class has shields and/or access to shields. Us sorcs are supposed to have the best shield compared to the other classes.

    4. Everyone complains about sorcs but not Templars that are currently running around a cyrodiil being able to heal from 1% to 100% with one button the carries on tanking 20 players with ease same goes for dragonkights

    I'm not complaining about it but before dragging sorcs for using their class skills how about you actual good discussions about making eso more balanced instead crying to ZOS about sorcs using shields resulting in sorcs being punished (as always).
    Edited by ReeKs on August 15, 2016 2:59AM
  • Seratopia
    Seratopia
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    As a mag sorc I feel like we're fine, shields included. You need to just remember to cast them more often, spec a little more into recovery, and sometimes take risks while fighting with your shields down momentarily. That second you spend casting your shield could be the second needed to finish someone off or give them their final stretch of beating.

    Templars however I agree with the unfairness of being able to heal from 1% to 100% with a hand swipe. Not to mention when I get a templar in an inch of his life and I cast my execute before he casts his heal but somehow his heal gets off first and makes my execute nulified and doesn't finish him or do execution damage to take off a little healing he just gained atleast. Templars are supposed to heal better than others for sure but I do think something should be tweaked here. Maybe cut down their healing a little bit through battle spirit so they have to cast breath of life (?) more than once. But do still heal a substantial amount with a single swipe, just not full health. Or have it be interruptable?

    Obviously I'm not a templar so I wouldn't know what is actually fair changes for them. They're just a few I thought of.
    Edited by Seratopia on August 15, 2016 3:26AM
  • Ankael07
    Ankael07
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    Dawnbreaker was taken from casters for the sake of stamina users not for overall balance.
    If you want me to reply to your comment type @Ankael07 in it.
  • SanTii.92
    SanTii.92
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    As a sorc main I say nope, we need no buffs.

    If you don't believe me, duel me. Anytime
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • RebornV3x
    RebornV3x
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    The problem is for PVE I feel sorcs are just fine I mean we could use some more group buffs since we really don't offer that much in a trial setting.

    PVP is a whole other story Magicka Sorcs at least are bad its not really a problem with shields but we need a class spammable similar to (2.3)Trapping Webs without the dumb synergy and a Magicka morph to Dawnbreaker back.

    In a perfect world the entire class needs to be remade from the ground up with a set focus in mind pick one ZOS DPS, Tank or Healer Next are we "glass cannons" Huge burst DPS with little defense, summoners/necromancers or magic tanks right now I feel the class is trying to be a master of everything but doesn't do anything better than any other class so ZOS take your pick.

    Were not "glass cannons" not when we have abilities like Force Noodle I mean Force Pulse that we have to rely on in order to get a decent spammable.
    Were not the best tanks were not bad but once again were out classed
    Were definitely not the best healers
    Are summoned creatures are inefficient, the AI is stupid and also the pets need a major buff.



    Edited by RebornV3x on August 15, 2016 4:02AM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Vaoh
    Vaoh
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    ReeKs wrote: »
    I've been a sorc since the beginning, major difference from then to now.

    We need our shields back, it's not fair that every other class has theirs own unique thing about their class but us sorcs gets punished coz we can cast shields.

    1. WE WEAR LIGHT ARMOR, we could potentially be killed with one hit if we didn't have shields.

    2. People complain about sorcs being overpowered yet there's nightblades running around cyrodiil cloaking with the ability to cloak in the heat of combat and stay hidden until you either get bored of lookin for them or they gank you when their backup arrives, not only that but they can still snipe whilst cloaked, imo that needs to be looked at.

    3. Every class has shields and/or access to shields. Us sorcs are supposed to have the best shield compared to the other classes.

    4. Everyone complains about sorcs but not Templars that are currently running around a cyrodiil being able to heal from 1% to 100% with one button the carries on tanking 20 players with ease same goes for dragonkights

    I'm not complaining about it but before dragging sorcs for using their class skills how about you actual good discussions about making eso more balanced instead crying to ZOS about sorcs using shields resulting in sorcs being punished (as always).

    I also main a Magicka Sorc since (PS4) launch. Agree with what you said except one thing.

    Sorcs aren't really complained about anymore :|

    Our class has been screwed so hard recently and overtime that the nerf spotlight has been extremely odd lately.

    • Dragonknights are just kinda there atm. Some say they are OP, and though very tanky, are mostly left alone (besides calls for Mag DK buffs). They are probably around 90%/10% in terms of Stam/Mag population in my experience, and that's generous.

    • Nightblade encompasses ~70% of Stam builds running in PvP, so we can't balance them or the crying would be immense. Unfortunately they are too well rounded and easy to play efficiently because of their crazy burst damage. A few of their CCs are also buggy and Incap Strike is insane. Magicka Nightblades are never really pointed at for nerfs anymore because they are so uncommon and Stamina is superior this patch (NBs rerolled Stam).

    • Templars..... I don't need to specify why they're OP atm. You have to be either be a diehard pro-Templar player, someone who thrives on using broken sets/exploits/OP stuff while it's possible, or highly inexperienced in Cyrodiil combat to say they are totally balanced right now. Nerfs have been called for them, but is not as nearly prevalent as nerf calls usually are because they slowly became OP overtime. It creeped up! Now 90% of Magicka classes in PvP are Magicka Templar, and those who aren't running them I often see grinding alts in the Sewers. That only happens when a class is meta and OP. They are EVERYWHERE! Had they not been OP, Cyrodiil would literally be 1 Magicka build for every 5+ Stamina builds.

    • Sorcs have been the go-to class to nerf for awhile and for very good reason. However, even diehard nerf shouters have started to see how identity-less Sorcs are now. Spam shields and stand there? Bolt Escape away? Mobility or tankiness? What am I supposed to use!? In the past they became the meta class spec and were easy to play, hence Magicka Sorcs were everywhere. Now they are both really rare and terrible 95% of the time. Those 5% of strong Magicka Sorcs are the players who would perform significantly better on any other class. Sorcs need buffs in the form of re-evaluating past nerfs, and for the most part looking at significant buffs to Pets/ reworking some toggles.

    Shields were nerfed, should I be healing more now? Well my burst heal (Surge) just became a HoT that sucks in PvP.... so how can I do this when I just stacked so many points in Bastion? No, I need to shield up because that's how Magicka Sorcs are played and I invested into Bastion. Like a Stamina class and Vigor, I use Shields.

    But now Magicka costs are increased, my duration is ruined, and it takes ~1 shield to cover an average Stam direct damage ability from a good player since Stam damage is so high this patch.

    I guess I'll use Bolt Escape to evade them! Wait... there's a stacking cost increase :( It's too bad cost increases make it so 3 consecutive Bolt Escapes reach the danger zone of Magicka costs thanks to the stacking costs and burns tons of Magicka. 4 or more casts utterly ruins my Magicka pool and I'm basically dead if I do that. It also no longer carries any momentum, so if cast on anything but perfectly flat ground, I come to a total stop until I fall to the floor's surface losing any distance I gained.

    Personally, I can deal with the shield nerf pretty fine. Biggest issue is I loved to cast my shields and then use the Pray emote but am no longer safe if I am not shielded. Stamblades are literally everywhere :cry:

    Another issue is that I don't want to conform to the one extremely pidgeonholed Magicka Sorcerer build using Destro/Restro left. I continue to main a DW Magicka Sorc (feeling quite alone here) but know how much the nerf hurt. From class skills to non-class skills. So much was taken, and nothing save a (much needed) Negate buff was given. It's honestly really bad.

    But hey, it's still fun to call #NerfSorc once in awhile. Why not? Not like anyone plays it anymore -_-
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