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I think I might like IC PvP...

WillhelmBlack
WillhelmBlack
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but for the love of all things holy, ZOS, put a limit on how many from each alliance can enter one server. Create more mini servers if you have to, we'll pay for it the PvP is awesome (when you're not getting zerged by 40 players all at once).
PC EU
  • WillhelmBlack
    WillhelmBlack
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    and 0 lag. Forgot to mention,
    PC EU
  • Azurethe
    Azurethe
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    I don't know what its like on EU but I don't think mini servers are the answer. On NA you can go through the entire IC and find like 3 people and then other times you will find like 20. Its not consistent high numbers on NA to make it worth it to expand out like that, just wish there were better groups to fight, not 24+ people and not 1. Thats really my only issue with it, and its not something ZOS can directly control
  • Curragraigue
    Curragraigue
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    Battlegrounds (small scale PvP) are still coming according to the last ESO Live
    PUG Life - the true test of your skill

    18 characters, 17 max level, at least 1 Stam and 1 Mag of every class, 1 of every race and 1200+ CP

    Tanked to Undaunted 9+ Mag and Stam of every class using Group Finder for 90+% of the Vet Dungeon runs
  • WillhelmBlack
    WillhelmBlack
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    Azurethe wrote: »
    I don't know what its like on EU but I don't think mini servers are the answer. On NA you can go through the entire IC and find like 3 people and then other times you will find like 20. Its not consistent high numbers on NA to make it worth it to expand out like that, just wish there were better groups to fight, not 24+ people and not 1. Thats really my only issue with it, and its not something ZOS can directly control

    That's because the pop cap is too high for the area. If the districts were limited to 12v12v12, would that make you want to go in? I'd be in there every day.
    PC EU
  • Soulac
    Soulac
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    I think I might like seeing a fix for willows path.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • KenaPKK
    KenaPKK
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    Hell no. It's perfectly fine as is. Putting in a population cap will just make the first zerg to enter the only zerg that can run there.

    Put in more positive reinforcement mechanics for smaller groups.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • Jaronking
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    They just need to put in more flags so I can play ring around the Rossy with the zergs.
  • Cody
    Cody
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    I have yet to buy the IC DLC, but I might. Most of EP is constantly, at least for Haderus, in the IC, even when EP is pop-locked. I cannot spread the glory of 8-10K+ snipes to very many people outside it seems:D

    In all seriousness, I came to PvP, not be in an empty server, being forced to attack brindle with just 5 other people just for the sake of doing something. Action never happens until about 2AM for me. I won't have that kind of time on my hands soon, so I need to find something with action. If the IC is it so be it.
  • Publius_Scipio
    Publius_Scipio
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    I like Imp City as it stands with the recent changes that were made. My problem is that Cyrodiil and Imp City have no bearing on each other except for shared population. The fight to crown an emperor and hold the crown all happens above ground in Cyrodiil. It doesn't even factor into the scoring. Why isn't Imp City made part of it? When is the last time an emperor was in Imp City?

    Imperial City is really a PvE zone with PvP enabled. I don't consider it part of the greater alliance war. And that's my issue with Imp City on a macro level.

    There has to be incentive to fight your way into the city and accomplish something in there that has meaning.
    Edited by Publius_Scipio on June 27, 2016 3:22PM
  • OdinForge
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    The biggest problem is the districts where one faction (sometimes two) spawns almost right next to the flag.

    Mix this with the fugly tank meta this patch, you have 3 or 4 non threatening dudes holding block preventing the flag from flipping, while all his friends you kill spawn 5 feet from the flag and just run back over and over until you get overwhelmed by numbers.

    ***.
    The Age of Wrobel.
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