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For all the sorcs who think they've been nerfed

  • Lucky28
    Lucky28
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    DjSolJAH wrote: »
    Lucky28 wrote: »
    Surge nerf is what killed the class not ward duration. for me anyways.

    Ward duration, is an annoyance that doesn't need to be in the game. but that's about it.

    Use liquid lightening and wall of elem for PvE and you don't even notice the difference. vMA is much easier to survive now. Health never drops as long as AoEs are down

    I don't really care about that. it killed build diversity and made gameplay with the sorc stale.
    Invictus
  • Serenityx
    Serenityx
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    Shields are now an emergency sustain rather than relying on them 110% of the time just pop them when you get low and 6 seconds is MORE than enough time to replenish your health bar.
  • Ep1kMalware
    Ep1kMalware
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    Lucky28 wrote: »
    DjSolJAH wrote: »
    Lucky28 wrote: »
    Surge nerf is what killed the class not ward duration. for me anyways.

    Ward duration, is an annoyance that doesn't need to be in the game. but that's about it.

    Use liquid lightening and wall of elem for PvE and you don't even notice the difference. vMA is much easier to survive now. Health never drops as long as AoEs are down

    I don't really care about that. it killed build diversity and made gameplay with the sorc stale.

    overloads and shie;ds didn't make it stale already?
  • tist
    tist
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    this stupid post again? lol
  • RebornV3x
    RebornV3x
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    the funny thing is people think this is about just shields or just surge but its more than that Sorc took a serious nerf to DPS since sorcs don't have access to a decent spammable
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Ep1kMalware
    Ep1kMalware
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    RebornV3x wrote: »
    the funny thing is people think this is about just shields or just surge but its more than that Sorc took a serious nerf to DPS since sorcs don't have access to a decent spammable

    sorc dps was never that great, all they have going for then is ovl. without ovl might as well be in heavy armour with resto staff.
  • Cronopoly
    Cronopoly
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    Serenityx wrote: »
    In light of all the sorcs complaining about their classes (and many even encouraging others to continue complaining) - If you look at the patch notes for your class, the only thing that got reduced was shield duration. Literally EVERY other change to your class abilitys was an increase.

    As others have said, I dont think you play a competitive PVP Sorc. I'll touch on what they didnt say. They know it as they play the class. This is relevant to any ranged magicka class as well. Except JB Templars which I don't have a problem with.

    90% of All Stamina classes are nigh unhittable in PVP with Magicka spells Sure Sorcs defense took a hit, both in Shields and Healing. however none of it matters if nearly. All of your Classdamage abilities miss 90% of the time due to Infinite Shuffle/Dodge Roll spam. Once a Sorc dodges once, they are Free AP.

    In open world PVP: At 28 Meters stam classes Dodge Roll for the 2 second 100% damage immunity, Gap Close, Wrecking blow, Dawnbreaker. Dead Sorc. All this occurs before the Sorc can do anything offensive. And sure try spamming any shield under WB spam that hits way more than your shield. Mines lol, experienced Stamina classes are laughing at mines today in PVP.

    With Stamina classes as a whole are buffed through the roof, which I don't have a problem with, and Sorc Defense as a whole is nerfed into the ground, and with CP and new skills, passives, on top of Armor Penetration which is sick and used by nearly all Stam classes, Sorcs got both ends of the Stick.

    So in retrospect I would ask you, what are your experiences with a Sorc in competitive PVP, and Please don't "parrot" patch notes. We'd truly like to know your experience with your Magicka Sorc competitively today.

    To some your post is quite insulting. Just pointing out why you got the reactions you have. Unless this is a troll post...who knows.

    Edited by Cronopoly on June 27, 2016 1:07AM
  • Sylveria_Relden
    Sylveria_Relden
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    Sorcs nerfed... LMAO

    I still remember when at release Sorcs were THE FOTM- you saw about 75% Sorc and the rest were DK and a smattering of Templars and NBs.
    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • Wolfchild07
    Wolfchild07
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    I logged in on my sorc for the first time in a while and all I have to really say is...that Bolt ESCAPE. I barely moved, may as well sprint.
  • Birdovic
    Birdovic
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    Sorcs nerfed... LMAO

    I still remember when at release Sorcs were THE FOTM- you saw about 75% Sorc and the rest were DK and a smattering of Templars and NBs.

    Which was 2 years ago and Mag DK were as strong or even worse.
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    I agree with the OP.

    You cannot simply go full magica and expect to have survivability. Its like going full ad with 10k health. Yes, going full AD can one shot people, but isn't Magica Sorcs meant to deal a lot of damage from a distance, adding survivability to that equasion will cause problems.

    Imagine a Stamina DK with Obsidian shield that scales exactly as the old sorc shield - this will be unkillable.

    And having so many rage posts form the same people over and over at multiple posts and threads makes for a poor discussion. Please have the spammers reported!
  • Cronopoly
    Cronopoly
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    I agree with the OP.

    You cannot simply go full magica and expect to have survivability. Its like going full ad with 10k health. Yes, going full AD can one shot people, but isn't Magica Sorcs meant to deal a lot of damage from a distance, adding survivability to that equasion will cause problems.

    Imagine a Stamina DK with Obsidian shield that scales exactly as the old sorc shield - this will be unkillable.

    And having so many rage posts form the same people over and over at multiple posts and threads makes for a poor discussion. Please have the spammers reported!

    There's alot of backseat theory going on. Specifically to PVP, please play a Sorc and come back and tell us your experience "hitting" someone, anyone at range, today in DB. We are all interested to hear your experience over the course of say 2 hours PVPing.

    Everyone is assuming all Sorcs are tearing it up in PVP. Problem is we are not doing Alot of damage at range. The only spell I see that hit's is Comet which of course is undodgeable and while causing a momentary CC regularly kills not too many people. Sorcs get Hit with near everything, which means refreshing your sheilds non-stop. And Range means squat when opponents have near immunity with perma dodge roll and Gap closers. Before a Sorc can cast 2 spells he's or she typically dead.

    Experienced PVP'ers understand Offensive Pressure. A toon recasting shields constantly will lose 9 times outta 10 when wearing todays equivalent of paper. Additionally Physical Penetration is damned good by way of gear/CP/passives since DB as well. Many decry the Shield timer nerf yet due to CP synergies since DB, Physical/Poison damage has gone through the roof. So sure one can cast a shield, but while you are doing that you are not attacking anyone. And I know of no one who can cast shields nonstop and deal with a stam melee opponent. You will get gibbed in 2 seconds.

    Stam toons:
    Dodgeroll at 28 meters, Gap closer, Either Wrecking blow morph, Dawnbreaker = Dead opponent. And most times if you don't pre streak away(meaning turning tail and streaking away from combat (IE coward) you streak in camera's direction...Dead again. Notice no penalty for melee Gap closers...unlimited. Streak = penalty?

    I tried to use Overload tonight. the Stam DK practically laughed at me while jumping and never used Wings. He dodge rolled about 5 times and I never hit him, then he just casually went elsewhere as I was defending a wall and he was right in front of me not able to hit him "Within range".
    Edited by Cronopoly on June 27, 2016 10:25AM
  • Sylveria_Relden
    Sylveria_Relden
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    Every class has strengths and weaknesses. That's the whole point of having to make a choice in class- then on top of it you've got attributes to choose your flavor of class.

    The only way around all of this bickering about "nerf this, nerf that" would be for them to completely do away with the class system altogether and make the skill lines open and available to anyone to choose from.

    IMO, that's what they *should* have done, which would make game balance very simple- but all of the "holy trinity" advocates screamed bloody murder about it.
    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • boundsy88
    boundsy88
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    Sorc is now the best group utility in pvp

    NEGATE

    Negate is the decider of a battle now. even if u have cc immunity u cant do anything inside one.
    Not to mention the fact that the healing and or damage is crazy depending on the morph u take.

    Sorc implosion is OP with it proccing off any physical or shock damage. Pop down negate, caltrops, arrow barrage and hurricane and stand in a zerg on a stam sorc and bodies will just melt at your feet
  • Cronopoly
    Cronopoly
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    Serenityx wrote: »
    Shields are now an emergency sustain rather than relying on them 110% of the time just pop them when you get low and 6 seconds is MORE than enough time to replenish your health bar.

    Um that's not most Sorcs experience. If you have to cast your when you get "Low" you are already dead... Serenityx, are you talking about low level PVE where this may be possible? In PVP where burst is insanely high, without that shield being up beforehand (meaning constantly refreshing burning through mana), most times you get a Snipe / Heavy attack combo and die immediately.
    Edited by Cronopoly on June 27, 2016 10:31AM
  • raidentenshu_ESO
    raidentenshu_ESO
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    As someone who plays strictly a mage in games that allows magic such as Dragon Age and in Elder Scrolls I tell you one thing playing as a sorcs in this game can be quite neurotic at times. For an example the spell under Light Armor "Annulment" only gives you the duration of 6 seconds of armor! WTF! Can anyone here seriously tell me that this is a balance trait for PvE? This is beyond insane to the point where what is the point of even adding this spell to our choice? Don't give us any wards nor shields. Let us go bare ass naked without any protection whatsoever.

    The mechanics for the sorcs in this game is actually quite terrible considering the fact that in Skyrim is far more tolerant, even without mods.
  • Minalan
    Minalan
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    DjSolJAH wrote: »
    Lucky28 wrote: »
    Surge nerf is what killed the class not ward duration. for me anyways.

    Ward duration, is an annoyance that doesn't need to be in the game. but that's about it.

    Use liquid lightening and wall of elem for PvE and you don't even notice the difference. vMA is much easier to survive now. Health never drops as long as AoEs are down

    If we had a dot we could apply to players, that would help. But no PVPer in their right mind will stand in that junk.

    That's why the surge nerf hurts so bad for everyone but Stam builds. They rush people and force them to stay in the hurricane. Magicka sorcs can't stay at point blank range and survive for long.
    Edited by Minalan on June 27, 2016 11:41AM
  • juhasman
    juhasman
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    jknight201 wrote: »
    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    Just ignore this idiot.

    I play a sorc and I didn't faceroll vMSA. Now it's almost impossible to even get through it with a broken sorc. It's nice that most of the people wah-wahing about how the sorc nerf is no big deal don't actually play a sorc.

    So, because I chose a sorcerer as a class months and months ago, now I deserve having the lowest survivability in the game? I deserve having the lowest dps in the game? I deserve having to play well to get the same dps as a Templar spamming a basic ability with zero skill? I deserve to have all my unique class abilities nerfed into uselessness while other classes get buffs to button-mashing skills? I deserve to have my PVE abilities wrecked because some crybaby complained that they couldn't kill a sorc in PVP? I deserve to have one of my few dps skills be so buggy as to be unusable (overload)?

    No he's got a point, most FC are sorc/magblade.
    tist wrote: »
    OP
    Molag_Crow wrote: »
    Sorc's had it coming. Too many of you would faceroll through vMSA and get Flawless Conq like it was nothing.

    Nerf did not change much there. I got flawless within a couple days of practice at 325 CP. PVE sucks anyway.

    try it on a stambuild ;)

    Actually i finished vMA with both stam and mag sorc and i must say both are very good stam sorc for me is number 1 stamina build for vMA and mag sorc just WOW, killing bosses which are trouble for other builds take like 30 seconds and less with just overload spam.
  • franklinkimub17_ESO
    franklinkimub17_ESO
    Soul Shriven
    In PvP, a sorc's problem is that their burst is so weak. I have to be on guard for their opening combo, and I must dodge roll to have any ability to keep on going. After that, I must hardened ward spam to wait him out. My opponent most likely has damage immunity, and if they are savvy and don't blow all their stamina trying to take me down my shields from the start, then I have to rely on Overload.

    In a 1v1, it's not so bad, but in open world, its almost impossible for a sorc to take down a melee player. It's total resource game for a sorc. I can use the entropy/curse/fury/frag combo, but I have to wait 4 secs to use again. And, I can't just spam fury. It takes too many resources to spam, with too little reward. Against even mediocre players, at some point I must rely on overload. Without overload, sorc in PvP is nothing. That means I do not use any other ultimates. I must save my ultimate for overload. That also means I have to use a resto staff on back bar to spam rapid regen for ult generation. It's cookie cutter build ***.

    Overload is powerful, but sorcs MUST rely on it to be competitive.
  • Mirelurk
    Mirelurk
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    I still remember when at release Sorcs were THE FOTM- you saw about 75% Sorc and the rest were DK and a smattering of Templars and NBs.

    You are seriously talking about sorcs at release and thinking it adds *anything* to this discussion?
    Knights of Nirn | Daggerfall Covenant | PC | NA server

    Swamplurk | V16 | Breton | Sorceror
    Morass | V16 | Breton | Templar
    Knightmire | V16 | Imperial | Dragonknight
    Catagory | V9 | Khajit | Nightblade




  • juhasman
    juhasman
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    Mirelurk wrote: »
    I still remember when at release Sorcs were THE FOTM- you saw about 75% Sorc and the rest were DK and a smattering of Templars and NBs.

    You are seriously talking about sorcs at release and thinking it adds *anything* to this discussion?

    Heh excatly it's like saying ,, Sorc can be OP again but not in the next 16 montths because it was OP for some time period already" lol
  • hayaschwarz
    hayaschwarz
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    As someone who plays strictly a mage in games that allows magic such as Dragon Age and in Elder Scrolls I tell you one thing playing as a sorcs in this game can be quite neurotic at times. For an example the spell under Light Armor "Annulment" only gives you the duration of 6 seconds of armor! WTF! Can anyone here seriously tell me that this is a balance trait for PvE? This is beyond insane to the point where what is the point of even adding this spell to our choice? Don't give us any wards nor shields. Let us go bare ass naked without any protection whatsoever.

    The mechanics for the sorcs in this game is actually quite terrible considering the fact that in Skyrim is far more tolerant, even without mods.

    Buddy, this is an MMO and not single player RPG. True the game is an elder scrolls, and for that you have so many zones where you can enjoy the game as an RPG, but when you go to cyro or PvE Group Content, balanced classes and abilities are important!

    And I feel sorry for everyone who is complaining and saying sorcs got nerfed, but I don't see it! If you look at the sorcs and compare them to 1.6, when you can see sorcs stacking shields over 30k, then yes I agree sorcs got nerfed! But in comparison to all other classes in magicka spec, sorcs are still very much balanced (And please don't pull the templar Card, as templars are bound to melee and don't have class escape ability).

    Also saw plenty of crying on this post about thaumaturge and not scaling anymore both detonation or velocious curse, and that deserved a big LOL! You realize that it was a bug, and if you can play a game just based on exploiting bugs, then L2p!

    If you just want to complain about a class not being OP as Long as you don't pull with one ability in PvE 40k DPS, or one shot ppl in PvP, then no one can help you, and this game will never give you what you want!

    In comparison to other non-tanky PvP magicka builds, DKs are still with no change since 1.6 the worst in PvP. NBs had their ups an downs, and remember the burstiest NB build doesn't use funnel, and uses healing ward (so think again about surge), and their funnel in PvP (spammable class ability) hits for nothing! Templars are the strongest at the Moment, but nonetheless they don't have proper shield, and they are ineffective in range! So if you just Keep looking at your class, you will always find flaws, but each class has it's own strengths and flaws...

    As for comparison with Stamina builds, all they have is weapons abilities (mostly 2H for Efficiency and that one got nerfed), and dodge roll which has the same rules like streak! They don't have healing ward, and they don't have shields. And I Need to remind you, that shields don't take crit damage, which makes a Stamina build required to hit the sorc twice with 1sec cast aboility to remove the hardened ward, what takes the sorc 1 sec to cast.

    As for PvE imo sorcs are just fine, their numbers are very similar to magicka NBs or DKs, with the range Advantage to DKs! So again, I don't see the crying about sorcs being nerfed at all, I can imagone it is worse than it used to be, but the game needs some Balance and not shield stacking sorcs!

    PS. Sorcs still hold the highest vMSA score on the EU Server!
    Edited by hayaschwarz on June 27, 2016 12:12PM
    haya-sw - Stamina Dragonknight / Tank
    Shrouded Lachance - Stamina Nightblade / Tank
    Healer le Bobo - Magicka Templar
    Haya-Jr - Magicka Dragonknight
    C-Frags Haya - Magicka Sorcerer
    Hi Ya - Magicka Nightblade
    Haya-Jr II - Stamina Dragonknight / Tank

    Co-Founder and Officer of Well Fitted, PvE leading EU DC Guild
  • Minalan
    Minalan
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    As someone who plays strictly a mage in games that allows magic such as Dragon Age and in Elder Scrolls I tell you one thing playing as a sorcs in this game can be quite neurotic at times. For an example the spell under Light Armor "Annulment" only gives you the duration of 6 seconds of armor! WTF! Can anyone here seriously tell me that this is a balance trait for PvE? This is beyond insane to the point where what is the point of even adding this spell to our choice? Don't give us any wards nor shields. Let us go bare ass naked without any protection whatsoever.

    The mechanics for the sorcs in this game is actually quite terrible considering the fact that in Skyrim is far more tolerant, even without mods.

    Buddy, this is an MMO and not single player RPG. True the game is an elder scrolls, and for that you have so many zones where you can enjoy the game as an RPG, but when you go to cyro or PvE Group Content, balanced classes and abilities are important!

    And I feel sorry for everyone who is complaining and saying sorcs got nerfed, but I don't see it! If you look at the sorcs and compare them to 1.6, when you can see sorcs stacking shields over 30k, then yes I agree sorcs got nerfed! But in comparison to all other classes in magicka spec, sorcs are still very much balanced (And please don't pull the templar Card, as templars are bound to melee and don't have class escape ability).

    Also saw plenty of crying on this post about thaumaturge and not scaling anymore both detonation or velocious curse, and that deserved a big LOL! You realize that it was a bug, and if you can play a game just based on exploiting bugs, then L2p!

    If you just want to complain about a class not being OP as Long as you don't pull with one ability in PvE 40k DPS, or one shot ppl in PvP, then no one can help you, and this game will never give you what you want!

    In comparison to other non-tanky PvP magicka builds, DKs are still with no change since 1.6 the worst in PvP. NBs had their ups an downs, and remember the burstiest NB build doesn't use funnel, and uses healing ward (so think again about surge), and their funnel in PvP (spammable class ability) hits for nothing! Templars are the strongest at the Moment, but nonetheless they don't have proper shield, and they are ineffective in range! So if you just Keep looking at your class, you will always find flaws, but each class has it's own strengths and flaws...

    As for comparison with Stamina builds, all they have is weapons abilities (mostly 2H for Efficiency and that one got nerfed), and dodge roll which has the same rules like streak! They don't have healing ward, and they don't have shields. And I Need to remind you, that shields don't take crit damage, which makes a Stamina build required to hit the sorc twice with 1sec cast aboility to remove the hardened ward, what takes the sorc 1 sec to cast.

    As for PvE imo sorcs are just fine, their numbers are very similar to magicka NBs or DKs, with the range Advantage to DKs! So again, I don't see the crying about sorcs being nerfed at all, I can imagone it is worse than it used to be, but the game needs some Balance and not shield stacking sorcs!

    PS. Sorcs still hold the highest vMSA score on the EU Server!

    You know they earned that score with the 30K shields?

    I admit shield stacking was too much, but this fix was the wrong way to go.
  • Mush55
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    I agree with the OP.

    You cannot simply go full magica and expect to have survivability.!

    Try running end game pve with out all points in magic, sorcs dps is pretty marginal as it is.

    It's Zos fault they should have separate templates for PVE and PVP , then this problem would never of happened .

  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    boundsy88 wrote: »
    Sorc is now the best group utility in pvp

    NEGATE

    Negate is the decider of a battle now. even if u have cc immunity u cant do anything inside one.
    Not to mention the fact that the healing and or damage is crazy depending on the morph u take.

    Sorc implosion is OP with it proccing off any physical or shock damage. Pop down negate, caltrops, arrow barrage and hurricane and stand in a zerg on a stam sorc and bodies will just melt at your feet

    Yes, as so many people are just going to stand still in your negate and not do anything at all for a few seconds and just fall over dead. xD
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Birdovic
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    Maybe a little comparison can help people understand this situation a little better.

    - A )How much damage does a shield on a Mag Sorc block, how much health does he have and what kind of armor does he use?

    - B )How much damage does a dodge roll on a Stam DK block, how much health does he have and what kind of armor does he/she use?


    Maybe you can see where I'm going here.

    A ) A shield costs about ~2.6k Magicka and absorbs 10-15k Damage in next 6 seconds. He has 15-20k health and He is wearing Light Armor.

    B ) A dodge roll costs about ~3k Stamina and absorbs ALL damage in a small time frame, he has about 22-25k health and he is wearing Medium Armor
    So what do we learn from this?
    - A sorc
    has to sacrifice health to have strong, timed Shields as replacement for low health, which lasts 6 seconds. Why not take Health instead? max Magicka is important for Damage, too! The fact that a shield Defends against Maybe 2 attacks and every 6 seconds he is back to ridiculous low health and that he has to use Light Armor, makes him in this meta so squishy, that he's scared of being sneezed at. Keeping Resistance Reduction + Ignores in mind, a Sorc effectively runs less than 0 - 5000 resistance and 15k health if shield is down, a reliable class heal does not exist and an emergency heal comes only in form of a resto staff ability which relies on shield strength which forces to use Resto Staves aswell. This leads to shield spamming, considering wreckingblow and surprise attack spam hitting for at least 6-10k or being crit rushed deals ~5k dmg itself and the low health leads to death any second, fighting back is impossible (due to shield spamming).The Low Stam pool allows for maybe 2-3 dodge rolls or break frees and leads to completely ignored shields anyway, leaving a Sorc with 15k health, 0-5000 Resistance and no possibility to dodge or break free, waiting for death.

    - A Stam DK
    Has overall higher health and due to wearing Medium Armor higher resistances, aswell as benefits from cheaper dodge rolls and mobility. The Shield a sorcerer has to spam, Is Kind of included here as Health and doesnt Need to be reactivated. Therefore a Stam DK relies on healing. He benefits from HoT from Rally as example which Can be used as emergency Heal or Vigor, which Is a very strong HoT, comparable to Rally, and both come improved from a class Major Mending(sorc has no Access to this buff) which costs a less important resource(Magicka).If everything fails and He Is surrounded by 10 Enemy Players, he can still Dodge Roll, negating ANY Damage in a Small Time Frame and if done repeatedly for increased Cost in a very Long Time Frame, which Is not a big Problem since regen usually Is higher, Damage as High or Even higher and abilities Cost Overall way less than on a Magicka Build . Combining that with a permanent 20% Dodge Chance and Slow Immunity from Shuffle, and keeping Ressource Return on Ultimate Use in mind, a Stam DK (and Overall Stam Builds) excell at survivability.


    To make a sorc survive better without Falling behind too much (Damage wise) Is hard If not impossible when keeping in mind there are
    - no reliable self heals(except stupid pets or easily interruptable and delayed Dark Exchange which heal is not that great to begin with)
    - spamming shields leads to no Damage Output at all (too easy to be forced into defense)
    - No variation due to underwhelming class abilities -> Same playstyle -> Same Problems -> same easiness to be countered


    Now dont get me wrong, with that comparison im not asking for Stam DK or stam overall nerfs "because I'm a salty Mag Sorc git gud" or whatever, no I'm just pointing out how well it (Stam dk) works and how good a DK can put what he has available to use. This is how good and fluently every class should work. And it does so because of the tools available, exactly what a Sorc doesn't have.

    These tools im talking about also include class abilities which is the biggest flaw of a sorc in my opinion.
    The only tools a Sorc has for survival are
    a
    - (nerfed) Streak
    - (nerfed) Surge (+ reliance on crit!)
    - (nerfed) Shields (say what you want, reduced duration IS a nerf)
    - (buffed but still wasteful) channelled heal: Dark Exchange

    For Damage we got interesting abilities like
    - a heavy-hitting, timed curse
    - a heavy-hitting but easy to avoid/reflect Chrystal Fragment (with a useless 2nd morph)
    - an execute with a not-so-good execute range
    - A Stunning very short-range Teleport which deals Shock Damage, cost increae with every use
    - a good ground based Shock AoE Ability
    - a heavy-hitting but easy to avoid/reflect Overload Ultimate
    - An Atronach Summon Ult which Stuns and Damages in AoE range, but afterwards is not doing too well.
    - A great AoE Silence Ult which can either deal some damage or heal when inside, but is easy to avoid if not timed perfectly

    This is where Sorc doesn't need much improvement actually.


    The rest are utility Abilities, which either
    - other classes also have and use more efficiently
    - are Toggles with underwhelming Use
    - are underwhelming summons(toggles, too)
    - Are not contributing to Group/Dungeon Play in any way with let's say unique buffs
    or
    - are not useful to begin with, due to various other reasons (range/radius, cost per use, being bound to a stupid pet, etc.)

    Some Active Abilitiy Change Suggestions:

    - Empowered Ward: "Also grants Minor IntellectVitality to you and nearby allies for 10 seconds"
    - Bound Aegis: "While equipped you receive Minor Mending, increasing healing done by 10%. Aditionally, you restore 2% Max Stamina, whenever you are attacked. This can happen once every 4 seconds."
    - Surge: Remove the crit based proc and replace it with a constant 50% Chance while active
    - Dark Exchange: Make the user uninterruptable while channeling + make the heal come instantly (seems delayed)



    Passives:
    - Most passives sorc use, have passive (no pun intended) improvements, like a little more spell dmg, more health regen, more weapon damage and so on. Now, This is not a bad thing, but these include nothing that helps during a fight. Also there are 2 Summon centred Passives, which are really useless.

    - Rebate: When a Summon dies(doesnt include the Daedroth as example) you restore pathetic 1450 Magicka
    How to improve Rebate: When a summon dies, it explodes for 3000 Shock Damage and knocks down the closest enemy. Additionally, you restore 1500 Magicka and gain Minor intellect for 8 seconds.

    - Expert Summoner: 8% more Max Health if a Summon is active
    How to improve: 2/4% more Max Health. If a summon is active, your Max Health is increased by 5/10% instead

    The only potentially interesting Passives are
    - "Blood Magic": 8% max health restore when dark magic ability used against an enemy

    - "Implosion": Whenever you deal shock/physical dmg to a target under 15% health, you have a 6% chance to cause 4732 Shock/Physical Damage


    Why potentially interesting?
    - Blood Magic: 8% max Health restore sounds good at first, but 8% of already low Health, lets say from 20k is 1600, which still is low. Additionally it only happens when hitting an enemy, also only on the first hit. This means this Ability has a internal cooldown and it also doesnt work on more than 1 target hit(Tested Suppression Field, Restraining Prison)

    - Implosion: The idea of this passive is great and works out very good on a Stam Sorc due to more Dots being avalaible and used. For Mag Sorc on the other hand, there are very few options to proc this Effect at all.

    How to improve Blood Magic:
    New Tooltip: Restore 8% max Health when a dark magic ability is used against an enemy
    Restore 12% max Health whenever a dark magic ability is activated.

    - Even if it still doesnt proc multiple times, it atleast works on every single ability from Dark Magic and overall proc more often
    - Dark Exchange procs it now and heal + Blood Magic proc at same time is like a buff to Dark Exchange itslf (which is needed)
    - Defensive Rune now also grants the heal, even if the attacking Enemy is cc immune
    - (Obviously) more Healing

    How to improve Implosion:
    New Tooltip: : Whenever you deal physical(shock) dmg to a target under 15%(25%) health, you have a 6%(12%) chance to cause 4732 Physical (2742 Shock) Damage

    - The Physical Dmg stays the same since it works well enough
    - Shock Damage proc chance is now higher but in exchange the damage it can deal is lowered


  • Serenityx
    Serenityx
    ✭✭✭
    Maybe a little comparison can help people understand this situation a little better.

    - A )How much damage does a shield on a Mag Sorc block, how much health does he have and what kind of armor does he use?

    - B )How much damage does a dodge roll on a Stam DK block, how much health does he have and what kind of armor does he/she use?


    Maybe you can see where I'm going here.

    A ) A shield costs about ~2.6k Magicka and absorbs 10-15k Damage in next 6 seconds. He has 15-20k health and He is wearing Light Armor.

    B ) A dodge roll costs about ~3k Stamina and absorbs ALL damage in a small time frame, he has about 22-25k health and he is wearing Medium Armor
    So what do we learn from this?
    - A sorc
    has to sacrifice health to have strong, timed Shields as replacement for low health, which lasts 6 seconds. Why not take Health instead? max Magicka is important for Damage, too! The fact that a shield Defends against Maybe 2 attacks and every 6 seconds he is back to ridiculous low health and that he has to use Light Armor, makes him in this meta so squishy, that he's scared of being sneezed at. Keeping Resistance Reduction + Ignores in mind, a Sorc effectively runs less than 0 - 5000 resistance and 15k health if shield is down, a reliable class heal does not exist and an emergency heal comes only in form of a resto staff ability which relies on shield strength which forces to use Resto Staves aswell. This leads to shield spamming, considering wreckingblow and surprise attack spam hitting for at least 6-10k or being crit rushed deals ~5k dmg itself and the low health leads to death any second, fighting back is impossible (due to shield spamming).The Low Stam pool allows for maybe 2-3 dodge rolls or break frees and leads to completely ignored shields anyway, leaving a Sorc with 15k health, 0-5000 Resistance and no possibility to dodge or break free, waiting for death.

    - A Stam DK
    Has overall higher health and due to wearing Medium Armor higher resistances, aswell as benefits from cheaper dodge rolls and mobility. The Shield a sorcerer has to spam, Is Kind of included here as Health and doesnt Need to be reactivated. Therefore a Stam DK relies on healing. He benefits from HoT from Rally as example which Can be used as emergency Heal or Vigor, which Is a very strong HoT, comparable to Rally, and both come improved from a class Major Mending(sorc has no Access to this buff) which costs a less important resource(Magicka).If everything fails and He Is surrounded by 10 Enemy Players, he can still Dodge Roll, negating ANY Damage in a Small Time Frame and if done repeatedly for increased Cost in a very Long Time Frame, which Is not a big Problem since regen usually Is higher, Damage as High or Even higher and abilities Cost Overall way less than on a Magicka Build . Combining that with a permanent 20% Dodge Chance and Slow Immunity from Shuffle, and keeping Ressource Return on Ultimate Use in mind, a Stam DK (and Overall Stam Builds) excell at survivability.


    To make a sorc survive better without Falling behind too much (Damage wise) Is hard If not impossible when keeping in mind there are
    - no reliable self heals(except stupid pets or easily interruptable and delayed Dark Exchange which heal is not that great to begin with)
    - spamming shields leads to no Damage Output at all (too easy to be forced into defense)
    - No variation due to underwhelming class abilities -> Same playstyle -> Same Problems -> same easiness to be countered


    Now dont get me wrong, with that comparison im not asking for Stam DK or stam overall nerfs "because I'm a salty Mag Sorc git gud" or whatever, no I'm just pointing out how well it (Stam dk) works and how good a DK can put what he has available to use. This is how good and fluently every class should work. And it does so because of the tools available, exactly what a Sorc doesn't have.

    These tools im talking about also include class abilities which is the biggest flaw of a sorc in my opinion.
    The only tools a Sorc has for survival are
    a
    - (nerfed) Streak
    - (nerfed) Surge (+ reliance on crit!)
    - (nerfed) Shields (say what you want, reduced duration IS a nerf)
    - (buffed but still wasteful) channelled heal: Dark Exchange

    For Damage we got interesting abilities like
    - a heavy-hitting, timed curse
    - a heavy-hitting but easy to avoid/reflect Chrystal Fragment (with a useless 2nd morph)
    - an execute with a not-so-good execute range
    - A Stunning very short-range Teleport which deals Shock Damage, cost increae with every use
    - a good ground based Shock AoE Ability
    - a heavy-hitting but easy to avoid/reflect Overload Ultimate
    - An Atronach Summon Ult which Stuns and Damages in AoE range, but afterwards is not doing too well.
    - A great AoE Silence Ult which can either deal some damage or heal when inside, but is easy to avoid if not timed perfectly

    This is where Sorc doesn't need much improvement actually.


    The rest are utility Abilities, which either
    - other classes also have and use more efficiently
    - are Toggles with underwhelming Use
    - are underwhelming summons(toggles, too)
    - Are not contributing to Group/Dungeon Play in any way with let's say unique buffs
    or
    - are not useful to begin with, due to various other reasons (range/radius, cost per use, being bound to a stupid pet, etc.)

    Some Active Abilitiy Change Suggestions:

    - Empowered Ward: "Also grants Minor IntellectVitality to you and nearby allies for 10 seconds"
    - Bound Aegis: "While equipped you receive Minor Mending, increasing healing done by 10%. Aditionally, you restore 2% Max Stamina, whenever you are attacked. This can happen once every 4 seconds."
    - Surge: Remove the crit based proc and replace it with a constant 50% Chance while active
    - Dark Exchange: Make the user uninterruptable while channeling + make the heal come instantly (seems delayed)



    Passives:
    - Most passives sorc use, have passive (no pun intended) improvements, like a little more spell dmg, more health regen, more weapon damage and so on. Now, This is not a bad thing, but these include nothing that helps during a fight. Also there are 2 Summon centred Passives, which are really useless.

    - Rebate: When a Summon dies(doesnt include the Daedroth as example) you restore pathetic 1450 Magicka
    How to improve Rebate: When a summon dies, it explodes for 3000 Shock Damage and knocks down the closest enemy. Additionally, you restore 1500 Magicka and gain Minor intellect for 8 seconds.

    - Expert Summoner: 8% more Max Health if a Summon is active
    How to improve: 2/4% more Max Health. If a summon is active, your Max Health is increased by 5/10% instead

    The only potentially interesting Passives are
    - "Blood Magic": 8% max health restore when dark magic ability used against an enemy

    - "Implosion": Whenever you deal shock/physical dmg to a target under 15% health, you have a 6% chance to cause 4732 Shock/Physical Damage


    Why potentially interesting?
    - Blood Magic: 8% max Health restore sounds good at first, but 8% of already low Health, lets say from 20k is 1600, which still is low. Additionally it only happens when hitting an enemy, also only on the first hit. This means this Ability has a internal cooldown and it also doesnt work on more than 1 target hit(Tested Suppression Field, Restraining Prison)

    - Implosion: The idea of this passive is great and works out very good on a Stam Sorc due to more Dots being avalaible and used. For Mag Sorc on the other hand, there are very few options to proc this Effect at all.

    How to improve Blood Magic:
    New Tooltip: Restore 8% max Health when a dark magic ability is used against an enemy
    Restore 12% max Health whenever a dark magic ability is activated.

    - Even if it still doesnt proc multiple times, it atleast works on every single ability from Dark Magic and overall proc more often
    - Dark Exchange procs it now and heal + Blood Magic proc at same time is like a buff to Dark Exchange itslf (which is needed)
    - Defensive Rune now also grants the heal, even if the attacking Enemy is cc immune
    - (Obviously) more Healing

    How to improve Implosion:
    New Tooltip: : Whenever you deal physical(shock) dmg to a target under 15%(25%) health, you have a 6%(12%) chance to cause 4732 Physical (2742 Shock) Damage

    - The Physical Dmg stays the same since it works well enough
    - Shock Damage proc chance is now higher but in exchange the damage it can deal is lowered


    I didnt get past the part where you said dodge rolling absorbs damage. Im sure everyone here knows what you mean by this, that dodge rolling ultimately negates damage however it just bothered me that you completely failed to describe the dodge roll mechanic.

    And since you brought it up, sorcs are the only class that has streak. Which is basically just an "over powered" dodge roll (I am NOT saying imbalanced when I say "OP" because Im aware of the resource cost of streak, but its increased cost per cast is similar to dodge roll and you get way more distance out of a streak than you do a dodge roll). Sorcs are the only class to have this ability as well, in addition to being able to dodge roll despite having low stamina.
    Edited by Serenityx on June 27, 2016 4:21PM
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    I didnt get past the part where you said dodge rolling absorbs damage. Im sure everyone here knows what you mean by this, that dodge rolling ultimately negates damage however it just bothered me that you completely failed to describe the dodge roll mechanic.

    And since you brought it up, sorcs are the only class that has streak. Which is basically just an "over powered" dodge roll (I am NOT saying imbalanced when I say "OP" because Im aware of the resource cost of streak, but its increased cost per cast is similar to dodge roll and you get way more distance out of a streak than you do a dodge roll). Sorcs are the only class to have this ability as well, in addition to being able to dodge roll despite having low stamina.

    @Serenityx

    English is not my first language, sorry if it bothers you that much.
    But how the hell is a Streak an "overpowered Dodge roll". I'd understand you if you dodge any incoming damage while using Streak. Thats not the case. Overpowered because you travel like what, 4m further? You dont escape Gap Closer spam and you dont escape Projectiles aswell(except Magicka Projectiles for 1.8sec with the other Morph). Come on.
    Edited by Birdovic on June 27, 2016 4:39PM
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    I play a both a magicka and stamina sorcerer. Magicka is still amazing. Stamina is getting good. I'm tired of trying to dissuade people of the fact that we were nerfed. So I'm not going to develop any sort of arguement. I feel that sorcerers definitely need some adjustments, but I feel that shields aren't too bad now. Just pop it onto the front bar, or get used to bar swapping. And now I have a question for all magicka sorcs out there : has your shield ever lasted for the full duration ?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Fasoo
    Fasoo
    ✭✭✭✭
    this is a troll post, OP clearly doesn't play sorc. Let me give you a list of how they were nerfed to all hell.

    •Shield Nerf to 6 Seconds (not useless but way way too short for a classes only defense, literally)
    •Power Surge being nerfed to Powerless Surge
    •Dawnbreaker lost to Stam (wow that was necessary)
    •additional cost from this patch on the sorc skill line which has the most expensive abilities as wells as destro crushing shock spam make you have to build 2k+ regen and some reduced costs or return sets to sustain in fights
    • buffs to Stam builds tipping the scale so far it makes the balance non existent, sorc is the weakest spec this side of magicka DK, even Stam sorc is outperforming magicka sorc now. Give me a break

    Inb4 "learn to play" "you're bad" I challenge you to duel me with a magicka sorc on my STAMPLAR or Stam DK or heck even my magicka sorcerer, and you will get destroyed. Only the absolute elite sorc players are even competitive now, which is about 4-5 tops.

    Ex- go into cyro, fight the average Stam DK, STAMPLAR, Stam NB, mag nb , literally anything, and they will be miles above the everyday rare Pepe mag sorc you run into. If that isn't telling then you need to reconsider how you view balance.

    I'm not one for fotm specs I just want true balance otherwise arenas and battlegrounds will never work.

    OP try out sorc I'm sure you'd be great at it. Glhf
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