CokeVoAYCE wrote: »seems a lot of people don't understand this.
pay to win is simply: subbing makes the game easier
pay for extra perks is: subbing for extra dyes, costumes, and other cosmetics
pay to win includes: xp bonus, craft bags
pay for harmless perks include anything that doesn't affect gameplay
so yes, that 10% bonus to xp is paying to win. i don't have much of a problem with it because it's only paying to make the game 10% easier which isn't that much. but i did have a problem with craft bags and the direction it looks like ESO's going.
At the same time, they basically made a third of the materials (for everything except provisioning, and enchanting with a bit less than one fifth only) largely irrelevant by introducing a 50 -> max jump for everyone with 150+ CP. The need to store those mats is largely eliminated, reducing the requirements for storage.My only problem with crafting bags is this:
We are now at the point that your bank space isn't enough to hold a stack of all the materials in the game. Simply put there wasn't and isn't enough inventory space. This is a design flaw in my mind. And the remedy is a 180 dollar sub every year.
While not exactly game breaking with mules and mail bounce addons and whatnot... It does introduce something disturbing to me. They manufacture a defect, then SELL you the solution. And this ideology spilling over into other things... could be devastating to the game imo.
At the same time, they basically made a third of the materials (for everything except provisioning, and enchanting with a bit less than one fifth only) largely irrelevant by introducing a 50 -> max jump for everyone with 150+ CP. The need to store those mats is largely eliminated, reducing the requirements for storage.My only problem with crafting bags is this:
We are now at the point that your bank space isn't enough to hold a stack of all the materials in the game. Simply put there wasn't and isn't enough inventory space. This is a design flaw in my mind. And the remedy is a 180 dollar sub every year.
While not exactly game breaking with mules and mail bounce addons and whatnot... It does introduce something disturbing to me. They manufacture a defect, then SELL you the solution. And this ideology spilling over into other things... could be devastating to the game imo.
CokeVoAYCE wrote: »
there you go. i don't have any of the DLC so i can't get any of that fancy shmancy trial gear or whatever that vma stuff is.
CokeVoAYCE wrote: »seems a lot of people don't understand this.
pay to win is simply: subbing makes the game easier
pay for extra perks is: subbing for extra dyes, costumes, and other cosmetics
pay to win includes: xp bonus, craft bags
pay for harmless perks include anything that doesn't affect gameplay
so yes, that 10% bonus to xp is paying to win. i don't have much of a problem with it because it's only paying to make the game 10% easier which isn't that much. but i did have a problem with craft bags and the direction it looks like ESO's going.
I dont think ZoS is completely P2W free. When IC came out, you had to pay so you could farm best monster set in the game for dps. When Orsinium came, out you had to pay so you can farm for best weapons in the game. You had to pay, so you could run MoL where you get best PvE gear. From my point of view this game is P2W to a degree.
Semantics.Semantics.
According to most online definitions I have read, Pay to Win is when you are paying for an advantage normal players don't have access to unless they pay too.
Extra storage space for materials (such as the crafting bags) are undoubtedly an advantage. As the above poster points out, it's more of a convenience than a direct combat advantage. But storing materials for later use or selling them is a significant portion of ESO's game play. It's just not graphics/sound related.
So this game does have elements of Pay to Win. But it's to a small degree and shouldn't discourage non-subscribers.
Semantics.Semantics.
According to most online definitions I have read, Pay to Win is when you are paying for an advantage normal players don't have access to unless they pay too.
Extra storage space for materials (such as the crafting bags) are undoubtedly an advantage. As the above poster points out, it's more of a convenience than a direct combat advantage. But storing materials for later use or selling them is a significant portion of ESO's game play. It's just not graphics/sound related.
So this game does have elements of Pay to Win. But it's to a small degree and shouldn't discourage non-subscribers.
You do not gain anything that you do not have without it.
Buy ingame bag/bank space with gold. As said above, this allows you to have enough on store for every purpose. I know that since I did that before craft bag.Semantics.Semantics.
According to most online definitions I have read, Pay to Win is when you are paying for an advantage normal players don't have access to unless they pay too.
Extra storage space for materials (such as the crafting bags) are undoubtedly an advantage. As the above poster points out, it's more of a convenience than a direct combat advantage. But storing materials for later use or selling them is a significant portion of ESO's game play. It's just not graphics/sound related.
So this game does have elements of Pay to Win. But it's to a small degree and shouldn't discourage non-subscribers.
You do not gain anything that you do not have without it.
Of course you do. You gain the advantage of more inventory space to compliment your crafting or trade.
Buy ingame bag/bank space with gold. As said above, this allows you to have enough on store for every purpose. I know that since I did that before craft bag.Semantics.Semantics.
According to most online definitions I have read, Pay to Win is when you are paying for an advantage normal players don't have access to unless they pay too.
Extra storage space for materials (such as the crafting bags) are undoubtedly an advantage. As the above poster points out, it's more of a convenience than a direct combat advantage. But storing materials for later use or selling them is a significant portion of ESO's game play. It's just not graphics/sound related.
So this game does have elements of Pay to Win. But it's to a small degree and shouldn't discourage non-subscribers.
You do not gain anything that you do not have without it.
Of course you do. You gain the advantage of more inventory space to compliment your crafting or trade.
That by the way includes several stacks of each alchemy ingredient and up to 2000 (or 10 stacks) of each V16 material.
Still not replying to the point of my post but to semantics. Have fun!Buy ingame bag/bank space with gold. As said above, this allows you to have enough on store for every purpose. I know that since I did that before craft bag.Semantics.Semantics.
According to most online definitions I have read, Pay to Win is when you are paying for an advantage normal players don't have access to unless they pay too.
Extra storage space for materials (such as the crafting bags) are undoubtedly an advantage. As the above poster points out, it's more of a convenience than a direct combat advantage. But storing materials for later use or selling them is a significant portion of ESO's game play. It's just not graphics/sound related.
So this game does have elements of Pay to Win. But it's to a small degree and shouldn't discourage non-subscribers.
You do not gain anything that you do not have without it.
Of course you do. You gain the advantage of more inventory space to compliment your crafting or trade.
That by the way includes several stacks of each alchemy ingredient and up to 2000 (or 10 stacks) of each V16 material.
The fact you can buy extra space with gold doesn't change the fact that subscribing gives you the advantage of having infinite storage space for your crafting materials.
That is a game play advantage non-subscribers don't have access to. It's not just graphics/sound related.