raidentenshu_ESO wrote: »Not only do you have severely limited time being as a werewolf, but when you devour your enemies you only get a half time back, or less. I even witnessed quite a few times when after I devour an enemy my werewolf time doesn't even reset it back. It keeps ticking away.
A fully developed werewolf with all of the skill points invested (Including being a rank 4 werewolf) should give us at least 2 to 3 mins of werewolf transformation fun time..... not 30 seconds! That's outrageous! Even Skyrim we were allowed to be in werewolf for 150 seconds!
Daemons_Bane wrote: »Already mentioned, but let me simplify it a little bit, since it tricked me too when I became a ww.. When you hit the Devour button, don't move before you see the timer go up.. works 99.9% of the time
Daemons_Bane wrote: »Already mentioned, but let me simplify it a little bit, since it tricked me too when I became a ww.. When you hit the Devour button, don't move before you see the timer go up.. works 99.9% of the time
phaneub17_ESO wrote: »Daemons_Bane wrote: »Already mentioned, but let me simplify it a little bit, since it tricked me too when I became a ww.. When you hit the Devour button, don't move before you see the timer go up.. works 99.9% of the time
One issue is trying to feed on mobs without loot, the game likes to make bodies disappear asap, the trick is DON'T LOOT before Devour. As long as there is loot remaining on a body it will persist for a very long time so if you loot first then you just reduce the time the body stays active before despawning. If you're at an Anchor for example, don't loot the cultist bodies if you want something to feed on as the Daedra bodies tend to despawn almost immediately after they're killed.
You just don't know how to play the WW.
Firstly, when you use devour the timer freeze during the animation, and you get some more time AFTER the whole animation. If you move before the 12 second is added, you don't get anything.
Secondly, you have a passive who give you 3 second if you get hit, with a 3 second timer. That's basically a nearly permanent transformation.
Thirdly, and that's the most important thing, a werewolf don't hunt alone : with the last passive and four other werewolves, you have a 80% reduction to the timer. That's mean you have a 150 second timer, each devour give you 60 more second, and each hit give you 15 more second : basically, you are in WW form as long as you want - if you keep hunting.
Daemons_Bane wrote: »Already mentioned, but let me simplify it a little bit, since it tricked me too when I became a ww.. When you hit the Devour button, don't move before you see the timer go up.. works 99.9% of the time
I just turned to ww and I have to say, I don’t get why there is such a limit. It isn’t like they are so overpowered in the first place. It’s not like becoming a nuclear bomb permanently.
Sophocles1 wrote: »I just turned to ww and I have to say, I don’t get why there is such a limit. It isn’t like they are so overpowered in the first place. It’s not like becoming a nuclear bomb permanently. If feels less fun, more panicky. I can see how during a grind you can stay WW, but part of the fun of WW in Skyrim for instance was being able to roam the woods. It’s been transformed from an identity into a weapon.
MaleAmazon wrote: »I just turned to ww and I have to say, I don’t get why there is such a limit. It isn’t like they are so overpowered in the first place. It’s not like becoming a nuclear bomb permanently.
If it was OP Cyrodiil would be werewolf city.
Werewolves are powerful and IMO underrated. And fun. But they are finicky and take some getting used to. You can stay in the form long enough.
raidentenshu_ESO wrote: »Not only do you have severely limited time being as a werewolf, but when you devour your enemies you only get a half time back, or less. I even witnessed quite a few times when after I devour an enemy my werewolf time doesn't even reset it back. It keeps ticking away.
A fully developed werewolf with all of the skill points invested (Including being a rank 4 werewolf) should give us at least 2 to 3 mins of werewolf transformation fun time..... not 30 seconds! That's outrageous! Even Skyrim we were allowed to be in werewolf for 150 seconds!
Pick your spots very carefully. I had a death recap once of poison injection from 5 different players.
Sophocles1 wrote: »Definitely necromancy on my part. I totally get how you can stay ww in a fight, I just was lamenting not being able to sprint through the woods which was my favorite thing about being a werewolf in Skyrim
Sophocles1 wrote: »I am new to the game I’ve got years of forum catch up Reading to do :-)
DuskMarine wrote: »just my 2 cents since now theyve been nerfed into the ground they really do just need to take the timer off.