Ways to enhance Cyrodiil

TX12001rwb17_ESO
TX12001rwb17_ESO
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Gameplay in Cyrodiil is absolutely terrible, we have lag, zerg's and gankers, questers and everything in between yet if we have none of them then Cyrodiil is probably abandoned so I have been thinking of ways ZoS could potentially bring life back to Cyrodiil and make it much more exciting and competitive.

1. Keep & Recourse Enhancements
With Keep Enhancements an owning guild could pay to have their keeps fortified with new towers, new guards and stronger defences making it harder to break into and take over enemy keeps

2. Siege Towers and Ladders
By its namesake this would give the players more options on how to break into a keep, ladders would only beable to support 1 player at a time and take quite some time to climb up (for gameplay Reasons) Siege Towers would take a while to set up but once set up then players would have a ramp leading up into a keep, while climbing ladders players would be highly vulnerable to enemy attack and Siege Towers would be very expensive and would be unusable once it has latched onto a keep wall, this would make either two attractive options for assaulting a keep.

3. Imperial Conquests
This would be a non-player alliance where the Imperials of Cyrodiil try to take back their keeps, a squadron of NPCs would come in and do what the players would do where they kill the guards, knock down the walls and get to the flags, if the imperials succeed the keep will be overrun by Imperial guards who will attack anyone from any alliance.

4. Daedric Invasions
This would be rarer and much more difficult then dealing with Imperials, this would be where at any given time a leading alliance may have a dark anchor appear over their keep sending in exceptionally powerful daedric entities such as Titans, Harvesters and Atronachs as well as Powerful Undead such as Vampires, Lichs and Bone Colossus, what would make this difficult is because the Daedra would be spawned inside the keep's walls giving players less time to defend their keeps.

5. More quest variety
This could easily range from delivery to an owned keep, as well as moving a package from one recourse to another.

As for players who just want to fight eachother, add a damn duelling option.
  • Lysette
    Lysette
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    Gameplay in Cyrodiil is absolutely terrible, we have lag, zerg's and gankers, questers and everything in between yet if we have none of them then Cyrodiil is probably abandoned so I have been thinking of ways ZoS could potentially bring life back to Cyrodiil and make it much more exciting and competitive.

    1. Keep & Recourse Enhancements
    With Keep Enhancements an owning guild could pay to have their keeps fortified with new towers, new guards and stronger defences making it harder to break into and take over enemy keeps

    2. Siege Towers and Ladders
    By its namesake this would give the players more options on how to break into a keep, ladders would only beable to support 1 player at a time and take quite some time to climb up (for gameplay Reasons) Siege Towers would take a while to set up but once set up then players would have a ramp leading up into a keep, while climbing ladders players would be highly vulnerable to enemy attack and Siege Towers would be very expensive and would be unusable once it has latched onto a keep wall, this would make either two attractive options for assaulting a keep.

    3. Imperial Conquests
    This would be a non-player alliance where the Imperials of Cyrodiil try to take back their keeps, a squadron of NPCs would come in and do what the players would do where they kill the guards, knock down the walls and get to the flags, if the imperials succeed the keep will be overrun by Imperial guards who will attack anyone from any alliance.

    4. Daedric Invasions
    This would be rarer and much more difficult then dealing with Imperials, this would be where at any given time a leading alliance may have a dark anchor appear over their keep sending in exceptionally powerful daedric entities such as Titans, Harvesters and Atronachs as well as Powerful Undead such as Vampires, Lichs and Bone Colossus, what would make this difficult is because the Daedra would be spawned inside the keep's walls giving players less time to defend their keeps.

    5. More quest variety
    This could easily range from delivery to an owned keep, as well as moving a package from one recourse to another.

    As for players who just want to fight eachother, add a damn duelling option.

    dueling is coming, just not said when, but they said in the last live show, it is definitely coming.
  • Seratopia
    Seratopia
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    I always entertained the idea of ladders. When a keep of ours gets overthrown and I stealth within it's outer walls as the control shifts to enemy hands, I always thought it would be amazing to throw down a ladder to my alliance members to climb on up. Maybe 5-10 members per ladder before it breaks? People will then have to make sure without a doubt their keep is secure, all dark corners checked.

    (Of course the only way to use the ladder if I didn't make it obvious is to be already inside an enemy keep after they captured it.)

    Just an idea.
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